penguin_zombies wrote: »I am just baffled how they claimed this would be a buff for PvE. This feels like a huge nerf to the overwhelming majority of the PvE playerbase. Does "overall buff in PvE territory" just mean "a buff to the extreme minority of players who min-max"?
VaranisArano wrote: »ZOS says: "The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
https://forums.elderscrollsonline.com/en/discussion/569953/update-30-combat-preview/p7
That being said, if it is a nerf for PVE, I'd like to remind everyone that the CP 2.0 FAQ included this gem. "The overall goal was to reduce the power of high end damage and efficiency by 15-20% with CP 2.0, as there is a significant delta in power between many players. However, due to the penetration bug we saw on LIVE and PTS, we didn't fully reach that goal, and will continue investigating solutions, such as potentially reducing passive power from the CP system further, as well as looking into more outlying problems."
So ZOS was already planning further nerfs to PVE. Please, remember that if you blame PVP.
VaranisArano wrote: »ZOS says: "The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
https://forums.elderscrollsonline.com/en/discussion/569953/update-30-combat-preview/p7
That being said, if it is a nerf for PVE, I'd like to remind everyone that the CP 2.0 FAQ included this gem. "The overall goal was to reduce the power of high end damage and efficiency by 15-20% with CP 2.0, as there is a significant delta in power between many players. However, due to the penetration bug we saw on LIVE and PTS, we didn't fully reach that goal, and will continue investigating solutions, such as potentially reducing passive power from the CP system further, as well as looking into more outlying problems."
So ZOS was already planning further nerfs to PVE. Please, remember that if you blame PVP.
These are 2 great quotes and absolutely the opposite. These proposed changes to proc sets will make the NON min/maxxers who actually like to use the proc sets way less useful. But if used by a min/maxer to be even better, effectively doing just the opposite of the second quote by widening the DPS gap even further.
Wandering_Immigrant wrote: »VaranisArano wrote: »ZOS says: "The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
https://forums.elderscrollsonline.com/en/discussion/569953/update-30-combat-preview/p7
That being said, if it is a nerf for PVE, I'd like to remind everyone that the CP 2.0 FAQ included this gem. "The overall goal was to reduce the power of high end damage and efficiency by 15-20% with CP 2.0, as there is a significant delta in power between many players. However, due to the penetration bug we saw on LIVE and PTS, we didn't fully reach that goal, and will continue investigating solutions, such as potentially reducing passive power from the CP system further, as well as looking into more outlying problems."
So ZOS was already planning further nerfs to PVE. Please, remember that if you blame PVP.
These are 2 great quotes and absolutely the opposite. These proposed changes to proc sets will make the NON min/maxxers who actually like to use the proc sets way less useful. But if used by a min/maxer to be even better, effectively doing just the opposite of the second quote by widening the DPS gap even further.
Well, keep in mind that min/maxxers tend to build for crit, and proc sets still don't crit. So while in a theoretical vacuum a min/maxxer would get more out of a proc set than a casual player, in practice min/maxxers should still get more out of a high crit build with a proper rotation than they would by replacing thier crit sets with proc sets. And so it should still be the casuals benefiting more from these changes.
Wandering_Immigrant wrote: »VaranisArano wrote: »ZOS says: "The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
https://forums.elderscrollsonline.com/en/discussion/569953/update-30-combat-preview/p7
That being said, if it is a nerf for PVE, I'd like to remind everyone that the CP 2.0 FAQ included this gem. "The overall goal was to reduce the power of high end damage and efficiency by 15-20% with CP 2.0, as there is a significant delta in power between many players. However, due to the penetration bug we saw on LIVE and PTS, we didn't fully reach that goal, and will continue investigating solutions, such as potentially reducing passive power from the CP system further, as well as looking into more outlying problems."
So ZOS was already planning further nerfs to PVE. Please, remember that if you blame PVP.
These are 2 great quotes and absolutely the opposite. These proposed changes to proc sets will make the NON min/maxxers who actually like to use the proc sets way less useful. But if used by a min/maxer to be even better, effectively doing just the opposite of the second quote by widening the DPS gap even further.
Well, keep in mind that min/maxxers tend to build for crit, and proc sets still don't crit. So while in a theoretical vacuum a min/maxxer would get more out of a proc set than a casual player, in practice min/maxxers should still get more out of a high crit build with a proper rotation than they would by replacing thier crit sets with proc sets. And so it should still be the casuals benefiting more from these changes.
Wandering_Immigrant wrote: »VaranisArano wrote: »ZOS says: "The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
https://forums.elderscrollsonline.com/en/discussion/569953/update-30-combat-preview/p7
That being said, if it is a nerf for PVE, I'd like to remind everyone that the CP 2.0 FAQ included this gem. "The overall goal was to reduce the power of high end damage and efficiency by 15-20% with CP 2.0, as there is a significant delta in power between many players. However, due to the penetration bug we saw on LIVE and PTS, we didn't fully reach that goal, and will continue investigating solutions, such as potentially reducing passive power from the CP system further, as well as looking into more outlying problems."
