etchedpixels wrote: »MagDK is ok as a "we don't have a DK tank and we don't really need much healing" healer but doesn't compare with warden or templar. It's basically a slightly confused DD with a restro staff and molten weapons, not a healer proper.
Maybe someone who plays stam NB. They do not have any "amazing" heal ability and have to rely on non-class healing. Leeching Strikes is more like a sustain tool, rather than healing and mark target requiers killing an enemy. Mag NB on the other hand has some nice healing abilities, so as a whole, NB is not bad. Nothing amazing, but definitely not the worst. DK probably has weakest healing overall, but it is content - dependent.DocFrost72 wrote: »Someone voted nightblade? Really? Huh.
Zodiarkslayer wrote: »Who voted Templar? 🤦♂️
🤣🤣🤣
Now that Templar's been buffed and has two %HP heals scaling off Max Health, DK is now also the only class in the game without a %Max HP heal, as GDB scales off %missing health instead for some reason. It's the only heal in the game to do so.
Seraphayel wrote: »Starlight_Whisper wrote: »Anyone voting sorc havent seen fully-stacked sorc healers in PvP. It's the only class whose burst heal heals 2 ppl without any aiming required. You have double shields so you don't even need to go heavy armor, you can sit behind 20k shields all the time. And when opponents prioritize you you make zap-zap and they have to adapt to your repositioning.
Different story in pve
In what kind of PvE content do you need the best healer?
This thread has no differentiation for content types which is a problem. The Sorcerer pet heal is incredibly strong in PvE and PvP. Every class can heal in 99% of the PvE content and be successful etc.
Are we talking about veteran dungeons and hard mode raids? Then it might make a huge difference. Are we talking about base trials? Even Dragon Knights can sufficiently heal them.
So this poll is pretty much useless as it's not separated into PvE / PvP etc.
Starlight_Whisper wrote: »YandereGirlfriend wrote: »DocFrost72 wrote: »Someone voted nightblade? Really? Huh.
Of them, I'd say either DK or sorc. They have tools that work wonky to me. A burst heal that requires an enemy to target (dk), and a burst heal that can die (sorc).
I agree with you ranking Sorcerer as the second-worst.
IMO, Power Surge in particular needs some adjustment.
It's conditioned on a Critical Heal, has a minimum cooldown of 3 seconds, and it only heals 6 targets. It seems meant to be the class DoT HoT but, similarly to DK's Cauterize, the overly long cooldown really hinders its usefulness.
Yes, it will show up as a significant source of healing on a log but it's almost always passive (and wasted) overhealing. When your team is actually taking damage it is of next to no use since it is literally doing nothing during 2/3 of your overall GCDs, and, when it does heal, it only works on half of the raid. Under ideal circumstances, you can only heal a given team member with this ability once every 6 GCDs which is ridiculous.
Lower the cooldown to 1 second and lower the amount that's healed to balance it out. You can do the same amount of raw healing but it will be FAR more useful as an actual HoT.
🤣 They recommend power surge on sorc tank. 10 percent chance of 3k every 3 secs.
Juuuuuust gonna leave this right here.
https://forums.elderscrollsonline.com/en/discussion/563487/pve-what-class-got-the-worst-sustain/p1
So DK has more votes for the worst healing in the game, and more votes for the worst sustain in the game, than every other class combined. Hmmm. Now ask yourself which class deals the least damage in the game, and which DPS you see the least in trials and at the top of leaderboards. Spoiler alert. Stam DK.
Now that Templar's been buffed and has two %HP heals scaling off Max Health, DK is now also the only class in the game without a %Max HP heal, as GDB scales off %missing health instead for some reason. It's the only heal in the game to do so. DK relies more on HP regen than every other class (with passives like 5% increased health regen, wooo), and that's now been cut in half by Battle Spirit. We just need one final nerf to really seal the deal, and then we can truly be the absolute worst class in the game, in literally every role.
