I feel that the current 3600 CP cap is a bit overwhelming for returning players and especially new players. If I were to come back to the game after several years of break or move from one server to another, I would have to work too hard to catch up and be able to join some decent trial groups because of the latest CP requirements. If I would be new to this universe I would have an even harder time and I would most likely be demotivated somewhere among the way.
- I would highly recommend introducing a tutorial on the new and improved CP 2.0 system to accommodate all new players to this universe.
- I would also recommend having a guide section on the forums or in help menu that will explain the new CP 2.0 system and includes guides about leveling or charts about the experience required for each CP level.
- I would recommend placing all players which haven't reached the CP system, in a separate instance, just like the level 50 campaign in PvP. Having additional tiers might also help players accommodate.
While this new CP system aims to lower the gap between end game and entry level I would also like to suggest few smaller changes.
- Future split the passives and actives by tiers based on how many CP a player have. For Breakfall, which reduce your fall damage taken by 7% per stage, have 5 stages and some of those stages should only be unlocked after reaching a certain CP mark. For ex up to 1200 CP you can unlock the first 3 stages. at 1500 CP you may unlock the 4th and at 1800 CP you may unlock the 5th.
- Passives should cost less but offer more stages. Especially those with 2 stages. Right now some of those passives became almost meaningless. It is good because it lower the cap between entry level and end game. But also bad because the CP feels completely optional.
- Make the cost of passives (total) equal among all 3 constellations.
Other improvements.
- Unlock active slots as you progress through your CP. Starting with 1 active slot and go as far as 5 or 6 as you level up your Champion Level.
- Passive, unlock additional active slots on your champion bar.
- Passive, increase a character inventory by 5.
- Passive, increase the XP gaining by n%.
- Passive, increase the AP, Tel Var Stones gaining by n%.
- Active, increase the chance for double loot while turning in a daily quest.
- Passives / Actives which affect the companion.
EDIT:
- More achievements related to the champion system
Edited by deleted008293 on April 22, 2021 5:02PM