Considering that my magblade is always the last one standing in a zerg fight after my alliance has been wiped, and I always get kills, I would say magblades are just fine.
Perhaps it's your build/play-style that is failing?
Magblade has the highest probability of any light armor wearer to survive in outnumbered scenarios.
And heavy armor magblades are gods that cannot be killed by normal players.
I've mained a Nightblade since launch, and tend to prefer melee Magblades. Recently, though, I've switched to a Magicka Templar main, with basically the same gear and loadout.IAmIcehouse wrote: »It seems like we're just trying to "buff skills" rather than trying to see why OW magblade is performing so poorly and address those problems. It's not because it doesn't have enough HoTs. It's not because it doesn't have access to minor breach. And it's certainly not because people can rolldodge their spammable.
Give the class better access to Major Sorcery. Give the class some access to a self-burst heal--hell, you could make siphoning strikes act like Rally in terms of a burst-heal at the end, and we're good. We don't need a completely overhaul all of Magblade without addressing why it sucks.
I absolutely agree with the thread starter. Even in proc meta magblades were kinda meh but now there are just unplayable.
I've been playing magblade in pvp for 7 months and here's the list of what I've experienced during that period.
Assassination:
Soul harvest: remove the cast time and make it stun people if used with 120 ultimate
Impale: since this ability is considered projectile, it is slow and can be escaped easily. Just make it instant.
Lotus Fan: it's just the worst gap closer it the game. It's so annoying when you targed an enemy, press lotus fan but your character plays the animation for a second and stays in the place. Remove hidden cast time.
Merciless resolve: the skill is hard to proc, it has sound and it is so slow, not to mention how bugged it is. Just do something with it.
Shadow:
Consuming darkness: the most useless ultimate in the game since major buffs were nerfed. Rework it.
Cloak: neither invisibility nor dark cloak would provide you much efficiency. Magicka nightblade with invisibility is far behind the stamina one. Stamblade is very fast and it can permanently dodge and deal a lot of damage. Magblade can't.
Dark cloak is bad too. This skill is weak even on 30k hp magblades. And you keep nerfing it. It need a buff tho.
Mass hysteria:
This skill lacks an extra bonus. Single stun isn't enough. Just for comparison, streak stuns, deals damage and teleports the caster.
Siphoning:
Soul tether: remove cast time from both morphs
Funnel health: this morph is useless. Make it deal more damage but not heal you
Malevolent offering: rework shrewd morph of that skill, it isn't used at all. Let it make burst heal.
Cripple: the skill is SO SLOW. Make it faster. Also Debilitate's 'bonus' that gives magickasteal for 4 seconds is hilarious. Buff this.
Drain power: the idea to make this skill provide a major sorcery and brutality buff is incredibly dumb. What about giving that buff to siphoning attacks?
Have you ever tried to play magblades? I guess you haven't. Lack of burst heal is a big problem. If magblade's health drops to execute percentage, it means instant death for him.Forcing magblades to chose between ally burst heal or self burst heal, would harm magblade healers. Which is aside the point as properly designed magblade does not need a self burst heal. That isnt where the fix should come from at all.
Have you ever tried to play magblades? I guess you haven't. Lack of burst heal is a big problem. If magblade's health drops to execute percentage, it means instant death for him.Forcing magblades to chose between ally burst heal or self burst heal, would harm magblade healers. Which is aside the point as properly designed magblade does not need a self burst heal. That isnt where the fix should come from at all.
I don't see any problem with making two morphs of malevolent offering, one for self healing and another for healing teammates.
Why do i constantly read this arguing from authority in your comments? What is the merit in that? Might as well saved some time by just typing "shut it".exeeter702 wrote: »What a cute statement. I honestly find there are far too few of us left that have actually been playing magblade in pvp from the begining.
This is completly and utterly false. Having access to a potent burst shield/heal in healing ward was the backbone of magblade defense for virtually ever. The moment healing ward was "reworked", more like nerfed into the ground, was the exact moment magblades defense became hot garbage, because the class was never able to stand on its hots alone. Even saptanks used it back in the day.exeeter702 wrote: »If ZOS actually refocused on the design philosophy that was in place for the spec historically, it would see a return to form where it was strong and never once needed a self target burst heal.
Did this just become a nerf sorc and stamblade thread?exeeter702 wrote: »You dont need a massive burst heal only for yourself while still possessing shadowy disguise for free resets, ...
What? It bears repeating. What?exeeter702 wrote: »Thus, targeting malevolent offering as the solution to this weakness, effectively prices magblade healers out of taking advantage of it since healthy offering is mandatory in a pvp environment for a magblade healer, so they would never be able to benefit from the very change that would be trying to address their weakness.
Hey ZOS, I'm glad my Stamblade can effectively use Caluurions better than my Magblade. When a stamina based, weapon damage oriented build can proc much higher and get to the cap much easier than a magicka build using multiple magicka damage enchancing sets, then there's a problem. And this is on No-CP.
Fix Magblades. Make siphoning strikes/attacks our major sorcery/brutality ability, so we can front load it.
Hey ZOS, I'm glad my Stamblade can effectively use Caluurions better than my Magblade. When a stamina based, weapon damage oriented build can proc much higher and get to the cap much easier than a magicka build using multiple magicka damage enchancing sets, then there's a problem. And this is on No-CP.
Fix Magblades. Make siphoning strikes/attacks our major sorcery/brutality ability, so we can front load it.
