Warden was definitely out of line, and the change to Arctic Blast didn't fix that, but I don't understand why after months of Nightblade being a meme, the only change made to it over the entire patch notes was a nerf to a skill that practically no one uses. And by 5%? Really? Did they throw darts or something to see which Nightblade ability they would nerf this time? Feels extremely arbitrary, there's no developer comment regarding it or anything. I was really hoping for some class balance changes and was left disappointed yet again.
Glad to see that Templars now have a few %HP heals, although I'd like to issue a friendly reminder that DK is now the only class in the game without one, as their GDB scales off missing health instead for some reason. The difference between %missing and %max is quite large, as being in execute range is a death sentence in PvP, and even then the skill doesn't heal for much; there's no reason for GDB to be the only heal scaling off % missing health in the game when Stam DK already lacks so much healing and sustain.
ZOS also mentioned that they were adding a bunch of new support stars, but in reality they added two new BIS DPS stars when they've claimed their goal was to reduce top-end DPS instead of increasing it. The actual support stars are a joke and likely won't see use outside PvP, or all but the heal on purge inside PvP as well. And of course, what would the update be without a fresh new batch of nerfs to all the CP we've worked so hard to accumulate? Feels like we're all just building a sandcastle after each patch at this point.
Grandchamp1989 wrote: »Warden:
Winter’s Embrace
Arctic Wind: Reduced the base heal of this ability and its morphs by 20% and the Heal over Time from this ability and its morphs by approximately 17%.
Nightblade:
Shadow
Shadow Cloak
Dark Cloak (morph): Reduced the healing from this morph by approximately 5%.
While I appreciate you giving Templars some tools to finally be worthwhile, why do the other tank classes have to suffer? Wasn't there really any other way to balance this for PVP than to lower Tank healing?
Wasn't it enough to nerf out block cost, roll dodge cost, block mitigation and standard mitigation further this upcoming patch?
Zos hostile approach to a role that BARELY exist anymore I will never understand. I guess they're figured nobody want to play it anymore so they added bots to start doing the role.
Sharpshootet2342 wrote: »They need to nerf or at least make it cost resources to cast Betty on wardens. It does too many things to be a free skill. No other class in game has a free way to get major sorcery. Betty has a cleanse, regen, heal and major sorcery all in one FREE skill. It's too strong and not in line with other class buffs.
Sharpshootet2342 wrote: »They need to nerf or at least make it cost resources to cast Betty on wardens. It does too many things to be a free skill. No other class in game has a free way to get major sorcery. Betty has a cleanse, regen, heal and major sorcery all in one FREE skill. It's too strong and not in line with other class buffs.
Grandchamp1989 wrote: »Sharpshootet2342 wrote: »They need to nerf or at least make it cost resources to cast Betty on wardens. It does too many things to be a free skill. No other class in game has a free way to get major sorcery. Betty has a cleanse, regen, heal and major sorcery all in one FREE skill. It's too strong and not in line with other class buffs.
Yes lets do that. Screw the betty.
While we're at it we can nerf the healing with 99% and.... ice foretress.. Who really needs major resolve? Nerf it to minor resolve. And the minor protection... Make it give the user minor defile instead, so his healing is gimped further.
No need to give Wardens a slow painful existance in Tamriel when we can just put a nerf bullet between its eyes and be done with it in one patch.
I'm with you.
Grandchamp1989 wrote: »Warden was definitely out of line, and the change to Arctic Blast didn't fix that, but I don't understand why after months of Nightblade being a meme, the only change made to it over the entire patch notes was a nerf to a skill that practically no one uses. And by 5%? Really? Did they throw darts or something to see which Nightblade ability they would nerf this time? Feels extremely arbitrary, there's no developer comment regarding it or anything. I was really hoping for some class balance changes and was left disappointed yet again.
