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Champion Point 2.0 how to improve it

Ancalag
Ancalag
✭✭
Like most of the player I'm not really happy with the changes made on the PTS about the Champion Point System 2.0, even more because I called it at the begining of the last PTS cycle that presented this new system. With this PTS cycle change there is almost no more differences between full cp and non cp characters, but no one is against there is vertical progression at the moment it doesn't need more grinding than before (around cp1200 with the new xp curve) and horizontal progression beyond. Actually, both vertical and horizontal progression are limited, I will so share ones again the changes that I think are fair and I took in concideration what we have on live and the changes done on PTS.


How to read it:
perk name: number of maximum point you can invest - active/passive perk - number of stage - bonus per stage / max bonus
changes are in bold


Craft Tree:
Most of the perks here are just quality of life and non-combat reliable perk, it needs to reduce their cost to have acces to more horizontal gameplay (they should also maybe be almost all passive as we never want/need to use them all at the same time and so they don't impact the server performances, but this will need to rebuild all the cp system again, let's keep it simple)

Fleet Phantom: 25cp - passive - 5 stages - 5%/25%
Shadowstrike: 50cp - active - 1 stage - 5s
Cutpurse's Art : 50cp - active - 1 stage - high quality
Fade Away: 25cp - active - 1 stage - 25%

Gilded Fingers: 25cp - passive - 5 stages - 2%/10%
Fortune's Favor: 25cp - passive - 5 stages - 10%/50%
Inspiration Boost: 15cp - passive - 3 stages - 10%/30% (totally useless when already maxed all crafting, should be optional to reach more interesting perks)
Master Gatherer: 50cp - active - 5 stages - 10%/50% or 75cp - active - 5 stages - 15-20%/75-100%
Plentiful Harvest: 100cp - active - 5 stages - 20%/100% (because less randomness is always a good thing, I change the cost accordingly, it's probably the most usefull perk of this tree, it's normal it costs more)
Gifted Rider: 50cp - active - 5 stages - 2%/10% or 75cp - active - 5 stages - 3%/15% or 100cp - active - 5 stages - 4%/20%
War Mount: 50cp - active - 1 stage - no mount stamina cost ooc or 120cp - passive - 1 stage (this perk is totally useless imo, the time you reach it, you already have maxed your mount stamina and so already have a really long endurance, it doesn't worth it losing a perk place)

Breakfall: 25cp - passive - 5 stages - 7%/35% (link Breakfall to Rationer instead of Wanderer, because Wanderer should be a non obligatory perk to reach interesting ones)
Soul Reservoir: 25cp - passive - 1 stage - 33%
Wanderer: 50cp - passive - 5 stages - 20%/100% reduction of min cost (that way you have a free port, but still have to pay if you use it too often. If you make it a side perk on the tree, you can just make it 1 stage)
Steadfast Enchantment: 50cp - passive - 5 stages - 20%/100% (I don't know way you change it on the actual PTS)
Rationer: 50cp - active - 5 stages - 20min (it's an interesting qol perk, just need some love)
Liquid Efficiency: 50cp - active - 1 stage - 10% or 75cp - active - 1 stage - 15%


Warfare Tree:
Most of the active perk with too much specific buff should be rework to be more usefull or it will never be taken by anyone (Riposte, Reinforced, Last Stand, Cutting Dfense, new Healing Perks...)
The main difference here, will be keep the new number of cp needed for passive, but keep the same number of previous stages, to keep the same power, the difference between cp and non-cp is already low so don't make it worst.


Arcane Supremacy: 50cp - active - 50 stages - 40/2000 magicka (this will make it worth to invest)
Endless Endurance: 50cp - active - 50 stages - 40/2000 stamina (same here)

Eldritch Insight: 20cp - passive - 4 stages - 250/1000 magicka
Tireless Discipline: 20cp - passive - 4 stages - 250/1000 stamina
Precision: 20cp - passive - 4 stages - 160/640 crit

Blessed: 20cp - passive - 4 stages - 1%

Quick Recovery: 20cp - passive - 4 stages - 1%
Hardy: 20cp - passive - 4 stages - 1%
Elemental Aegis: 20cp - passive - 4 stages - 1%
Preparation: 25cp - passive - 5 stages - 2%

Piercing: 20cp - passive - 4 stages - 400/1600 pen
Flawless Ritual: 20cp - passive - 2 stages - 30%
War Mage: 15cp - passive - 1 stage - 100 dmg
Battle Mastery: 20cp - passive - 2 stages - 30%
Mighty: 15cp - passive - 1 stage - 100 dmg


Fitness Tree:
I change the costs reduction to have a 8% reduction (from base cost) when 20cp and 10% when 30cp.
All the cc immune perk looks totally useless and should be rework (at least for pve, I don't know for pvp but I never saw a build with them)


Boundless Vitality: 50cp - active - 50 stages - 50/2500 health

Tumbling: 30cp - passive - 2 stages - 200/400 cost reduction
Defiance: 20cp - passive - 4 stages - 110/440 cost reduction

Sprinter: 20cp - passive - 4 stages - 20/80 cost reduction
Hasty: 20cp - passive - 2 stages - 5%/10%
Hero's Vigor: 20cp - passive - 4 stages - 375/1500 health
Tempered Soul: 50cp - passive - 5 stages - 5%/25%

Tireless Guardian: 20cp - passive - 4 stages - 35/140 cost reduction
Fortification: 30cp - passive - 3 stages - 2%/6%
Nimble Protector: 15cp - passive - 5 stages - 3%/15%
Savage Defense: 30cp - passive - 3 stages - 65/195 cost reduction
Bashing Brutality: 20cp - passive - 2 stages - 60 dmg



If you want to make all the cp system even better, you could rebuild all the 3 trees with something in between what we have now and the 1.0 version.
One tree focused on damage perks, an other on healing and ressources management, and the last one on resistance and mechanics (like Expert Evasion and Slippery).
Also open the perk bar to all the trees for more build variation and have one commun pool of cp that you can put on any tree you want.
Last thing, all this perk should be active ones and make a real difference (like actual Focused Mending, Enduring Resolve, Deadly Aim, Ironclad...) and put into passive only quality of life perks (like all the craft tree). That way, vertical progression is worth it and stops at cp600 only and everything else is qol and horizontal progression.


Thanks for reeding.
Edited by Ancalag on April 24, 2021 11:20PM
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    To be honest, I love CP 2.0.
    My only complaint is that I have to change Craft CP Slots frequently.
  • Ancalag
    Ancalag
    ✭✭
    Sure it's better than the 1.0 system and there is some good ideas, but it could easily be improved and balanced ;)

    I'm not into developers mind, but with all the time they spent on it, we still feel as player they don't understand how their own game working. I know what it is, it's hard to have some distance on what you're doing and see problems that looks fine to you.
    That's why the PTS and this forum were created, they just need to find something to make them change their mind.
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