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Pale order nerfs

DARKSTER1
DARKSTER1
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Just RIP
  • ApoAlaia
    ApoAlaia
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    Nerf how? Source?
  • DARKSTER1
    DARKSTER1
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    I heard it's not final.
    I'll try to find the correct source
    Edited by DARKSTER1 on April 16, 2021 10:21AM
  • Tommy_The_Gun
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    DARKSTER1 wrote: »
    I heard it's not final.
    I'll try to find the correct source

    (Quoted post was edited)

    Tried to find anything regarding pale order, but nothing is there. I have not watched video yet (I am on my phone), but is there something I am missing ? Or this thread simply refers to proc sets scaling?
    Edited by Tommy_The_Gun on April 16, 2021 10:23AM
  • LightYagami
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    DARKSTER1 wrote: »
    I heard it's not final.
    I'll try to find the correct source

    (Quoted post was edited)

    Tried to find anything regarding pale order, but nothing is there. I have not watched video yet (I am on my phone), but is there something I am missing ? Or this thread simply refers to proc sets scaling?

    Oh I found an interesting item...
    Death Dealer‘s Fete (Ring) - The longer you are in combat, the more it increases your Max Stats. Exiting combat leads to losing these Max Stats.

    You cannot mount in combat
    You cannot mount in combat
    You cannot mount in combat
    You cannot mount in combat
    X 10 mins in Cyrodiil.

    Can't wait to see how much my stats can reach. ;)
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • DARKSTER1
    DARKSTER1
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    I'm new in forums so i struggle to find the picture. A guildie sent it to me with the 2 mythic changes so I'll list it here!
    Malacath: increases your damage by X% but decreases your critical chance by X% (i guess NB will be OP on BG now)
    Pale order: restores X% of your damage as health. This value is reduced by X% for each group member. You can only recieve Care from yourself.
    I did put X because I don't want to get banned from forum rules in case i leak the numbers. But pale order legit ends up being useless from 5 people and onward.
    Gets a buff on solo but loses effectiveness with the more members....
    The buff isn't HUGE either....
    This practically takes all blood for blood viability and throws it once again out of the window in trials.
    If anyone knows any way i can post pictures tell me btw
    Edited by DARKSTER1 on April 16, 2021 10:34AM
  • remosito
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    DARKSTER1 wrote: »
    I'm new in forums so i struggle to find the picture. A guildie sent it to me with the 2 mythic changes so I'll list it here!
    Malacath: increases your damage by X% but decreases your critical chance by X% (i guess NB will be OP on BG now)
    Pale order: restores X% of your damage as health. This value is reduced by X% for each group member. You can only recieve Care from yourself.
    I did put X because I don't want to get banned from forum rules in case i leak the numbers. But pale order legit ends up being useless from 5 people and onward.
    Gets a buff on solo but loses effectiveness with the more members....

    only ever wore it for harder solo stuff anyway... so certainly not rip for me.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • DARKSTER1
    DARKSTER1
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    remosito wrote: »
    DARKSTER1 wrote: »
    I'm new in forums so i struggle to find the picture. A guildie sent it to me with the 2 mythic changes so I'll list it here!
    Malacath: increases your damage by X% but decreases your critical chance by X% (i guess NB will be OP on BG now)
    Pale order: restores X% of your damage as health. This value is reduced by X% for each group member. You can only recieve Care from yourself.
    I did put X because I don't want to get banned from forum rules in case i leak the numbers. But pale order legit ends up being useless from 5 people and onward.
    Gets a buff on solo but loses effectiveness with the more members....

    only ever wore it for harder solo stuff anyway... so certainly not rip for me.

    On solo it will be buffed. But any viability of the vamp toggle of the vamp skills in general. Is thrown out of the window. Reaving blows ain't enough to sustain anything. So unlike they give lifesteal or something just big RIP. It will be viable in dungeons though. Just less strong (rip true sworn fury builds)
  • ApoAlaia
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    remosito wrote: »
    DARKSTER1 wrote: »
    I'm new in forums so i struggle to find the picture. A guildie sent it to me with the 2 mythic changes so I'll list it here!
    Malacath: increases your damage by X% but decreases your critical chance by X% (i guess NB will be OP on BG now)
    Pale order: restores X% of your damage as health. This value is reduced by X% for each group member. You can only recieve Care from yourself.
    I did put X because I don't want to get banned from forum rules in case i leak the numbers. But pale order legit ends up being useless from 5 people and onward.
    Gets a buff on solo but loses effectiveness with the more members....

    only ever wore it for harder solo stuff anyway... so certainly not rip for me.

