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Crystallized slab way too weak.

  • Sangwyne
    Sangwyne
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    I don't agree at all, don't touch the ability
    Langeston wrote: »
    "Crystallized slab not OP enough relative to the rest of the warden toolkit, so it feels kinda weak."

    Man, I wish I had your problems.

    Dident even read a single line in the the thread, nobody said we should make it stronger, those of use who argued for a change wants it to have an entirely different function that would fit into magdens playstyle.

    don't worry, these people see one skill overperforming and think the entire class is busted.

    ...You can't be serious. Betty Netch is completely free, purges 5 debuffs, provides Major Sorcery/Brutality for 25s and grants a ton of sustain. Compare that to Efficient Purge, which purges only 3 debuffs and still costs 5400 Magicka despite being the "reduced cost" morph, or Molten Armaments, which costs a DK 4320 Magicka and does nothing except grant them Major Sorcery and Brutality, and Warden gets it all for free with some sustain thrown in too. Shimmering Shield grants a massive projectile damage shield and is one of only three sources of Major Heroism in the entire game, as well as the only guaranteed source, the others being Last Resort, which requires you slot it and take damage below 20% HP, and Daedric Trickery, which is massively dependent on RNG. Scorch is extremely cost-effective and hits harder than any delayed damage burst skill except Blastbones (which is overtuned), with a 20m radius, and depending on morph, either grants Major Breach or hits again after 3s for no additional cost. Gripping Shards is 810 Magicka cheaper than Burning Talons, deals more damage, has a built-in higher chance to apply status, snares for 30% for 3s even if enemies roll out of it, and is one of two abilities in the game that scale their damage directly off Maximum Health when ZOS specifically nerfed other abilities that did the same, the other being Ravenous Goliath. And ARCTIC BLAST??? It literally reads like a power gamer's ultimate fantasy; compare it to GDB for instance. GDB only heals 25% of your health when you're already in execute range (<25%), whereas Arctic Bull**** heals 25% of your health all the time, another 15% HP because why not, deals AOE DOT damage that's boosted by Warden's 10% Frost passive, is an unblockable, AOE 4s stun, and has 300% the chance to proc Chilled, Minor Maim, Minor Brittle+Glacial Presence for an additional 20% critical damage. Did I mention that it costs less than GDB too? And you want Warden buffed?
    Edited by Sangwyne on April 17, 2021 2:56PM
  • ESO_Nightingale
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    Partially agree, however
    Sangwyne wrote: »
    Langeston wrote: »
    "Crystallized slab not OP enough relative to the rest of the warden toolkit, so it feels kinda weak."

    Man, I wish I had your problems.

    Dident even read a single line in the the thread, nobody said we should make it stronger, those of use who argued for a change wants it to have an entirely different function that would fit into magdens playstyle.

    don't worry, these people see one skill overperforming and think the entire class is busted.

    ...You can't be serious. Betty Netch is completely free, purges 5 debuffs, provides Major Sorcery/Brutality for 25s and grants a ton of sustain. Compare that to Efficient Purge, which purges only 3 debuffs and still costs 5400 Magicka despite being the "reduced cost" morph, or Molten Armaments, which costs a DK 4320 Magicka and does nothing except grant them Major Sorcery and Brutality, and Warden gets it all for free with some sustain thrown in too. Shimmering Shield grants a massive projectile damage shield and is one of only three sources of Major Heroism in the entire game, as well as the only guaranteed source, the others being Last Resort, which requires you slot it and take damage below 20% HP, and Daedric Trickery, which is massively dependent on RNG. Scorch is extremely cost-effective and hits harder than any delayed damage burst skill except Blastbones (which is overtuned), and depending on morph, either grants Major Breach or hits again after 3s for no additional cost. And ARCTIC BLAST??? It literally reads like a power gamer's ultimate fantasy; compare it to GDB for instance. GDB only heals 25% of your health when you're already in execute range (<25%), whereas Arctic Bull**** heals 25% of your health all the time, another 15% HP because why not, deals AOE DOT damage that's boosted by Warden's 10% Frost passive, is an unblockable, AOE 4s stun, and has 300% the chance to proc Chilled, Minor Maim, Minor Brittle+Glacial Presence for an additional 20% critical damage. Did I mention that it costs less than GDB too? And you want Warden buffed?

    Betty netch is strong that's for sure, and it's a great skill. the free purge every 5 seconds isn't neccessary and can be removed, it's not even that noticible. otherwise i think the biggest problem is that entropy is just mediocre nightblades, templars and necromancers have to rely on it because they either don't have a skill like that on their class, or it's just not good.