Oh, I would love that, but due to "standardization" ZOS will never do it because magblade already has access to major sorcery via sap essence. I'm leaving out the detail that they don't stick to this "standardization" when it suits them but that's another topic for discussion.
I dont even think we disagree much. The main point of contention here is probably that im willing to settle for a lot less at this point in time.exeeter702 wrote: »What bothers me is that there is such a small chance that wheeler and co actually read this and consider the poor suggestions being made alongside the good ones.
TheEndBringer wrote: »Magblade and stamblades are great at two very similar play styles. There's a reason why you don't see NB brawlers all over the place anymore. They can't compete.
Would it be nice if they were capable of other play styles like they used to? Yes. But magblade can actually do two styles quite well. Bombing AND ganking, where as stamblades are only really good at snipe/incap builds.
Neither have a burst heal but that's the tradeoff for being capable of inflicting massive burst damage. And it's really not that big of a deal because all you need are a few ticks of vigor or radiant while invisible and you're good to go.
Also someone said stamblades can infinitely dodge which is laughable. Ramping cost starts to hurt real fast. Meanwhile magblade can shade a whole lot more than a stamblade can.
Many posts were made on this issue, atleast 1 per patch. Im going to add another one.
Magblade has become the single worst pvp spec. The last decent patch the class had was Elsweyr, since then its sharply going downhill only.
The two classes that are most comparable to it are Magsorc and Stamblade, which are both infinitly better than Magblade. Magsorc didnt see a bad patch since ages, and after elsweyr nerfs Stamblade was buffed patch after patch to ensure it is a good pvp spec once again. Magblade had no such privilige.
The only thing Magblade can do well in pvp is bombing and ganking with several proc sets. Imagine the outcry if the only viable playstyle for Stamblades was snipe ganking.
And depending on how the proccset changes on the pts play out it might just be bombing soon.
This isnt even a case similiar to Magden or Magcro, who were released with lacking and incomplete kits for pvp purposes. In theory Magblade still has a complete ability kit and once upon a time Magblade was a good spec in pvp. It is just that everything was ripped away from this class. Hollowed out, leaving but an empty husk of its former self behind this class had everything taken away from it. Except permanent invisibility of course, out of all the things that were removed this just had to stay...
And many of these relentless nerfs were due to pve. Dont ever let one of those "muh pvp nerfs affect pve" apes cry you a river, just slap them this class's fate right in the face.
Even now, on the pts the singular change to the nightblade class is a nerf to darkcloak, an ability primarily used by nonexistant nightblade tanks and a few magblades. For the meme i guess.
Im going to be constructive and add a list of possible changes that would buff pvp magblade to be viable without further buffing pve magblade or in general stamblades.
-Soul harvest: Add a stun at 120 ult just like incap. Ideally remove the cast time, from this and infact every other ult. Nobody asked for it back then and to this day nobody likes it either.
-Impale: Remove travel time. Ideally make the ability scale down from 50% health similiar to executioner.
-Teleport strike: Remove the hidden cast time, remove the second los check.
-Reapers mark: Add minor breach. stamblades already have it, infact every stamina class has it now plus its also on pierce armor. It would be a decent reason to use this instead of ele drain.
-Consuming darkness: Literally the worst ultimate in the game since major buffs were nerfed. Wasnt used even before that. Just rework it.
-Concealed weapon: Increase the movement speed in stealth buff to 40%. This will add back a portion of the mobility that was lost for this playstyle.
-Dark cloak: Reduce the cost. You have to recast it every 8 seconds for your Major Resolve passive anyways and the skill costs too much for how little it does.
-Refreshing path: Make it wider and make the hot stay for 4 seconds after leaving it.
-Mass hysteria: Add back the slow at the very least. Minor breach or a 2 second root are also good options.
-Soul tether: Remove the ult cast time. Infact, remove cast times from every ult in the game. I already mentioned it once.
-Swallow soul: No longer a projectile and undodgeable. So many things have become undodgeable, might aswell just add it to that list. Instantly solves the problem of an utterly unreliable offensive kit without taking any counterplay away from the big hits.
-Shrewd Offering: Can now affect the caster himself. Nobody uses this morph and magblade is in dire need of a good defensive heal. Alternativly buff the crap out of Healing ward.
-Cripple: Increase the projectile speed significantly. Ideally this skill needs major expedition back.
-Siphoning strikes: Put Major brutality and sorcery on this ability and its morphs. It makes 0 sense on the Drain Power skill. Stamblades use Momentum for its heal already anyways.
-Sap Essence: Make the heal increase by 100% per target hit instead of 20%. In turn remove the heal to allies function.
None of these changes by itself would fix the class. I recommend all of them at once. Nothing in there is outrageous or unique.
Still don't get how invis mechanic transfer to basicly every magicka class is suck. Except "balanced" streak ofcResidentContrarian wrote: »You all know that the class won't ever get buffed as long as invis mechanics offer too much. It's the sad, but true reality.
ResidentContrarian wrote: »You all know that the class won't ever get buffed as long as invis mechanics offer too much. It's the sad, but true reality.
But it's also funny that vamp+ any other spec (minus DK) can outperform a mag NB at ganking, and the proc sets that enable ganking are arguably better on other classes.
But there is no way that ZOS will walk back stealth changes for vamp, and they are likely balancing the class in consideration for that ability, which I think is a bad thing.