Mr_Gallows wrote: »Thanks for your reply. Tried 40 points in health just for fun. But I see some players running around with just 25k. Someone hit me with a 22k damage hit that looked like a monster helmet just now in the last BG.
I think this may just not be for me. It a mess of glitchy animation cancelling to hit several hard hitting abilities per second. Plus some of those damage numbers are silly. I can to close to 10k on an execute... but 22k from a proc? Something just feels pff with the gameplay, when people skate around not really doing any animations.
MurderMostFoul wrote: »Mr_Gallows wrote: »Thanks for your reply. Tried 40 points in health just for fun. But I see some players running around with just 25k. Someone hit me with a 22k damage hit that looked like a monster helmet just now in the last BG.
I think this may just not be for me. It a mess of glitchy animation cancelling to hit several hard hitting abilities per second. Plus some of those damage numbers are silly. I can to close to 10k on an execute... but 22k from a proc? Something just feels pff with the gameplay, when people skate around not really doing any animations.
Zaan? I'd have to check, but if you see that red fire beam connected to you, I think cloak will break it. But if it stays on you for four or five seconds, it'll get up to some absurd numbers.
Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
MurderMostFoul wrote: »Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
The game would feel terrible if you couldn't cancel an animation with a block or dodge or bash. Beyond that, light attack weaving is easy enough to practice and use. If done well, you don't even see the light attack animation, so it doesn't make things look weird.
And 99% of skill bar abilities are on a shared one second global cooldown. There's no real way around that. But by practicing burst combos, you can layer skill delays to have them land around the same time.
Waffennacht wrote: »The gear you have chosen to use in BGs are underwhelming for that environment.
If you want to know why or what would be better to use; let me know
I would add that info know but would take far too long if you dont want to hear it.
This is Not meant to be an Insult. Do NOT take it as such
Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
The game would feel terrible if you couldn't cancel an animation with a block or dodge or bash. Beyond that, light attack weaving is easy enough to practice and use. If done well, you don't even see the light attack animation, so it doesn't make things look weird.
And 99% of skill bar abilities are on a shared one second global cooldown. There's no real way around that. But by practicing burst combos, you can layer skill delays to have them land around the same time.
You should be able to cancel... but not the way it is done now where you can cancel with no downside. What you describe is just bad and it can be done better, so balance in general is also easier to achieve between damage and healing.
Light/medium/heavy attack weaving should be a thing. It's great. Just not the way it is handled now, where it is a broken mess. When some people suggest you just remove animations completely, you know something is very wrong with the game. With a better skill CD system both light and heavy weaving could be made better.
Some skills have a longer anination... that should be made part of the balance and not just broken and then everything balanced around a broken system.
It's not like eso pvp is generally considered great. It's like an obscure mess of breaking game systems.
Mr_Gallows wrote: »Waffennacht wrote: »The gear you have chosen to use in BGs are underwhelming for that environment.
If you want to know why or what would be better to use; let me know
I would add that info know but would take far too long if you dont want to hear it.
This is Not meant to be an Insult. Do NOT take it as such
I don't and thank you. I have upped mu health and armor by quite a lot.. surprisingly with almost no hit to my damage... that in itself is an issue. It is better in terms of survivability for me, but as for the state of game balance it does not look so great.
I know there may be an optimal setup... maybe heavy armor is the way to go because negating15k armor is very easy.
I would like to enjoy PvP in eso. I really like the game, the world and the freedom. I'd be happy tp read your suggestions and get some insight into what actually works.
MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
The game would feel terrible if you couldn't cancel an animation with a block or dodge or bash. Beyond that, light attack weaving is easy enough to practice and use. If done well, you don't even see the light attack animation, so it doesn't make things look weird.
And 99% of skill bar abilities are on a shared one second global cooldown. There's no real way around that. But by practicing burst combos, you can layer skill delays to have them land around the same time.
You should be able to cancel... but not the way it is done now where you can cancel with no downside. What you describe is just bad and it can be done better, so balance in general is also easier to achieve between damage and healing.
