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New AoE debuff behaviour

CrustyCroco
CrustyCroco
✭✭✭
On the PTS we tested some of the reworked AoE debuff behaviour of Unnerving Boneyard, Solar Prison, Shifting Standard, Lightning Flood, Razor Caltrops, Mystic Orb, Negate and Wall of Elements.
The results were not consistent and i wonder if that is intentional? There is little to almost no consistency in how the debuffs get applied.

Altar:
Applies two instances of Lifesteal debuffs, where only one is shown ingame. But if you cleanse it, you get healed for 2 removed debuffs and also esologs shows 2 different Lifesteal debuffs.
There is one big difference to before tho. While before the debuff got applied every 0.5 seconds to i assume represent an "aura"-type debuff, it now doesn't get reapplied after you dispelled it once. Only moving out of the area and back inside will reapply it (or recasting the skill ofc).

https://gyazo.com/c8120b86e2c11533e65089a10421094c

Razor Caltrops (wasn't mentioned in patch notes, so we didn't expect any changes, but still want to include it here for camparison how different all these skills work):
Caltrops has two debuffs. One is the one called Razor Caltrops, which should be the Snare and refreshes 0.5 or 1 seconds (don't remember exactly). The other one is the Major Breach, which gets applied everytime you get a damage tick from the Razor Caltrops' DoT. It's possible to purge both, but they get reapplied really fast.

Unnerving Boneyard:
Standing inside the area of an enemy Boneyard will put 2 debuffs on you. Again it will only show one debuff, the Major Breach. While testing with cleanse, we sometimes had a healing reaction for one removed debuff and sometimes no effect at all. That was very irritating to us.
Looking at the logs, it shows a second debuff, which is called the same as the skill itself "Unnerving Boneyard". Looking more detailed on its application, it showed refreshing ticks of every second, but the UPTIME after each tick was only 0.5 seconds.
This is the explanation for cleanse sometimes healing a debuff and sometimes not. If you cast cleanse withing the 0.5sec after the Unnerving Boneyard debuff got a "tick" on you, you will remove it and get a heal. If you cast it between the first 0.5 expired and withing the next 0.5sec before it gets reapplied again, you don't remove anything, so you also don't heal with cleanse.
The Major Breach is not purgeable anymore, it will stay on you, as long as you are standing inside of the debuff area and only shows one count of debuff, moving out and in again will reapply it and increase the count.

https://gyazo.com/4097f5cabe9e6606268e5378eb4e52e7

Lightning Flood (Wall of Elements and Mystic Orb similar results):
Confused about what we saw about Unnerving Boneyard, we also tested Lightning Flood, if there is a similar debuff shown like the "Unnerving Boneyard" one.
But no, there is only the damage ticking, no negative effect removed or shown in debuffs in the logs.

Negate:
Standing inside of the Negate will show only one count of the "Negate Magic" debuff application and nothing else. Only moving out and back in will refresh it and make the count increase.
So this skill appearently rather checks the positions of the player and the aoe effect instead of applying it as a "secondary effect" like caltrops does.
So negate actually works closest to as what you would expect an "Aura" to do, as long as you are in that area or range.

Nova:
Nova also only shows the Major Maim as an Aura, like Negate does. Trying to dispel it is not working now, no heal from cleanse while standing inside of it and no dispel shown in the logs.

Shifting Standard:
Same as Nova and Negate




So, the biggest changes here are, that you can now dispel the Lifesteal of the Altar and it doesn't get reapplied. Is that intentional? Shouldn't it work as an "Aura" as Negate, Nova and Shifting Standard do?
Unnerving Boneyard now having an additional debuff called "Unnerving Boneyard" including a weird (re)application behaviour and without having any effect or at least we couldn't see why it would be there.

Major Maim and Major Defile from Nova and Shifting Standard now not being purgeable at all anymore, being actual "real Aura debuffs".


So i wonder if we will see similar changes to other skills in the future, getting some consistency and maybe also some less stress on the servers. Including siege weapons like the Meatbag Catapult for example. Right now it's purgeable, but getting reapplied immediately. If changed to being an Aura, it should be not purgeable anymore, but also not spamming reapplications.
Edited by CrustyCroco on April 23, 2021 5:08PM
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