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Do you feel just as strong in CP 2.0?

  • Chilly-McFreeze
    Chilly-McFreeze
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    No, I feel weaker overall.
    PvP feels better in every way imo, including my damage. Mitigation is obviously less, but this was a necessary change IMO.

    But does your damage feel better because your opponent lost mitigation & you gained 1k free dmg stats or bc of the champion point changes?
  • Redguards_Revenge
    Redguards_Revenge
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    Yes, I feel just as strong, in all aspects.
    As a Templar Redguard I noticed no change. In fact I don't even slot CP anymore. I will be honest, I don't do the endgame trials or dlc dungeons. I just pvp mostly. Since ZoS gave me the stam mag and health and made it independent from CP. I realized CP didn't do anything for my build. It was worthless.

    This made me realize that stamplars don't synergize with the CP system well. I can't really speak for other classes but for sure it feels like stamplar in pvp doesn't get anything. All of the CP stats are by name for stamplar the old system and the new system.

  • iksde
    iksde
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    No, I feel weaker overall.
    Kwoung wrote: »
    With the possible exception of horse speed, and I am not convinced even that was a buff or going all in just puts you right back where you were 3 months ago, I feel like every single thing was a nerf. Everything that was supposed to be a buff on top of what was, feels like it simply gets you back to or slightly below where you were previously. That's just how it "feels" to me, as I have noticed zero benefit from the new system and particularly worst off in most cases. (CP 1180)

    yep, Im noow at over 1600cp and my dps was lowered by around 5k (from 87k dps to 82k with the best parse, in average my parse is 80k-81k) and survivability? as I wrote on start, my guild master from trials already counted it and we feel it trying to progress vKA on hm, I cant remember perfectly it now by he have calculated that efficient health now is around 25k same as 16k-18k before cp rework

    everyone from my trial guild is affected by lowered dps, 5k up to 10k depening how who is flexible to adapt and ofc with even lower survivability now on trials, before cp rework we needed to have atleast 20k health without buffs in group like ebon and warden, now? most efficient is to have 30k health and when we are still trying to prgogress last boss na vHA hm, 3rd phase is the worst for us because our healers have probem to outheal all of this damage especially now
  • relentless_turnip
    relentless_turnip
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    No, I feel even stronger overall.
    PvP feels better in every way imo, including my damage. Mitigation is obviously less, but this was a necessary change IMO.

    But does your damage feel better because your opponent lost mitigation & you gained 1k free dmg stats or bc of the champion point changes?

    Probably😂 but a broad question may result in a broad answer. Generally PvP feels better this patch than it did last patch.

    I enjoy the additional customisation of the cp system and it doesn't add a huge discrepancy between the cp levels IMO. I started this patch at 1200ish cp and am nearly up to 1300 which may give you an indication of my bias. I was also duelling people on the PTS against playerswith 3600 cp and I didn't feel at a big disadvantage. As long as you can afford your slottables you're golden IMO 👍
  • Grandchamp1989
    Grandchamp1989
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    No, I feel weaker overall.
    Overall CP 2.0 was a nerf to damage output.

    Got more ressources but every action cost more
    Got more health but mitigation was down

    For tanks:
    Got more blocked mitigation but unblocked mitigation was down
    got more physical resistance in heavy armor but magical resistance went down

    In CP 2.1 - next patch the dmg will decrease further and the penalties will be even higher...

    Compared to CP 1.0. mathmaticly everyone should be weaker in CP 2.0.

    Some may have gotten better and gotten better builds in the meantime - but identical builds CP 2.1. will weaken your character compared to CP 1.0.
    Edited by Grandchamp1989 on April 17, 2021 1:04PM
  • zvavi
    zvavi
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    No, I feel weaker overall.
    PvP feels better in every way imo, including my damage. Mitigation is obviously less, but this was a necessary change IMO.

    But does your damage feel better because your opponent lost mitigation & you gained 1k free dmg stats or bc of the champion point changes?

    Probably😂 but a broad question may result in a broad answer. Generally PvP feels better this patch than it did last patch.