    Definitely not RIP for me either, I don't wear PO when in group, not even in PUGs.
  • DARKSTER1
    DARKSTER1
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    ApoAlaia wrote: »
    remosito wrote: »
    DARKSTER1 wrote: »
    I'm new in forums so i struggle to find the picture. A guildie sent it to me with the 2 mythic changes so I'll list it here!
    Malacath: increases your damage by X% but decreases your critical chance by X% (i guess NB will be OP on BG now)
    Pale order: restores X% of your damage as health. This value is reduced by X% for each group member. You can only recieve Care from yourself.
    I did put X because I don't want to get banned from forum rules in case i leak the numbers. But pale order legit ends up being useless from 5 people and onward.
    Gets a buff on solo but loses effectiveness with the more members....

    only ever wore it for harder solo stuff anyway... so certainly not rip for me.

    Definitely not RIP for me either, I don't wear PO when in group, not even in PUGs.

    Good for you i guess
  • Stahlor
    Stahlor
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    I don't see a reason to nerf it.
  • DARKSTER1
    DARKSTER1
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    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....
  • Luke_Flamesword
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    Buff on solo and nerf for groups is perfect solution and much better than just total nerf. Whole idea of Pale Order is to buff solo play, not mess with group content...
    PC | EU | DC |Stam Dk Breton
  • Stahlor
    Stahlor
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    DARKSTER1 wrote: »
    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....

    When you have a proper healer, there is no reason to run it. Otherwise, with all these fake healers in PuG groups, it's usually better to wear it.
  • FantasticFreddie
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    DARKSTER1 wrote: »
    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....

    Don't blame it on healers! Other than the occasional oopsie with tombs in vSS I just need a heads up to swap to olo, and I don't mind at all.

    Probably more to do with the score pushing groups having too much fun with it.... God forbid people play the game for fun...
  • Tommy_The_Gun
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    DARKSTER1 wrote: »
    I'm new in forums so i struggle to find the picture. A guildie sent it to me with the 2 mythic changes so I'll list it here!
    Malacath: increases your damage by X% but decreases your critical chance by X% (i guess NB will be OP on BG now)
    Pale order: restores X% of your damage as health. This value is reduced by X% for each group member. You can only recieve Care from yourself.
    I did put X because I don't want to get banned from forum rules in case i leak the numbers. But pale order legit ends up being useless from 5 people and onward.
    Gets a buff on solo but loses effectiveness with the more members....
    The buff isn't HUGE either....
    This practically takes all blood for blood viability and throws it once again out of the window in trials.
    If anyone knows any way i can post pictures tell me btw
    I mostly use Pale Order solo, so if that is the only change it kinda does not affect me (and every one who is using this item solo). Assuming of course if % values will stay the same. I do wonder though if Companion would count as a "group member" thought 🤔...
  • DARKSTER1
    DARKSTER1
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    Buff on solo and nerf for groups is perfect solution and much better than just total nerf. Whole idea of Pale Order is to buff solo play, not mess with group content...

    Well some people like to play with certain setups. B4B. Frenzy. True sworn fury (which will completely die since without pale order the healer will just completely heal you to full HP 24/7 and if you use frenzy to lower your HP you will basically not get enough sustain to keep yourself alive so yeah)
  • ApoAlaia
    ApoAlaia
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    DARKSTER1 wrote: »
    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....

    Not only healers.

    EDIT: For the record I don't hate it either. As long as people's fun does not intersect with my own fun in a negative way I really don't mind people having fun their way.
    Edited by ApoAlaia on April 16, 2021 10:55AM
  • DARKSTER1
    DARKSTER1
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    DARKSTER1 wrote: »
    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....

    Don't blame it on healers! Other than the occasional oopsie with tombs in vSS I just need a heads up to swap to olo, and I don't mind at all.

    Probably more to do with the score pushing groups having too much fun with it.... God forbid people play the game for fun...

    Well. Both are reasons actually.....
    And yeah. Entire setups get ruined bc of those two reasons. Well rip vamps either way
  • DARKSTER1
    DARKSTER1
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    ApoAlaia wrote: »
    DARKSTER1 wrote: »
    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....

    Not only healers.

