My idea to combat the way overpriced items would be like a "deposit". Go for like 30% of the listing price, which you get back once its sold. Then people have an incentive to actually sell their stuff.
Additionally different tax brackets for each guild would be very interesting, it could cause the good traders moving to lower areas to get a bigger cut of their sales.
And the inflation part, everything got more expensive. Atleast on PC-EU Kutas rose from ~2,1k to 2,8k since the beginning of the year. The bid prices went completely nuts. Materials rose even though there are more of them around since the new CP update. There is 100% a lack of goldsinks.
But i dont think its a good idea to put the burden of removing gold solely on trade guilds. I think the best idea would be to increase other goldsinks and add new ones.
I have been talking about this for years, but make a mount and sell it for 10-50m Gold. This mount will solely have the purpose of showing off once wealth.
Status symbols work, everyone wants to be "better" than their peers.
And if im being honest, i dont see that inflation going away anytime soon. And as we have seen, they cant just add more supply to combat it. This never works. Supply and demand will always catch up.
Tax brackets would just force more overland sales.
The best idea to date IMO has been to include real status/wealth items like multi-million dollar mounts and such. The game definitely needs a higher-in-game luxary item gold market.
Let's pay 10% to AH for sale, let's pay 2% price for listing. Amount of gold guild owners make is just ridiculous. And trading guilds only encourage idiotic behavior like "we will kick you if you try to sell your 2mil gold worth thing outside of guild" suuuuuuure, coz you lose your cut and wont be able to buy this new house yes? Ridiculous. People doing stupid things to people and then complaining people do stupid things to people = logic failed.
True, there is not much to spend gold on (unless we count in those selling loot runs which actually should be eliminated), some mounts could be made available but again, in general Auction House so this eliminates most of manipulations. Like many say - sure, you can try to sell crowns at 1:1000 but we're not bound to buy at that price. General AH would regulate market better than guilds, not everyone checks TTC and if they do, not many are aware of price manipulations going on there.
Oliviander wrote: »At first - I really like the guild trader system and wouldn't want to change it in its basics.
But at the moment I see 2 problems in economics I would like to adress:
1. There is a substantial inflation going on - which indicates that there are to few gold sinks in the game.
2. The Guildstores are crowded with overpriced Items that usually will never sell
and I guess this often not because of ignorance but to manipulate the marketprices of some items.
(to make even make rather high prices of some items looking cheap)
To adress these issues I would suggest the following.
1. Raise the listing price for an item from 1% to 10% of the called price, so that nobody lists items just for show.
Do not refund the listing price in any case
2. Give the guilds the possibility to add an additional selling fee that could range between 1% and 10% (instead of the fixed 7% as it is now)
and which is deducted from the selling price in case the item is sold.
Split this selling fee 50/50 between the guildbank and the global gold sink.
So guilds could call for higher fees at top places to pay the guild traders.
and each transaction would sink between 10.5 % up to 15% from each transaction
and even non sold items would sink 10% of their called price.
I guess this would bring more dynamics to market.
My idea to combat the way overpriced items would be like a "deposit". Go for like 30% of the listing price, which you get back once its sold. Then people have an incentive to actually sell their stuff.
Additionally different tax brackets for each guild would be very interesting, it could cause the good traders moving to lower areas to get a bigger cut of their sales.
And the inflation part, everything got more expensive. Atleast on PC-EU Kutas rose from ~2,1k to 2,8k since the beginning of the year. The bid prices went completely nuts. Materials rose even though there are more of them around since the new CP update. There is 100% a lack of goldsinks.
But i dont think its a good idea to put the burden of removing gold solely on trade guilds. I think the best idea would be to increase other goldsinks and add new ones.
I have been talking about this for years, but make a mount and sell it for 10-50m Gold. This mount will solely have the purpose of showing off once wealth.
Status symbols work, everyone wants to be "better" than their peers.
And if im being honest, i dont see that inflation going away anytime soon. And as we have seen, they cant just add more supply to combat it. This never works. Supply and demand will always catch up.
My idea to combat the way overpriced items would be like a "deposit". Go for like 30% of the listing price, which you get back once its sold. Then people have an incentive to actually sell their stuff.