Light/medium/heavy attack weaving should be a thing. It's great. Just not the way it is handled now, where it is a broken mess. When some people suggest you just remove animations completely, you know something is very wrong with the game. With a better skill CD system both light and heavy weaving could be made better.
Some skills have a longer anination... that should be made part of the balance and not just broken and then everything balanced around a broken system.
It's not like eso pvp is generally considered great. It's like an obscure mess of breaking game systems.
This sounds more like frustration than analysis. Animation canceling doesn't create imbalances, as it can be done by all classes, and in combination with the vast majority of skills. And the ability to cancel animations is what creates the fast-paced, intense action of ESO's PVP. But it does take practice. And as @Waffennacht stated, your initial gear selection certainly could use improvement. Spriggans is fine as a damage set, not BIS, but definitely acceptable. However, I'll reiterate my suggestion to pair it with eternal vigor. For a beginner, that set can make a huge difference.
I'll also restate that I don't think starting BGs on a stamNB is a good way to learn. Do you have any other classes you could try?
Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
The game would feel terrible if you couldn't cancel an animation with a block or dodge or bash. Beyond that, light attack weaving is easy enough to practice and use. If done well, you don't even see the light attack animation, so it doesn't make things look weird.
And 99% of skill bar abilities are on a shared one second global cooldown. There's no real way around that. But by practicing burst combos, you can layer skill delays to have them land around the same time.
You should be able to cancel... but not the way it is done now where you can cancel with no downside. What you describe is just bad and it can be done better, so balance in general is also easier to achieve between damage and healing.
Light/medium/heavy attack weaving should be a thing. It's great. Just not the way it is handled now, where it is a broken mess. When some people suggest you just remove animations completely, you know something is very wrong with the game. With a better skill CD system both light and heavy weaving could be made better.
Some skills have a longer anination... that should be made part of the balance and not just broken and then everything balanced around a broken system.
It's not like eso pvp is generally considered great. It's like an obscure mess of breaking game systems.
This sounds more like frustration than analysis. Animation canceling doesn't create imbalances, as it can be done by all classes, and in combination with the vast majority of skills. And the ability to cancel animations is what creates the fast-paced, intense action of ESO's PVP. But it does take practice. And as @Waffennacht stated, your initial gear selection certainly could use improvement. Spriggans is fine as a damage set, not BIS, but definitely acceptable. However, I'll reiterate my suggestion to pair it with eternal vigor. For a beginner, that set can make a huge difference.
I'll also restate that I don't think starting BGs on a stamNB is a good way to learn. Do you have any other classes you could try?
I am levelling up a necromancer atm and I have a warden levelled up. My other toon is the old one I played on pc and is pure crafter with most skill points into that and only do daily crafting with him. He can craft everything. I do enjoy the necromancer and it doesn't take long for those 50 levels. Do want to go stamina... just easier wirh gear sharing when it makes sense.
I would not just call it frustration. Game seems wonky. Lag doesn't make it better.
I will say that while I still see the same instant no animation skill wonkiness, having 30k health and almost 30k resist while only reduving my damage slightly has helped survivability a lot. I think something along those lines will work better. Still testing mu sustain. Only having 1400 stamina recovery may be too low for the lower stamina I have now.
It's more the gameplay I don't like that much, than frustration over dying. Fast paced can be fun, but this seems more messy than just fast paced.
But thank you for the suggestions. Chances are the devs will most likely not fix the game to an extent that will deal with ny main gameplay gripes, but I'd still like to be able to just enjoy a bit of pvp now and again.🙂
MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
The game would feel terrible if you couldn't cancel an animation with a block or dodge or bash. Beyond that, light attack weaving is easy enough to practice and use. If done well, you don't even see the light attack animation, so it doesn't make things look weird.
And 99% of skill bar abilities are on a shared one second global cooldown. There's no real way around that. But by practicing burst combos, you can layer skill delays to have them land around the same time.
You should be able to cancel... but not the way it is done now where you can cancel with no downside. What you describe is just bad and it can be done better, so balance in general is also easier to achieve between damage and healing.
