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Green CP tree, should it all be passives?

zvavi
zvavi
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Currently the green tree, with more CP, doesn't give us more quality of life, but the option for more micro management. Luckily for PC there is an add-on for that, and sadly console doesn't enjoy it. Many on the forums already suggested making all the green tree passives, are you for it, or against it, and why?

Green CP tree, should it all be passives? 109 votes

Yes, please make all the green CP tree passives to stop the micromanagement.
76%
ck37090Belegnolewenchmore420b14_ESOGythralCyberOnEsoCoatmagicZephiran23AgallochmagnusthorekAldia_of_Drangleicfalcasternub18_ESOErelahKwoungHurbsterLonestryderOlivianderOldManJimshadyjane62squirre1monkeyagegarton 83 votes
No, the green tree is good as is, and gives our chooses weight.
6%
gresiacmitebaSylosiJasonRahlAthan1FluffWitIppokrates 7 votes
Other.
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Alurriadanno8RomoHowlKimchijssriotdeano469colossalvoidsSylvermynxStarlockrpabmnobleInayaCirantilleHapexamendiosTwinLampsZodiarkslayerFadedThorianBThoughtRaven 19 votes
  • Nisekev
    Nisekev
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    I voted "yes", but I think there still should be some active perks, just less and the ones that have bigger impact on gameplay. Things like "better chance for rare drops" in chests and while pickpocketing should be passive.
  • bmnoble
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    They should greatly reduce the number of slottables not turn them all into passives.

    The harvesting ones, the decon one, the treasure chest one, the house plan one, the fishing ones, the riding ones and the gold cost reduction ones, the ones that extend food and drink times are the type that should be passives.

    The reduced fall damage, speed increases, stealth/thieving related ones should stay slottables.
  • zvavi
    zvavi
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    bmnoble wrote: »

    The reduced fall damage, speed increases, stealth/thieving related ones should stay slottables.

    I am pretty sure that fall damage is a passive, but I see what you mean, even though it will be weird to have a CP tree where you can chose 4 active ones between 8 total stars...
  • miteba
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    No, the green tree is good as is, and gives our chooses weight.
    Every tree needs tweaks obviously but i really like how they made the green one.
    I have 17 maxed characters, at least 5 with different profession/build roles and this system does a good job in adding different choices for my chars, at least imo
  • ThoughtRaven
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    Asking for all cp in the green tree to be passives is overkill, but a lot more of them should be passive than are currently.
  • Cirantille
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    Let people do all roleplaying related, non-combat activities such as fishing, crafting etc in peace
  • Gythral
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    Green tree - bad

    & what's worse is the micro-management is not improvimg the poor servers in any way either!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • RealLoveBVB
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    miteba wrote: »
    Every tree needs tweaks obviously but i really like how they made the green one.
    I have 17 maxed characters, at least 5 with different profession/build roles and this system does a good job in adding different choices for my chars, at least imo

    For players with more chars it makes sense. You can chose them to focus on that or the other.

    But what about players with only one char? I am loyal to my khajiit and he is doing all activities in-game and I feel cut off in my freedom in an open world when I have to decide for certain things.
  • LalMirchi
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    Yes please, or at least lessen the amount of slottables in the resource gathering tree.
  • Faded
    Faded
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    Anything they can come up with that could be thought of as a "build choice" is fine as a slottable. Less enchantment decay could be slottable, fall damage reduction. It adds something to a character and if you're thinking who even cares, that's a unifying theme in CP 2.0.

    Cheaper armor repair, refining mats, picking flowers, better fish? Passives. Earn it, buy it, never think about it again.
  • miteba
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    No, the green tree is good as is, and gives our chooses weight.
    But what about players with only one char?
    I completely understand your point of view it but this system was made to create diversification and customization and "doing all with all benefits by oneself" goes somewhat against that philosophy, don't you agree?

    This Champion Point system with a mix of some passives and only 4 actives was really well thought by the developers, in my opinion.

    For the players who have many Champion points, which is not my case since i have more or less 330 for each tree, the focus on different activities can be quickly changed on CP Window without respecs, but always with some decision making
  • colossalvoids
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    Just some like disassembly, treasure hunter and materials related ones, surely not all of them. There are threads on this matter already.
  • ThorianB
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    miteba wrote: »
    Every tree needs tweaks obviously but i really like how they made the green one.
    I have 17 maxed characters, at least 5 with different profession/build roles and this system does a good job in adding different choices for my chars, at least imo

    For most people it doesn't provide choices. There are slottables that are pretty much required. For example their are 5 slottables that i feel are must have. I already have to swap one in and out a lot. But the other slottables in this tree i won't use ever because they made the most needed stars slottables. So it actually only gives the impression of choice when it actually takes away choice.

    Its like saying your choices are: food, water, air, shelter, clothing, and transportation. You get to pick 3, which do you choose? I gave you the illusion of choice but in reality you will need to fill your choices with must haves. Same with green tree.
  • mzprx
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    what i have the biggest problem with is the fact that now i need to slot the passive for faster node gathering. it used to be automatic, if i spent 75 points in the green tree before the CP rework i got that speed doubled. now it takes over a slot in the active abilities. but... why? what was the reasoning behind that? was it so that us, players, get more agitated when we see a node and need to either re-slot that green tree active ability or suffer the slow speed if we don't? so we actually spend more time by doing the most boring yet highly important thing in the game - crafting material harvesting? would it impact the gameplay so much for higher CP players that it would make them too OP compared to newer players if it stayed the same as it was before the CP rework?
    Edited by mzprx on April 25, 2021 12:41PM
  • zvavi
    zvavi
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    miteba wrote: »
    But what about players with only one char?
    I completely understand your point of view it but this system was made to create diversification and customization and "doing all with all benefits by oneself" goes somewhat against that philosophy, don't you agree?