Additionally different tax brackets for each guild would be very interesting, it could cause the good traders moving to lower areas to get a bigger cut of their sales.
And the inflation part, everything got more expensive. Atleast on PC-EU Kutas rose from ~2,1k to 2,8k since the beginning of the year. The bid prices went completely nuts. Materials rose even though there are more of them around since the new CP update. There is 100% a lack of goldsinks.
But i dont think its a good idea to put the burden of removing gold solely on trade guilds. I think the best idea would be to increase other goldsinks and add new ones.
I have been talking about this for years, but make a mount and sell it for 10-50m Gold. This mount will solely have the purpose of showing off once wealth.
Status symbols work, everyone wants to be "better" than their peers.
And if im being honest, i dont see that inflation going away anytime soon. And as we have seen, they cant just add more supply to combat it. This never works. Supply and demand will always catch up.
OK, but Kutas used to go for 4,000+. I'd never sell a Kuta for less than 3k. I'll have to check what they are averaging now once the servers come back.
And I'm going to assume you are not into housing. Because if you were, you would realize how much of a gold sink that is. Some of my guildies go broke at the luxury vendor on a bi-weekly basis depending on what's for sale. And that's not counting all the furnishings you buy from the vendors and achievement vendors around the different zones.
Setting up a house properly can cost millions.
PizzaCat82 wrote: »You want more gold sinks? Make crown selling easier.
Make more things available for gold (like, make all normal horses available, then guars, senches, wolves, bears, etc. Non exotics.
Make houses available for gold.
Add more and better furniture sellers.
Everything in this game can be gotten through gameplay. Nobody is "locked" out of getting anything themselves.
Blacknight841 wrote: »Everything in this game can be gotten through gameplay. Nobody is "locked" out of getting anything themselves.
Theoretically yes, all items can be acquired through gameplay, but in reality that is not always the case for all items. You can’t farm aetheric ciphers, it’s hard enough to farm Atherial dust. You can’t go and farm the morrowind banner fo the 6th house. I have yet to see one on the Xbox na server. Even when it comes to certain gated sets, some players can’t farm them because they are not efficient enough or even welcomed into top trial groups, or have time to sit and grind certain areas. So yes they can technically be gained through gameplay but there are things that will always be out of reach and locked from players getting it themselves.
PizzaCat82 wrote: »You want more gold sinks? Make crown selling easier.
Make more things available for gold (like, make all normal horses available, then guars, senches, wolves, bears, etc. Non exotics.
Make houses available for gold.
Add more and better furniture sellers.
PizzaCat82 wrote: »You want more gold sinks? Make crown selling easier.
Make more things available for gold (like, make all normal horses available, then guars, senches, wolves, bears, etc. Non exotics.
Make houses available for gold.
Add more and better furniture sellers.
It takes about 36 million to buy all the houses available for gold, FYI.
That's one of my plans.
Blacknight841 wrote: »Everything in this game can be gotten through gameplay. Nobody is "locked" out of getting anything themselves.
Theoretically yes, all items can be acquired through gameplay, but in reality that is not always the case for all items. You can’t farm aetheric ciphers, it’s hard enough to farm Atherial dust. You can’t go and farm the morrowind banner fo the 6th house. I have yet to see one on the Xbox na server. Even when it comes to certain gated sets, some players can’t farm them because they are not efficient enough or even welcomed into top trial groups, or have time to sit and grind certain areas. So yes they can technically be gained through gameplay but there are things that will always be out of reach and locked from players getting it themselves.
PizzaCat82 wrote: »You want more gold sinks? Make crown selling easier.
Make more things available for gold (like, make all normal horses available, then guars, senches, wolves, bears, etc. Non exotics.
Make houses available for gold.
Add more and better furniture sellers.
Crown selling is not a gold sink, its a gold transfer! No gold gets removed from the game via the crown market
But yes, more things available for gold is the best option.
Blacknight841 wrote: »Everything in this game can be gotten through gameplay. Nobody is "locked" out of getting anything themselves.
