FrancisCrawford wrote: »Our characters have died dozens if not hundreds of times each. One time was consequential but with effects that could be reversed. The other times were trivialities.
Compared to that, what's a little non-fatal bad continuity among friends?
Sigh. I really wanted to see Eveli back because of her character arc. She is one of the few characters who actually have one!
I guess I shouldn't be surprised. I don't know what happened, but most stuff after Orsinium has been thoroughly disappointing for me in the writing derpartment (except for CWC and Murkmire, I think).
What a miss.
TX12001rwb17_ESO wrote: »FrancisCrawford wrote: »Our characters have died dozens if not hundreds of times each. One time was consequential but with effects that could be reversed. The other times were trivialities.
Compared to that, what's a little non-fatal bad continuity among friends?
That's because the Vestige is functionally Immortal, there is a lore-reason you can revive on the spot.
Once upon a time the Vestige was killed by Mannimarco and was turned into a Semi-Daedric Entity and this was explored upon in the earliest quests, one quest in particular has you commit suicide to save a bunch of people trapped and another has the NPC actually point out they know what you are and how they cannot kill you on Mundus, when you get your soul back you do not lose your ability to reform and there is nothing suggesting the animus that allowed you to do so was removed.
With this non-linear story progression in later DLCs small little details like this are often ignored for the sake of plot which leads to quite a lot of Plot Induced Stupidity where the player character somehow forgets what they are capable of, this would be like the Last Dragonborn forgetting they can shout.
Have you never been sad, or questioning or whatever in the past.... and are now no longer?
It's quite possible she did her "soul searching" and has grown from it or learned from it or whatever.
And now she's back to her old happy go lucky self (or a more grown version of it).
Have you never been sad, or questioning or whatever in the past.... and are now no longer?
It's quite possible she did her "soul searching" and has grown from it or learned from it or whatever.
And now she's back to her old happy go lucky self (or a more grown version of it).
If that's the case, then it must be shown ... it is a story, after all, not real life. Show, don't tell etc
Have you never been sad, or questioning or whatever in the past.... and are now no longer?
It's quite possible she did her "soul searching" and has grown from it or learned from it or whatever.
And now she's back to her old happy go lucky self (or a more grown version of it).
Did you want her to be sad and morose forever?
spartaxoxo wrote: »Have you never been sad, or questioning or whatever in the past.... and are now no longer?
It's quite possible she did her "soul searching" and has grown from it or learned from it or whatever.
And now she's back to her old happy go lucky self (or a more grown version of it).
If that's the case, then it must be shown ... it is a story, after all, not real life. Show, don't tell etc
Why does it need to be shown? It makes no sense for her entire personality to have changed rather than simply her perspective on life. Plucky is who she is as a person, and is separate from the way she views the world.
~snip~
OutLaw_Nynx wrote: »Question for lore buffs—
Why is she in Black Drake Villa?
VaranisArano wrote: »OutLaw_Nynx wrote: »Question for lore buffs—
Why is she in Black Drake Villa?
According to her dialogue, Eveli was hired to recover the book.
"Hold on, why are you here? Were you hired, too? I told them I could handle it just fine."
"The people who hired me provided a map to a library under the mansion. My job is to find some book that the old owners hid down there."
Later, she explains she was hired by Farrul Lupus' agent: "A request. One Farrul Lupus from Riften wished to discuss an opportunity. Quite intriguing, I thought! So off I went. It was quite the secret affair. I never actually met the man, but my contact warned I should tell no one. Which, hmm …."
The Blackwood Prologue deals further with Farrul Lupus and what his part in the plot is.
Man. I don't want to spoil anything, but I finished the Blackwood main quest on the test server earlier, and I'm more upset with her characterization than before.
I played with a template character so I don't know if her dialog is slightly different if you played Orsinium (Yffre I hope so), but there is one instance where you can actually ask her if she wants to continue being a hero or whether that business isn't too grim for her. I found her answer to be as unreflected and naive as the day I met her all those years ago at Merchant's Gate.
ZOS obviously realized Blackwood was a departure from her arc in Orsinium to include this dialog, but it feels more like a kick in the backside than an explanation.
People often describe Eveli as plucky or enthusiastic, but to me, she first and foremost always seemed like an Elf that took things to heart. Events affected her, good and bad. This not only made her appear more real and personable than other NPCs, it was also a good reflection for the player that things we commonly do in video games without a second thought (i.e. taking out guards) do deserve a second thought.
To me, the new Eveli feels like a Saturday morning cartoon character - ZOS was afraid that the kids watching might become too timid by learning the "wrong" lessons from her arc in Orsinium (be careful what you wish for, actions have consequences, etc), so went in the opposite direction to encourage the kids to be an all American bold and daring hero.
Don't be a cracked acorn! It's great to help people, don't 'cha know!?
spartaxoxo wrote: »Have you never been sad, or questioning or whatever in the past.... and are now no longer?
It's quite possible she did her "soul searching" and has grown from it or learned from it or whatever.
And now she's back to her old happy go lucky self (or a more grown version of it).
If that's the case, then it must be shown ... it is a story, after all, not real life. Show, don't tell etc
Why does it need to be shown? It makes no sense for her entire personality to have changed rather than simply her perspective on life. Plucky is who she is as a person, and is separate from the way she views the world.
That makes no sense to me. Personalities change, and are not separate from "perspectives on life".
spartaxoxo wrote: »Have
"If this is what it means to be a hero, I'm pretty sure I'm done with that dream.
I've had enough of death, of seeing my friends get hurt."
...
"I'm not sure. I might return to Valenwood, see my family. I'm kind of missing my loved ones after what we've been through."
I only got that once out of my 3 Orsinium playthroughs. Other 2 I got
"Did you hear? I'm going to stay here and help King Bazrag!
Still not sure what I'll be doing, but he mentioned forming an archery unit. I'll get my own squad! I'll have to think up a clever name. Something dashing!"
"I'm better. Much, actually.
Hey, I wanted to tell you that I forgive you. (don't know how to make a spoiler thing, so I left the rest of the quote out)