We're almost there.
xI_The_Owl_Ix wrote: »The issue is that you guys need to realize that this game isnt "play as you want". Classes have definitve roles. I dont think theres a class in the game that can do all three roles.
DK - Good Tank and Ok DD
NB - Good DD and Ok Tank
Templar - Good Healer and Ok DD
Sorc - Good DD and Ok Healer
Necro - Good DD and Ok Tank/Healer
Warden - Good Tank and Good Healer
The DLC classes are probably the only ones which are designed around the "each skill line is a role" approach. The non DLC classes all suffer from role specific issues. Which to be honest sucks, but I also dont see ZoS changing this anytime soon. My only hope is class change tokens because I know ZoS wont fix their classes or how they see the roles.
Just watch a ZoS stream and I can guarantee you'll always see a DK tank with warden or templar healer and at least one sorc DD.
I would agree, the DLC classes came about when the dev team was more mature as to the game's scope and needs. Imo every class shoulda been this way, given the "play as you want" approach. Having said that, I don't find it problematic that some classes lean more towards specific roles or that their skill lines aren't too well-defined.xI_The_Owl_Ix wrote: »The DLC classes are probably the only ones which are designed around the "each skill line is a role" approach.
Nice meme.xI_The_Owl_Ix wrote: »I dont think theres a class in the game that can do all three roles.
[....]
Necro - Good DD and Ok Tank/Healer
[...]
Now that Templar's been buffed and has two %HP heals scaling off Max Health, DK is now also the only class in the game without a %Max HP heal, as GDB scales off %missing health instead for some reason. It's the only heal in the game to do so.
Forgot about Vampiric Drain and we all know everyone's thoughts on that mess of an ability.
phantasmalD wrote: »Nice meme.xI_The_Owl_Ix wrote: »I dont think theres a class in the game that can do all three roles.
[....]
Necro - Good DD and Ok Tank/Healer
[...]
Every class has a build advisor for every role, so it's pretty silly to claim that classes aren't meant to be able to fulfill every role.
Plus Templar has just received tanking related buffs on PTS.
Players sticking to conventional builds like DK tank and templar healer is more of a player mentality issue then an actual reflection of the game's balance.
phantasmalD wrote: »Nice meme.xI_The_Owl_Ix wrote: »I dont think theres a class in the game that can do all three roles.
[....]
Necro - Good DD and Ok Tank/Healer
[...]
Every class has a build advisor for every role, so it's pretty silly to claim that classes aren't meant to be able to fulfill every role.
Plus Templar has just received tanking related buffs on PTS.
Players sticking to conventional builds like DK tank and templar healer is more of a player mentality issue then an actual reflection of the game's balance.
Oh boy, spend 10k hp and your healer's sanity for 990 stamina. What a truly OP, broken skill combo. Nothing like that weak, useless skill, Dark Deal, restoring 8k HP and 6k stamina for 2k magicka. Or that silly Bull Netch, restoring 4k stamina and purging 1 for no cost at all. Nah, Helping Hands is da boss.xI_The_Owl_Ix wrote: »they have a very good stamina sustain skill which they can basically spam forever by using balance to regenerate magicka.
And other classes just get pure, constant sustain without needing to insta use their ulti for maximum value.They also get sustain through ultimate use
Only like 4-5 of them are relevant for tanks.have good passives
Both of which are balanced to be used by DDs and/or not fun to use + tanks don't have the bar space forcan apply unique buffs (breath + stone fist).
Prob indeed a slightly more comfortable to use skill than the alternate versions, but being able to pull is not unique to DKs. Not anymore.magicka chain/pull
Because no other class have CCs, it's not like Sorcerers have an entire tree dedicated to them.AoE soft CC
A total of two. One of which is a DD ulti, so you can't use, the other which bosses are immune to, so you can't use.skills with synergies
xI_The_Owl_Ix wrote: »DKs tanks arent used for "player mentality", the have a very good stamina sustain skill which they can basically spam forever by using balance to regenerate magicka. They also get sustain through ultimate use, have good passives and can apply unique buffs (breath + stone fist). They also have support skills other classed struggle with (magicka chain/pull, AoE soft CC, skills with synergies).