    This Champion Point system with a mix of some passives and only 4 actives was really well thought by the developers, in my opinion.

    For the players who have many Champion points, which is not my case since i have more or less 330 for each tree, the focus on different activities can be quickly changed on CP Window without respecs, but always with some decision making

    Ain't nothing quick about it. Even if you are currently role-playing a thief assassin, you would want
    1. Fade away.
    2. Sustaining shadows.
    3. Cutpurse's art.
    4. Homemaker.
    5. Shadowstrike.
    6. Friends in low places.

    6 slottables, for 1 activity. If that doesn't highlight what is wrong with this system, I don't know what does.
    Edited by zvavi on April 25, 2021 2:18PM
  • Sylvermynx
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    Other.
    I think making the whole tree passives isn't really needed. The resource nodes, yes: master gatherer, plentiful harvest, treasure hunter, homemaker, the fishing ones for sure should be passives. I think the rest should be slottable but more separated - so you have the "thieving" setup in one area, the "fast riding" setup in another, the "eat and drink, fall safer" in a third area - and you really shouldn't have to spend points in inspiration to get to resources for pete's sake!

    In fact you shouldn't have to spend points in anything not pertaining to where you want to go with any given character....

    Now, I guess if you have only one character and that one does everything there is to do in game, having the green tree all passives would be better.

    It's a puzzle.
  • Starlock
    Starlock
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    I don't agree with the OP's premise - that the new CP system doesn't provide more "quality of life" and instead adds "micromanagement."

    It's the player's choice to obsess about having every little thing, as it always has been. Min/maxers gonna min/max. Meanwhile, I picked what made sense for my characters on the green tree like I did for every other tree, slotted four things, and done. No micromanagement involved. The issue I had was the structure of the green tree, not the slotting of passives. The "wings" structure is problematic, as is all the riding stuff being as deep in the tree as it is.
  • zvavi
    zvavi
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    Sylvermynx wrote: »

    Now, I guess if you have only one character and that one does everything there is to do in game, having the green tree all passives would be better.

    Even if many people don't have only 1 character, most do have 1 "main" which they do most of things on. And still do everything there is to do in game on that main.
  • rpa
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    The design of other trees simply does not work in green tree. Things affecting combat can be slottable and QOL should not be. But without QOL there is not enough combat related for 4 slots be meaningful choice. I don't know how to fix it. Some qualified game designer should meditate it for a while and figure out.

    I myself constantly harvest with any character I play (while I have ESO+ active). With swapping actives intentionally crippled there is no choice at all for me, no matter what else the char could be doing. (Other than drop ESO+ and harvesting.)
    Edited by rpa on April 26, 2021 6:00AM
  • Hapexamendios
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    Anything that was a passive before the changes should have remained as such.
  • FluffWit
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    No, the green tree is good as is, and gives our chooses weight.
    Anything that was a passive before the changes should have remained as such.

    What are you missing that you had before?

    Seriously, I can't think of anything.
  • remosito
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    FluffWit wrote: »
    Anything that was a passive before the changes should have remained as such.

    What are you missing that you had before?

    Seriously, I can't think of anything.

    treasure hunter, faster harvest, chance at more mats from harvest were all automatic before.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • FluffWit
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    No, the green tree is good as is, and gives our chooses weight.
    remosito wrote: »
    FluffWit wrote: »
    Anything that was a passive before the changes should have remained as such.

    What are you missing that you had before?

    Seriously, I can't think of anything.

    treasure hunter, faster harvest, chance at more mats from harvest were all automatic before.

    Ah. You can slot up to 4 options. Those 3 are all available as choices. 😊

  • Lyserus
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    The non-combat ones should all be passives

    The combat ones (stealth detection range etc), should be perks that you need to choose
  • colossalvoids
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    FluffWit wrote: »
    remosito wrote: »
    FluffWit wrote: »
    Anything that was a passive before the changes should have remained as such.

    What are you missing that you had before?

    Seriously, I can't think of anything.

    treasure hunter, faster harvest, chance at more mats from harvest were all automatic before.

    Ah. You can slot up to 4 options. Those 3 are all available as choices. 😊

    Leaving just one as an actual choice 🤔
  • HowlKimchi
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    IMO the chance to get more per node and the improved treasure chests should be passives. The rest are ok
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Zodiarkslayer
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    Make all CP Stars active ones. And up the amount for slots to 8 per tree!
    read, think and write.In that order.
  • Inaya
    Inaya
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    I just want the things that used to be passive, passive. Fishing, riding, falling.... can be slottable.
  • PrimusTiberius
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    without a doubt
    Everyone is going in one direction, I'm going the other direction
  • zvavi
    zvavi
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    Yes, please make all the green CP tree passives to stop the micromanagement.
    Make all CP Stars active ones. And up the amount for slots to 8 per tree!

    It makes 0 sense balance wise for the blue and red tree....
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