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Will companions know dungeon mechanics?

penguin_zombies
Just wondering if this is confirmed or not, but for dungeons that specifically require at least to people to do a mechanic, have ZOS confirmed whether the companion AI will be able to do dungeon mechanics?
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    Just wondering if this is confirmed or not, but for dungeons that specifically require at least to people to do a mechanic, have ZOS confirmed whether the companion AI will be able to do dungeon mechanics?

    wait for patchnotes
  • VaranisArano
    VaranisArano
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    The answer on the talk they gave was "No" but I guess we'll have to see how it works out on PTS.

    I mean, I would hope that my companion can stand on the pressure plate in Direfrost Keep. But I'm guessing you were thinking of more involved mechanics?
    Edited by VaranisArano on April 19, 2021 4:34PM
  • virtus753
    virtus753
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    The answer on the talk they gave was "No" but I guess we'll have to see how it works out on PTS.

    I mean, I would hope that my companion can stand on the pressure plate in Direfrost Keep. But I'm guessing you were thinking of more involved mechanics?

    The fact they can’t activate the portals in AA makes me despair a bit about Direfrost...
  • majulook
    majulook
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    The answer on the talk they gave was "No" but I guess we'll have to see how it works out on PTS.

    I mean, I would hope that my companion can stand on the pressure plate in Direfrost Keep. But I'm guessing you were thinking of more involved mechanics?

    It was said that they do not know nor can learn mechanics, and cannot use the portals in Aetherian Archive.

    But... There is always hope.

    Edited by majulook on April 19, 2021 4:40PM
    Si vis pacem, para bellum
  • penguin_zombies
    The answer on the talk they gave was "No" but I guess we'll have to see how it works out on PTS.

    I mean, I would hope that my companion can stand on the pressure plate in Direfrost Keep. But I'm guessing you were thinking of more involved mechanics?

    Even basic ones like the pressure plates in Direfrost would be nice. I can understand more involved mechanics not having the AI for but I hope this'll finally allow me to solo Direkeep.
  • Bradyfjord
    Bradyfjord
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    I can't imagine that these followers are going to be reliable for that. Especially 'click node' encounters will probably still need players to click them correctly.
  • Gythral
    Gythral
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    no
    We'll be lucky if they know which way is UP

    They will be copy & paste from existing 'quest' hinderancescompanions


    Please, Please ZOS prove me wrong!
    Edited by Gythral on April 19, 2021 6:01PM
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • DaveMoeDee
    DaveMoeDee
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    They should not know mechanics. That would require too much development effort. But you should be able to tell them where to stand, which would solve the pressure plate issue.
  • Bradyfjord
    Bradyfjord
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    DaveMoeDee wrote: »
    They should not know mechanics. That would require too much development effort. But you should be able to tell them where to stand, which would solve the pressure plate issue.

    I'd also like to see a 'tactics' setting in dialogue somehow. So I can have them stay at range, or melee, for example.
  • DMuehlhausen
    DMuehlhausen
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    I don't think they should even be usable in dungeons.

    Why do that? Honestly just rebrand this TES 6 at that point.

    Honestly why do so many people come to play an MMO and then want everything put in that makes it so you don't have to interact. There are literally other Elder Scrolls titles you can play for that experience.

    I'm fine with them for soloing overland content and stuff, but things that require a group they shouldn't work.
  • VaranisArano
    VaranisArano
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    From the patch notes: "Companions will also attempt to block incoming heavy attacks, interrupt some abilities and break free from crowd control effects. However, their timing is not always perfect, and they do have a cooldown between uses of these actions."

    I'm hoping the cooldown is pretty quick for tanking purposes.
  • Thechuckage
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    DaveMoeDee wrote: »
    They should not know mechanics. That would require too much development effort. But you should be able to tell them where to stand, which would solve the pressure plate issue.

    Reasonably that is the most anyone should expect from companions. A simple aggression status - passive, guard me, attack everything coupled with tank/heals/dps stances of melee and ranged should cover all the needed bases.

