relentless_turnip wrote: »PvP feels better in every way imo, including my damage. Mitigation is obviously less, but this was a necessary change IMO.
With the possible exception of horse speed, and I am not convinced even that was a buff or going all in just puts you right back where you were 3 months ago, I feel like every single thing was a nerf. Everything that was supposed to be a buff on top of what was, feels like it simply gets you back to or slightly below where you were previously. That's just how it "feels" to me, as I have noticed zero benefit from the new system and particularly worst off in most cases. (CP 1180)
Chilly-McFreeze wrote: »relentless_turnip wrote: »PvP feels better in every way imo, including my damage. Mitigation is obviously less, but this was a necessary change IMO.
But does your damage feel better because your opponent lost mitigation & you gained 1k free dmg stats or bc of the champion point changes?
relentless_turnip wrote: »Chilly-McFreeze wrote: »relentless_turnip wrote: »PvP feels better in every way imo, including my damage. Mitigation is obviously less, but this was a necessary change IMO.
But does your damage feel better because your opponent lost mitigation & you gained 1k free dmg stats or bc of the champion point changes?
Probably😂 but a broad question may result in a broad answer. Generally PvP feels better this patch than it did last patch.
I enjoy the additional customisation of the cp system and it doesn't add a huge discrepancy between the cp levels IMO. I started this patch at 1200ish cp and am nearly up to 1300 which may give you an indication of my bias. I was also duelling people on the PTS against playerswith 3600 cp and I didn't feel at a big disadvantage. As long as you can afford your slottables you're golden IMO 👍