    Shimmering Shield isn't invincible, it's quite strong for sure but it's limited to 3 shields and has a cooldown for every shield proc. meaning doesn't actually block every single projectile i've been hit by necro's skulls through it. if the skill was so strong don't you think literally every warden would slot it? they actually don't. it's very similar to DK's wings which blocks 50% of ALL of the projectiles that hit the dragonknight while it's up. major heroism is our form of ultimate generation other than the generic "do x gain y ultimate" passive native to most of the classes. and it's only really useful in pvp where you need to be hit by projectile attackers to even gain it. Magicka Wardens are the ones that slot it most of the time, and our ultimates are bear, trees and northern storm. Bear is pretty awful in most forms of pvp bar for dueling, Trees is really weak for an ultimate and northern storm (a 200 cost ultimate) got nerfed to only have 10% mitigation instead of 30% through major protection and now is functionally better as a group ultimate rather than a solo one. we now use DBOS instead on Magdens because it does what we need. aoe burst and it's cheaper and better than the other options availiable to us. look at other classes ultimate sources, Nightblades gain ultimate very fast through killing with soul harvest slotted and drinking potions, necro has necrotic potency.

    Scorch is literally our playstyle, if you were to nerf it's damage down or touch it in any way that nerfs it, Magden would fall flat the second that happened.

    The only thing that i agree with is you bringing up Arctic Blast. it's absolutely the problem here and should be addressed, we never needed a health scaling heal and we didn't need a defensive stun that is complete crap in offense. it's damage is also just there for flavour, only dealing minor amounts as it's not the main focus of the skill. it's a jack of all trades skill that, when built for provides just insane amounts of healing, when it's not even a green balance skill, yet it's simultaniously our only viable and reliable burst heal. all of our green balance heals have awful burst or some drawback preventing them from being reliable. and for good reason, because major mending was easy to obtain when healing on our class, was naturally lower, but now, after the healing and major mending nerfs, those skills just don't compete anymore while blast does whatever it wants.

    I want warden's power levels to be-readressed not straight up buffed. It has too much power in it's raw damage passives and effects, and too little in it's own skills. Dive is an awful spammable, it's slow and it's effects don't synergise with the class at all. Fetcher Infection plays into the raw damage part with minor vulnerability, otherwise being a good DoT with nothing else going for it, Winter's Revenge isn't used in pvp often at all, it doesn't offer anything we want and it's just a ground AoE DoT. gripping is more likely, but it does less damage and is only centered on self, but being an aoe immobilise.

    Arctic Blast needs it's healing completely removed, and living trellis's burst needs to be upped by 55% to make it a worthwhile burst heal (it would be slightly stronger than blessing of restoration after 55% but still not near breath of life or resistant flesh). After the healing being removed, it needs the stun component to actually work with the class, putting an aoe damage component on the initial cast of blast that sends forward a frost tornado, that deals some damage, and stuns the first enemy it passes through, would be just what we need to give magicka warden what it needs. a burst combo with a stun component. the damage can be something at the same power level as impulse, so not overly powerful. but decent. then, the aoe damage aura(which would no longer stun after a few ticks) just needs more duration overall. this would definitely help to improve the flavour of the class. now, because we gained this new skill, we can remove some of the raw damage effects we have gained over the years. i think minor berserk on bird of prey would be a good start, additionally, changing the damage types of deep fissure and screaming cliff racer, would mean that it would be safe to remove the bonus magic damage that our class gets, since our skills really should be dealing frost damage anyway. it's what our class's design is promoting.
    Edited by ESO_Nightingale on April 17, 2021 3:23PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Joy_Division
    Joy_Division
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    I'll trade you Eclipse
  • SidraWillowsky
    SidraWillowsky
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    Two words:

    Maelstrom. Arena.

    It's one of the most powerful skills in the game in vMA, especially in rounds 5 and 7 (just don't use on the final dude on round 7) where you're constantly pelted by projectiles in all directions. Use Necropotence on a magwarden and a few mag recovery glyphs and you can pretty much spam it. It probably halves the difficulty of the two most infamous rounds in vMA. Though I don't know how much easier vMA is with the Pale Order ring; I haven't tried it yet. But Slab is essentially the equivalent of the shield sigil and I definitely used it as a crutch when I was going for score runs and didn't want to use sigils...

    That said, I'd love for it to be buffed. Right now it's basically a troll skill in PvP; I've had some good times standing up on a keep wall and watching players try to fire skills at me only to have them reflected back. Since almost no one uses Slab, I don't think that they really know what's happening and will sometimes try attacking me until they die.
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