INe_Saninus wrote: »They're currently arguing in the PVP section about whether Magcro is top of the food chain right now.
The reason for this argument is apparently the CP changes combined with the base stat changes made Magcro super tanky with solid damage options.
Having damage is great, but being able to survive and deliver that damage is what makes a class high tier.
So, no.
I don't think you chose the wrong class.
This game is funny.
It's an interesting combination of class and build knowledge with a super high skill ceiling.
Fail at any of those 3 and you're going to struggle.
...but what makes or breaks you in pvp is your skill level.
There is no easy ride to being great in pvp.
Sure you can slap a cheese build on a top tier class and burn down potatoes...
...but you ain't going to pull those shenanigans on a skilled player.
He's going to recognize your cheese, heal through it, and then peel your hairline back.
Then you come on the forums asking if you chose the wrong class... lol. (I'm joking)
Do your research.
Watch some Youtubers.
Watch how they heal. When they burst. How they set up their combos.
Get the hell beat out of you a couple hundred times.
Think about your class strengths and then build for them and play around them.
Then when you think you have it and you start beating everyone's *** you'll run into a monster that teaches you that you still got a ways to go
Then the cycle repeats until you're that monster.
Good luck and good hunting.
INe_Saninus wrote: »They're currently arguing in the PVP section about whether Magcro is top of the food chain right now.
The reason for this argument is apparently the CP changes combined with the base stat changes made Magcro super tanky with solid damage options.
Having damage is great, but being able to survive and deliver that damage is what makes a class high tier.
So, no.
I don't think you chose the wrong class.
This game is funny.
It's an interesting combination of class and build knowledge with a super high skill ceiling.
Fail at any of those 3 and you're going to struggle.
...but what makes or breaks you in pvp is your skill level.
There is no easy ride to being great in pvp.
Sure you can slap a cheese build on a top tier class and burn down potatoes...
...but you ain't going to pull those shenanigans on a skilled player.
He's going to recognize your cheese, heal through it, and then peel your hairline back.
Then you come on the forums asking if you chose the wrong class... lol. (I'm joking)
Do your research.
Watch some Youtubers.
Watch how they heal. When they burst. How they set up their combos.
Get the hell beat out of you a couple hundred times.
Think about your class strengths and then build for them and play around them.
Then when you think you have it and you start beating everyone's *** you'll run into a monster that teaches you that you still got a ways to go
Then the cycle repeats until you're that monster.
Good luck and good hunting.
PvP is all about burst, pressure, and sustain.
Burst is how much damage you can do over 1-3 seconds, and usually with a stun. Pressure is about dealing steady damage and making them need to heal instead of attack, or to reduce their health for your burst combo. And sustain is how well you can keep up your stamina, health, and for many builds, magicka.
It's good to roll dodge once after breaking free if they're stunning you for their burst combo, or after using a heal-over-time when you need some space. If you're under 75% health, you're in danger of being bursted down. Just don't wanna dodge twice in a row unless necessary, cuz it costs more to use in quick succession.
Stuns are important to use either to kill your enemy or protect yourself by stopping their burst and pressure.
INe_Saninus wrote: »They're currently arguing in the PVP section about whether Magcro is top of the food chain right now.
The reason for this argument is apparently the CP changes combined with the base stat changes made Magcro super tanky with solid damage options.
Having damage is great, but being able to survive and deliver that damage is what makes a class high tier.
So, no.
I don't think you chose the wrong class.
This game is funny.
It's an interesting combination of class and build knowledge with a super high skill ceiling.
Fail at any of those 3 and you're going to struggle.
...but what makes or breaks you in pvp is your skill level.
There is no easy ride to being great in pvp.
Sure you can slap a cheese build on a top tier class and burn down potatoes...
...but you ain't going to pull those shenanigans on a skilled player.
He's going to recognize your cheese, heal through it, and then peel your hairline back.
Then you come on the forums asking if you chose the wrong class... lol. (I'm joking)
Do your research.
Watch some Youtubers.
Watch how they heal. When they burst. How they set up their combos.
Get the hell beat out of you a couple hundred times.
Think about your class strengths and then build for them and play around them.
Then when you think you have it and you start beating everyone's *** you'll run into a monster that teaches you that you still got a ways to go
Then the cycle repeats until you're that monster.
Good luck and good hunting.
marshill88 wrote: »Is there another magcro here? I do ok in distance, but any melee can immediately close the gap and i'm dead...im dead so fast it isn't funny (funny to the other guy I'm sure). I can't get away. I have no way to freeze the melee guy like he can do to me. I don't see much good CC on any of my inherent skills. I dont really have a spell that inflicts the massive amounts of damage that I see happen to me a lot. Maybe I just suck, which is certainly possible, or I'm not understanding my class very well. How does a Magcro PVP well?
INe_Saninus wrote: »They're currently arguing in the PVP section about whether Magcro is top of the food chain right now.
The reason for this argument is apparently the CP changes combined with the base stat changes made Magcro super tanky with solid damage options.
Having damage is great, but being able to survive and deliver that damage is what makes a class high tier.
So, no.
I don't think you chose the wrong class.
This game is funny.
It's an interesting combination of class and build knowledge with a super high skill ceiling.
Fail at any of those 3 and you're going to struggle.
...but what makes or breaks you in pvp is your skill level.
There is no easy ride to being great in pvp.
Sure you can slap a cheese build on a top tier class and burn down potatoes...
...but you ain't going to pull those shenanigans on a skilled player.
He's going to recognize your cheese, heal through it, and then peel your hairline back.
Then you come on the forums asking if you chose the wrong class... lol. (I'm joking)
Do your research.
Watch some Youtubers.
Watch how they heal. When they burst. How they set up their combos.
