Dark_Lord_Kuro wrote: »It could be made compatible tough
Make us do the tutorial in balfiera then we choose were to start wich instead of sending us to after the old tutorial it send us to a new non tutorial version of the event as our first quest
I agree.
I think the new tutorial is better than the previous approach of forcing us into a tutorial specific to the latest chapter and if the choice is between this or what we had before then I'll take this. Most importantly all it says about how you got there is you appeared through a portal, so it's left entirely open what you were doing before and how you ended up there, which gives a lot of freedom for writing your own backstory. For example maybe my sorcerer opened the portal himself experimenting with a spell he'd found, while my warden could have stumbled into it exploring a daedric cult and my nightblade thief may have accidentally activated an artefact he 'found' or someone's over zealous defences. It doesn't tie you into a specific location or series of events so it's not as restrictive for creating your own character and backstory. Likewise it lets you choose where you go after that so you don't have to come up with an excuse for abandoning whatever events you were forced into to go 1/2 way across the continent to where you actually wanted to be.
But it could be better and leading into the previous tutorials instead of just dropping you in the map would be a big step in the right direction.
Going into the base game maps is pretty weird because you just appear close to where you'd normally start and you're supposed to find an NPC who then immediately recruits you into helping with current events with no explanation for why they'd trust you to help (especially since all 3 are on edge about traitors) or why you'd have any incentive to help them. Even if they left in the bit from the original tutorial where they talk about having to rescue you from the ocean it would be an improvement. I'm also not sure what happens if you finish the starter island then do the quest that sends you to Coldharbour. I know it drops you in the same place but I'm not sure what you do from there if you've already done the island's main quest and don't therefore receive the prompt to move on to the next location, where you'll pick up the main story from the Prophet.
I'm also not sure how it works with Greymoor since without the tutorial or the precursor quest you've got no reason to head to Solitude to seek out the NPC who starts the main storyline and all your options in the early dialogue won't make any sense, but I've not tried that portal yet so I don't know how it's handled.
But overall if the goal is to reduce the narrative chaos resulting from being forced into a chapter-specific tutorial this is a step in the right direction but not quite getting there yet.Dark_Lord_Kuro wrote: »It could be made compatible tough
Make us do the tutorial in balfiera then we choose were to start wich instead of sending us to after the old tutorial it send us to a new non tutorial version of the event as our first quest
I think a simpler approach would be what they did with the Coldharbour tutorial - the events and most of the dialogue is still exactly the same but the tutorial aspects are taken out. For example when you fight the first daedra you're not frozen in place and made to light attack him, you can just kill him however you like.
I suspect that's less work for ZOS, removes the risk of players being disappointed by any changes made and makes it more like a normal quest than another tutorial.
Dark_Lord_Kuro wrote: »It could be made compatible tough
Make us do the tutorial in balfiera then we choose were to start wich instead of sending us to after the old tutorial it send us to a new non tutorial version of the event as our first quest
LadySinflower wrote: »Since I'm on console I haven't seen the new tutorial. In the original start of the game, we were abducted and murdered, then put in a prison in Coldharbour. Lyris helped us escape with the Prophet and we came to Tamriel as the Vestige minus our soul. Does the new tutorial in any way tie in to that, or are we expected to just stumble in to whatever storyline the new expansion has?
Dark_Lord_Kuro wrote: »It could be made compatible tough
Make us do the tutorial in balfiera then we choose were to start wich instead of sending us to after the old tutorial it send us to a new non tutorial version of the event as our first quest
Basically this. We know they can de-tutorialise a former tutorial, because that's what they did with Soul Shriven in Coldharbour. Choosing a portal should put you into the intro cinematic of whichever chapter, and then drop you into a version of the old tutorial quests with the actual tutorial aspects removed. Those quests are important to character introductions and the whole storyline, and should not be skipped. (Moreover, they need to be available to other characters so those characters can start the story from the actual beginning.)
I think at this point they should remove the "Main Quest" category from that questline and just call it The Harborage questline. Removing the Main Quest category would mean they didn't auto-start and would make it possible to abandon them.phantasmalD wrote: »Tho tbh the Coldharbour quest is another can of worms, it's still forced on you and cannot be abandoned. Like, why? Please let us decide for ourselves, thank you.
Yeah this is true as well. There are two continuity solutions here I think - either the portal from Keywright's Gallery should take you to the starter city, and not the starter island, or the end of the Coldharbour tutorial should take you to the starter city and not the starter island. I'm torn on my actual preference between those because complete continuity doesn't quite work in either situation.Also, it still puts you on a starter island at the end of the quest which is very messy if that's where you started your adventure. Especially as an EP character. You wake up next to the bed, but Bleakrock is already controlled by the Dominion and is presently in the process of burning down, so it makes zero sense.
The most compatible for continuity would be for Keywright's Gallery to not offer all three Alliances, and to only offer Soul Shriven in Coldharbour.
The most compatible for continuity would be for Keywright's Gallery to not offer all three Alliances, and to only offer Soul Shriven in Coldharbour.
Can be easily solved just by doing something like this. Everyone's happy.