Supposedly the companions will retain training and gear account wide, although the relationship metric will be individual for each character. So probably more likely 3 roles for 2 companions .. but knowing ZOS and the way they change things we're going to have to gather more than just those builds since they have a habit of changing things and the interviewee stated that drops of companion gea rwould be rare, so you'll want to hold onto things if you get them.
VaranisArano wrote: »I can see where equipping them with stuff like proc sets, mythic items, or monster sets could end up breaking how the Devs intend Companions to perform.
Number 2 is a deal breaker for me. Totally understand why they restricted their gear, but an always visible face just kinda kills them for me.
Bad enough there will be tons of identical clones running around, now I'm forced to constantly look at their faces, both of which I find unpleasant to look at?
Nope, I'm shallow and fashion/looks is extremely important to me. Hate how ugly dark elves are in this game.
GrumpyDuckling wrote: »1) Please allow us to equip companions with gear sets that we have acquired in the game. It feels shallow that companions are forced to exclusively use generic, watered-down gear.
GrumpyDuckling wrote: »1) Please allow us to equip companions with gear sets that we have acquired in the game. It feels shallow that companions are forced to exclusively use generic, watered-down gear.
I somewhat agree with this point. It would seem a better solution to allow us to put whatever gear we want on the companions but have it for appearance only, no set bonus benefit. With that Zos is able to maintain absolute control over the effectiveness of the companions.
Hide helmet is a no-brainer for the same reason I have seen the feature for our characters in almost every MMO I have played.
GrumpyDuckling wrote: »Why no set benefits? That would totally defeat the point of equipping companions with fun gear sets we've acquired. I don't know where this "ZOS... maintain{g] absolute control over the effectiveness of the companions" narrative comes from. It's not like companions are even close to replacement level of players. ZOS already stated companions won't handle mechanics as well as players, and whatever tuning needed to be done (if any) could be taken care of through areas like weaving.
GrumpyDuckling wrote: »Why no set benefits? That would totally defeat the point of equipping companions with fun gear sets we've acquired. I don't know where this "ZOS... maintain{g] absolute control over the effectiveness of the companions" narrative comes from. It's not like companions are even close to replacement level of players. ZOS already stated companions won't handle mechanics as well as players, and whatever tuning needed to be done (if any) could be taken care of through areas like weaving.
My guess is that they don't want to have to mess around with set bonuses, procs, or any of the baggage that comes with player character gear. They want a "keep it simple, stupid" combat originating from the companions. Skill... cooldown...skill...cooldown. No complications.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »1) Please allow us to equip companions with gear sets that we have acquired in the game. It feels shallow that companions are forced to exclusively use generic, watered-down gear.
I somewhat agree with this point. It would seem a better solution to allow us to put whatever gear we want on the companions but have it for appearance only, no set bonus benefit. With that Zos is able to maintain absolute control over the effectiveness of the companions.
Hide helmet is a no-brainer for the same reason I have seen the feature for our characters in almost every MMO I have played.
Why no set benefits? That would totally defeat the point of equipping companions with fun gear sets we've acquired. I don't know where this "ZOS... maintain{g] absolute control over the effectiveness of the companions" narrative comes from. It's not like companions are even close to replacement level of players. ZOS already stated companions won't handle mechanics as well as players, and whatever tuning needed to be done (if any) could be taken care of through areas like weaving.
If gear is going to be not commonly dropped /and/ be even rarer in epic strength, we're going to be pushed towards hoarding most of what we find, in case we change roles or ZOS changes the power and meta we'd prefer to use. If there is a full compliment of weapons and armours to equip (7x3 armour weights, and 13 weapons), we're going to be collecting that whole set times TWO if we want to switch at all on the fly between companions .. with NINE traits!
Supposedly the companions will retain training and gear account wide, although the relationship metric will be individual for each character. So probably more likely 3 roles for 2 companions .. but knowing ZOS and the way they change things we're going to have to gather more than just those builds since they have a habit of changing things and the interviewee stated that drops of companion gea rwould be rare, so you'll want to hold onto things if you get them.
in that case i wish they have their own inventory, to transport / keep companion specific gears...
Number 2 is a deal breaker for me. Totally understand why they restricted their gear, but an always visible face just kinda kills them for me.
Bad enough there will be tons of identical clones running around, now I'm forced to constantly look at their faces, both of which I find unpleasant to look at?
Nope, I'm shallow and fashion/looks is extremely important to me. Hate how ugly dark elves are in this game.
Araneae6537 wrote: »
DreadDaedroth wrote: »Ah yes increase the grind by not allowing the companions use already existing sets, so clever.
DreadDaedroth wrote: »Ah yes increase the grind by not allowing the companions use already existing sets, so clever.
yeah we should be allowed to make gear for them. just the basic no name 1 trait gear like what will drop for them in the game. not required, but allowed.
My main gripe is that the companions seem to keep their roles account wide. I was hoping I could customize them per character. It's not really that alt friendly...