Light/medium/heavy attack weaving should be a thing. It's great. Just not the way it is handled now, where it is a broken mess. When some people suggest you just remove animations completely, you know something is very wrong with the game. With a better skill CD system both light and heavy weaving could be made better.
Some skills have a longer anination... that should be made part of the balance and not just broken and then everything balanced around a broken system.
It's not like eso pvp is generally considered great. It's like an obscure mess of breaking game systems.
This sounds more like frustration than analysis. Animation canceling doesn't create imbalances, as it can be done by all classes, and in combination with the vast majority of skills. And the ability to cancel animations is what creates the fast-paced, intense action of ESO's PVP. But it does take practice. And as @Waffennacht stated, your initial gear selection certainly could use improvement. Spriggans is fine as a damage set, not BIS, but definitely acceptable. However, I'll reiterate my suggestion to pair it with eternal vigor. For a beginner, that set can make a huge difference.
I'll also restate that I don't think starting BGs on a stamNB is a good way to learn. Do you have any other classes you could try?
I am levelling up a necromancer atm and I have a warden levelled up. My other toon is the old one I played on pc and is pure crafter with most skill points into that and only do daily crafting with him. He can craft everything. I do enjoy the necromancer and it doesn't take long for those 50 levels. Do want to go stamina... just easier wirh gear sharing when it makes sense.
I would not just call it frustration. Game seems wonky. Lag doesn't make it better.
I will say that while I still see the same instant no animation skill wonkiness, having 30k health and almost 30k resist while only reduving my damage slightly has helped survivability a lot. I think something along those lines will work better. Still testing mu sustain. Only having 1400 stamina recovery may be too low for the lower stamina I have now.
It's more the gameplay I don't like that much, than frustration over dying. Fast paced can be fun, but this seems more messy than just fast paced.
But thank you for the suggestions. Chances are the devs will most likely not fix the game to an extent that will deal with ny main gameplay gripes, but I'd still like to be able to just enjoy a bit of pvp now and again.🙂
Lol, play that Stamden bro!!!!
It'll be waaaaaaay easier. Two-handed spriggin's front bar, eternal vigor body, then really anything else, and you'll feel like a God compared to your stamNB.
And the exact same thing goes for your stamcro once leveled. Same gear as above, and filling the gaps with what you like.
The only other suggestion I have for stamden/cro, is that it's very much worth taking the time to get Malacath the band of brutality. That one piece will make a noticeable difference for both of them.
Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
The game would feel terrible if you couldn't cancel an animation with a block or dodge or bash. Beyond that, light attack weaving is easy enough to practice and use. If done well, you don't even see the light attack animation, so it doesn't make things look weird.
And 99% of skill bar abilities are on a shared one second global cooldown. There's no real way around that. But by practicing burst combos, you can layer skill delays to have them land around the same time.
You should be able to cancel... but not the way it is done now where you can cancel with no downside. What you describe is just bad and it can be done better, so balance in general is also easier to achieve between damage and healing.
Light/medium/heavy attack weaving should be a thing. It's great. Just not the way it is handled now, where it is a broken mess. When some people suggest you just remove animations completely, you know something is very wrong with the game. With a better skill CD system both light and heavy weaving could be made better.
Some skills have a longer anination... that should be made part of the balance and not just broken and then everything balanced around a broken system.
It's not like eso pvp is generally considered great. It's like an obscure mess of breaking game systems.
This sounds more like frustration than analysis. Animation canceling doesn't create imbalances, as it can be done by all classes, and in combination with the vast majority of skills. And the ability to cancel animations is what creates the fast-paced, intense action of ESO's PVP. But it does take practice. And as @Waffennacht stated, your initial gear selection certainly could use improvement. Spriggans is fine as a damage set, not BIS, but definitely acceptable. However, I'll reiterate my suggestion to pair it with eternal vigor. For a beginner, that set can make a huge difference.
I'll also restate that I don't think starting BGs on a stamNB is a good way to learn. Do you have any other classes you could try?
