MovesLikeJaguar wrote: »So the passives are getting nerfed in CP 2 as we all know. It's not a huge nerf, even with much of these nerfs being 50%, the bonuses weren't really significant anyway. Total, it's maybe a 3% damage reduction for most DPS', and a minor nerf to healers and tanks. This isn't terrible; since CP2 came out, the amount you get from passives has been so minuscule that you wouldn't feel much of a difference if they just went away entirely except for only slottables, since the slottable ones are where our extra stats really come from. I'm not a big fan of that, since you don't notice any real power increase after cp 600, which makes cp2 not feel significant really in the first place...
This is to say, except for the penetration passive. It's much harder for stam DPS to meet the required penetration for Trials than it is for magicka dps, to the point that many groups just won't let you in their group if you're a stamina dps. The 700 penetration loss isn't much, but just that little bit was a lifesaver for many stam DPS builds. I recommend not nerfing this passive in particular for this reason, either that or do something about Stamina DPS' lack of penetration to make up for the low numbers that are there even if the nerf to the penetration passive is reversed. I do NOT recommend making a slottable CP star that gives penetration, that misses the point entirely. But for Stam dps, we're kinda SOL in general when it comes to end game content due to low penetration, with or without the passive, BUT at least with the passive we can squeak by with some builds.
Agreed, and it also forces even magicka dps into 7 light in order to maximise penetration which removes the diversity of builds and armor weights ZoS claimed they were trying to promote last patch.
ResidentContrarian wrote: »I like how people try to stealthily advocate for stam buffs they know will make stam pass mag up even further in PvP than it already has. Medium armor does not need any buffs, if anything it needs some demerits like the other two armor types.
That said,
CP is not supposed to be the end-all be-all in the game. It's supposed to augment builds, not make or break them. That it does so to your build is a build problem, not a general balance one.
I can pull a complaint about a perspective build and every CP star available in the game, that doesn''t exactly make it a core balance issue that needs to be rectified.
It's beyond amazing how many people are silent about changes until their builds get hit.
ResidentContrarian wrote: »I like how people try to stealthily advocate for stam buffs they know will make stam pass mag up even further in PvP than it already has. Medium armor does not need any buffs, if anything it needs some demerits like the other two armor types.
That said,
CP is not supposed to be the end-all be-all in the game. It's supposed to augment builds, not make or break them. That it does so to your build is a build problem, not a general balance one.
I can pull a complaint about a perspective build and every CP star available in the game, that doesn''t exactly make it a core balance issue that needs to be rectified.
It's beyond amazing how many people are silent about changes until their builds get hit.
ResidentContrarian wrote: »Bizzarre that players actually think that other players not wanting to play with them is a valid argument for a nerf or a buff, or says anything about overall game balance.
But that is why their requests won't be heard.
Purereality wrote: »ResidentContrarian wrote: »Bizzarre that players actually think that other players not wanting to play with them is a valid argument for a nerf or a buff, or says anything about overall game balance.
But that is why their requests won't be heard.
[Snip] this is an extreme oversimplification of what's been stated thus. It's not "oh, mag players are soo mean to us" but rather Stam being entirely unviable in end game content unless the entire team builds around them. Stam players can make it work, but for most optimized parties a mag dps will always be objectively better than a stam. There's a reason nearly all high-tier trial guilds don't allow Stam, and clearly, this says ALOT about overall game balance when an entire playstyle is completely invalidated from the start. I don't expect nor want a full stam meta. I want mixed parties to be able to function effectively instead of further dividing party compositions into all stam or all mag like ZOS has been doing for some time now. Also on the topic of all Stam compositions, they aren't amazing, which is why the endgame(HMs, Tris, Scorepushers, etc.) community prefers mag.
Lord_Nikon wrote: »Stam pen should at least be part of weapon skills much like destro staff is for magicka.
It’s annoying that resources or various values that are needed are always on gear and not the characters themselves..
By reducing the pen value on CP they have just made characters themselves more reliant on what they wear.
Gear should ADD to player power not be the only source for it.
ResidentContrarian wrote: »I like how people try to stealthily advocate for stam buffs they know will make stam pass mag up even further in PvP than it already has. Medium armor does not need any buffs, if anything it needs some demerits like the other two armor types.
That said,
CP is not supposed to be the end-all be-all in the game. It's supposed to augment builds, not make or break them. That it does so to your build is a build problem, not a general balance one.
I can pull a complaint about a perspective build and every CP star available in the game, that doesn''t exactly make it a core balance issue that needs to be rectified.
It's beyond amazing how many people are silent about changes until their builds get hit.
MovesLikeJaguar wrote: »This is to say, except for the penetration passive. It's much harder for stam DPS to meet the required penetration for Trials than it is for magicka dps, to the point that many groups just won't let you in their group if you're a stamina dps. The 700 penetration loss isn't much, but just that little bit was a lifesaver for many stam DPS builds. I recommend not nerfing this passive in particular for this reason, either that or do something about Stamina DPS' lack of penetration to make up for the low numbers that are there even if the nerf to the penetration passive is reversed. I do NOT recommend making a slottable CP star that gives penetration, that misses the point entirely. But for Stam dps, we're kinda SOL in general when it comes to end game content due to low penetration, with or without the passive, BUT at least with the passive we can squeak by with some builds.
grumpy_pants95 wrote: »
I mean... If people kick out players for reasons like "oh you're stam so you can't do trials with me" that is just toxicity at it's finest. I think that's a horrible thing to do and quite frankly defeats the whole point of team work in trials. There is no content that IS requiring you to only be magicka or only be stamina or only be hybrid. There is NO content that requires you hit a certain value of penetration to be able to do it - in a 12 man content so to me "hearing" all of that makes me stay away from a lot of players even more and actually be scared to ask for help because i'll be criticised and scrutinised to the bones by the "end game" community for not playing to "their rules" which clearly are not what the game is about and it should NOT matter.
AgentUriel wrote: »Look I just want a viable stamina dps build I can bring into trials without feeling like I'm bring the group down despite good dps. It shouldn't be this hard to optimize. Not to mention itemizing on a mag dps is a ridiculously easy answer, just get more crit! How? Wear mother's sorrow and medusa at the same time with a precise front bar. Not hard. That. Is. 80%+ crit.
Can a stam character compare? Really? Mag isn't worried about meeting penetration for max damage.
This is a clear disparity. There isn't an easy solution for stam. Prove me wrong please. Anyone?