The funny thing is that Necros have zero mobility boosts in their class kit. They have the pull-armor, but that's it. The question then becomes, how are Necros able to survive and be competitive over the past few PVP metas, and what lessons could be learned that could then be applied to DKs. But, in a manner that makes sense within the class and doesn't make them just a copy of another class.
Personally, i never thought DK needed delayed burst skills. Not every class should have access to one, and as someone that mains StamDK i wouldn't want to have one.
The class has a myriad of problems. Other posters have already listed what those problems are so there's no need to go over them again.
What has not been covered, though, is dot protection. In almost every single MMORPG dot classes always had some form of protection from getting their dots removed, and for good reason. There's no need for overly complex solutions or trying to reinvent the wheel when the biggest and most obvious problem with DKs can be seen from miles away by anyone with the barest of game knowledge. Addressing that should be the ZoS first concern when it comes to DKs.
Sleevez340 wrote: »I knownthat posting here is just thinking out loud. Devs don't read this consistently enough to see anything of outstanding value. However something that has felt off for a while is in yhe title here. Mobility and speed of the DK, more mag, but unless you're running medium and a bow. Then stam as well.
So sorc for instance has streak, and lightning form.. but almost no melee skill morphs in their class kit.
The DK class kit is all melee. But suffers from nearly no mobility. With the changes to armor that recently took place. Sorc and NB are the only classes that can actually use more than 2 pieces of Light armor and stand a chance at surviving getting hit with cc and escaping. So sk must wear heavy. Which takes away more mobility.
I'm not sure what I was hoping for here. But it would be nice to have something that provided a minor speed buff similar to hurricane.
I agree with purge being more scarce of a mechanic since unless wardens are being overwhelmed by 2+ people or get bursted somehow, they are pretty much unkillable and hit hard with the bugs.
As to why necros having zero mobility but still being a good class is from the explody skeleton. It hits f hard and you can spam it. You force the enemy to block or dodge every 3 seconds. Dk just cannot put that pressure on the enemy especially if there is a cleanse happening every 5 seconds removing a dot that you desperately need to do anything ( Magdk). Also claw and spit dots are weaker than mages guild dot ability, which should probably be its own topic but i digress.
HowellQagan wrote: »All we have is chains, which is sad. We need a speed buff on our wings too, like Wardens.
Don't try to get mag DK's speed. The class is not built for it and it will never work without rebuilding the class. Speed only helps you when you can deal your damage in burst shots. Mag DK's still need to block like 90% of incoming damage to stay on target long enough to do anything.
Give mag DK's a new AoE burst damage ability. Could be doubling deep breath damage or just replacing wings or stonefist with a new skill.
Don't try to get mag DK's speed. The class is not built for it and it will never work without rebuilding the class. Speed only helps you when you can deal your damage in burst shots. Mag DK's still need to block like 90% of incoming damage to stay on target long enough to do anything.
Give mag DK's a new AoE burst damage ability. Could be doubling deep breath damage or just replacing wings or stonefist with a new skill.
*cries in Templar*
Why are you crying, you guys got buffed massively. Was Templar in a bad spot? Did it need help? Absolutely, and not a single one here disagreed. Misery loves company, and it was nice having a friend to commiserate with down here at the bottom of this abandoned mineshaft. But now Templar's regained its place in the light and gets to hang out with all the cool kids, and DK is still a discarded husk. Please don't use us as a footstool and push us down on your way up; we supported you when you were bad, and now DK needs some love too.
Sanguinor2 wrote: »Massive buffs? Where? All that got a buff was templar pve tank.
universal_wrath wrote: »Deep breath does a considerable damage, no need to increase its damage or replacing other skills. You can greatly buff dragon knight if you make deep breath scale with highest offensive stats as we as make it activate its big damage without the need of a target. Currently, you need to hit a target with small deep breath attack for the second attack to activate. You activate deep breath without hitting a target and you only get first small attack, second attack does not proc.
Sleevez340 wrote: »I knownthat posting here is just thinking out loud. Devs don't read this consistently enough to see anything of outstanding value. However something that has felt off for a while is in yhe title here. Mobility and speed of the DK, more mag, but unless you're running medium and a bow. Then stam as well.
So sorc for instance has streak, and lightning form.. but almost no melee skill morphs in their class kit.
The DK class kit is all melee. But suffers from nearly no mobility. With the changes to armor that recently took place. Sorc and NB are the only classes that can actually use more than 2 pieces of Light armor and stand a chance at surviving getting hit with cc and escaping. So sk must wear heavy. Which takes away more mobility.
I'm not sure what I was hoping for here. But it would be nice to have something that provided a minor speed buff similar to hurricane.
master_vanargand wrote: »Sleevez340 wrote: »I knownthat posting here is just thinking out loud. Devs don't read this consistently enough to see anything of outstanding value. However something that has felt off for a while is in yhe title here. Mobility and speed of the DK, more mag, but unless you're running medium and a bow. Then stam as well.
So sorc for instance has streak, and lightning form.. but almost no melee skill morphs in their class kit.
The DK class kit is all melee. But suffers from nearly no mobility. With the changes to armor that recently took place. Sorc and NB are the only classes that can actually use more than 2 pieces of Light armor and stand a chance at surviving getting hit with cc and escaping. So sk must wear heavy. Which takes away more mobility.
I'm not sure what I was hoping for here. But it would be nice to have something that provided a minor speed buff similar to hurricane.
DK has Warmth of passive skills. (30% enemy speed down)
If DK want mobility, remove DK's Warmth.
master_vanargand wrote: »DK has Warmth of passive skills. (30% enemy speed down)
If DK want mobility, remove DK's Warmth.
If we are melee-only, we should be the most mobile class, not the least. [...]
Every other class is ranged, or at least not restricted to melee, and yet most still have more mobility than us. Why?
Chilly-McFreeze wrote: »
If we are melee-only, we should be the most mobile class, not the least. [...]
Every other class is ranged, or at least not restricted to melee, and yet most still have more mobility than us. Why?
Many games have the thick armored melee knights be less mobile. Then again, those games let these classes have options to make up for it. And of course ranged classes or those with less face-tanking ability have to be more mobile then. But ZOS seems to only be slightly inspired by tradition gameplay designs, to say the least. So I have no idea if it's better to mash everything up and be same-same or go back to distinctive design patterns. Personally I'd go for option 2, but the first seems more likely "for balance reasons".
HowellQagan wrote: »All we have is chains, which is sad. We need a speed buff on our wings too, like Wardens.
Moving the speed buff off chains and onto wings would be pretty neat actually.