Theoretically yes, all items can be acquired through gameplay, but in reality that is not always the case for all items. You can’t farm aetheric ciphers, it’s hard enough to farm Atherial dust. You can’t go and farm the morrowind banner fo the 6th house. I have yet to see one on the Xbox na server. Even when it comes to certain gated sets, some players can’t farm them because they are not efficient enough or even welcomed into top trial groups, or have time to sit and grind certain areas. So yes they can technically be gained through gameplay but there are things that will always be out of reach and locked from players getting it themselves.
PizzaCat82 wrote: »PizzaCat82 wrote: »You want more gold sinks? Make crown selling easier.
Make more things available for gold (like, make all normal horses available, then guars, senches, wolves, bears, etc. Non exotics.
Make houses available for gold.
Add more and better furniture sellers.
Crown selling is not a gold sink, its a gold transfer! No gold gets removed from the game via the crown market
But yes, more things available for gold is the best option.
Crown selling can be both a gold sink and a transfer. Discord brokers already take a %, just do the same within the game.
VaranisArano wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »You want more gold sinks? Make crown selling easier.
Make more things available for gold (like, make all normal horses available, then guars, senches, wolves, bears, etc. Non exotics.
Make houses available for gold.
Add more and better furniture sellers.
Crown selling is not a gold sink, its a gold transfer! No gold gets removed from the game via the crown market
But yes, more things available for gold is the best option.
Crown selling can be both a gold sink and a transfer. Discord brokers already take a %, just do the same within the game.
Wouldn't the Discord broker just be another form of gold transfer, since the gold is transfered to that player, not really as a gold sink where gold is actively removed from the game?
PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »You want more gold sinks? Make crown selling easier.
Make more things available for gold (like, make all normal horses available, then guars, senches, wolves, bears, etc. Non exotics.
Make houses available for gold.
Add more and better furniture sellers.
Crown selling is not a gold sink, its a gold transfer! No gold gets removed from the game via the crown market
But yes, more things available for gold is the best option.
Crown selling can be both a gold sink and a transfer. Discord brokers already take a %, just do the same within the game.
Wouldn't the Discord broker just be another form of gold transfer, since the gold is transfered to that player, not really as a gold sink where gold is actively removed from the game?
I'm saying use a game mechanic to trade and have the game take a cut. Gold would be actively removed.
Don't you realise this will increase prices further???????
Blacknight841 wrote: »Everything in this game can be gotten through gameplay. Nobody is "locked" out of getting anything themselves.
Theoretically yes, all items can be acquired through gameplay, but in reality that is not always the case for all items. You can’t farm aetheric ciphers, it’s hard enough to farm Atherial dust. You can’t go and farm the morrowind banner fo the 6th house. I have yet to see one on the Xbox na server. Even when it comes to certain gated sets, some players can’t farm them because they are not efficient enough or even welcomed into top trial groups, or have time to sit and grind certain areas. So yes they can technically be gained through gameplay but there are things that will always be out of reach and locked from players getting it themselves.
Zodiarkslayer wrote: »
Economy is NOT SIMPLE! In the real world rising or falling oil prices are pushing consumer prices in general, even when the procuction or distribution is fairly uneffected by consumption of oil, gas or any related derivative of oil.
My idea to combat the way overpriced items would be like a "deposit". Go for like 30% of the listing price, which you get back once its sold. Then people have an incentive to actually sell their stuff.
Additionally different tax brackets for each guild would be very interesting, it could cause the good traders moving to lower areas to get a bigger cut of their sales.
And the inflation part, everything got more expensive. Atleast on PC-EU Kutas rose from ~2,1k to 2,8k since the beginning of the year. The bid prices went completely nuts. Materials rose even though there are more of them around since the new CP update. There is 100% a lack of goldsinks.
But i dont think its a good idea to put the burden of removing gold solely on trade guilds. I think the best idea would be to increase other goldsinks and add new ones.
I have been talking about this for years, but make a mount and sell it for 10-50m Gold. This mount will solely have the purpose of showing off once wealth.
Status symbols work, everyone wants to be "better" than their peers.