    Anything more and you need a live player to perform tasks.
  • AcadianPaladin
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    It seems reasonable that companions could have (or be changed to have in the future) a 'wait right here' ability. I can think of several situations where that could be handy - to include leading them onto one of the Direfrost pressure plates and asking them to 'wait right here'.

    It sounds a bridge too far to have them react properly to complex dungeon mechanics - even my elf can't reliably do that. ;)
  • SammyKhajit
    SammyKhajit
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    Found this preview on companions and seems like they won’t know https://elderscrollsonline.wiki.fextralife.com/Companions
  • DMuehlhausen
    DMuehlhausen
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    DaveMoeDee wrote: »
    They should not know mechanics. That would require too much development effort. But you should be able to tell them where to stand, which would solve the pressure plate issue.

    So you're saying they can only be DD in dungeons.....
  • crjs1
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    I don't think they should even be usable in dungeons.

    Why do that? Honestly just rebrand this TES 6 at that point.

    Honestly why do so many people come to play an MMO and then want everything put in that makes it so you don't have to interact. There are literally other Elder Scrolls titles you can play for that experience.

    I'm fine with them for soloing overland content and stuff, but things that require a group they shouldn't work.

    ESO has always (thankfully) been a MMORPG rather than just a MMO. I don’t get why people get bothered by players wanting to solo. For me I like dungeons and a touch of PvP but 90% of time is soloing - questing and exploring. Where I can I like to solo dungeons and would love if companions made that easier! Having greater choice for dungeons is only a good thing. And anyway it’s pretty clear companions are in no way going to have the DPS or ai to replace players.

    Why would I play another elder scrolls game? ESO has many advantages compared to replaying Skyrim for the 100th time - it’s huge, we get to experience the whole of Tamriel.
  • virtus753
    virtus753
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    crjs1 wrote: »
    I don't think they should even be usable in dungeons.

    Why do that? Honestly just rebrand this TES 6 at that point.

    Honestly why do so many people come to play an MMO and then want everything put in that makes it so you don't have to interact. There are literally other Elder Scrolls titles you can play for that experience.

    I'm fine with them for soloing overland content and stuff, but things that require a group they shouldn't work.

    ESO has always (thankfully) been a MMORPG rather than just a MMO. I don’t get why people get bothered by players wanting to solo. For me I like dungeons and a touch of PvP but 90% of time is soloing - questing and exploring. Where I can I like to solo dungeons and would love if companions made that easier! Having greater choice for dungeons is only a good thing. And anyway it’s pretty clear companions are in no way going to have the DPS or ai to replace players.

    Why would I play another elder scrolls game? ESO has many advantages compared to replaying Skyrim for the 100th time - it’s huge, we get to experience the whole of Tamriel.

    Even more to your point — it started off life as an “online RPG” with Matt Firor expressly rejecting the MMO label. Now the staff do endorse the MMO part as well, without rejecting the RPG bit.
  • AcadianPaladin
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    ESO absolutely dwarfs both Skyrim and Oblivion combined when it comes to mass and scale. That is why this soloist prefers ESO to the single player ES games. The game was marketed (and still is) to soloists as much as it is to group raiders. The fact that I solo does not hurt the experience of those who prefer to group one bit. It is a huge game and there is plenty for both soloists and group players to enjoy.
  • zaria
    zaria
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    As I understand companions can not use the pressure plates in AA, and yes that trial is annoying.
    Once a guild was doing an streak of normal trials and against my advice they did AA last and someone dropped out and it was late at night so it was hard to get randoms.
    We shanghaied an lvl 20 to join as he would get some stuff, dps was not an issue we burned MoL but the poor guy was a bit shell chocked, I doubt he done dolmen zergs or similar not to talk about group dungons.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • crjs1
    crjs1
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    ESO absolutely dwarfs both Skyrim and Oblivion combined when it comes to mass and scale. That is why this soloist prefers ESO to the single player ES games. The game was marketed (and still is) to soloists as much as it is to group raiders. The fact that I solo does not hurt the experience of those who prefer to group one bit. It is a huge game and there is plenty for both soloists and group players to enjoy.

