MurderMostFoul wrote: »Honestly 10-15% would be more balanced.
Araneae6537 wrote: »MurderMostFoul wrote: »Honestly 10-15% would be more balanced.
But who would give up all attack crit chance and a set bonus for that? They should be competitive options IMHO, with perhaps one or the other being best depending on class, content, etc.
What it should probably do is also make you take 25% (or lower maybe) more critical damage. This would make it still useful to boost damage but it would make the user more vulnerable to crit damage.
KhajiitLivesMatter wrote: »would nerf it to 20%
and would disable crit healing BUT would apply the 20% to healing to
Several options:
Stop nerfing crit rate. This makes malacath more valuable and allows you to ignore entire stat categories
Nerf critical resistance making the ability to crit, even at the current lower rates, way more valuable.
or
Directly nerf Malacath to 10% damage, logically it should not be higher than major berserk.
New player here, but one that is working to acquire these mythic pieces. What is wrong with Malacath?