INe_Saninus wrote: »Leave it as is in every way accept disable it for procs.
That's really the only problem with it.
...and really it's only broken on Stamden. Almost every complaint comes from people loading up on proc sets and health.
Only Stamden can pull that off because of the health based heals and subterranean hitting hard regardless of stats.
People aren't complaining about Mag DK's (who need Malacath and procs to be competitive) or Stam Dks or even Stamcros.
I'd rather it be left alone in the name of build diversity rather than it be gutted.
Nobody wants to fight a Stamden with Syvarria's and (whatever other cheese set they choose), but there are exceptions where Malacath and procs actually make a class competitive.
baselesschart wrote: »INe_Saninus wrote: »Leave it as is in every way accept disable it for procs.
That's really the only problem with it.
...and really it's only broken on Stamden. Almost every complaint comes from people loading up on proc sets and health.
Only Stamden can pull that off because of the health based heals and subterranean hitting hard regardless of stats.
People aren't complaining about Mag DK's (who need Malacath and procs to be competitive) or Stam Dks or even Stamcros.
I'd rather it be left alone in the name of build diversity rather than it be gutted.
Nobody wants to fight a Stamden with Syvarria's and (whatever other cheese set they choose), but there are exceptions where Malacath and procs actually make a class competitive.
You're right that its broken on stamden, however that same mala, syvarras, vateshran etc setup is broken on necro and dk. Stamden isn't the only one with health based heals, granted it abuses health based heals the most, its not the only class with health based heals. People complain about both the class and malacath, because the class passives offers too much as far as resistance and healing while malacath gives it too much damage, literally granting stamden almost no weakness.
And the addition of malacath made build diversity shoot way down, so many people were using the same crimson, syvarras, mala setup. That is not diversity. If you have the option to be something with little weakness, you are not going to have diversity.
INe_Saninus wrote: »100% agree that Vateshran 2H and destruction staff are both a little over tuned. I would argue the staff more so for the work required to get the damage, but... (shrugs)
Crimson was labeled as OP in the PTS.
Everyone new it.
We'll have to agree to disagree on the rest.
Yes, other classes have access to health based heals, but nothing works as well as the warden skill.
Green Dragons Blood works off of missing health and while it does come with buffs, those are all supplied by tripots.
Artic Blast scales off of max health with a HOT component. Plus a cc, you know... just in case.
It feels intellectually dishonest to compare the two.
There's a reason that almost all Wardens slot Artic and GDB is rare find on the bar of a Stam DK.
I also disagree with your build diversity statement.
Mythics increased build diversity greatly, Malcath included.
Where as all stam were running virtually one setup before, now you see a divergence among the classes.
I don't see any Stamblades running Malacath. I see them arguing over Ring of the Wild Hunt vs Torq for best in slot, if they run a mythic at all.
Could be because they have passives that encourage crit.
I would put Stamplar and Stamsorc in this category too.
I prefer medium armor on both and like to have my crits.
Stamden + Malacath + Proc sets is definitely the biggest offender.
Stam DK aren't wiping out entire teams of 4 with the setups we're discussing.
I mean... I'm sure it happens. Just not nearly a common.
I stand by my statement.
There are toons that make good use of Malacath and Procs.
Unfortunately one of those happens to be top tier without those things.
I'd rather balance with a scalpel than a sledgehammer, but everyone is entitled to their own opinion.
TheBonesXXX wrote: »Code proc sets out. Make it so it doesn't work with heavy armor builds -or- add a negative multiplier directly to heavy armor.
Heavy doesn't need to hit as hard as light and medium.
this and thisMalacath should stay as it is but also affect healing received so that you cannot be critically healed (by anyone including yourself).
For example, you cannot crit and you have 0 critical resistance
StarOfElyon wrote: »I've been reluctant to say this for a while - maybe Malacath should only offer a flat 300 weapon and spell damage bonus.
It will become a great item for those who simply want a 1 piece set to go with a missing 5-piece or a missing monster set.
Edit: I'm one of those people because I prefer stats to procs.