CaptainVenom wrote: »INe_Saninus wrote: »...but if having to use out of class abilities for your ult/spammable/cc makes a class bad, then you can take almost all the stam toons out of the running.
And I couldn't agree more. Let me show you something:
This is Alcast's pvp stamnecro skill setup. Out of all 12 skills, you have four (I repeat: F O U R) class skills. This isn't a stamnecro. This is a stam-[insert any class name here]. And OF COURSE any would shine in pvp: they don't rely on class skills.
stamnecro got class skills for stamina, yet they prefer weapon and guild ones. And how in ****ing hell can someone say necromancer is good in pvp, if they don't even use class skills?
Your argument is bad and also completely wrong.
First of all that bar setup is utterly bad, not using mortal coil is a sin which should lead to the character being deleted.
Secondly stamnecro can comfortably fill in 7 of 12 slots with class skills.
All other skills simply don't exist in its toolkit for example a proper spammable, an execute, major brutality and a snare removal.
That's 3 skills namely dizzying, executioner, Rally/FM.
Now each and every stamina spec is running vigor.
And the last slot can be filled with whatever you need be it a skill offering major expedition, major breach etc.
Those 4 skills are more or less set for all other stamina specs except for dizzying on stamplar and stamnb.
The other 5 active and 2 ultimates make a big difference along with the passives which stamnecro has some of the best ones in the game.
And the 5 skills stamnecro has access to are all incredibly powerful/overperforming in their own way.
Mortal Coil is just a laughably overpowered skill now, it heals for so much, is free and restores stamina along with proccing the passives granting more ultimate than other class's passives.
Spirit guardian heals for a good amount and on top grants an unnamed source of major protection.
Blastbones has the same base TT as DBoS while also applying major defile and acts as a damage absorber, while being cheap af.
The only two skills not being insanely powerful are expunge and bone armor but those skills are still not bad.
Stamina necromancer is a spec that completely overshadows old stamina bawlers and is only beaten by the other DLC Class.
If you can't do well on a stamnecro the fault is 100% on your end.
INe_Saninus wrote: »@katorga
I was wrong. It was in General Discussion.
https://forums.elderscrollsonline.com/en/discussion/568150/pvp-tierlist-for-flames-of-ambition/p1
INe_Saninus wrote: »@marshill88
Magcro is one of one 3 classes I don't play, so I can't offer advice on build or skills.
But I can offer this:
I did not really learn until I took my ego out of it.
I didn't fight to win. I fought to learn.
I don't duel. I play open world or BGs.
I learned most of my lessons getting demolished by monsters in Imperial City.
People play for real there.
I didn't run from a fight that I couldn't win.
I'd look for those fights. I'd just strive to last longer. I'd ask where did I mess up. How did he get me this time.
Hell, I'd chase the same guy and fight him 3 or 4 times.
It probably read as salty, but i was anything but salty, i was learning.
Getting your *** beat 200 times will teach you more than 20 minutes with a skilled player. Especially if you're hard headed like me. It's far cheaper too.
Take each fight as an opportunity to become better.
I still lose 1v1s. I still run into people who are better.
They're few and far between now, but they're still out there. Waiting to teach me how to get better.
Ippokrates wrote: »So, into consideration...
Magicka Necromancer Hits Hard.. ☠ Top 5 PvP Battles #94 - ESO - Flames Of Ambition / Markarth by Kristofer
https://www.youtube.com/watch?v=PqG1DTBM7Bw
Elendir2am wrote: »I don't see the problem here? Sure the weaker guys get targeted first but that's the smart way to pvp, you're not just gonna keep butting heads with the max cp guy with 35k heatlh until you kill them, that's not smart especially when fighting multiple opponents, you seek out the easiest target and kill them. Thin out the numbers and make the playing field easier for yourself, not harder.Ippokrates wrote: »
Former four fight weaker opponents, because they don’t met any stronger. Last one created build so they can prey on weaker opponents, opponents who do something else, or in other way use situation for their exploit.
Also this build is not made to "prey on weaker opponents", I've watched the build video and the build was created for a mobility-based turn and burn play style. You go in hard and fast, burn someone down then go invisible via invisibility pots, turn and burn the next target. Being fast and agile is the whole point, you don't wanna slow down, you wanna be able to burst then go back into invisibility which is the point, and inevitably the weak guys will fall first because the playstyle requires you to hit fast and hard, not move slowly. Therefore those who aren't prepared or can't handle the burst will die first