Glad to see that Templars now have a few %HP heals, although I'd like to issue a friendly reminder that DK is now the only class in the game without one, as their GDB scales off missing health instead for some reason. The difference between %missing and %max is quite large, as being in execute range is a death sentence in PvP, and even then the skill doesn't heal for much; there's no reason for GDB to be the only heal scaling off % missing health in the game when Stam DK already lacks so much healing and sustain.
ZOS also mentioned that they were adding a bunch of new support stars, but in reality they added two new BIS DPS stars when they've claimed their goal was to reduce top-end DPS instead of increasing it. The actual support stars are a joke and likely won't see use outside PvP, or all but the heal on purge inside PvP as well. And of course, what would the update be without a fresh new batch of nerfs to all the CP we've worked so hard to accumulate? Feels like we're all just building a sandcastle after each patch at this point.
37% healing lost on Warden Tanks next patch
A further 9% mitigation lost from preperation, fortification, hardy/elemental
What... on.... earth are they thinking?
And a 5% nerf to NB tank healing... Who even play those anymore? It is the most RANDOM nerf.
If they wanted to tone down Warden for PVP why not deal with the dmg & stun effect on the healing ability? That could easily be dealt with without nerfing the Warden heal with 37%. On top of that healing support sets like Hiti, Winter's Respite and Earthgore now scale with max stats and will be another nerf.
I can't... No sure why I bother maybe I'll just be a healer from now on.
To be fair, Arctic blast in PVE was critting for like 25k plus on my warden tank. That is pretty high.
To the point that I argue it is unnecessary to heal that much from one cast.
Dark cloak is completely senseless though.
Grandchamp1989 wrote: »To be fair, Arctic blast in PVE was critting for like 25k plus on my warden tank. That is pretty high.
To the point that I argue it is unnecessary to heal that much from one cast.
Dark cloak is completely senseless though.
Crit on my tanks is like 15% fat chance that's gonna proc on the main portion of the heal when I'm about to be slapped around, while my healer is asleep by his keyboard and my DDs are about to light attack their way to succes.
Actually, with my luck there's a higher chance of me getting desynch on my block, I think.
But that's ESO tanking for you, russian roulette.
Do I get the crit I need or do I get smashed in the head by a minotaur, due to bad performance? Find out NEXT TIME on the exciting new edition of "The Zos Server"
Grandchamp1989 wrote: »To be fair, Arctic blast in PVE was critting for like 25k plus on my warden tank. That is pretty high.
To the point that I argue it is unnecessary to heal that much from one cast.
Dark cloak is completely senseless though.
Crit on my tanks is like 15% fat chance that's gonna proc on the main portion of the heal when I'm about to be slapped around, while my healer is asleep by his keyboard and my DDs are about to light attack their way to succes.
Actually, with my luck there's a higher chance of me getting desynch on my block, I think.
But that's ESO tanking for you, russian roulette.
Do I get the crit I need or do I get smashed in the head by a minotaur, due to bad performance? Find out NEXT TIME on the exciting new edition of "The Zos Server"
So bad teammates and server performance means we should keep skills in that are stronger than they should be?
Even on non crits it heals SO much.
I don't see the need to this skill having that much of an effect in PvE.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »To be fair, Arctic blast in PVE was critting for like 25k plus on my warden tank. That is pretty high.
To the point that I argue it is unnecessary to heal that much from one cast.
Dark cloak is completely senseless though.
Crit on my tanks is like 15% fat chance that's gonna proc on the main portion of the heal when I'm about to be slapped around, while my healer is asleep by his keyboard and my DDs are about to light attack their way to succes.
Actually, with my luck there's a higher chance of me getting desynch on my block, I think.
But that's ESO tanking for you, russian roulette.
Do I get the crit I need or do I get smashed in the head by a minotaur, due to bad performance? Find out NEXT TIME on the exciting new edition of "The Zos Server"
So bad teammates and server performance means we should keep skills in that are stronger than they should be?
Even on non crits it heals SO much.
I don't see the need to this skill having that much of an effect in PvE.
