Tommy_The_Gun wrote: »I mostly use Pale Order solo, so if that is the only change it kinda does not affect me (and every one who is using this item solo). Assuming of course if % values will stay the same. I do wonder though if Companion would count as a "group member" thought 🤔...
Elvenheart wrote: »
I wonder if we can equip a mythic on a companion?
Tommy_The_Gun wrote: »I mostly use Pale Order solo, so if that is the only change it kinda does not affect me (and every one who is using this item solo). Assuming of course if % values will stay the same. I do wonder though if Companion would count as a "group member" thought 🤔...
With all the fake tanks/healers and no sign of ZoS doing anything the Pale Order ring needs to be buffed for random groups.
On solo it will be buffed. But any viability of the vamp toggle of the vamp skills in general. Is thrown out of the window. Reaving blows ain't enough to sustain anything. So unlike they give lifesteal or something just big RIP. It will be viable in dungeons though. Just less strong (rip true sworn fury builds)
I'm new in forums so i struggle to find the picture. A guildie sent it to me with the 2 mythic changes so I'll list it here!
Malacath: increases your damage by X% but decreases your critical chance by X% (i guess NB will be OP on BG now)
Pale order: restores X% of your damage as health. This value is reduced by X% for each group member. You can only recieve Care from yourself.
I did put X because I don't want to get banned from forum rules in case i leak the numbers. But pale order legit ends up being useless from 5 people and onward.
Gets a buff on solo but loses effectiveness with the more members....
The buff isn't HUGE either....
This practically takes all blood for blood viability and throws it once again out of the window in trials.
If anyone knows any way i can post pictures tell me btw
Goregrinder wrote: »So if they bump it up to 20%, and every group member reduces that number by 4%, that would mean in a 4 man group with 3 other people you'd still get an 8% on each hit as health up to the cap right? Stacked on top of the CP star which gives health back with damage, you're still in the green wearing the pale order ring in 4 man content right?
Yes and No. For this to work properly you'd need to be high in your CP which means newer people can't really use it and makes this item kinda pointless.
Let me sum it as I currently see it.
-Very good for vamps as vamps can't get healed anyways by others thanks to its great ability changes with frenzy. Nerfing this = nerfing vamps in group content as well.
-Good for solo play in general to have a decent amount of sustain.
-Good to do daily dungeons not having to deal with fake healers. Honestly I don't want to Q up for a daily dungeon for 40 minutes just because of a missing healer or a tank. With this ring you can pretty much run anything in normal mode. Most people run through the dungeon anyways with their high CP and newer people can't keep up. 2 of my friends left after I convinced them to play because of that. So if they want to nerf group content they should start with CP out scaling the difficulty in normal mode -->just food for thought.
-Why introduce a new system with comrades if there is an item that can't be used properly with it.
-Nerf is justifiable for Vet/Hard mode because you wants to have a kamikaze build on their team?
-This item nerfs the aspect of socializing which is not a good thing in a community based game.
I agree on changing the item but not like this. Find a different solution like the one i posted previously.
Heck maybe just change the item for veteran/hard mode and make it part of the set effect instead just like you have the monster sets stating that damage against trial bosses is increased.
Definitely not RIP for me either, I don't wear PO when in group, not even in PUGs.
I agree on changing the item but not like this. Find a different solution like the one i posted previously.
Heck maybe just change the item for veteran/hard mode and make it part of the set effect instead just like you have the monster sets stating that damage against trial bosses is increased.
On solo it will be buffed. But any viability of the vamp toggle of the vamp skills in general. Is thrown out of the window. Reaving blows ain't enough to sustain anything. So unlike they give lifesteal or something just big RIP. It will be viable in dungeons though. Just less strong (rip true sworn fury builds)
Versispellis wrote: »Pale Order still needs its own version of Clippy the Paperclip.
"It looks like you just stepped into vCR. Would you like help? 1. Take off Pale Order ring. 2. Choose death. 3. Don't show me this tip again (I don't know why I'm like this and there's no helping me.)"
AuraStorm43 wrote: »Blame the vampire toggle people in pve, thats why its happening, was a stupid combo anyways