Not to tell anyone how to play or anything, but just genuinely trying to help offer potentially-useful insight:
Don't worry so much about who's in the top spot for meta damage.
Don't spend so much time wringing your hands over single digit % points of difference.
Try to focus more on what you enjoy, and less on what you don't.
If you can still complete the content you like, and you can still set an ungodly amount of things on fire and burn them to ashes and then burn their ashes to ashes, then you'll have a much better time with your MagDK if you don't burden yourself with this, "But what about what those other classes/builds/people have?! Look what they can do!" mentality.
I get that mentality, truly. It's the easy default way of looking at things, and it's all too easy to slip into -- especially as you progress toward endgame stuff. ESO is kind of mechanic heavy and number crunchy in some senses, so it makes a certain amount of sense to look at things this way. I tend to fall into that trap myself unless I make a conscious effort to let go of that nonsense and instead focus on the fun.
It took a friend to call me out on my whining to get me to loosen up and just have a good time. IIRC the conversation was basically, "You enjoy setting things on fire, right? And we're absolutely smashing this dungeon, even though there's only two of us... So what are you whinging about?! Just have fun, dude!" And they were right. I was too caught up in worrying about "performance" or whatever to remember that video games are supposed to be fun. I'm a dumb.
Sorry for the unsolicited advice, but like I said it took a friend to knock some sense into me. I hope this helps!
Narvuntien wrote: »MagDK has a lot of damage and constantly terrible sustain. You have to give up some damage for more sustain, which is using Charged staves for more burning status.
supersonic_kitten wrote: »I main a magdk DD and honestly... after the last patch I've been enjoying it a lot and it's actually doing much better than my magblade. Sustain hasn't been that much of an issue even before the patch really (the class passives reaIly help, though I *am* running FG full time, but then again - I have more than enough flex slots so I don't need medusa, especially since the balance skill is no longer needed). I don't know, I'm just genuinely having so much fun playing this class now in PVE, I don't get where all the complaints come from. I'm running a generic Zaan + MS + FG setup, so really. No depression here at all with the magdk! :P
Not to tell anyone how to play or anything, but just genuinely trying to help offer potentially-useful insight:
Don't worry so much about who's in the top spot for meta damage.
Don't spend so much time wringing your hands over single digit % points of difference.
Try to focus more on what you enjoy, and less on what you don't.
If you can still complete the content you like, and you can still set an ungodly amount of things on fire and burn them to ashes and then burn their ashes to ashes, then you'll have a much better time with your MagDK if you don't burden yourself with this, "But what about what those other classes/builds/people have?! Look what they can do!" mentality.
I get that mentality, truly. It's the easy default way of looking at things, and it's all too easy to slip into -- especially as you progress toward endgame stuff. ESO is kind of mechanic heavy and number crunchy in some senses, so it makes a certain amount of sense to look at things this way. I tend to fall into that trap myself unless I make a conscious effort to let go of that nonsense and instead focus on the fun.
It took a friend to call me out on my whining to get me to loosen up and just have a good time. IIRC the conversation was basically, "You enjoy setting things on fire, right? And we're absolutely smashing this dungeon, even though there's only two of us... So what are you whinging about?! Just have fun, dude!" And they were right. I was too caught up in worrying about "performance" or whatever to remember that video games are supposed to be fun. I'm a dumb.
Sorry for the unsolicited advice, but like I said it took a friend to knock some sense into me. I hope this helps!
AcadianPaladin wrote: »Forgive my ignorance but what set is 'FG'?
Not to tell anyone how to play or anything, but just genuinely trying to help offer potentially-useful insight:
Don't worry so much about who's in the top spot for meta damage.
Don't spend so much time wringing your hands over single digit % points of difference.
Try to focus more on what you enjoy, and less on what you don't.
If you can still complete the content you like, and you can still set an ungodly amount of things on fire and burn them to ashes and then burn their ashes to ashes, then you'll have a much better time with your MagDK if you don't burden yourself with this, "But what about what those other classes/builds/people have?! Look what they can do!" mentality.
I get that mentality, truly. It's the easy default way of looking at things, and it's all too easy to slip into -- especially as you progress toward endgame stuff. ESO is kind of mechanic heavy and number crunchy in some senses, so it makes a certain amount of sense to look at things this way. I tend to fall into that trap myself unless I make a conscious effort to let go of that nonsense and instead focus on the fun.