15% chance of the main portion of the heal with crit the second you're about to die.
You really think those odds are enough to nerf the healing?
If the main portion of the heal pops that's due to shear LUCK. You want tanking to be luck based? XD
Grandchamp1989 wrote: »To be fair, Arctic blast in PVE was critting for like 25k plus on my warden tank. That is pretty high.
To the point that I argue it is unnecessary to heal that much from one cast.
Dark cloak is completely senseless though.
Crit on my tanks is like 15% fat chance that's gonna proc on the main portion of the heal when I'm about to be slapped around, while my healer is asleep by his keyboard and my DDs are about to light attack their way to succes.
Actually, with my luck there's a higher chance of me getting desynch on my block, I think.
But that's ESO tanking for you, russian roulette.
Do I get the crit I need or do I get smashed in the head by a minotaur, due to bad performance? Find out NEXT TIME on the exciting new edition of "The Zos Server"
So bad teammates and server performance means we should keep skills in that are stronger than they should be?
Even on non crits it heals SO much.
I don't see the need to this skill having that much of an effect in PvE.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »To be fair, Arctic blast in PVE was critting for like 25k plus on my warden tank. That is pretty high.
To the point that I argue it is unnecessary to heal that much from one cast.
Dark cloak is completely senseless though.
Crit on my tanks is like 15% fat chance that's gonna proc on the main portion of the heal when I'm about to be slapped around, while my healer is asleep by his keyboard and my DDs are about to light attack their way to succes.
Actually, with my luck there's a higher chance of me getting desynch on my block, I think.
But that's ESO tanking for you, russian roulette.
Do I get the crit I need or do I get smashed in the head by a minotaur, due to bad performance? Find out NEXT TIME on the exciting new edition of "The Zos Server"
So bad teammates and server performance means we should keep skills in that are stronger than they should be?
Even on non crits it heals SO much.
I don't see the need to this skill having that much of an effect in PvE.
15% chance of the main portion of the heal with crit the second you're about to die.
You really think those odds are enough to nerf the healing?
If the main portion of the heal pops that's due to shear LUCK. You want tanking to be luck based? XD
Dude, it heals for like 15k on non crits.
It wil make barely any difference to your survival.
first of all, in an optimized group you don't pick tanks for their survivability. The warden and nightblade heals would have no impact in pve tanking.
and you didn't avoid getting a templar as tank because it lacked defense. You didn't pick it because it brings nothing to the group (like nightblade or sorc). DK brings engulfing and stagger, warden brings minor vulner (which if u have another warden u don't even want warden tank) and better brittle uptimes, necro brings colossus and good catalyst uptimes. What does templar bring? minor sorcery which you already get from heals or dds. A good change was to add something that boosts group dps, because this is all about. Maybe Sun Shield to have some sort of damage effect like Stagger does, but these defense changes will not make anyone want a templar tank from now on.
.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »Grandchamp1989 wrote: »To be fair, Arctic blast in PVE was critting for like 25k plus on my warden tank. That is pretty high.
To the point that I argue it is unnecessary to heal that much from one cast.
Dark cloak is completely senseless though.
Crit on my tanks is like 15% fat chance that's gonna proc on the main portion of the heal when I'm about to be slapped around, while my healer is asleep by his keyboard and my DDs are about to light attack their way to succes.
Actually, with my luck there's a higher chance of me getting desynch on my block, I think.
But that's ESO tanking for you, russian roulette.
Do I get the crit I need or do I get smashed in the head by a minotaur, due to bad performance? Find out NEXT TIME on the exciting new edition of "The Zos Server"
So bad teammates and server performance means we should keep skills in that are stronger than they should be?
Even on non crits it heals SO much.
I don't see the need to this skill having that much of an effect in PvE.
15% chance of the main portion of the heal with crit the second you're about to die.
You really think those odds are enough to nerf the healing?
