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New Sets

jaws343
jaws343
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Heartland Conqueror stands out immediately as a potentially strong set. Especially paired with Torugs.

Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.
  • Benoftheflies
    Benoftheflies
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    I wonder how strong heartlands will be. nirnhoned will be 30%, precise like 17% or so, not bad, infused with torogs will make enchants powerful. I wonder if the 'double trait effect' will also boost infused cooldown bonus? surely it won't be all the way to 0% speed
  • Sandman929
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    At first pass, those two stood out to me
  • ManDraKE
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    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol
    Edited by ManDraKE on April 19, 2021 6:49PM
  • Benoftheflies
    Benoftheflies
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    gaze of sithis will be strong for some specific roles, like vas progressions with a learning front kite healer. since it is so hard to rez them if they die, and not many monster helms help the group
  • YandereGirlfriend
    YandereGirlfriend
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    Frostbite needs a buff to like 2x of its current values if it is ever going to see any use.

    There are barely any actual (let alone viable...) Frost Damage skills in the game to make use of its marquee bonus.
  • Canned_Apples
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    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol

    Have to do something to sell the expansion to pvp players:
    First Malacath, nerfed (expansion now available on crown store)
    Now Gaze of Sithis, only available through external purchase

    Solo players rely on roll dodge and health regeneration for mitigation and not blocking.
    Blocking was only used for proc set cheese builds.
  • jaws343
    jaws343
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    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol

    I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.
  • Sandman929
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    jaws343 wrote: »
    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol

    I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.

    I've eaten many meteors without blocking, for a variety of reasons but mostly because the game just decided that I didn't need to know it's coming. For the most part it's all the other stuff that kills you, and if I know I can't block, I'll certainly dodge the rest of the stuff and eat the meteor
  • jaws343
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    That being said, Roll Sorc could be crazy when paired with the CP the boosts roll dodge, alongside Gaze of Sithis. But I feel like the moment you are forced to stop and block something, it is instant death.
  • Sandman929
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    Frostbite needs a buff to like 2x of its current values if it is ever going to see any use.

    There are barely any actual (let alone viable...) Frost Damage skills in the game to make use of its marquee bonus.

    Yeah Frostbite could be good if ZOS just committed magdens and/or magcros to having frost damage rather than a mixed bag of frost and magicka and fire (magcros)
  • jaws343
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    Sandman929 wrote: »
    jaws343 wrote: »
    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol

    I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.

    I've eaten many meteors without blocking, for a variety of reasons but mostly because the game just decided that I didn't need to know it's coming. For the most part it's all the other stuff that kills you, and if I know I can't block, I'll certainly dodge the rest of the stuff and eat the meteor

    I'll definitely be attempting to make a build around it.
  • remosito
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    wonder if heartland in training be worth it for xp farm build. more xp per kill but less kills per time.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Tommy_The_Gun
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    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol
    At 1st I also thought that this item will be too strong, but once you do the numbers it does not seem to be that OP.

    The mitigation translates to something like 15 - 16% less dmg taken, so it is the exact opposite of brutality ring. So, you will be able to counter one mythic with another. Also, keep in mind that you do not have block mitigation, so it only wastes your resources - and roll dodge has a gradual cost increase. Additional drawback is the fact that it is a helmet, so you can not run monster set with it.

    I will try it out for sure, but I still don't know if I will use it instead of wild hunt or pale order ring.

    Also... we have PvP in ESO, so I am kinda prepared for that mythic to be useless soon™ :|
    If they are going to nerf it much, they may add roll-dodge & dmg shield skill cost penalty or something like that. I like the idea that no-block dmg mitigation, it might be interesting play-style.


    The other very strong set (that I think might define next meta) will be Heartland Conqueror.

    It doubles your weapon trait, so potentially you could get extremely high penetration values. 2X Sharpened = 6552. Lover mundus on top of that, with mace, with de-buffs... you can get 20K+ pen quite easily.

    So.. um.... penetration meta next patch ?
    Edited by Tommy_The_Gun on April 19, 2021 7:10PM
  • ManDraKE
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    jaws343 wrote: »
    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol

    I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.

    if you block the CC, is not that big of deal, the extra 5k HP and the 10k mitigation will make up for it (and also lets be real, blocking meteor doesn't work half of the times). But there are cases that you could get trolled really hard, like 3 meteors together rolf, in those scenarious you will miss the block mitigation for sure.
    Edited by ManDraKE on April 19, 2021 8:14PM
  • Susurrus
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    Heartland + Torug's + Infused and a weapon damage enchant... could be really damn good.
  • ESO_Nightingale
    ESO_Nightingale
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    Frostbite needs a buff to like 2x of its current values if it is ever going to see any use.

    There are barely any actual (let alone viable...) Frost Damage skills in the game to make use of its marquee bonus.

    I think the set is fine, but we at the very least need shalks to deal frost damage. After i do some testing I'll make the post.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Firstmep
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    Susurrus wrote: »
    Heartland + Torug's + Infused and a weapon damage enchant... could be really damn good.

