penguin_zombies wrote: »Just wondering if this is confirmed or not, but for dungeons that specifically require at least to people to do a mechanic, have ZOS confirmed whether the companion AI will be able to do dungeon mechanics?
VaranisArano wrote: »The answer on the talk they gave was "No" but I guess we'll have to see how it works out on PTS.
I mean, I would hope that my companion can stand on the pressure plate in Direfrost Keep. But I'm guessing you were thinking of more involved mechanics?
VaranisArano wrote: »The answer on the talk they gave was "No" but I guess we'll have to see how it works out on PTS.
I mean, I would hope that my companion can stand on the pressure plate in Direfrost Keep. But I'm guessing you were thinking of more involved mechanics?
VaranisArano wrote: »The answer on the talk they gave was "No" but I guess we'll have to see how it works out on PTS.
I mean, I would hope that my companion can stand on the pressure plate in Direfrost Keep. But I'm guessing you were thinking of more involved mechanics?
DaveMoeDee wrote: »They should not know mechanics. That would require too much development effort. But you should be able to tell them where to stand, which would solve the pressure plate issue.
DaveMoeDee wrote: »They should not know mechanics. That would require too much development effort. But you should be able to tell them where to stand, which would solve the pressure plate issue.
DaveMoeDee wrote: »They should not know mechanics. That would require too much development effort. But you should be able to tell them where to stand, which would solve the pressure plate issue.
DMuehlhausen wrote: »I don't think they should even be usable in dungeons.
Why do that? Honestly just rebrand this TES 6 at that point.
Honestly why do so many people come to play an MMO and then want everything put in that makes it so you don't have to interact. There are literally other Elder Scrolls titles you can play for that experience.
I'm fine with them for soloing overland content and stuff, but things that require a group they shouldn't work.
DMuehlhausen wrote: »I don't think they should even be usable in dungeons.
Why do that? Honestly just rebrand this TES 6 at that point.
Honestly why do so many people come to play an MMO and then want everything put in that makes it so you don't have to interact. There are literally other Elder Scrolls titles you can play for that experience.
I'm fine with them for soloing overland content and stuff, but things that require a group they shouldn't work.
ESO has always (thankfully) been a MMORPG rather than just a MMO. I don’t get why people get bothered by players wanting to solo. For me I like dungeons and a touch of PvP but 90% of time is soloing - questing and exploring. Where I can I like to solo dungeons and would love if companions made that easier! Having greater choice for dungeons is only a good thing. And anyway it’s pretty clear companions are in no way going to have the DPS or ai to replace players.
Why would I play another elder scrolls game? ESO has many advantages compared to replaying Skyrim for the 100th time - it’s huge, we get to experience the whole of Tamriel.
AcadianPaladin wrote: »ESO absolutely dwarfs both Skyrim and Oblivion combined when it comes to mass and scale. That is why this soloist prefers ESO to the single player ES games. The game was marketed (and still is) to soloists as much as it is to group raiders. The fact that I solo does not hurt the experience of those who prefer to group one bit. It is a huge game and there is plenty for both soloists and group players to enjoy.
DMuehlhausen wrote: »I don't think they should even be usable in dungeons.
Why do that? Honestly just rebrand this TES 6 at that point.
Honestly why do so many people come to play an MMO and then want everything put in that makes it so you don't have to interact. There are literally other Elder Scrolls titles you can play for that experience.
I'm fine with them for soloing overland content and stuff, but things that require a group they shouldn't work.
Thechuckage wrote: »DaveMoeDee wrote: »They should not know mechanics. That would require too much development effort. But you should be able to tell them where to stand, which would solve the pressure plate issue.
Reasonably that is the most anyone should expect from companions. A simple aggression status - passive, guard me, attack everything coupled with tank/heals/dps stances of melee and ranged should cover all the needed bases.
Anything more and you need a live player to perform tasks.
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