It took a friend to call me out on my whining to get me to loosen up and just have a good time. IIRC the conversation was basically, "You enjoy setting things on fire, right? And we're absolutely smashing this dungeon, even though there's only two of us... So what are you whinging about?! Just have fun, dude!" And they were right. I was too caught up in worrying about "performance" or whatever to remember that video games are supposed to be fun. I'm a dumb.
Sorry for the unsolicited advice, but like I said it took a friend to knock some sense into me. I hope this helps!
That's all well and good, but once you want to do the end game with your favourite class and you're not invited to the party it's not applicable advice.
That said everybody wants a Zen DK.
So why then is the one melee-only class consistently pulling the least damage? This is on top of Staves taking up two slots but still having lower W/S damage than 2h weapons. Really feels like they should apply that same philosophy to classes.Reduced the damage from all ranged Light and Medium Attacks by 10% to ensure they meet ranged damage standards. Heavy Attacks already meet these standards.
AuraStorm43 wrote: »Mag DK is a fantastic support DPS, thats what all my vcr clears are on. Zen DK’s are typically wanted in every group cuz its easier to offload it so the healer can run Roaring Opportunist
Sure they don’t pump out high numbers but thats not really the point of the class, its to pump up everyone elses dps
AuraStorm43 wrote: »Mag DK is a fantastic support DPS, thats what all my vcr clears are on. Zen DK’s are typically wanted in every group cuz its easier to offload it so the healer can run Roaring Opportunist
Sure they don’t pump out high numbers but thats not really the point of the class, its to pump up everyone elses dps
Just feels like the class shouldn't be forced into being a "support" DPS, it should be capable of pulling the same numbers as everyone else. When DK is the worst healer in the game and also has poor DPS, there's really only one role you can take it on, which gives rise to this notion that they somehow make amazing tanks and therefore don't need buffs.
DK has the worst sustain of any class, with the worst healing of any class, consistently pulls less DPS than other classes even with Vateshran daggers, and is the only class without a heal scaling off Max HP. There's no reason for GDB to scale off missing health, and no reason for the class to be the only one restricted to melee when we don't actually gain anything from being restricted to melee. There is zero compensation being given for DK being in such a terrible spot. It needs attention.
AuraStorm43 wrote: »Mag DK is a fantastic support DPS, thats what all my vcr clears are on. Zen DK’s are typically wanted in every group cuz its easier to offload it so the healer can run Roaring Opportunist
Sure they don’t pump out high numbers but thats not really the point of the class, its to pump up everyone elses dps
Just feels like the class shouldn't be forced into being a "support" DPS, it should be capable of pulling the same numbers as everyone else. When DK is the worst healer in the game and also has poor DPS, there's really only one role you can take it on, which gives rise to this notion that they somehow make amazing tanks and therefore don't need buffs.
DK has the worst sustain of any class, with the worst healing of any class, consistently pulls less DPS than other classes even with Vateshran daggers, and is the only class without a heal scaling off Max HP. There's no reason for GDB to scale off missing health, and no reason for the class to be the only one restricted to melee when we don't actually gain anything from being restricted to melee. There is zero compensation being given for DK being in such a terrible spot. It needs attention.
AuraStorm43 wrote: »I’d prefer the sustain to be better but i sustain fine with fish bowl in actual content, zen has mag recovery on it and elf bane also helps a bit. Even while parsing its fine with parse food
Been in vcr progging it for months using fish bowl and don’t really need to heavy attack, and i’m a high elf
(...) It nears the bottom of dps... it struggles with sustain.. (...)
Protossyder wrote: »(...) It nears the bottom of dps... it struggles with sustain.. (...)
What you're talking about are a few percent on the raiddummy, did you take Encratis or atro synergies into account? I also struggle with magicka sustain, but only at the dummy, never when raiding.
I also don't see the downside of having to use Z'en or being melee, it allows me to stay on the main boss and forces others to play mechanics
The Magdk is awesome and adds great utility to the group.
Ok...
So I've played MagDK from the off and I think the most important question is: Why has this class been so abused by the developers?
Why is this amazing class constantly subjected to nerf upon nerf?
It nears the bottom of dps... it struggles with sustain..
I remember, just one, solitary patch MagDK was sweet...
I wonder why the devs continually hate and destroy such an awesome class...
Is it because of PVP???
Please.. just give me back my first love.