BejaProphet wrote: »You didn’t answer my question. I’m not trying to be rhetorical, I want to know if I’m misunderstanding him.
BejaProphet wrote: »Yeah, what you guys are suggesting is what I hope he means but then he threw in that little statement, this will lower the cost, “while also taking some of the power out of the high end experience.”
Given that statement I have to conclude he means they are removing the top two stages both cost and benefit.
BejaProphet wrote: »Fair enough. But hope it’s not like it sounds. I’m trying not to be premature. I really am making this thread to check if I’m hearing it right.
We will have to wait and see, yes. But these same questions were asked when they announced that they would decrease stages during the last pts cycle. History shows us that they will reduce the stages as well as the corresponding power. (i.e. 40 points would give you 10%, now 20 points will give you 5%).It’s a bit unclear as to what the full effect of the change will be, just that number of stages will be decreased. This may mean less points to reach the full potential (so 20 for 10% mitigation rather than 50), or it may mean less overall power (so only 5%). Or it could be a few things in between. We will most likely have to wait to see what the patch notes say on Monday.
Sandman929 wrote: »I think people are reading into things quite a bit:
we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations
So that says reducing stages to get to "optimal" not necessarily that the total value is diminished.
while also taking some of the power out of the high-end experience.
Some power out of the high-end experience...sure that sounds like a reduction, but it's very vague and doesn't specify any stars at all by name.
Sandman929 wrote: »I think people are reading into things quite a bit:
we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations
So that says reducing stages to get to "optimal" not necessarily that the total value is diminished.
while also taking some of the power out of the high-end experience.
Some power out of the high-end experience...sure that sounds like a reduction, but it's very vague and doesn't specify any stars at all by name.
It means that the power is reduced. They've did that once when they cut them from 5 to 4, why would they do it different now?
I played a lot in Dark Souls and "Souls-like" games, and the major difference between those games and ESO harder content is that...Luke_Flamesword wrote: »I don't mind whole playerbase nerfs as long as they will also nerf most difficult content in game. Most of content is too easy, so going down with endgame power may be good, but at the same time it would be nice to have possibility to finish some harder content without being total hardcore or breaking keyboard...
What I don't like it this game is fact that for most time I'm doing things that are too easy (which is boring) or too difficult (which is frustrating because I'm not Dark souls type guy).
That's good point (and whole post). It's crazy when you doing just fine with good gear and skills and then boom - you are one-shoted by stupid mechanic. I fight with some boss, blocking and interrupting, roll dodging AOEs like ninja, making decent damage, 80% health of boss burned and than 1 second attack and I'm dead. I didin't even see it coming. It's so frustrating and not fair...I like challenging games, but I don't like frustrating games.
We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
We also are keenly aware of the ... concerns you all have about getting optimal builds as soon as possible. To address these concerns, we are ... greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations[.]
Sandman929 wrote: »Sandman929 wrote: »I think people are reading into things quite a bit:
we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations
So that says reducing stages to get to "optimal" not necessarily that the total value is diminished.
while also taking some of the power out of the high-end experience.
Some power out of the high-end experience...sure that sounds like a reduction, but it's very vague and doesn't specify any stars at all by name.
It means that the power is reduced. They've did that once when they cut them from 5 to 4, why would they do it different now?
I'm not saying they won't. I just prefer to react to facts not speculation.
BejaProphet wrote: »Here is what I understood him to say:
We heard complaining about how long it took to reach optimal builds...so we took away the top half of everything from you, so now your much weaker builds are the new “optimal” and you get there fast. Yay!
But I’m struggling to get my mind around this. Is he seriously saying that hardy and elemental aegis are going to be a mere 2% mitigation???? Is he really saying that the tanks are going to need to use our champion bar slots for 6% mitigation?
(Edit note: sorry, he said maximum of 2 stages, so these would be 4% mitigation)
Seriously, right now tanks use our champion bars to slot 10% mitigation buffs that do not overlap. Meaning for three slots we get a total of 10% mitigation coverage. Now we are using 3 slots for a grand total of 6% mitigation?
I’m sincerely asking. Am I understanding this right?
It's vaguely written. My initial reading of it is different from yours.
I posted this in another thread:
Here is the pertinent section:We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
If you ignore everything but the bolded part:We also are keenly aware of the ... concerns you all have about getting optimal builds as soon as possible. To address these concerns, we are ... greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations[.]
It seems to me they're saying that where you used to have to put 50 CP into a constellation to get a 10% buff last patch, next patch you'll only have to put ~25 or so into it. The buff itself doesn't change — only the cost to you does.*
The part after the bolded text ("while also taking some of the power out of the high-end experience.") just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting a relative buff.
* Of course it's entirely possible that I could be the one misreading this, but I don't think I am.
Sandman929 wrote: »Sandman929 wrote: »I think people are reading into things quite a bit:
we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations
So that says reducing stages to get to "optimal" not necessarily that the total value is diminished.
while also taking some of the power out of the high-end experience.
Some power out of the high-end experience...sure that sounds like a reduction, but it's very vague and doesn't specify any stars at all by name.
It means that the power is reduced. They've did that once when they cut them from 5 to 4, why would they do it different now?
I'm not saying they won't. I just prefer to react to facts not speculation.
I was on the preview server and the power has been cut in half. 2 stages, same power per stage as before = half the power.
So im not speculating, I've seen it first hand.
BejaProphet wrote: »@Masel how have you seen it? I thought the test server won’t get it until Monday?
BejaProphet wrote: »Wow, thank you for the input. So it is that bad. I can not fathom their thinking.
We wait years for a character advancement system, only to find it’s going to be border line meaningless it is so weak? I honestly don’t know if my love for the game can survive that.
Sandman929 wrote: »BejaProphet wrote: »Wow, thank you for the input. So it is that bad. I can not fathom their thinking.
We wait years for a character advancement system, only to find it’s going to be border line meaningless it is so weak? I honestly don’t know if my love for the game can survive that.
Maybe it'll see some changes in the PTS process...optimistic, I know, but this kind of reduction does make it pretty pointless.