I am levelling up a necromancer atm and I have a warden levelled up. My other toon is the old one I played on pc and is pure crafter with most skill points into that and only do daily crafting with him. He can craft everything. I do enjoy the necromancer and it doesn't take long for those 50 levels. Do want to go stamina... just easier wirh gear sharing when it makes sense.
I would not just call it frustration. Game seems wonky. Lag doesn't make it better.
I will say that while I still see the same instant no animation skill wonkiness, having 30k health and almost 30k resist while only reduving my damage slightly has helped survivability a lot. I think something along those lines will work better. Still testing mu sustain. Only having 1400 stamina recovery may be too low for the lower stamina I have now.
It's more the gameplay I don't like that much, than frustration over dying. Fast paced can be fun, but this seems more messy than just fast paced.
But thank you for the suggestions. Chances are the devs will most likely not fix the game to an extent that will deal with ny main gameplay gripes, but I'd still like to be able to just enjoy a bit of pvp now and again.🙂
Lol, play that Stamden bro!!!!
It'll be waaaaaaay easier. Two-handed spriggin's front bar, eternal vigor body, then really anything else, and you'll feel like a God compared to your stamNB.
And the exact same thing goes for your stamcro once leveled. Same gear as above, and filling the gaps with what you like.
The only other suggestion I have for stamden/cro, is that it's very much worth taking the time to get Malacath the band of brutality. That one piece will make a noticeable difference for both of them.
That's the big damage bost and no crit ring?
Right now I have 5 medium and 2 heavy pieces. Is heavy generally just better for pvp? I like that for the different bonuses.
MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
The game would feel terrible if you couldn't cancel an animation with a block or dodge or bash. Beyond that, light attack weaving is easy enough to practice and use. If done well, you don't even see the light attack animation, so it doesn't make things look weird.
And 99% of skill bar abilities are on a shared one second global cooldown. There's no real way around that. But by practicing burst combos, you can layer skill delays to have them land around the same time.
You should be able to cancel... but not the way it is done now where you can cancel with no downside. What you describe is just bad and it can be done better, so balance in general is also easier to achieve between damage and healing.
Light/medium/heavy attack weaving should be a thing. It's great. Just not the way it is handled now, where it is a broken mess. When some people suggest you just remove animations completely, you know something is very wrong with the game. With a better skill CD system both light and heavy weaving could be made better.
Some skills have a longer anination... that should be made part of the balance and not just broken and then everything balanced around a broken system.
It's not like eso pvp is generally considered great. It's like an obscure mess of breaking game systems.
This sounds more like frustration than analysis. Animation canceling doesn't create imbalances, as it can be done by all classes, and in combination with the vast majority of skills. And the ability to cancel animations is what creates the fast-paced, intense action of ESO's PVP. But it does take practice. And as @Waffennacht stated, your initial gear selection certainly could use improvement. Spriggans is fine as a damage set, not BIS, but definitely acceptable. However, I'll reiterate my suggestion to pair it with eternal vigor. For a beginner, that set can make a huge difference.
I'll also restate that I don't think starting BGs on a stamNB is a good way to learn. Do you have any other classes you could try?
I am levelling up a necromancer atm and I have a warden levelled up. My other toon is the old one I played on pc and is pure crafter with most skill points into that and only do daily crafting with him. He can craft everything. I do enjoy the necromancer and it doesn't take long for those 50 levels. Do want to go stamina... just easier wirh gear sharing when it makes sense.
I would not just call it frustration. Game seems wonky. Lag doesn't make it better.
I will say that while I still see the same instant no animation skill wonkiness, having 30k health and almost 30k resist while only reduving my damage slightly has helped survivability a lot. I think something along those lines will work better. Still testing mu sustain. Only having 1400 stamina recovery may be too low for the lower stamina I have now.
It's more the gameplay I don't like that much, than frustration over dying. Fast paced can be fun, but this seems more messy than just fast paced.
But thank you for the suggestions. Chances are the devs will most likely not fix the game to an extent that will deal with ny main gameplay gripes, but I'd still like to be able to just enjoy a bit of pvp now and again.🙂
Lol, play that Stamden bro!!!!