    I enjoy the additional customisation of the cp system and it doesn't add a huge discrepancy between the cp levels IMO. I started this patch at 1200ish cp and am nearly up to 1300 which may give you an indication of my bias. I was also duelling people on the PTS against playerswith 3600 cp and I didn't feel at a big disadvantage. As long as you can afford your slottables you're golden IMO 👍

    Should have said it is a PvE post :D
  • FantasticFreddie
    FantasticFreddie
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    No, I feel weaker overall.
    I lost about 6k dps I could not afford to loose.
    :(
  • Sylvermynx
    Sylvermynx
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    I'm not at 810 on either account either PC megaserver - closest one is 550. Overall though everyone (except the EU account that's not 160 yet) feels "better" with CP 2.0 than with CP 1.0 - better sustain, faster kills, and not much if any loss of DPS.

    YMMV of course....

    Biggest issue is the screwy green tree, naturally.
  • SirLeeMinion
    SirLeeMinion
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    No, I feel weaker overall.
    I think recent years have established a clear trend with the combat design:

    1) Year over year, a fully developed character will be less well-rounded and less able to do everything than it was the year before.

    2) To compensate, some new wrinkle will be sold that allows min / maxers to still achieve similar DPS levels by buying the new content and tweaking a 12 person group with very specific set-ups.

    3) The underlying trend will be largely obscured by noise from random, poorly conceived changes that are abruptly reverted and then re-instated, nerfed and then buffed.

    4) Testing on the PTS will reveal deep flaws in these changes and be summarily ignored. Devoted players will spend hours analyzing the problems, write lengthy evaluations with suggestions, conduct polls on the forums... and also be ignored. PvErs will blame PvPrs, scrubs will blame the elite, white knights will defend every change and reversion, RPers will ask for increases in the housing item limit.

    5) There is no 5... simply rinse and repeat.
  • Faded
    Faded
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    Other.
    Feels different. Formerly-maxed account feels weaker in PVE, but it irritated me to feel like my CP was carrying me and I didn't even need to turn my brain on anywhere but Cyrodiil, anyway. I'm fine with this.

    New account feels weak at ~300 CP and OP at ~level 30 (no CP allocated). They need to adjust battle leveling ASAP.

    I haven't played around with the new system enough yet but it seems half-baked. I'm not sure overloading the blue tree was the best way to enforce specialization. Red tree needs some spice, and the green tree needs an overhaul. Who thought refining mats and picking flowers needed to be active, exclusive build choices? Really?

    And even with all of this it's an improvement over CP 1.0. Returning power that was locked behind CP to the player character is excellent, and so is the principle that all choices should be available to all characters, but we do have to choose. I hope they stick with that one.
  • Smitch_59
    Smitch_59
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    No, I feel weaker overall.
    My wife and I have been playing for 6 years and we're both 1200+ CP. We both absolutely hate the new system. All of our characters feel like they've been nerfed. The Green tree is absolute garbage. I have turned off auto-renew for my sub. Looking forward to Mass Effect Legendary Edition.
    By Azura, by Azura, by Azura!
  • Starlock
    Starlock
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    Other.
    I'm going with "other" because it's been plus and minus for my characters. I also just haven't been playing the game that much in general, so my data baseline isn't as robust as it might have been.

    Lightning Mage - M.Sorc/tankdd
    I was very concerned about this character because of the constant reductions of crit, and critical surge is the only way he has to heal himself. In CP 2.0, I was able to focus him more around damage shields - something that fits his character very well - and that plus the strategic reserve star has made survivability a non-issue. If anything, he's gained on that front. However, he's also lost sustain and damage output. I almost never "parse" and when I do it's on the precursor. I know he's broken 20k by a fair margin in other patch cycles. Now, he can't even break 20k. I follow the roleplayer's meta. This means I cannot fix this issue without violating character, which I'm not going to do.

    Bad Cat - M.Blade/healdd
    The new CP system has opened up some fantastic options for this character because of the craft tree. For the first time in years, she's cast off Shadow Dancer because she has other ways to mitigate sneak speed penalties as a thief. She even has ways to specialize in backstab damage. Unfortunately, stuns and crits from stealth attacks were broken this patch cycle, so she's basically dead in the water until that is fixed. In addition to being crippled by this, her survivability has tanked hard. I speculate that the combination of bad physical resist (below 10k) and light armor penalties (taking extra physical damage) are the problem.