So ZOS was already planning further nerfs to PVE. Please, remember that if you blame PVP.
These are 2 great quotes and absolutely the opposite. These proposed changes to proc sets will make the NON min/maxxers who actually like to use the proc sets way less useful. But if used by a min/maxer to be even better, effectively doing just the opposite of the second quote by widening the DPS gap even further.
Well, keep in mind that min/maxxers tend to build for crit, and proc sets still don't crit. So while in a theoretical vacuum a min/maxxer would get more out of a proc set than a casual player, in practice min/maxxers should still get more out of a high crit build with a proper rotation than they would by replacing thier crit sets with proc sets. And so it should still be the casuals benefiting more from these changes.
Somewhere in the ballpark of a 30-40% reduction to the present power of proc sets for those who aren't min/maxers is... the exact opposite of "benefiting more from these changes."
I wouldn't be surprised if the missing difference (like having 30k resource vs 38k required) removes that much from the 5 piece bonus to homogenize the builds completely, effectively removing the "play what you want" aspect of the game, even in solo adventures.Wandering_Immigrant wrote: »
It all depends a lot on how steeply it's scaled. If hitting 4500 weapon damage, which isn't hard even without really min/maxing can get you anywhere near say 80-90% of thier current numbers then you're still benefitting from proc sets. If hitting 4500 barely breaks 50% of thier current power then yes I could see an issue where proc sets no longer benefit the people they're intended to help.
penguin_zombies wrote: »I am just baffled how they claimed this would be a buff for PvE. This feels like a huge nerf to the overwhelming majority of the PvE playerbase. Does "overall buff in PvE territory" just mean "a buff to the extreme minority of players who min-max"?
VaranisArano wrote: »ZOS says: "The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
https://forums.elderscrollsonline.com/en/discussion/569953/update-30-combat-preview/p7
That being said, if it is a nerf for PVE, I'd like to remind everyone that the CP 2.0 FAQ included this gem. "The overall goal was to reduce the power of high end damage and efficiency by 15-20% with CP 2.0, as there is a significant delta in power between many players. However, due to the penetration bug we saw on LIVE and PTS, we didn't fully reach that goal, and will continue investigating solutions, such as potentially reducing passive power from the CP system further, as well as looking into more outlying problems."
So ZOS was already planning further nerfs to PVE. Please, remember that if you blame PVP.
DreadDaedroth wrote: »Why taking the fun out?
The caps are too high and all the sets i used to help with my pve tank DPS will be useless.
DreadDaedroth wrote: »Why taking the fun out?
The caps are too high and all the sets i used to help with my pve tank DPS will be useless.
Tank shouldn't «DPS» in pvp pve or any content at all. Great change! Stop whining.
VaranisArano wrote: »ZOS says: "The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
https://forums.elderscrollsonline.com/en/discussion/569953/update-30-combat-preview/p7
That being said, if it is a nerf for PVE, I'd like to remind everyone that the CP 2.0 FAQ included this gem. "The overall goal was to reduce the power of high end damage and efficiency by 15-20% with CP 2.0, as there is a significant delta in power between many players. However, due to the penetration bug we saw on LIVE and PTS, we didn't fully reach that goal, and will continue investigating solutions, such as potentially reducing passive power from the CP system further, as well as looking into more outlying problems."
So ZOS was already planning further nerfs to PVE. Please, remember that if you blame PVP.
DreadDaedroth wrote: »Why taking the fun out?
The caps are too high and all the sets i used to help with my pve tank DPS will be useless.
Tank shouldn't «DPS» in pvp pve or any content at all. Great change! Stop whining.
DreadDaedroth wrote: »Why taking the fun out?
The caps are too high and all the sets i used to help with my pve tank DPS will be useless.
Tank shouldn't «DPS» in pvp pve or any content at all. Great change! Stop whining.
DPS shouldn't tank through damage in all content either, but all their healing scales off damage now... Ring of the Pale Order buffed, healing from Proc sets now scales with Stamina/Magicka, Vigor/Shields scaling off of offensive stats. I keep hearing how tanks shouldn't be allowed to deal damage but then see DPS tank through damage with so much healing you can't put a dent in them. How is that any different? Trick question, it's not; tired of people pretending to hate builds with both durability and damage only when someone else is playing them.
It's far past time for ZOS to start balancing PvE and PvP seperately, it gets old fast having all my fun PvE builds nerfed on the whims of PvP players who will literally never be content. We've seen that ZOS has the ability to balance through Battle Spirit, now we just need for them to actually do so.