It'll be waaaaaaay easier. Two-handed spriggin's front bar, eternal vigor body, then really anything else, and you'll feel like a God compared to your stamNB.
And the exact same thing goes for your stamcro once leveled. Same gear as above, and filling the gaps with what you like.
The only other suggestion I have for stamden/cro, is that it's very much worth taking the time to get Malacath the band of brutality. That one piece will make a noticeable difference for both of them.
That's the big damage bost and no crit ring?
Right now I have 5 medium and 2 heavy pieces. Is heavy generally just better for pvp? I like that for the different bonuses.
Yes on +dmg/no crit ring.
On stamina classes, I like running five medium, one heavy, one light. But if you don't have the undaunted mettle passive, 5m/2h would be good. With medium, you get better sustain, better damage, and no armor penalties. But I also make sure I can stay highly mobile, with easy access to major expedition and snare removal / immunity. You can make heavy work too, and that's actually what I did last patch. But now with healing being so much stronger and bursts being deadlier, medium is more viable.
Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
The game would feel terrible if you couldn't cancel an animation with a block or dodge or bash. Beyond that, light attack weaving is easy enough to practice and use. If done well, you don't even see the light attack animation, so it doesn't make things look weird.
And 99% of skill bar abilities are on a shared one second global cooldown. There's no real way around that. But by practicing burst combos, you can layer skill delays to have them land around the same time.
You should be able to cancel... but not the way it is done now where you can cancel with no downside. What you describe is just bad and it can be done better, so balance in general is also easier to achieve between damage and healing.
Light/medium/heavy attack weaving should be a thing. It's great. Just not the way it is handled now, where it is a broken mess. When some people suggest you just remove animations completely, you know something is very wrong with the game. With a better skill CD system both light and heavy weaving could be made better.
Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »MurderMostFoul wrote: »Mr_Gallows wrote: »Some things in this game apart from the obvious balance issues are just dumb.
Animation canceling... it's just a twitchy mess. You should be able tl block, bash and dodge by interrupting your skill, but when you commit to a skill it should not be able to be cancelled while still doing damage in the way you can now. At the very least every skill should trigger its own global CD, before another skill can be used. You, still be able to dodge, block and bash. In the perfect scenario the skills would be balanced with damage and animatiom lenght and comitting to a skill should be a risk. Maybe it can be cancelled in a windup without doing damage.
Next is block casting. I can see this being a thing with purely defensive skills and nothing else.
Procs suck for pvp because of how they work and how they are balanced.
Generally the build balance is quite poor.
The game would feel terrible if you couldn't cancel an animation with a block or dodge or bash. Beyond that, light attack weaving is easy enough to practice and use. If done well, you don't even see the light attack animation, so it doesn't make things look weird.
And 99% of skill bar abilities are on a shared one second global cooldown. There's no real way around that. But by practicing burst combos, you can layer skill delays to have them land around the same time.
You should be able to cancel... but not the way it is done now where you can cancel with no downside. What you describe is just bad and it can be done better, so balance in general is also easier to achieve between damage and healing.
Light/medium/heavy attack weaving should be a thing. It's great. Just not the way it is handled now, where it is a broken mess. When some people suggest you just remove animations completely, you know something is very wrong with the game. With a better skill CD system both light and heavy weaving could be made better.
Some skills have a longer anination... that should be made part of the balance and not just broken and then everything balanced around a broken system.
It's not like eso pvp is generally considered great. It's like an obscure mess of breaking game systems.
This sounds more like frustration than analysis. Animation canceling doesn't create imbalances, as it can be done by all classes, and in combination with the vast majority of skills. And the ability to cancel animations is what creates the fast-paced, intense action of ESO's PVP. But it does take practice. And as @Waffennacht stated, your initial gear selection certainly could use improvement. Spriggans is fine as a damage set, not BIS, but definitely acceptable. However, I'll reiterate my suggestion to pair it with eternal vigor. For a beginner, that set can make a huge difference.
I'll also restate that I don't think starting BGs on a stamNB is a good way to learn. Do you have any other classes you could try?