    Ashlander Exile - M.DK/tankdd
    A surprise winner, the CP 2.0 system provides better support for unconventional character designs like this one. Somehow, he has better sustain than lightning mage in spite of being a vampire and being unable to regenerate his primary resource with heavy attacks. His slow burn damage play style still works very well, and the only big downside I noticed with him was being a bit squishier. That's manageable enough, and I almost considered the prospect of making him a full on hybrid with the new system. However, that would eat into the effectiveness of his self-heals, so I decided against that.

    The Artificer - S.Templar/tank
    There are two bad things I noticed about how CP 2.0 impacted this character. One, when questing in this character I pull him out of his tanking gear to run some medium armor and damage dealer gear. Previously, this was more than good enough to make overland questing and world bossing OK. Because I don't have the CP to pick up any damage passives, though, it just doesn't work as well. and world bosses now take bloody forever for me to solo. It's not difficult, just incredibly tedious. Two, when running through a vet dungeon his sustain has taken a huge hit to the point that tanking on him felt gross and awful. The combination of roll-dodge penalties in heavy armor and loosing that CP start that restores more resources on heavy attacks? Yeah, I even use a sustain monster set on him and it was still gross. Very doable, but just gross. It made me sad.

    My other two characters I just haven't played enough to get a feel for under the new system. They seem OK, with some ups and downs. In general, damage is way down - probably worse for me than power gamers, because of course it is; shakeups impact folks who don't min/max more than those who do, because the min/maxers will just keep chasing their numbers anyway. I don't. I just eat it, sigh, and... well... mostly play other games instead?
  • zaria
    zaria
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    Might feel a bit stronger at least not weaker.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • preevious
    preevious
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    No, I feel weaker overall.
    A bit weaker.
    I lost 8k DPS.
  • stefj68
    stefj68
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    No, I feel weaker overall.
    I still feel weaker, even after grinding up 200 more cp since u29 :(

  • Mauin
    Mauin
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    No, I feel weaker overall.
    I feel weaker overall. The characters I haven't been able to adjust yet (mainly gear issues) have lower DPS, vs the ones I've been able to tweak who now have higher DPS than they had last patch. Example: magsorc went from around 86k pre-patch, to 83-84k after patch, to 87-88k after adjustments. However, overall mitigation is noticeably worse as I'm taking much more damage than before, partly due to CP, and partly because of those stupid armor penalties.

    Healers suffer the same mitigation issues, but for the most part my heals feel the same as they used to, despite group mates taking more damage than before the update.

    For the most part, my tanks feel okay, but I've noticed the reduction in sustain from CP changes and the heavy armor tweaks. Block cost is increased and will go up again next patch, plus heavy attacks restore far less resources than they used to. My biggest issue here is that the CP passives feel like an utter waste of points. Woo, a whole 80 stam off my block cost. So good. And it's getting dropped even more after next update.

    I really don't understand why ZOS keeps nerfing already weak passives, since they don't add that much. Especially when the biggest issue people seem to have with the new CP is that awful micro-management from the green tree.
  • Rexy18
    Rexy18
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    No, I feel even stronger overall.
    90k before, 91k now
  • SammyKhajit
    SammyKhajit
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    No, I feel weaker overall.
    Weak as a new born kitten...
  • etchedpixels
    etchedpixels
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    No, I feel even stronger overall.
    Real world numbers seem to be up, dummies down. Stamplar is up several K/sec, although it's hard to tell what's from tweaking the build for the massive overnerf of sustain and what is other things.

    Tanks are much stronger, excessively so IMHO.

    Healers are a bit of a mess due tot he sustain overnerf.

    Biggest problem is that it has broken all the intended behaviour. The overstrong tanks and the trainwreck on heavy armour speed means that at least for normal stuff heavy armour is mostly junk and most of my tanks are no longer wearing much heavy armour at all.

    As for the green tree - at least they acknowledge they totally blew the slottables. Hopefully U30 fixes that bit.
    Too many toons not enough time
  • Lyserus
    Lyserus
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    No, I feel weaker overall.
    I have to chop wood twice now
    enough said
  • ArielSira
    ArielSira
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    No, I feel weaker overall.
    Mitigation went down but that could sort of be fixed by higher health. This however also made me focus my blue cp on the damage prevention, making it so that only from now on I can put new cp in the offensive stars.

    My tank has less recovery (the "restore when killing a mob" is useless for that role), but it is doable.
    Edited by ArielSira on April 17, 2021 6:43PM
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