If the main portion of the heal pops that's due to shear LUCK. You want tanking to be luck based? XD
Dude, it heals for like 15k on non crits.
It wil make barely any difference to your survival.
Just out of curiosity... Because you don't talk like an experienced tank.
"Nerfing your main heal barely affect your survival"
I don't think I have talked with any experienced tank players that talk like that.
What DLC Dungeon hardmodes and vet trials have you tanked on Warden? What do you build that experience from?
I'm legitimately curious if an experienced endgame tank will look at these mitigation nerfs and healing nerfed and be like "looks good"
DreadDaedroth wrote: »They nerfed tanks even on block cost, mitigation....
first of all, in an optimized group you don't pick tanks for their survivability. The warden and nightblade heals would have no impact in pve tanking.
and you didn't avoid getting a templar as tank because it lacked defense. You didn't pick it because it brings nothing to the group (like nightblade or sorc). DK brings engulfing and stagger, warden brings minor vulner (which if u have another warden u don't even want warden tank) and better brittle uptimes, necro brings colossus and good catalyst uptimes. What does templar bring? minor sorcery which you already get from heals or dds. A good change was to add something that boosts group dps, because this is all about. Maybe Sun Shield to have some sort of damage effect like Stagger does, but these defense changes will not make anyone want a templar tank from now on.
.
first of all, in an optimized group you don't pick tanks for their survivability. The warden and nightblade heals would have no impact in pve tanking.
and you didn't avoid getting a templar as tank because it lacked defense. You didn't pick it because it brings nothing to the group (like nightblade or sorc). DK brings engulfing and stagger, warden brings minor vulner (which if u have another warden u don't even want warden tank) and better brittle uptimes, necro brings colossus and good catalyst uptimes. What does templar bring? minor sorcery which you already get from heals or dds. A good change was to add something that boosts group dps, because this is all about. Maybe Sun Shield to have some sort of damage effect like Stagger does, but these defense changes will not make anyone want a templar tank from now on.
.
Who cares about that 0,01% of super high end game max optimised groups? So you are just saying, when these groups don't need survivability, all the others don't need it, too - congrats - that really makes sense...
first of all, in an optimized group you don't pick tanks for their survivability. The warden and nightblade heals would have no impact in pve tanking.
and you didn't avoid getting a templar as tank because it lacked defense. You didn't pick it because it brings nothing to the group (like nightblade or sorc). DK brings engulfing and stagger, warden brings minor vulner (which if u have another warden u don't even want warden tank) and better brittle uptimes, necro brings colossus and good catalyst uptimes. What does templar bring? minor sorcery which you already get from heals or dds. A good change was to add something that boosts group dps, because this is all about. Maybe Sun Shield to have some sort of damage effect like Stagger does, but these defense changes will not make anyone want a templar tank from now on.
.
Who cares about that 0,01% of super high end game max optimised groups? So you are just saying, when these groups don't need survivability, all the others don't need it, too - congrats - that really makes sense...
TBH, over the years, I have seen players complain that dungeons are too easy or have been in groups myself (even in pugs) where dungeons didn't need a healer since DPS & Tanks have amazing healing skills (i.e. DK).
first of all, in an optimized group you don't pick tanks for their survivability. The warden and nightblade heals would have no impact in pve tanking.
and you didn't avoid getting a templar as tank because it lacked defense. You didn't pick it because it brings nothing to the group (like nightblade or sorc). DK brings engulfing and stagger, warden brings minor vulner (which if u have another warden u don't even want warden tank) and better brittle uptimes, necro brings colossus and good catalyst uptimes. What does templar bring? minor sorcery which you already get from heals or dds. A good change was to add something that boosts group dps, because this is all about. Maybe Sun Shield to have some sort of damage effect like Stagger does, but these defense changes will not make anyone want a templar tank from now on.
.
Who cares about that 0,01% of super high end game max optimised groups? So you are just saying, when these groups don't need survivability, all the others don't need it, too - congrats - that really makes sense...