I am levelling up a necromancer atm and I have a warden levelled up. My other toon is the old one I played on pc and is pure crafter with most skill points into that and only do daily crafting with him. He can craft everything. I do enjoy the necromancer and it doesn't take long for those 50 levels. Do want to go stamina... just easier wirh gear sharing when it makes sense.
I would not just call it frustration. Game seems wonky. Lag doesn't make it better.
I will say that while I still see the same instant no animation skill wonkiness, having 30k health and almost 30k resist while only reduving my damage slightly has helped survivability a lot. I think something along those lines will work better. Still testing mu sustain. Only having 1400 stamina recovery may be too low for the lower stamina I have now.
It's more the gameplay I don't like that much, than frustration over dying. Fast paced can be fun, but this seems more messy than just fast paced.
But thank you for the suggestions. Chances are the devs will most likely not fix the game to an extent that will deal with ny main gameplay gripes, but I'd still like to be able to just enjoy a bit of pvp now and again.🙂
Lol, play that Stamden bro!!!!
It'll be waaaaaaay easier. Two-handed spriggin's front bar, eternal vigor body, then really anything else, and you'll feel like a God compared to your stamNB.
And the exact same thing goes for your stamcro once leveled. Same gear as above, and filling the gaps with what you like.
The only other suggestion I have for stamden/cro, is that it's very much worth taking the time to get Malacath the band of brutality. That one piece will make a noticeable difference for both of them.
That's the big damage bost and no crit ring?
Right now I have 5 medium and 2 heavy pieces. Is heavy generally just better for pvp? I like that for the different bonuses.
Yes on +dmg/no crit ring.
On stamina classes, I like running five medium, one heavy, one light. But if you don't have the undaunted mettle passive, 5m/2h would be good. With medium, you get better sustain, better damage, and no armor penalties. But I also make sure I can stay highly mobile, with easy access to major expedition and snare removal / immunity. You can make heavy work too, and that's actually what I did last patch. But now with healing being so much stronger and bursts being deadlier, medium is more viable.
Thank you for the info. I hope I can make a decently tanky Dps build because I think that could be a work around to still enjoy pvp. I will work on that ring and try that out 🙂
As for Malakath... I see one lead is in the Imp city... that's going to be a tough one. The others are easy enough.
But... what would you pair the ring of malakath with? It will replace one piece of troll king (moving a spriggans to shoulders). What should replace the othee piece of troll king?
Mr_Gallows wrote: »Sets: 5x hunding, 5x spriggans, 2x troll king. Also tried a set of fortified brass instead of hundings.Sets have impen trait.
Canned_Apples wrote: »Mr_Gallows wrote: »Sets: 5x hunding, 5x spriggans, 2x troll king. Also tried a set of fortified brass instead of hundings.Sets have impen trait.
There's your problem.
You're not playing the @ZOS_BrianWheeler meta.
Battlegrounds are less about skill and more about the number of proc sets you're running.
Malacath, Stinging Slashes, Merciless Charge, Unleashed Terror, Unfathomable Darkness, Velidreth
Or
Caluurion (without Malacath,) Destructive Impact, Valkyn Skoria, Zaan, Overwhelming Surge, Oblivion's Foe, Vateshran,
Use those sets and you'll be top tier.
Maybe one day they'll be a cheese free BG option, but for now, run those or go to cyrodiil.
Mr_Gallows wrote: »Thanks guys... maybe I was a bit annoyed with PvP, but must say you people who helped me in this thread make up for that. Really awesome!
I will focus on my warden and necromancer from now on and then just use my nightblade for PvE... really enjoy them both. Fun and I like their style. After playing necro for a couple of days he does almost feel like wardens evil twin - they have very similar playstyle.
Mr_Gallows wrote: »Well I want to make a build I can use for cyrodill. It's a bit confusing what a proc set is. Is it everythibg that is not a flat number?
Is Stuhns Favor a proc set for instance? Not that I want to use it. Don't like the dpwntime on it.
The sets you use are way outdated for BGs, your overall setup is pretty easily bursted down as a general rule unless you're talented stamblade. So yes, a lot of this also comes down to experience playing the game.