Playing a magdk and having no problems with light armor, feels solid, the problem is the class itself
master_vanargand wrote: »Really?
Battlegrounds and Cyrodiil are full of magicka builds.
Light armor needs a change to stay, (sorry) I mean be viable in PVP.
I have a fix. I don't see why ZOS didn't see it.
Light and medium armor should have cross changes that would fix a lot of balancing issues.
Light armor penalties (increase damage taken from martial attacks by 1%). This is overkill with light armor already being the weakest in the game. This should be changed to 1 to 2% more damage to Shields not the armor itself.
(Concentration) should include physical and spell penetration and in return the medium armor (agility) should boost spell damage as well as weapon damage by 2%.
This would open the field for greater build opportunity. And hopefully make light armor playable again in PvP. Except for magic sorcerer of course.
Battle spirit should grant you x2 penetration, so light armour would be viable, having 20k pen against enemies with 45k+ armour is just a bad joke.
Lughlongarm wrote: »Light armor buffs and penalties are more or less designed to be balanced with Heavy Armor buffs and penalties.
If you don't go for the Light armor skill, just go 4 light and 3 heavy.
Anyone pushing 45k+ armor values is severely limiting themselves on damage.
Battle spirit should grant you x2 penetration, so light armour would be viable, having 20k pen against enemies with 45k+ armour is just a bad joke.
Anyone pushing 45k+ armor values is severely limiting themselves on damage. Maybe that changes with the new antiquity head piece coming out. Or, if they are depending on Balorgh to get kills then you just avoid them for 20s.
Basically, anyone that has one of those unkillable builds also have no damage. I just use them for ulti generation while their friends come back to get killed again.
It does cause a problem when you have several unkillable builds that are well coordinated. Even their little damage can kill a single person when combined.
oscarovegren wrote: »The issue is that the difference between light armor and heavy armor builds in terms of damage is very small, close to nothing with malacath but survival is way higher in heavy armor in this martial damage meta (martial dmg mitigation, extra health, extra % mitigation when CC immune, extra passive resist and extra base armor resist)
oscarovegren wrote: »Battle spirit should grant you x2 penetration, so light armour would be viable, having 20k pen against enemies with 45k+ armour is just a bad joke.
Anyone pushing 45k+ armor values is severely limiting themselves on damage. Maybe that changes with the new antiquity head piece coming out. Or, if they are depending on Balorgh to get kills then you just avoid them for 20s.
Basically, anyone that has one of those unkillable builds also have no damage. I just use them for ulti generation while their friends come back to get killed again.
It does cause a problem when you have several unkillable builds that are well coordinated. Even their little damage can kill a single person when combined.
You just needs bloodspawn, nord and physical armor pots to reach 40k on both resistances on stamDK/stamplar for example
oscarovegren wrote: »Battle spirit should grant you x2 penetration, so light armour would be viable, having 20k pen against enemies with 45k+ armour is just a bad joke.
Anyone pushing 45k+ armor values is severely limiting themselves on damage. Maybe that changes with the new antiquity head piece coming out. Or, if they are depending on Balorgh to get kills then you just avoid them for 20s.
Basically, anyone that has one of those unkillable builds also have no damage. I just use them for ulti generation while their friends come back to get killed again.
It does cause a problem when you have several unkillable builds that are well coordinated. Even their little damage can kill a single person when combined.
You just needs bloodspawn, nord and physical armor pots to reach 40k on both resistances on stamDK/stamplar for example
Bloodspawn is not a good example. I watched combat metrics for about 20 BG matches and Bloodspawn averaged a 23% uptime. Which is kind of bad imo. Not reliable. And why in the world would you not use the Stamplar armor buff??? That gives a lot of stam regen.