    And you can use sharpened on frontbar still for 3k extra penetration. That way you only need torugs on backbar.

    Or do double infused with like a shock glyph on front. Honestly this set is really cool and interesting, props to whoever came up with the idea.
  • jaws343
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    Firstmep wrote: »
    Susurrus wrote: »
    Heartland + Torug's + Infused and a weapon damage enchant... could be really damn good.

    And you can use sharpened on frontbar still for 3k extra penetration. That way you only need torugs on backbar.

    Or do double infused with like a shock glyph on front. Honestly this set is really cool and interesting, props to whoever came up with the idea.

    I like the idea of double infused with Turogs and Fire Glyph. Add in Malacath for another 16% damage on top, and 1 piece Skoria for more penetration. Your going to end up with more than 10K damage from the glyph alone.

    But, the Nirnohoned potential is interesting too. 30% increase is pretty appealing. And the 2-4 piece are pretty solid PVP stats too.
  • vgabor
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    gaze of sithis will be strong for some specific roles, like vas progressions with a learning front kite healer. since it is so hard to rez them if they die, and not many monster helms help the group

    wild hunt already used there for the speed buff, and no healer will swap that for some armor thats for sure ;)
  • wheem_ESO
    wheem_ESO
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    I don't have PTS downloaded at the moment, so can anyone give me some ballpark PvP-related damage numbers on the Deadlands Assassin set, and confirm whether or not it works on medium attacks? The patch notes don't mention fully charged heavy attacks in the tooltip, and the last thing PvP needs is more Stamina classes stacking yet another guaranteed proc on a medium attack. Especially since it so often already comes with an off-GCD stun.
  • YandereGirlfriend
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    Frostbite needs a buff to like 2x of its current values if it is ever going to see any use.

    There are barely any actual (let alone viable...) Frost Damage skills in the game to make use of its marquee bonus.

    I think the set is fine, but we at the very least need shalks to deal frost damage. After i do some testing I'll make the post.

    I can't see any universe wherein this set is fine.

    Why would you ever use this set and not Medusa or MS as your non-trial set? Those will give you FAR larger damage gains with the way that Critical Damage is exploding than this set could ever dream of, even with a full Frost Damage rotation.

    We can't accept another mediocre elemental set because we only get these types of sets once every 3-4 years. It's a rare miracle that can't be squandered.

    Help push for the buff because that stands a far higher chance of happening than all of our Animal Companions skills getting converted to Frost Damage, as much as I would love that as well.
  • ESO_Nightingale
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    Frostbite needs a buff to like 2x of its current values if it is ever going to see any use.

    There are barely any actual (let alone viable...) Frost Damage skills in the game to make use of its marquee bonus.

    I think the set is fine, but we at the very least need shalks to deal frost damage. After i do some testing I'll make the post.

    I can't see any universe wherein this set is fine.

    Why would you ever use this set and not Medusa or MS as your non-trial set? Those will give you FAR larger damage gains with the way that Critical Damage is exploding than this set could ever dream of, even with a full Frost Damage rotation.

    We can't accept another mediocre elemental set because we only get these types of sets once every 3-4 years. It's a rare miracle that can't be squandered.

    Help push for the buff because that stands a far higher chance of happening than all of our Animal Companions skills getting converted to Frost Damage, as much as I would love that as well.

    We can't test it yet. Don't worry if it ends up being worse than i thought, there will be a post made about it. But i doubt it. 12% damage to frost damage skills sounds really damn good especially when you can get 6% on non frost damage skills.
    Edited by ESO_Nightingale on April 19, 2021 11:59PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • hackdrag0n
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    At first glance frostbite looks like it will be strong on a double ice staff magden. Extra 4% damage on chilled targets and minor brittle bonus when you can achieve 90% uptime on it already. 10% buff to magdens strongest dot and to light attack damage too.
  • ESO_Nightingale
    ESO_Nightingale
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    hackdrag0n wrote: »
    At first glance frostbite looks like it will be strong on a double ice staff magden. Extra 4% damage on chilled targets and minor brittle bonus when you can achieve 90% uptime on it already. 10% buff to magdens strongest dot and to light attack damage too.

    It's 12% to winter's revenge. And it says 6% only effects frost abilities. So it'll be only 6% more on the light attacks.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • hakan
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    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol
    At 1st I also thought that this item will be too strong, but once you do the numbers it does not seem to be that OP.

    The mitigation translates to something like 15 - 16% less dmg taken, so it is the exact opposite of brutality ring. So, you will be able to counter one mythic with another. Also, keep in mind that you do not have block mitigation, so it only wastes your resources - and roll dodge has a gradual cost increase. Additional drawback is the fact that it is a helmet, so you can not run monster set with it.

    I will try it out for sure, but I still don't know if I will use it instead of wild hunt or pale order ring.

    Also... we have PvP in ESO, so I am kinda prepared for that mythic to be useless soon™ :|
    If they are going to nerf it much, they may add roll-dodge & dmg shield skill cost penalty or something like that. I like the idea that no-block dmg mitigation, it might be interesting play-style.