Im sorry but DK is still the best tank due to these reasons and thats why it wont ever be a good healer, because thats how ZoS operates.
xI_The_Owl_Ix wrote: »DKs tanks arent used for "player mentality", the have a very good stamina sustain skill which they can basically spam forever by using balance to regenerate magicka. They also get sustain through ultimate use, have good passives and can apply unique buffs (breath + stone fist). They also have support skills other classed struggle with (magicka chain/pull, AoE soft CC, skills with synergies).
Im sorry but DK is still the best tank due to these reasons and thats why it wont ever be a good healer, because thats how ZoS operates.
So we need to use a non-class skill which drains 6k HP, along with reducing our healing done and shielding by a whopping 50% for 4s just to not even obtain enough Magicka to cast a single Earthen Heart skill, so that we can get not even 1k stamina back.
...You do realize how ridiculous that sounds, right? Other classes just get resources. Warden hits Netch and gets Stamina. The skill is free and purges. We don't have a purge. Or a sustain skill. We have to waste multiple passives on this convoluted method to obtain resources just to still have less sustain than everyone else.
Look at this: https://forums.elderscrollsonline.com/en/discussion/563487/pve-what-class-got-the-worst-sustain/p1
Why do we have several polls where we are not just the worst class, but worse than every other class combined??
Why do I have to italicize every other word just to drive home the point that DK sucks? We have the worst healing in the game by far, the worst sustain in the game by far, the worst DPS in the game by far, and are simultaneously the worst PvP class in the game by far (since Templar was buffed) and also the worst PvE solo class in the game, by far.
BRUH.
phantasmalD wrote: »Oh boy, spend 10k hp and your healer's sanity for 990 stamina. What a truly OP, broken skill combo. Nothing like that weak, useless skill, Dark Deal, restoring 8k HP and 6k stamina for 2k magicka. Or that silly Bull Netch, restoring 4k stamina and purging 1 for no cost at all. Nah, Helping Hands is da boss.xI_The_Owl_Ix wrote: »they have a very good stamina sustain skill which they can basically spam forever by using balance to regenerate magicka.
[There's also the tiny, tiny issue of not having enough bar space to consistently run an Earthen Heart ability]And other classes just get pure, constant sustain without needing to insta use their ulti for maximum value.They also get sustain through ultimate use
[In organized groups you use your ulti when the group needs it, not when you need it. Which means you are wasting sustain while waiting for your cue]Only like 4-5 of them are relevant for tanks.have good passivesBoth of which are balanced to be used by DDs and/or not fun to use + tanks don't have the bar space forcan apply unique buffs (breath + stone fist).Prob indeed a slightly more comfortable to use skill than the alternate versions, but being able to pull is not unique to DKs. Not anymore.magicka chain/pullBecause no other class have CCs, it's not like Sorcerers have an entire tree dedicated to them.AoE soft CCA total of two. One of which is a DD ulti, so you can't use, the other which bosses are immune to, so you can't use.skills with synergies
Let's ignore that Templars have like 3 unconditional synergies, truly DK is the king of synergy opportunities.
I'm not saying DKs are terrible tanks, but they aren't far ahead of the competition at all. People are just used to DKs being tanks AND DKs suck in any other role.
Roots are soft CC. Encase (Sorcerer - Dark Magic) is a root. So is Daedric Mines.xI_The_Owl_Ix wrote: »phantasmalD wrote: »Oh boy, spend 10k hp and your healer's sanity for 990 stamina. What a truly OP, broken skill combo. Nothing like that weak, useless skill, Dark Deal, restoring 8k HP and 6k stamina for 2k magicka. Or that silly Bull Netch, restoring 4k stamina and purging 1 for no cost at all. Nah, Helping Hands is da boss.xI_The_Owl_Ix wrote: »they have a very good stamina sustain skill which they can basically spam forever by using balance to regenerate magicka.
