Yes, please make all the green CP tree passives to stop the micromanagement.
There are too many active (slotted skills) in the green tree, and the placement of them - i.e. how you progress in the tree - doesn’t make much sense.
ZoS should either add more slots for the green tree - an extra two should do it, or switch more of the skills to passives.
For me, I find it frustrating that it’s now so much harder to have a “one stop” character. That’s how I have played since launch. My main runs trials, does a bit of PvP, farms and trades and fishes. Now, I can either move fast, or fish, or farm, or be sneaky..... I can’t do all of those things at optimum level unless I spend gold to re-issue points. That’s frustrating a doesn’t make much sense to me. It feels like a downgrade from CP v1.
Universal achievements would, in part, fix this problem because I wouldn’t be so fixated on having one character do everything.
Just my opinion of course..... other than that I think CP v2 is ok.
Some things that directly affect performance should be slottable stars.
Like increased movement speed, increased riding speed, extra duration on consumables, chance to not consume potions/poisons, chance to gain extra furnishing recipe, extra gold from laundering stolen goods, fishing related passives.
What should be passive: crafting related passives.