Of critical importance is the last line, stating that the maximum power of the CP system will be brought down, rather than bringing the lower end up. The intent seems to be to level the playing field for players of all CP levels. However, from posts and comments on the forums, as well as general sentiment in game, it seems as though very few players actually agree with this change. I would like to see if this measure is as popular as claimed, and offer a chance for players that support it to offer their rationale as to why they do so. Hopefully, the results of this poll will give ZOS better insight into the number of players that agree with either side.In response to the feedback that there is still too much vertical progression in the Champion Point system, we have further reduced the maximum number of stages for passive stars (non-slotted) available. This will lower the vertical progression cap to 1560 rather than 2100 in the Warfare tree, and 1626 rather than 2352 in the Fitness tree. This will reduce the maximum power of the Champion Point system as well.
For those unaware, Update 30 is bringing changes to the CP rework that landed last update. According to ZOS, this change was based on overwhelming amounts of feedback from players that the current CP system still had too much vertical progression and unfairly penalized lower-CP players. The relevant passage from the PTS is as follows.Of critical importance is the last line, stating that the maximum power of the CP system will be brought down, rather than bringing the lower end up. The intent seems to be to level the playing field for players of all CP levels. However, from posts and comments on the forums, as well as general sentiment in game, it seems as though very few players actually agree with this change. I would like to see if this measure is as popular as claimed, and offer a chance for players that support it to offer their rationale as to why they do so. Hopefully, the results of this poll will give ZOS better insight into the number of players that agree with either side.In response to the feedback that there is still too much vertical progression in the Champion Point system, we have further reduced the maximum number of stages for passive stars (non-slotted) available. This will lower the vertical progression cap to 1560 rather than 2100 in the Warfare tree, and 1626 rather than 2352 in the Fitness tree. This will reduce the maximum power of the Champion Point system as well.
Poll is kind of pointless.
Regardless of what we players think, once ZoS has something on the PTS, it's going live.
Sure they might tweak numbers here or there, but what you see is what will go live.
How many bugs and exploits have been reported over the years that ZoS hasn't done anything about?
No my fellow players, what's there on PTS is what will be live, plus or minus a few numbers.
Greasytengu wrote: »Instead of just flat nerfing everything, they need to front load the passives.
Example:
Currently the max resources stars give 260 each stage for a maximum of 1040.
|260|260|260|260|
If it were front loaded it would look more like this:|520|260|190|70|
This would allow lower CP players to do competitive DPS at a lower level while allowing for some vertical progression later on.
Darkstorne wrote: »"This game is too easy! Everything dies so fast!" - CP1000+ player playing overland content and base game dungeons in purples/golds with full set bonuses.
"No wait! Don't make me weaker! Make the rest of the game harder!"
I think too many players forgot how long it takes to kill random mobs as a new player, with zero CP, fighting in all white gear with no set bonuses. I guarantee you'll still be rofl-stomping the vast majority of content in update 30. And if vet trials will need a bit of rebalancing to compensate for these changes, that's clearly less work than rebalancing the entirety of the rest of the game. It's a good decision.
Darkstorne wrote: »"This game is too easy! Everything dies so fast!" - CP1000+ player playing overland content and base game dungeons in purples/golds with full set bonuses.
"No wait! Don't make me weaker! Make the rest of the game harder!"
I think too many players forgot how long it takes to kill random mobs as a new player, with zero CP, fighting in all white gear with no set bonuses. I guarantee you'll still be rofl-stomping the vast majority of content in update 30. And if vet trials will need a bit of rebalancing to compensate for these changes, that's clearly less work than rebalancing the entirety of the rest of the game. It's a good decision.
I think too many players forgot how long it takes to kill random mobs as a new player, with zero CP, fighting in all white gear with no set bonuses. I guarantee you'll still be rofl-stomping the vast majority of content in update 30. And if vet trials will need a bit of rebalancing to compensate for these changes, that's clearly less work than rebalancing the entirety of the rest of the game. It's a good decision.
Darkstorne wrote: »"This game is too easy! Everything dies so fast!" - CP1000+ player playing overland content and base game dungeons in purples/golds with full set bonuses.
"No wait! Don't make me weaker! Make the rest of the game harder!"
I think too many players forgot how long it takes to kill random mobs as a new player, with zero CP, fighting in all white gear with no set bonuses. I guarantee you'll still be rofl-stomping the vast majority of content in update 30. And if vet trials will need a bit of rebalancing to compensate for these changes, that's clearly less work than rebalancing the entirety of the rest of the game. It's a good decision.
Ceejengine wrote: »I think your biggest issue is that by the nature of game forums, primarily people looking to whine participate. They don't actually care about the benefit or downsides to any changes / lack of changes, they just want to whine about something.