[There's also the tiny, tiny issue of not having enough bar space to consistently run an Earthen Heart ability]And other classes just get pure, constant sustain without needing to insta use their ulti for maximum value.They also get sustain through ultimate use
[In organized groups you use your ulti when the group needs it, not when you need it. Which means you are wasting sustain while waiting for your cue]Only like 4-5 of them are relevant for tanks.have good passivesBoth of which are balanced to be used by DDs and/or not fun to use + tanks don't have the bar space forcan apply unique buffs (breath + stone fist).Prob indeed a slightly more comfortable to use skill than the alternate versions, but being able to pull is not unique to DKs. Not anymore.magicka chain/pullBecause no other class have CCs, it's not like Sorcerers have an entire tree dedicated to them.AoE soft CCA total of two. One of which is a DD ulti, so you can't use, the other which bosses are immune to, so you can't use.skills with synergies
Let's ignore that Templars have like 3 unconditional synergies, truly DK is the king of synergy opportunities.
I'm not saying DKs are terrible tanks, but they aren't far ahead of the competition at all. People are just used to DKs being tanks AND DKs suck in any other role.
Im not even going to bother replying to someone who doesnt know the difference between a soft and a hard CC and thinks that DKs only have 4-5 tanking passives when in reality its 10 passives out of 12.
When your HP is just enough to survive heavy attack in order to optimize your support output 5K can make a huge difference.Btw 5k HP is barely noticable on a tank, especially in a trial with 2 healers.
xI_The_Owl_Ix wrote: »I run vet DLC HM dungeons without a healer and have 0 issues with HP and I use Balance. 1,5k Hp recovery + Major Mending with Echoing Vigor is enough to basically insta heal you back up to full HP even with the 50% healing debuff.
phantasmalD wrote: »Roots are soft CC. Encase (Sorcerer - Dark Magic) is a root. So is Daedric Mines.xI_The_Owl_Ix wrote: »phantasmalD wrote: »Oh boy, spend 10k hp and your healer's sanity for 990 stamina. What a truly OP, broken skill combo. Nothing like that weak, useless skill, Dark Deal, restoring 8k HP and 6k stamina for 2k magicka. Or that silly Bull Netch, restoring 4k stamina and purging 1 for no cost at all. Nah, Helping Hands is da boss.xI_The_Owl_Ix wrote: »they have a very good stamina sustain skill which they can basically spam forever by using balance to regenerate magicka.
[There's also the tiny, tiny issue of not having enough bar space to consistently run an Earthen Heart ability]And other classes just get pure, constant sustain without needing to insta use their ulti for maximum value.They also get sustain through ultimate use
[In organized groups you use your ulti when the group needs it, not when you need it. Which means you are wasting sustain while waiting for your cue]Only like 4-5 of them are relevant for tanks.have good passivesBoth of which are balanced to be used by DDs and/or not fun to use + tanks don't have the bar space forcan apply unique buffs (breath + stone fist).Prob indeed a slightly more comfortable to use skill than the alternate versions, but being able to pull is not unique to DKs. Not anymore.magicka chain/pullBecause no other class have CCs, it's not like Sorcerers have an entire tree dedicated to them.AoE soft CCA total of two. One of which is a DD ulti, so you can't use, the other which bosses are immune to, so you can't use.skills with synergies
Let's ignore that Templars have like 3 unconditional synergies, truly DK is the king of synergy opportunities.
I'm not saying DKs are terrible tanks, but they aren't far ahead of the competition at all. People are just used to DKs being tanks AND DKs suck in any other role.
Im not even going to bother replying to someone who doesnt know the difference between a soft and a hard CC and thinks that DKs only have 4-5 tanking passives when in reality its 10 passives out of 12.
