Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.
YandereGirlfriend wrote: »Frostbite needs a buff to like 2x of its current values if it is ever going to see any use.
There are barely any actual (let alone viable...) Frost Damage skills in the game to make use of its marquee bonus.
Sandman929 wrote: »
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.
I've eaten many meteors without blocking, for a variety of reasons but mostly because the game just decided that I didn't need to know it's coming. For the most part it's all the other stuff that kills you, and if I know I can't block, I'll certainly dodge the rest of the stuff and eat the meteor
At 1st I also thought that this item will be too strong, but once you do the numbers it does not seem to be that OP.
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.
YandereGirlfriend wrote: »Frostbite needs a buff to like 2x of its current values if it is ever going to see any use.
There are barely any actual (let alone viable...) Frost Damage skills in the game to make use of its marquee bonus.
Heartland + Torug's + Infused and a weapon damage enchant... could be really damn good.
Heartland + Torug's + Infused and a weapon damage enchant... could be really damn good.
And you can use sharpened on frontbar still for 3k extra penetration. That way you only need torugs on backbar.
Or do double infused with like a shock glyph on front. Honestly this set is really cool and interesting, props to whoever came up with the idea.
Benoftheflies wrote: »gaze of sithis will be strong for some specific roles, like vas progressions with a learning front kite healer. since it is so hard to rez them if they die, and not many monster helms help the group
ESO_Nightingale wrote: »YandereGirlfriend wrote: »Frostbite needs a buff to like 2x of its current values if it is ever going to see any use.
There are barely any actual (let alone viable...) Frost Damage skills in the game to make use of its marquee bonus.
I think the set is fine, but we at the very least need shalks to deal frost damage. After i do some testing I'll make the post.
YandereGirlfriend wrote: »ESO_Nightingale wrote: »YandereGirlfriend wrote: »Frostbite needs a buff to like 2x of its current values if it is ever going to see any use.
There are barely any actual (let alone viable...) Frost Damage skills in the game to make use of its marquee bonus.
I think the set is fine, but we at the very least need shalks to deal frost damage. After i do some testing I'll make the post.
I can't see any universe wherein this set is fine.
Why would you ever use this set and not Medusa or MS as your non-trial set? Those will give you FAR larger damage gains with the way that Critical Damage is exploding than this set could ever dream of, even with a full Frost Damage rotation.
We can't accept another mediocre elemental set because we only get these types of sets once every 3-4 years. It's a rare miracle that can't be squandered.
Help push for the buff because that stands a far higher chance of happening than all of our Animal Companions skills getting converted to Frost Damage, as much as I would love that as well.
hackdrag0n wrote: »At first glance frostbite looks like it will be strong on a double ice staff magden. Extra 4% damage on chilled targets and minor brittle bonus when you can achieve 90% uptime on it already. 10% buff to magdens strongest dot and to light attack damage too.
Tommy_The_Gun wrote: »At 1st I also thought that this item will be too strong, but once you do the numbers it does not seem to be that OP.
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
The mitigation translates to something like 15 - 16% less dmg taken, so it is the exact opposite of brutality ring. So, you will be able to counter one mythic with another. Also, keep in mind that you do not have block mitigation, so it only wastes your resources - and roll dodge has a gradual cost increase. Additional drawback is the fact that it is a helmet, so you can not run monster set with it.
I will try it out for sure, but I still don't know if I will use it instead of wild hunt or pale order ring.
Also... we have PvP in ESO, so I am kinda prepared for that mythic to be useless soon™
If they are going to nerf it much, they may add roll-dodge & dmg shield skill cost penalty or something like that. I like the idea that no-block dmg mitigation, it might be interesting play-style.
The other very strong set (that I think might define next meta) will be Heartland Conqueror.
It doubles your weapon trait, so potentially you could get extremely high penetration values. 2X Sharpened = 6552. Lover mundus on top of that, with mace, with de-buffs... you can get 20K+ pen quite easily.
So.. um.... penetration meta next patch ?
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.
Tommy_The_Gun wrote: »At 1st I also thought that this item will be too strong, but once you do the numbers it does not seem to be that OP.
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
The mitigation translates to something like 15 - 16% less dmg taken, so it is the exact opposite of brutality ring. So, you will be able to counter one mythic with another. Also, keep in mind that you do not have block mitigation, so it only wastes your resources - and roll dodge has a gradual cost increase. Additional drawback is the fact that it is a helmet, so you can not run monster set with it.
I will try it out for sure, but I still don't know if I will use it instead of wild hunt or pale order ring.
Also... we have PvP in ESO, so I am kinda prepared for that mythic to be useless soon™
If they are going to nerf it much, they may add roll-dodge & dmg shield skill cost penalty or something like that. I like the idea that no-block dmg mitigation, it might be interesting play-style.
The other very strong set (that I think might define next meta) will be Heartland Conqueror.
It doubles your weapon trait, so potentially you could get extremely high penetration values. 2X Sharpened = 6552. Lover mundus on top of that, with mace, with de-buffs... you can get 20K+ pen quite easily.
So.. um.... penetration meta next patch ?
i mean most of the mythics are more useful and fit for pvp than pve. that headset doesnt seem to be good in pve.
also people mostly sacrifice the monster set piece for any other mythic.
Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.
Good luck trying to kill a rollerblade with that mythic on lol
I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.
dont know about this meteor talk but let the set have a weakness so people wont have to complain. like, i dont think it will matter since its a ultimate, so whats the big deal here?
Heartland + Torug's + Infused and a weapon damage enchant... could be really damn good.
And you can use sharpened on frontbar still for 3k extra penetration. That way you only need torugs on backbar.
Or do double infused with like a shock glyph on front. Honestly this set is really cool and interesting, props to whoever came up with the idea.
I like the idea of double infused with Turogs and Fire Glyph. Add in Malacath for another 16% damage on top, and 1 piece Skoria for more penetration. Your going to end up with more than 10K damage from the glyph alone.
But, the Nirnohoned potential is interesting too. 30% increase is pretty appealing. And the 2-4 piece are pretty solid PVP stats too.