    This times 10000%
  • ccfeeling
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    100% no
  • ShawnLaRock
    ShawnLaRock
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    Lol Black Drake Villa <face palm>

    S.
  • Flamebait
    Flamebait
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    I don't think they should even be usable in dungeons.

    Why do that? Honestly just rebrand this TES 6 at that point.

    Honestly why do so many people come to play an MMO and then want everything put in that makes it so you don't have to interact. There are literally other Elder Scrolls titles you can play for that experience.

    I'm fine with them for soloing overland content and stuff, but things that require a group they shouldn't work.

    I am here simply because I like the size, scale and changing nature of the game. Also I can talk with my guild and friends any time I want to in chat and buy and sell with other players. I have a lot of social interaction in this game I don't overly see how forcing me to spend 15 minutes with a random group of people that I don't talk to or care about is going to change anything for this being an MMO. How is it that people are still not able to understand that being an MMORPG does not mean forcing people to group but rather allowing them to be social while playing a game.
  • SirAndy
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    My Sorc can command its pet(s) to go somewhere specific, so why not the new human looking pets?

    Shouldn't really be any more difficult to implement a simple "go here" command.
    At least that would solve the Direfrost Keep issue.
    popcorn.gif


    Edited by SirAndy on April 20, 2021 2:01AM
  • Linaleah
    Linaleah
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    DaveMoeDee wrote: »
    They should not know mechanics. That would require too much development effort. But you should be able to tell them where to stand, which would solve the pressure plate issue.

    Reasonably that is the most anyone should expect from companions. A simple aggression status - passive, guard me, attack everything coupled with tank/heals/dps stances of melee and ranged should cover all the needed bases.

    Anything more and you need a live player to perform tasks.

    I'm very sorry I'm about to bring up the games that shall not be named... but...

    in swtor I can actualy direct companions to use specific skills at specific time by manually using them. I can tell them where to go, where to stand and what to use when should i chose to. I can make some skills autocast and some skills manual cast which allows me to time interrupts, etc. I can set them to defensive mode (where they attack whatever attacked me), assist (when they attack whatever target i have attacked) or passive where I can among other things direct them at a specific mob that they will stick to and then go back to passive once its dead.

    in WoW i can do the same with my pets on my pet classes.

    notice that all of those actions are manually controlled by me. but.. I do have an option to actualy control those actions. all I want from companion AI in ESO... is to have that option to set tactics or to manually control them to time them better. that's it. is it really too much to ask?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Anonx31st
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    No, and they never should. Companions are a supplementation to the game, not a replacement for real players in an MMO.
  • Seraphayel
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    This game has the worst pet AI and UI of any MMORPG I know (and I know a lot) and you think they can stand on tiles or do mechanics? lol
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Lysette
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    As far as i got it from review videos, companions will not even avoid standing in red - so don't expect too much with them. i see companions more from a role play perspective - much like the companions in Fallout 4 for example - all of them had interesting stories and after being a while with them and on good terms, they opened up and asked you for a personal favor, a special quest - and due to their personality, one could really get attached to them.

    Were they helpful in combat - hm, somewhat, but often they blew my approach or did something silly otherwise. Like Piper, she wants to sit down, whenever I stand still for a little while - unfortunately when I approached a raider camp, I didn't go in stealth, but had a break standing - and what does Piper do?- She discovers a chair in the raider camp and walks straight into the camp to sit down - and blew it - companions can be fun, by these reasons, less because they would be helpful in combat.
    Edited by Lysette on April 20, 2021 10:36PM
  • danno8
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    As of right now it appears companions can't tell their left from right, never mind dungeon mechanics, lol.
  • Mahabahabtha
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    No, dont waste Money..
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
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