YandereGirlfriend wrote: »All the other cp changes aside, with the debatable rationale of why it may be bad (or good depending your pov) - what possible reason could there be to justify nerfing the run speed?
E.g. reducing current 8% to 4%
This affects all chars equally - new player, old veteran, etc. How is nerfing by half the run buff related to reducing the endgame power of players? Seems just a QoL nerf, made more miserable by letting us get used to current speed.
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The sad part is they are buffing Caltrops next patch to make Stam DPS more desirable, but then nerfing the Offensive Penetration CP Star which is vital for Stam DPS at the same timeMag DPS won’t even notice.
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The sad part is they are buffing Caltrops next patch to make Stam DPS more desirable, but then nerfing the Offensive Penetration CP Star which is vital for Stam DPS at the same timeMag DPS won’t even notice.
That's exactly the way of ZOS!
Remember the time ZOS nerfed Night Mother's Gaze and Sunderflame without any reason!
Why the hell they don't change the passives of the middle armor to penetration and everything is good?
Why easy if complicated is another option?
In the end ZOS will remove major breach!