    The other very strong set (that I think might define next meta) will be Heartland Conqueror.

    It doubles your weapon trait, so potentially you could get extremely high penetration values. 2X Sharpened = 6552. Lover mundus on top of that, with mace, with de-buffs... you can get 20K+ pen quite easily.

    So.. um.... penetration meta next patch ?

    i mean most of the mythics are more useful and fit for pvp than pve. that headset doesnt seem to be good in pve.

    also people mostly sacrifice the monster set piece for any other mythic.
    jaws343 wrote: »
    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol

    I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.

    dont know about this meteor talk but let the set have a weakness so people wont have to complain. like, i dont think it will matter since its a ultimate, so whats the big deal here?
  • jaws343
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    hakan wrote: »
    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol
    At 1st I also thought that this item will be too strong, but once you do the numbers it does not seem to be that OP.

    The mitigation translates to something like 15 - 16% less dmg taken, so it is the exact opposite of brutality ring. So, you will be able to counter one mythic with another. Also, keep in mind that you do not have block mitigation, so it only wastes your resources - and roll dodge has a gradual cost increase. Additional drawback is the fact that it is a helmet, so you can not run monster set with it.

    I will try it out for sure, but I still don't know if I will use it instead of wild hunt or pale order ring.

    Also... we have PvP in ESO, so I am kinda prepared for that mythic to be useless soon™ :|
    If they are going to nerf it much, they may add roll-dodge & dmg shield skill cost penalty or something like that. I like the idea that no-block dmg mitigation, it might be interesting play-style.


    The other very strong set (that I think might define next meta) will be Heartland Conqueror.

    It doubles your weapon trait, so potentially you could get extremely high penetration values. 2X Sharpened = 6552. Lover mundus on top of that, with mace, with de-buffs... you can get 20K+ pen quite easily.

    So.. um.... penetration meta next patch ?

    i mean most of the mythics are more useful and fit for pvp than pve. that headset doesnt seem to be good in pve.

    also people mostly sacrifice the monster set piece for any other mythic.
    jaws343 wrote: »
    ManDraKE wrote: »
    jaws343 wrote: »

    Gaze of Sithis could be interesting on the right build. But the lack of damage mitigation while blocking could make it not worth even trying to run in PVP.

    WUT? is busted af. Even with Block mitigation to 0 you can still block CCs, so builds that don't rely much on block for damage mitigation (rollerblades, shield stacking magsorcs, fast-moving stamsorcs, etc) will get an insane amount of mitigation in 1 piece.

    Good luck trying to kill a rollerblade with that mythic on lol

    I was thinking more in lines of abilities that do really good damage that you are forced to block. Like Meteor. Not blocking Meteor is potentially fatal. And blocking it and eating the damage, alongside any other damage the player throws at you while you are blocking could be a problem, even with the added health and mitigation.

    dont know about this meteor talk but let the set have a weakness so people wont have to complain. like, i dont think it will matter since its a ultimate, so whats the big deal here?

    I only mention Meteor because it is one of the only ultimates that will hit you no matter what you do. You can't avoid it. So you will always take the damage from it because you wouldn't be able to block it with the set. Not saying that the negatives are bad necessarily, just saying it is something to think about when running the set.
  • Firstmep
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    jaws343 wrote: »
    Firstmep wrote: »
    Susurrus wrote: »
    Heartland + Torug's + Infused and a weapon damage enchant... could be really damn good.

    And you can use sharpened on frontbar still for 3k extra penetration. That way you only need torugs on backbar.

    Or do double infused with like a shock glyph on front. Honestly this set is really cool and interesting, props to whoever came up with the idea.

    I like the idea of double infused with Turogs and Fire Glyph. Add in Malacath for another 16% damage on top, and 1 piece Skoria for more penetration. Your going to end up with more than 10K damage from the glyph alone.

    But, the Nirnohoned potential is interesting too. 30% increase is pretty appealing. And the 2-4 piece are pretty solid PVP stats too.

    Honestly the first thing I'm going to do on pts is test the hell out of this set, so many possibilities!
  • JoSePHRiNG
    JoSePHRiNG
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    Harpooner’s Wading Kilt seems so good on paper, but of course, we need to see it first in action.
    Jorvuld's Guidance and SPC all the way down.
  • Septimus_Magna
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    What do you guys think about Harpooner’s Wading Kilt?

    I depends on what counts as direct dmg, I got the idea in most content you mainly get hit by AOEs which probably wont count as direct dmg? Otherwise it looks pretty juicy tbh.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • jaws343
    jaws343
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    I feel like it will be pretty awful in any fight with adds. Just one light attack will wipe the effect. 1 missed archer in a dungeon. So really, only fights with a boss and nothing else.

    I guess if you can outpace any incoming hits it may be ok. But I would expect it to only really work well in well run Trial groups.
    Edited by jaws343 on April 20, 2021 2:51PM
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