Instant cast proc from Crystal Fragments is not working, the sound of the proc plays, but no change of icon on bar, and the ability retains it's cast time.
https://streamable.com/u6uron
The same thing is happening for merciless ressolve bow proc on magicka nightblades: the sound plays, you fire the proc but the icon on the bar does not change, and you still see the arrow.
Extinct_Solo_Player wrote: »2 bugs
1: Thaumaturge CP is non functional, it does not add to DoT tooltips with 50 points invested and toggled.
2: Deadly Bash sword and shield passive is bugged. It does not reduce the stamina cost of bash by 40% which it is supposed to. Bash costs the same as it does on my 2h bar instead of being reduced by 40%.
With Sword and Shield equipped
With 2 hander equipped
I am unsure if it's my end but Barswap feels incredibly laggy and creates a stutter each time you bar swap on Gamepad. Similar to the massive UI bug Gamepad has been having with equipping gear on PC/NA
CP Slotable Cooldown gone
On Live Server there is currently a 30second cooldown for changing cp slottable.
However there is non on PTS.
I dont want to complain about it, but since it wasnt mentioned in Patch notes (at least I cant remember reading about it, but its only been like 40pages or so its unclear to me whether this is intended or a bug.
IAmIcehouse wrote: »_moved to other bug report thread_
Narvuntien wrote: »My weapons have disappeared and I am punching everything. My dual-wield abilities and set bonuses still work.
I think it might have something to do with outfits because I do not have the outfit applied to my weapon but I do for my gear.
I asked in zone chat if it was happening to anyone else, but I only got one person saying it happened to their staff so it is not just celestial daggers this is an issue.
coreynaishb16_ESO wrote: »1. In reference to the recent changes to skills for Bleed/Physical -- Eviscerate and it's morphs - Should this be changed to bleed damage instead of magic damage? If not, could you elaborate as to why?
2. Eviscerate>Blood for Blood(morph) - Could this be changed to scale off of HP, or better yet, maximum offensive stat? This would enable a bit more varied builds. Currently it's a very, very particular skill and not very useful outside of a few situations.
Narvuntien wrote: »My weapons have disappeared and I am punching everything. My dual-wield abilities and set bonuses still work.
I think it might have something to do with outfits because I do not have the outfit applied to my weapon but I do for my gear.
I asked in zone chat if it was happening to anyone else, but I only got one person saying it happened to their staff so it is not just celestial daggers this is an issue.
Extinct_Solo_Player wrote: »Extinct_Solo_Player wrote: »2 bugs
1: Thaumaturge CP is non functional, it does not add to DoT tooltips with 50 points invested and toggled.
2: Deadly Bash sword and shield passive is bugged. It does not reduce the stamina cost of bash by 40% which it is supposed to. Bash costs the same as it does on my 2h bar instead of being reduced by 40%.
With Sword and Shield equipped
With 2 hander equipped
These 2 bugs are still present after this weeks patch.
Extinct_Solo_Player wrote: »Extinct_Solo_Player wrote: »2 bugs
1: Thaumaturge CP is non functional, it does not add to DoT tooltips with 50 points invested and toggled.
2: Deadly Bash sword and shield passive is bugged. It does not reduce the stamina cost of bash by 40% which it is supposed to. Bash costs the same as it does on my 2h bar instead of being reduced by 40%.
With Sword and Shield equipped
With 2 hander equipped
These 2 bugs are still present after this weeks patch.
superryan94 wrote: »CP passive Duelists Rebuff:
This one seems not to calculate.
I go to Saint Olms to test damage mitigation on different things.
When he hist me naked I receive 155478 dmg
Having 9795 resistance I receive 132639 dmg
Going stage 1 Duelists Rebuff I receive 132639 dmg
Going stage 2,3,4 and 5 same result.
1. In reference to the recent changes to skills for Bleed/Physical -- Eviscerate and it's morphs - Should this be changed to bleed damage instead of magic damage? If not, could you elaborate as to why?
2. Eviscerate>Blood for Blood(morph) - Could this be changed to scale off of HP, or better yet, maximum offensive stat? This would enable a bit more varied builds. Currently it's a very, very particular skill and not very useful outside of a few situations.