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Malacath's Band of Brutality, Double Nerf?

WoppaBoem
WoppaBoem
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Malacath's Band of Brutality: This set now increases your damage done by 16% but reduces your Critical Damage done by 50%, rather than increasing your damage done by 25% and making you unable to deal Critical Damage.

So when I use this in PVP and I critically hit someone, this get a reduction of 50% the same as the critical hit buff of 50%. But my target has like 33% critical dmg mitigation. So I end up with my critical hits being the weakest off all hits? Please note I have no crit buff multipliers the 50% that is.

Will this new config give me 2 nerfs, from 25% to 16% and then when I critical hit minus 50% plus the target crit resist?

This sounds as first really bad design making my critical hits the worst and also justifying a nerf with a 'buff' that is only a nerf in disguise.

I hope anyone can tell me how this works and others opinions as this seems bad design and I hope does not make it to live.

If anything please just nerf to 16% and that its it, no downsides, no crit debuffs.
Edited by WoppaBoem on April 20, 2021 2:13PM
Xbox EU & NA - PVP Only

Best Answer

  • jaws343
    jaws343
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    WoppaBoem wrote: »
    From what I understand crits wont deal 50% less dmg than your normal attacks, your critical dmg modifier is just cut in half.

    So if you have a critical dmg modifier of 180%, with Malacath you get a critical dmg modifier of 140%.

    Oke what you say makes sense thank you very much. Still how does this work in combination with crit resist? Is this reduction applied before or after the crit resist calculations?

    If before it can still result in net negative for crit hits, if after its crit modifier % - minus crit resist = then cut in half. I hope its the later. As I cannot access the PTS being on console I hope some can test this please.

    There is no negative value. Once it hits zero, you just don't do any crit damage.
    Answer ✓
  • ManDraKE
    ManDraKE
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    Critical hits can never be lower than normal hits, no matter how much critical resistences the target has and no matter how much negative crit damage multiplier you have. Just google the formula for crit damage and you will see this clearly.
    Edited by ManDraKE on April 20, 2021 2:02PM
  • WoppaBoem
    WoppaBoem
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    ManDraKE wrote: »
    Critical hits can never be lower than normal hits, no matter how much critical resistences the target has and no matter how much negative crit damage multiplier you have. Just google the formula for crit damage and you will see this clearly.

    Please help me understand with details not what you provide now. As the formula in the build calculator is very simple at base 50% increased dmg, then you get add all minor, major force and passives and CP. However Warden without any minor,major force and no CP crit setting can only achieve 50% buff in 90% of the time, we can apply chilled with the ice heal and get a 10% dmg crit buff.

    So reduced by 50% while you only do 50% extra dmg is 0% but then crit resist kicks in and you go into - minus %.
    Xbox EU & NA - PVP Only
  • MarioMario
    MarioMario
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    IMHO it's a buff for stamsorc, that can keep both augmented dmg and procs surge with crits.

    It's a nerf for any other class.
  • Septimus_Magna
    Septimus_Magna
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    From what I understand crits wont deal 50% less dmg than your normal attacks, your critical dmg modifier is just cut in half.

    So if you have a critical dmg modifier of 180%, with Malacath you get a critical dmg modifier of 140%.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • goldenarcher1
    goldenarcher1
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    Farewell Malacath's ring.

    ThmCeSQ.gif
  • WoppaBoem
    WoppaBoem
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    From what I understand crits wont deal 50% less dmg than your normal attacks, your critical dmg modifier is just cut in half.

    So if you have a critical dmg modifier of 180%, with Malacath you get a critical dmg modifier of 140%.

    Oke what you say makes sense thank you very much. Still how does this work in combination with crit resist? Is this reduction applied before or after the crit resist calculations?

    If before it can still result in net negative for crit hits, if after its crit modifier % - minus crit resist = then cut in half. I hope its the later. As I cannot access the PTS being on console I hope some can test this please.
    Xbox EU & NA - PVP Only
  • martijnlv40
    martijnlv40
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    WoppaBoem wrote: »
    From what I understand crits wont deal 50% less dmg than your normal attacks, your critical dmg modifier is just cut in half.

    So if you have a critical dmg modifier of 180%, with Malacath you get a critical dmg modifier of 140%.

    Oke what you say makes sense thank you very much. Still how does this work in combination with crit resist? Is this reduction applied before or after the crit resist calculations?

    If before it can still result in net negative for crit hits, if after its crit modifier % - minus crit resist = then cut in half. I hope its the later. As I cannot access the PTS being on console I hope some can test this please.

    It's been said a couple times before, and you've stated that you don't understand it, so let me say it again. The crit attack can NEVER go NEGATIVE. It will NEVER do LESS than your non-crit attacks. About your question about when crit resist is applied, I do not know. Just know that you won't do less damage with crits than with non-crits.
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    WoppaBoem wrote: »
    From what I understand crits wont deal 50% less dmg than your normal attacks, your critical dmg modifier is just cut in half.

