gariondavey wrote: »I don't like toppling + stuhns much anymore. Prefer other uses for magicka. I do like deadly front bar. High hp high wd is the way to go though
gariondavey wrote: »I don't like toppling + stuhns much anymore. Prefer other uses for magicka. I do like deadly front bar. High hp high wd is the way to go though
what backbar set are you using?
gariondavey wrote: »gariondavey wrote: »I don't like toppling + stuhns much anymore. Prefer other uses for magicka. I do like deadly front bar. High hp high wd is the way to go though
what backbar set are you using?
Maelstrom 2h back, deadly dw front
gariondavey wrote: »gariondavey wrote: »I don't like toppling + stuhns much anymore. Prefer other uses for magicka. I do like deadly front bar. High hp high wd is the way to go though
what backbar set are you using?
Maelstrom 2h back, deadly dw front
And considering the recent patch notes, Unleashed Terror combined with Maelstrom 2H and Stampede will be the way to go. It won't be as effective on a Stamplar as it would on a Stamcro, but it will still get the job done.
gariondavey wrote: »gariondavey wrote: »gariondavey wrote: »I don't like toppling + stuhns much anymore. Prefer other uses for magicka. I do like deadly front bar. High hp high wd is the way to go though
what backbar set are you using?
Maelstrom 2h back, deadly dw front
And considering the recent patch notes, Unleashed Terror combined with Maelstrom 2H and Stampede will be the way to go. It won't be as effective on a Stamplar as it would on a Stamcro, but it will still get the job done.
I'm dropping maelstrom 2h and unleashed next patch
MurderMostFoul wrote: »gariondavey wrote: »gariondavey wrote: »gariondavey wrote: »I don't like toppling + stuhns much anymore. Prefer other uses for magicka. I do like deadly front bar. High hp high wd is the way to go though
what backbar set are you using?
Maelstrom 2h back, deadly dw front
And considering the recent patch notes, Unleashed Terror combined with Maelstrom 2H and Stampede will be the way to go. It won't be as effective on a Stamplar as it would on a Stamcro, but it will still get the job done.
I'm dropping maelstrom 2h and unleashed next patch
Yes, 7.0.2 has them both nerfed I believe.
Two Handed
Critical Charge
Stampede (morph): Increased the damage done by the initial hit of this ability by 25%, and the damage of the Damage over Time effect by approximately 127%. Overall, this will result in approximately 86% more damage, which was done to help offset the changes to Merciless Charge, as well as to help Two Handed stick out better as a viable back bar option.
MurderMostFoul wrote: »gariondavey wrote: »gariondavey wrote: »gariondavey wrote: »I don't like toppling + stuhns much anymore. Prefer other uses for magicka. I do like deadly front bar. High hp high wd is the way to go though
what backbar set are you using?
Maelstrom 2h back, deadly dw front
And considering the recent patch notes, Unleashed Terror combined with Maelstrom 2H and Stampede will be the way to go. It won't be as effective on a Stamplar as it would on a Stamcro, but it will still get the job done.
I'm dropping maelstrom 2h and unleashed next patch
Yes, 7.0.2 has them both nerfed I believe.
Stampede got buffed enough that I think it still may be a viable option.
Two Handed
Critical Charge
Stampede (morph): Increased the damage done by the initial hit of this ability by 25%, and the damage of the Damage over Time effect by approximately 127%. Overall, this will result in approximately 86% more damage, which was done to help offset the changes to Merciless Charge, as well as to help Two Handed stick out better as a viable back bar option.
That was in today's patch notes: https://forums.elderscrollsonline.com/en/discussion/573449/pts-patch-notes-v7-0-3#latest
Unleashed now has the Hemorrhaging status effect. Unleashed + Merciless + Stampede + double DOT poison. Effective backbar. Could even use the buffed Caltrops on the back bar also.
MurderMostFoul wrote: »Front bar Stuhns + Toppling charge is BIS for Stamplar PvP imo. The rest is up to you.
Hilariously, the ice staff worked better than I thought it would, giving me pretty comfy mag sustain for RAT, Extended Ritual and Explosive Charge. Its also a bonus being able to apply major fracture from range, something SnB can struggle with against high speed players.