Unless you think that the only type of soft cc is snare???? Or just don't know that Encase is a root.
Which 10 passives?
Ardent Flame passives are all whatever, sure they occasionally might do something but they aren't things you actively care about. You aren't gonna run enough abilities to consistently proc them. So far 0/4.
Draconic Power -Earthen Heart
- Burning Heart is meh, PvE healers already massively overheal everything even without it. And even if that wasn't the case, what skill are you running to proc it? You need to use Dragon Blood to proc this but it won't retroactively apply to the heal that you just used. Very context dependent so not something you consistently care about.
- Elder Dragon same, too much bar space reqirement for something that is too situational.
- Scaled Armor - only really useful in magic damage based content and makes it awkward to optimize armor resistances. Since most resistance sources give both physical and spell res, having a buff that only gives one type makes it so you either go over cap with spell resistance or stay well under the physical cap. Still, matters more than other passives.
- Iron Skin - one passive that truly matters. if you ask me the score (and I'm being very lenient) is 2/8 so far.
- Eternal Mountain - Who cares how long Igneous shield last if you only run it to spam it for Helping Hands.
- Battle Roar. Not much to say. +1
- Mountain's Blessing +1, but the Minor Brutality only matters in stamina groups.
- Helping Hands eh, it's at least some sustain. +1
So yeah, that 5/12, maybe 6-7/12. While all passives can have beneficial effects they are not all things you actively care about.
Which is true for every class btw, I'm not saying every passive should be immensely relevant for every role. Just don't accept the claim that DK somehw has godlike passives.When your HP is just enough to survive heavy attack in order to optimize your support output 5K can make a huge difference.Btw 5k HP is barely noticable on a tank, especially in a trial with 2 healers.xI_The_Owl_Ix wrote: »I run vet DLC HM dungeons without a healer and have 0 issues with HP and I use Balance. 1,5k Hp recovery + Major Mending with Echoing Vigor is enough to basically insta heal you back up to full HP even with the 50% healing debuff.
Can I get a video of you infinite sustaning with no healer vs HM triple Earthgore Amalgam?
Wanna learn them skillz.
I legit stopped reading after "Burning Heart is meh, PvE healers already massively overheal everything even without it."
First you literally said "Oh boy, spend 10k hp and your healer's sanity for 990 stamina."
Now youre saying healers overheal anything anyway.
Its clear that you are going to move your goalpost regardless of my valid points and therefore Im just not going to respond anymore.
[snip]Oh btw, Im pretty sure Bloodroot Forge was a pledge this week and I totally did the HM on my DK tank without a healer, [snip]
And that was a decision they backtracked on years ago (2018, Summerset, patch 4.0.5):xI_The_Owl_Ix wrote: »I will say this: DKs (like the other non DLC classes) were clearly designed around a role (tanking) and that is evident.
ZOS_GinaBruno wrote: »Player Abilities
Developer Comments – Ability Changes:
Spoiler
We’ve made numerous ability changes with this latest update – some have global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:
- Improving unpopular abilities and morph choices: Most of the abilities tweaks are targeting underused skills or morphs that we’ve found few players utilize.
- Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.
- Reducing the effectiveness of long duration snares: A few snares have had their strength reduced to better balance their high uptime on enemy targets.
- DPS Balancing: Some abilities and item sets have had their damage values and procs adjusted to improve the damage disparity between Magicka and Stamina builds. Other changes were focused on creating better parity between Melee and Ranged builds.
phantasmalD wrote: »I legit stopped reading after "Burning Heart is meh, PvE healers already massively overheal everything even without it."
First you literally said "Oh boy, spend 10k hp and your healer's sanity for 990 stamina."
Now youre saying healers overheal anything anyway.
Its clear that you are going to move your goalpost regardless of my valid points and therefore Im just not going to respond anymore.
That was just a joke and not the main point of the sentence so you are taking it out of context, but sure, point taken.