    So far in my dungeons and trials most of the complaints i received were from healers to be honest. No tank or other DD's bothered. Plus when this item was created healers were the ones asking for nerfs and complain this item would erase them from existance
  • Stahlor
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    ApoAlaia wrote: »
    DARKSTER1 wrote: »
    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....

    Not only healers.

    Who else?
  • ApoAlaia
    ApoAlaia
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    Stahlor wrote: »
    ApoAlaia wrote: »
    DARKSTER1 wrote: »
    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....

    Not only healers.

    Who else?

    I have heard people complain in PUGs about players queuing as DD/Tank/Healer but just slotting 'single player' setups with PO, not capable of doing anything for the group because they cannot heal, buff/debuff, root, pull or taunt yet they don't have enough DPS to burn through mechanics either. Just capable of looking after themselves and expecting the group to do the rest of the work.

    I have never encountered anything so egregious but I have been 'stuck' in Stone Garden at the final boss with two players that met that definition sans their DPS which was OK berating me for not slotting self-heals while queuing as DD thus struggling to keep myself alive and do damage at the same time.
    Edited by ApoAlaia on April 16, 2021 11:07AM
  • DARKSTER1
    DARKSTER1
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    ApoAlaia wrote: »
    Stahlor wrote: »
    ApoAlaia wrote: »
    DARKSTER1 wrote: »
    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....

    Not only healers.

    Who else?

    I have heard people complain in PUGs about players queuing as DD/Tank/Healer but just slotting 'single player' setups with PO, not capable of doing anything for the group because they cannot heal, buff/debuff, root, pull or taunt yet they don't have enough DPS to burn through mechanics either. Just capable of looking after themselves and expecting the group to do the rest of the work.

    I have never encountered anything so egregious but I have been 'stuck' in Stone Garden at the final boss with two players that met that definition sans their DPS which was OK berating me for not slotting self-heals while queuing as DD thus struggling to keep myself alive and do damage at the same time.

    Well pale order only affects few of the sets that can buff you. Those who work on healing not anything else. Plus pale order doesn't prevent you from buffing. Only from being buffed. And for a third point. Anyone can fail with any setup. Those people you mentioned would fail regardless of pale order or not. So it's not really the ring's fault
  • FantasticFreddie
    FantasticFreddie
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    Where is the official source for this nerf anyways?
  • Araneae6537
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    Good! It should only ever have been used for solo content anyway.
  • Septimus_Magna
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    The PO nerf in groups probably comes down to the fact that you could run most dungeons with a self-sustaining tank and 3 DDs. With the changes it gets harder for the DDs because they get less healing.

    The change from healing to care is also intersting, it might be the case that things like dmg shields and item proc effects wont apply if you wear the PO ring.
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  • Ratzkifal
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    Where is the official source for this nerf anyways?

    There is no "official" source for it, because it was a leak from someone who got to test the Blackwood chapter early and ended up saying more than they were supposed to.
    This is the link. As you can probably see, it's all in french, but google translate can help with that.
    Ring of the Pale Order: Restores 20% of your damage as Health. This value is reduced by 4% for each ally in your party. You can only receive care from yourself.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ratzkifal
    Ratzkifal
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    The PO nerf in groups probably comes down to the fact that you could run most dungeons with a self-sustaining tank and 3 DDs. With the changes it gets harder for the DDs because they get less healing.

    The change from healing to care is also intersting, it might be the case that things like dmg shields and item proc effects wont apply if you wear the PO ring.

    @Septimus_Magna Honestly I don't think that is actually a thing. "Care" is just the word google translate thought was the best translation for whatever it's called in French. So that might not be what you are thinking it is.
    This Bosmer was tortured to death. There is nothing left to be done.
  • oddbasket
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    RIP on my dungeon healer because who else was going to heal me anyway...
  • OutLaw_Nynx
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    DARKSTER1 wrote: »
    Stahlor wrote: »
    I don't see a reason to nerf it.

    Probably because healers absolutely hate it's existance on groups....

    Yes. I really do hate this ring. I wish it would let off some aura so I know not to focus my healing on someone using it. It’s frustrating seeing someone go down when I’m healing my heart out only to find someone is wearing that ring.... in group content.
  • Masel
    Masel
    Class Representative
    DARKSTER1 wrote: »
    Just RIP

    It's a set designed for solo gameplay. It made a role that was often irrelevant even less relevant, so... this change is meant to address that.
    Edited by Masel on April 16, 2021 4:17PM
    PC EU

    All Trial Trifecta Titles Done!

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