Get the hell beat out of you a couple hundred times.
Think about your class strengths and then build for them and play around them.
Then when you think you have it and you start beating everyone's *** you'll run into a monster that teaches you that you still got a ways to go
Then the cycle repeats until you're that monster.
Good luck and good hunting.
INe_Saninus wrote: »
Then when you think you have it and you start beating everyone's *** you'll run into [...]
CaptainVenom wrote: »
Which is a fighter's guild ult, by the way.
If you build your magnecro with skills available to every class, you're not playing magnecro, just a generic magicka build that would work the same way on any class you apply it to. It's about time people learn the difference on playing a class (using class skills) and playing a generic, class-less toon.
Goregrinder wrote: »INe_Saninus wrote: »They're currently arguing in the PVP section about whether Magcro is top of the food chain right now.
The reason for this argument is apparently the CP changes combined with the base stat changes made Magcro super tanky with solid damage options.
Having damage is great, but being able to survive and deliver that damage is what makes a class high tier.
So, no.
I don't think you chose the wrong class.
This game is funny.
It's an interesting combination of class and build knowledge with a super high skill ceiling.
Fail at any of those 3 and you're going to struggle.
...but what makes or breaks you in pvp is your skill level.
There is no easy ride to being great in pvp.
Sure you can slap a cheese build on a top tier class and burn down potatoes...
...but you ain't going to pull those shenanigans on a skilled player.
He's going to recognize your cheese, heal through it, and then peel your hairline back.
Then you come on the forums asking if you chose the wrong class... lol. (I'm joking)
Do your research.
Watch some Youtubers.
Watch how they heal. When they burst. How they set up their combos.
Get the hell beat out of you a couple hundred times.
Think about your class strengths and then build for them and play around them.
Then when you think you have it and you start beating everyone's *** you'll run into a monster that teaches you that you still got a ways to go
Then the cycle repeats until you're that monster.
Good luck and good hunting.
This is probably the most important piece of information you could give to someone new to PVP, because it's the truth. All of the top tier PVPers will always tell you that at the end of the day what makes or breaks your success is 100% your skill, but for some reason 7 years later people still don't want to believe it. They still blame it on CP or gear they are missing or their wireless mouse or their low framerate etc.
INe_Saninus wrote: »...but if having to use out of class abilities for your ult/spammable/cc makes a class bad, then you can take almost all the stam toons out of the running.
CaptainVenom wrote: »Magnecro is the worst class in pvp. Skulls hit ridiculously low and are slow AF it's a joke. I don't know if there's a bug with the class or something... but here's something interesting I saw in my death recap yesterday:
I had about 15k resistances here, and a little more than 1000 critical resistance.
Two skulls for a 5.378 damage. One single crystal frag from a sorc did more than double damage in comparison. Before switching I had a full legendary equipment magnecro, gold from weapon to armor and even jewelry, and all I got was a trash damage like that.
Ippokrates wrote: »[..] claiming that Necro is weaker than other classes because of you death recap is... silly.
CaptainVenom wrote: »INe_Saninus wrote: »...but if having to use out of class abilities for your ult/spammable/cc makes a class bad, then you can take almost all the stam toons out of the running.
And I couldn't agree more. Let me show you something:
This is Alcast's pvp stamnecro skill setup. Out of all 12 skills, you have four (I repeat: F O U R) class skills. This isn't a stamnecro. This is a stam-[insert any class name here]. And OF COURSE any would shine in pvp: they don't rely on class skills.
stamnecro got class skills for stamina, yet they prefer weapon and guild ones. And how in ****ing hell can someone say necromancer is good in pvp, if they don't even use class skills?
CaptainVenom wrote: »INe_Saninus wrote: »...but if having to use out of class abilities for your ult/spammable/cc makes a class bad, then you can take almost all the stam toons out of the running.
And I couldn't agree more. Let me show you something:
This is Alcast's pvp stamnecro skill setup. Out of all 12 skills, you have four (I repeat: F O U R) class skills. This isn't a stamnecro. This is a stam-[insert any class name here]. And OF COURSE any would shine in pvp: they don't rely on class skills.
stamnecro got class skills for stamina, yet they prefer weapon and guild ones. And how in ****ing hell can someone say necromancer is good in pvp, if they don't even use class skills?
CaptainVenom wrote: »
Care to elaborate? Because All I see here in my death recap is reality. It's the actual game.
CaptainVenom wrote: »shard basic damage is 2483 Magic Damage. 66% means an extra 1638 damage.
skull basic damage is 2160 Flame Damage. 20% means an extra 432 damage.
Shard total damage: 4121
Skull total damage: 2592
Shard total damage is not even double, so 2 skulls should out-damage one shard with ease. Yet in my recap did up to 4 times a skull damage. Magnecro is pure trash in pvp right now, and I'm showing not only numbers but actual images to prove it. I really don't understand why you guys keep saying magnecro is good, when it's clearly not.
CaptainVenom wrote: »What's next? You gonna say every single magnecro I bump into is a bad player?
CaptainVenom wrote: »INe_Saninus wrote: »...but if having to use out of class abilities for your ult/spammable/cc makes a class bad, then you can take almost all the stam toons out of the running.
And I couldn't agree more. Let me show you something:
This is Alcast's pvp stamnecro skill setup. Out of all 12 skills, you have four (I repeat: F O U R) class skills. This isn't a stamnecro. This is a stam-[insert any class name here]. And OF COURSE any would shine in pvp: they don't rely on class skills.
stamnecro got class skills for stamina, yet they prefer weapon and guild ones. And how in ****ing hell can someone say necromancer is good in pvp, if they don't even use class skills?
Your argument is bad and also completely wrong.