[snip][snip]Oh btw, Im pretty sure Bloodroot Forge was a pledge this week and I totally did the HM on my DK tank without a healer, [snip]
One last thing I need to address tho before you go:And that was a decision they backtracked on years ago (2018, Summerset, patch 4.0.5):xI_The_Owl_Ix wrote: »I will say this: DKs (like the other non DLC classes) were clearly designed around a role (tanking) and that is evident.ZOS_GinaBruno wrote: »Player Abilities
Developer Comments – Ability Changes:
Spoiler
We’ve made numerous ability changes with this latest update – some have global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:
- Improving unpopular abilities and morph choices: Most of the abilities tweaks are targeting underused skills or morphs that we’ve found few players utilize.
- Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.
- Reducing the effectiveness of long duration snares: A few snares have had their strength reduced to better balance their high uptime on enemy targets.
- DPS Balancing: Some abilities and item sets have had their damage values and procs adjusted to improve the damage disparity between Magicka and Stamina builds. Other changes were focused on creating better parity between Melee and Ranged builds.
xI_The_Owl_Ix wrote: »Viability =/= Designed around that role.
Look at it like this: DKs can heal through content. Is it ideal? No. Do they bring any unique buffs/debuffs? No. But can they heal through content? Absolutely.
This also goes for NB Tanks or Healers. Templar Tanks. Sorc Tanks.DK DDs. Etc. You get my point.
Just being able to clear content doesnt make the class/role competitive. And I doubt ZoS will change that, dont get me wrong I hope they do but knowing ZoS they most likely wont. Thats also why Ive been campaigning for class change token. I want to play my main (nightblade) and tank but its a terrible experience and I know that ZoS doesnt care enough to fix the shortcomings of the class and of other classes as well.
NBs are supposed to be DDs.
DKs are supposed to be Tanks.
Templars are supposed to be Healers.
Sorcs are supposed to be DDs.
Thats how ZoS thinks and I dont think we will see them changing anytime soon. I HOPE they do, but lets be real..this isnt the Crown Store.
Not everything needs to be competitive, just viable. You can't have six bis healer classes, one will always stand out anyway.xI_The_Owl_Ix wrote: »Just being able to clear content doesnt make the class/role competitive.
xI_The_Owl_Ix wrote: »phantasmalD wrote: »I legit stopped reading after "Burning Heart is meh, PvE healers already massively overheal everything even without it."
First you literally said "Oh boy, spend 10k hp and your healer's sanity for 990 stamina."
Now youre saying healers overheal anything anyway.
Its clear that you are going to move your goalpost regardless of my valid points and therefore Im just not going to respond anymore.
That was just a joke and not the main point of the sentence so you are taking it out of context, but sure, point taken.
Glad you found your quick 'n easy escape out of this pointless conversation tho, good for you, see ya.Possible, but it's not like you are willing to teach.Oh btw, Im pretty sure Bloodroot Forge was a pledge this week and I totally did the HM on my DK tank without a healer, maybe you just need to learn to play. You're welcome!
Show me that god tanking where you solo tank, heal and also provide maximum support with 100% uptime on Stagger and Engulfing.
One last thing I need to address tho before you go:And that was a decision they backtracked on years ago (2018, Summerset, patch 4.0.5):xI_The_Owl_Ix wrote: »I will say this: DKs (like the other non DLC classes) were clearly designed around a role (tanking) and that is evident.ZOS_GinaBruno wrote: »Player Abilities
Developer Comments – Ability Changes:
Spoiler
We’ve made numerous ability changes with this latest update – some have global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:
- Improving unpopular abilities and morph choices: Most of the abilities tweaks are targeting underused skills or morphs that we’ve found few players utilize.
- Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.
- Reducing the effectiveness of long duration snares: A few snares have had their strength reduced to better balance their high uptime on enemy targets.
- DPS Balancing: Some abilities and item sets have had their damage values and procs adjusted to improve the damage disparity between Magicka and Stamina builds. Other changes were focused on creating better parity between Melee and Ranged builds.