And if im being honest, i dont see that inflation going away anytime soon. And as we have seen, they cant just add more supply to combat it. This never works. Supply and demand will always catch up.
Tax brackets would just force more overland sales.
The best idea to date IMO has been to include real status/wealth items like multi-million dollar mounts and such. The game definitely needs a higher-in-game luxary item gold market.
TheForFeeF wrote: »I do think there needs to be a change to the trading system, but I don't think this is the correct way.
Personally, I think the best way would be an Auction House. People always bash this and complain that areas will then be empty, but that is just an unfortunate state of MMO progression. The other reason people bash the Auction House is because they are in/own Trading Guilds that control part of the economy and 100m isn't enough for them (just a figure of speech).
What an Auction House does is:
- Gets rid of price scalping
- People controlling the economy: Introduces competitive selling (arguably, the current system should do that in theory, but it really doesn't. You have traders in Vivec City putting prices as high as they can, yet you have traders in Grahtwood putting prices under market value).
- Making stuff hard-to-find, easy to find: No more going to TTC, finding an item posted 3 minutes ago for it to not be there anymore.
- Encouraging new players to sell/buy: You hear this a lot, but there are a lot of trading guilds that take advantage of newer players who don't know better. Charging them stupid amounts, only for the guild to kick them a day later. The free trading guilds don't really work either as they either ask for a stupid amount of sales per week, or end up dissolving before your items are sold. Granted there are some good ones out there, but they are all full.
The best way to get around the "areas will be empty issue" is to have an Auction House in each Zone's main city. It is that simple.
Honestly, the current trading system is designed to be taken advantage of. We are the only MMO that has this system, and it clearly doesn't work well at all. All the other MMOs have Auction Houses and I don't see nearly as many complaints about it compared to what I see about our system.
PizzaCat82 wrote: »PizzaCat82 wrote: »You want more gold sinks? Make crown selling easier.
Make more things available for gold (like, make all normal horses available, then guars, senches, wolves, bears, etc. Non exotics.
Make houses available for gold.
Add more and better furniture sellers.
Crown selling is not a gold sink, its a gold transfer! No gold gets removed from the game via the crown market
But yes, more things available for gold is the best option.
Crown selling can be both a gold sink and a transfer. Discord brokers already take a %, just do the same within the game.
Oliviander wrote: »
Don't you realise this will increase prices further???????
And why should that be ?
This would take a massive amount of gold out of the game
and therefore the over all prices will sink.
PS: I am actually one of the profiteers of the current situation.
But I worry that the direction this gold overflow is leading to, is not good for the game !
VaranisArano wrote: »Oliviander wrote: »
Don't you realise this will increase prices further???????
And why should that be ?
This would take a massive amount of gold out of the game
and therefore the over all prices will sink.
PS: I am actually one of the profiteers of the current situation.
But I worry that the direction this gold overflow is leading to, is not good for the game !
Because sellers will also pass along the cost to the buyer when they can. It'll be most obvious in items that players need but don't want to farm.
One of my most common "rare item" sales is Potent Nirncrux. The price varies based on the trait meta, but its usually a steady seller. Additionally, the only barrier to entry to the market is time - a level 3 player can farm Craglorn for Nirncrux. So I'll use that as an example.
Say I sell potent nirncrux for 25k each, for 23k profit now. The listing fee + sales taxes increase by 20%. To make the same profit, I now sell the Potent nirncrux 29k each.
You still need the Potent nirncrux. Your choice is to farm Craglorn until you get your own Potent nirncrux or to buy at my new, higher price. (And for me, because I ordinarily sell at a bargain price, 29k is easily within the range most players will pay for Potent nirncrux at main city traders. So my stuff will sell, even in the current market, much less if all the Potent Nirncrux gets marked up 13% to account for the increased gold sinks.)
And that's how an increase in sales tax gets passed on to customers who don't want to farm for items themselves. Craglorn is still there, just waiting for you to farm your own Potent nirncrux if you don't want to pay me.
Yes, it takes more gold out of the game - something like 15% of that sale gets yeeted into non-existence by ZOS through a 10% listing fee + 5% gold sink from sale taxes.
But yes, it now costs players more to buy.