    So if you have a critical dmg modifier of 180%, with Malacath you get a critical dmg modifier of 140%.

    Oke what you say makes sense thank you very much. Still how does this work in combination with crit resist? Is this reduction applied before or after the crit resist calculations?

    If before it can still result in net negative for crit hits, if after its crit modifier % - minus crit resist = then cut in half. I hope its the later. As I cannot access the PTS being on console I hope some can test this please.

    It's been said a couple times before, and you've stated that you don't understand it, so let me say it again. The crit attack can NEVER go NEGATIVE. It will NEVER do LESS than your non-crit attacks. About your question about when crit resist is applied, I do not know. Just know that you won't do less damage with crits than with non-crits.

    for me it sounds like

    (base dmg x crit multiplayer / crit resi) / 2
    and that could be lower than the normal hit
    maybe crit cant go lower on normal circumstances but malacaths literly calculates everything and than splits it in half
  • WoppaBoem
    WoppaBoem
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    WoppaBoem wrote: »
    From what I understand crits wont deal 50% less dmg than your normal attacks, your critical dmg modifier is just cut in half.

    So if you have a critical dmg modifier of 180%, with Malacath you get a critical dmg modifier of 140%.

    Oke what you say makes sense thank you very much. Still how does this work in combination with crit resist? Is this reduction applied before or after the crit resist calculations?

    If before it can still result in net negative for crit hits, if after its crit modifier % - minus crit resist = then cut in half. I hope its the later. As I cannot access the PTS being on console I hope some can test this please.

    It's been said a couple times before, and you've stated that you don't understand it, so let me say it again. The crit attack can NEVER go NEGATIVE. It will NEVER do LESS than your non-crit attacks. About your question about when crit resist is applied, I do not know. Just know that you won't do less damage with crits than with non-crits.

    for me it sounds like

    (base dmg x crit multiplayer / crit resi) / 2
    and that could be lower than the normal hit
    maybe crit cant go lower on normal circumstances but malacaths literly calculates everything and than splits it in half

    I agree is says ' reduces Critical Damage done by 50%' this leaves open to question and it not a normal circumstance. I really hope someone can test this please.
    Xbox EU & NA - PVP Only
  • Septimus_Magna
    Septimus_Magna
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    WoppaBoem wrote: »
    From what I understand crits wont deal 50% less dmg than your normal attacks, your critical dmg modifier is just cut in half.

    So if you have a critical dmg modifier of 180%, with Malacath you get a critical dmg modifier of 140%.

    Oke what you say makes sense thank you very much. Still how does this work in combination with crit resist? Is this reduction applied before or after the crit resist calculations?

    If before it can still result in net negative for crit hits, if after its crit modifier % - minus crit resist = then cut in half. I hope its the later. As I cannot access the PTS being on console I hope some can test this please.

    Critical resist can be viewed as the opposite of critical dmg modifier.

    Lets say you attack someone with 1806 crit resist, 1806/66=27.4% crit dmg reduction.
    Base crit dmg modifier: 150%
    Critical dmg modifier: 1.50-0.274=1.226

    Non-crit of 1000 dmg will normally crit for 1500 dmg, with 1806 impen it will crit for 1226 dmg.

    Band of Malacath changes the crit dmg modifier to 50% of the value.
    Critical dmg modifier: 1.226 should become 1.113 (anything over 1 is the actual modifier here)

    I dont know if Malacath increase the dmg of crits because your non-crits deal more dmg but your crit dmg modifier should stay above 1.0 meaning that crits always deals equal or higher dmg compared to non-crits.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Sangwyne
    Sangwyne
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    Farewell Malacath's ring.

    ThmCeSQ.gif

    Farewell? Nah, burn that abomination and the guy who was carrying it too. Rooting for Gollum to bite the dude's finger off and throw himself and it off the cliff.

    The One Ring To Rule Them All will not be missed.
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    Sangwyne wrote: »
    Farewell Malacath's ring.

    ThmCeSQ.gif

    Farewell? Nah, burn that abomination and the guy who was carrying it too. Rooting for Gollum to bite the dude's finger off and throw himself and it off the cliff.

    The One Ring To Rule Them All will not be missed.

    yea.... now it will be the helmet to rule them all... not to much better
  • WoppaBoem
    WoppaBoem
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    Sangwyne wrote: »
    Farewell Malacath's ring.

    ThmCeSQ.gif

    Farewell? Nah, burn that abomination and the guy who was carrying it too. Rooting for Gollum to bite the dude's finger off and throw himself and it off the cliff.

    The One Ring To Rule Them All will not be missed.

    yea.... now it will be the helmet to rule them all... not to much better

    a Mag Sorc going from mighty Chudan to this helm like wtf :neutral:
    Xbox EU & NA - PVP Only
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