MurderMostFoul wrote: »Hilariously, the ice staff worked better than I thought it would, giving me pretty comfy mag sustain for RAT, Extended Ritual and Explosive Charge. Its also a bonus being able to apply major fracture from range, something SnB can struggle with against high speed players.
Make sure you're running toppling charge, not explosive. Toppling is the only one that gives guaranteed off balance.
Personally, I like to pair stuhns front bar with a back-bar-able five piece (like 7th legion). That way I can fit a monster set in. If you are going to body a five piece, then BRP DW back bar is probably your best option.
MurderMostFoul wrote: »Hilariously, the ice staff worked better than I thought it would, giving me pretty comfy mag sustain for RAT, Extended Ritual and Explosive Charge. Its also a bonus being able to apply major fracture from range, something SnB can struggle with against high speed players.
Make sure you're running toppling charge, not explosive. Toppling is the only one that gives guaranteed off balance.
Personally, I like to pair stuhns front bar with a back-bar-able five piece (like 7th legion). That way I can fit a monster set in. If you are going to body a five piece, then BRP DW back bar is probably your best option.
Durr, yeah the Off Balance one. Forgot the morph names.
I'm running a monster, no mythic. Hardly anyone builds crit resist in the Malacath BG meta, so crit crescents slap hard.
MurderMostFoul wrote: »Front bar Stuhns + Toppling charge is BIS for Stamplar PvP imo. The rest is up to you.
I finally got around to trying 5x Stuhns front bar in BGs after testing the 4pc in Cyro.
It's feels great. Deadly may make for the best Jabs damage but doesn't help your Crescent/DB burst or execute dmg, Stuhns does.
I tried running deadly body with a variety of backbars, I ended up settling on Essence thief body for the same reason I liked Stuhns, bigger bursts rather than only buffing jabs. The small heal is pretty welcome, too.
I've had varying degrees of success with Master SnB, Master Bow, Vat Ice staff (lol) backbar, BRP DW could be worth a shot too.
Hilariously, the ice staff worked better than I thought it would, giving me pretty comfy mag sustain for RAT, Extended Ritual and Explosive Charge. Its also a bonus being able to apply major fracture from range, something SnB can struggle with against high speed players.
Do you guys add extra magica or sets like shackle to sustain using toppling charge?
MurderMostFoul wrote: »MurderMostFoul wrote: »Hilariously, the ice staff worked better than I thought it would, giving me pretty comfy mag sustain for RAT, Extended Ritual and Explosive Charge. Its also a bonus being able to apply major fracture from range, something SnB can struggle with against high speed players.
Make sure you're running toppling charge, not explosive. Toppling is the only one that gives guaranteed off balance.
Personally, I like to pair stuhns front bar with a back-bar-able five piece (like 7th legion). That way I can fit a monster set in. If you are going to body a five piece, then BRP DW back bar is probably your best option.
Durr, yeah the Off Balance one. Forgot the morph names.
I'm running a monster, no mythic. Hardly anyone builds crit resist in the Malacath BG meta, so crit crescents slap hard.
You might want to reconsider not using Malacath (until next patch at least). If a player is only running one piece of impen, they are going to reduce the critical damage bonus by around 23%. Without extra bonuses, your crits on a stamplar will add 60% and those players will bring it down too +37% damage (even less if they equip any more pieces of impen). At this point you're looking at only an additional +14% over Malacath when you crit, which might only be about a third of the time at best.
Put simply, Malacath gives a lot of extra damage on every hit, whereas not equipping it and running crit will give you a lot of extra damage (a little bit more than Malacath) but only on about a third of your hits.
The benefit to crit would be occasionally getting your highest damage abilities to do a lot of extra damage when they crit. But Malacath Will already be guaranteed to have them do a good amount of extra damage every time they hit, just a little less than a crit. On a stamplar, this effect is exaggerated on jabs. Every hit of jabs can crit or not crit. You're going to be much better off guaranteeing an additional 25% damage on every hit, then hoping that one or more of the ticks crit. Jabs is going to consistently do a lot more damage with Malacath. The same goes for pulses from crescent sweep. Yes one big crit on the initial hit is nice, but the initial hit, and every pulse doing plus 25% damage is going to be even better.
MurderMostFoul wrote: »