Viability =/= Designed around that role.
Look at it like this: DKs can heal through content. Is it ideal? No. Do they bring any unique buffs/debuffs? No. But can they heal through content? Absolutely.
This also goes for NB Tanks or Healers. Templar Tanks. Sorc Tanks.DK DDs. Etc. You get my point.
Just being able to clear content doesnt make the class/role competitive. And I doubt ZoS will change that, dont get me wrong I hope they do but knowing ZoS they most likely wont. Thats also why Ive been campaigning for class change token. I want to play my main (nightblade) and tank but its a terrible experience and I know that ZoS doesnt care enough to fix the shortcomings of the class and of other classes as well.
NBs are supposed to be DDs.
DKs are supposed to be Tanks.
Templars are supposed to be Healers.
Sorcs are supposed to be DDs.
Thats how ZoS thinks and I dont think we will see them changing anytime soon. I HOPE they do, but lets be real..this isnt the Crown Store.
Starlight_Whisper wrote: »xI_The_Owl_Ix wrote: »phantasmalD wrote: »I legit stopped reading after "Burning Heart is meh, PvE healers already massively overheal everything even without it."
First you literally said "Oh boy, spend 10k hp and your healer's sanity for 990 stamina."
Now youre saying healers overheal anything anyway.
Its clear that you are going to move your goalpost regardless of my valid points and therefore Im just not going to respond anymore.
That was just a joke and not the main point of the sentence so you are taking it out of context, but sure, point taken.
[snip][snip]Oh btw, Im pretty sure Bloodroot Forge was a pledge this week and I totally did the HM on my DK tank without a healer, [snip]
One last thing I need to address tho before you go:And that was a decision they backtracked on years ago (2018, Summerset, patch 4.0.5):xI_The_Owl_Ix wrote: »I will say this: DKs (like the other non DLC classes) were clearly designed around a role (tanking) and that is evident.ZOS_GinaBruno wrote: »Player Abilities
Developer Comments – Ability Changes:
Spoiler
We’ve made numerous ability changes with this latest update – some have global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:
- Improving unpopular abilities and morph choices: Most of the abilities tweaks are targeting underused skills or morphs that we’ve found few players utilize.
- Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.
- Reducing the effectiveness of long duration snares: A few snares have had their strength reduced to better balance their high uptime on enemy targets.
- DPS Balancing: Some abilities and item sets have had their damage values and procs adjusted to improve the damage disparity between Magicka and Stamina builds. Other changes were focused on creating better parity between Melee and Ranged builds.
Viability =/= Designed around that role.
Look at it like this: DKs can heal through content. Is it ideal? No. Do they bring any unique buffs/debuffs? No. But can they heal through content? Absolutely.
This also goes for NB Tanks or Healers. Templar Tanks. Sorc Tanks.DK DDs. Etc. You get my point.
Just being able to clear content doesnt make the class/role competitive. And I doubt ZoS will change that, dont get me wrong I hope they do but knowing ZoS they most likely wont. Thats also why Ive been campaigning for class change token. I want to play my main (nightblade) and tank but its a terrible experience and I know that ZoS doesnt care enough to fix the shortcomings of the class and of other classes as well.
NBs are supposed to be DDs.
DKs are supposed to be Tanks.
Templars are supposed to be Healers.
Sorcs are supposed to be DDs.
Thats how ZoS thinks and I dont think we will see them changing anytime soon. I HOPE they do, but lets be real..this isnt the Crown Store.
The skill advisor exists so each class is to meant to do each role. In fact newer classes designer that way because most people want this. Going backwards, nightblade literally has healing skill line and tank one so you lost this one. Only ones screwed are Sorc, Dk, and Templar.
Not everything needs to be competitive, just viable. You can't have six bis healer classes, one will always stand out anyway.xI_The_Owl_Ix wrote: »Just being able to clear content doesnt make the class/role competitive.