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Green CP tree, should it all be passives?

  • ZaroktheImmortal
    ZaroktheImmortal
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    May as well be no slottables I mean it's pretty much things related to specific activities
  • agegarton
    agegarton
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    There are too many active (slotted skills) in the green tree, and the placement of them - i.e. how you progress in the tree - doesn’t make much sense.

    ZoS should either add more slots for the green tree - an extra two should do it, or switch more of the skills to passives.

    For me, I find it frustrating that it’s now so much harder to have a “one stop” character. That’s how I have played since launch. My main runs trials, does a bit of PvP, farms and trades and fishes. Now, I can either move fast, or fish, or farm, or be sneaky..... I can’t do all of those things at optimum level unless I spend gold to re-issue points. That’s frustrating a doesn’t make much sense to me. It feels like a downgrade from CP v1.

    Universal achievements would, in part, fix this problem because I wouldn’t be so fixated on having one character do everything.

    Just my opinion of course..... other than that I think CP v2 is ok.
  • TwinLamps
    TwinLamps
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    Other.
    Some things that directly affect performance should be slottable stars.
    Like increased movement speed, increased riding speed, extra duration on consumables, chance to not consume potions/poisons, chance to gain extra furnishing recipe, extra gold from laundering stolen goods, fishing related passives.

    What should be passive: crafting related passives.
    Awake, but at what cost
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