Like the title says, instead of going through the task of changing the entire system (which I imagine is WAY more work), just change one variable? Seems like the intuitive thing to do. Keep the new additions in the crafting tree.
Do one week each of testing the xp gain at
3x
4x
5x
10x
These are just random examples. But see how it feels to progress, look at it as if you were a new player. Does it feel smooth? Does it feel rewarding? Does it feel too easy?
When you gut a system that was implemented fairly well (I enjoyed the new changes prior to PTS). Do you really expect people to enjoy it?
You are shooting yourself in the foot with these changes, the way WoW changed their leveling and dumbed down all of their systems is precisely what made me leave. I imagine I am not alone in that sentiment, and yes, that logic does apply to your game as well.
grumpy_pants95 wrote: »Like the title says, instead of going through the task of changing the entire system (which I imagine is WAY more work), just change one variable? Seems like the intuitive thing to do. Keep the new additions in the crafting tree.
Do one week each of testing the xp gain at
3x
4x
5x
10x
These are just random examples. But see how it feels to progress, look at it as if you were a new player. Does it feel smooth? Does it feel rewarding? Does it feel too easy?
When you gut a system that was implemented fairly well (I enjoyed the new changes prior to PTS). Do you really expect people to enjoy it?
You are shooting yourself in the foot with these changes, the way WoW changed their leveling and dumbed down all of their systems is precisely what made me leave. I imagine I am not alone in that sentiment, and yes, that logic does apply to your game as well.
I mean.. They have already take away the amount of experience you need to Level Up your CP drastically.. What's the point of putting it back now especially that you have available a 3600 CP cap?
Like the title says, instead of going through the task of changing the entire system (which I imagine is WAY more work), just change one variable? Seems like the intuitive thing to do. Keep the new additions in the crafting tree.
Like the title says, instead of going through the task of changing the entire system (which I imagine is WAY more work), just change one variable? Seems like the intuitive thing to do. Keep the new additions in the crafting tree.
Simple answer: It doesn't retroactively change the balance of the game.
If the devs were to implement a "fix" like this, day 1 would literally see no difference whatsoever. It would take time for the supposed good effects of this change to affect the balance of the game.
A "fix" like this also heavily benefits those that farm for CP, and doesn't benefit casual players (regardless of how many CP they have) nearly as much. And that's also not good.