25% damage increase equals to 70% crit damage with 50% crit chance in pvp (everyone has base 20% crit reduction)
Except you need to sacrifice a lot to get that amount of crit in nocp and battlegrounds. It has no drawback and crimson twilight, wrath of elements builds are flooding eu bgs which are VERY unfun to play against.
With the armor changes and development, it needs to be brought down to about 15-20%.
I've been testing on and off the difference with and without it. You need 50%+ crit with at least one 10% crit damage modifier, 20% in pvp, to match it in its current form.
Have tested on parsing dummies and pvp/dummy dueling.
Of course it should be stronger on a build with no crit than nothing, but please realize that the current meta for crit builds after the recent nerf is wearing two entire critical chance sets (Medusa and Sorrow), along with 7 pieces of Medium/Light for their crit passives, with full Divines and Shadow/Thief Mundus, using Precise on weapon, popping a Spell Power Potion and slotting Backstabber/Fighting Finesse CP stars just to squeeze out enough critical chance to make running a crit build viable, and even then there are plenty of counters to it in PvP, like the baseline 20% critical resistance, Impenetrable, and the abundance of critical resistance sets like Wizard's Riposte, Impregnable, or Transmutation. Meanwhile, Malacath takes... one slot? And still allows you to critically heal? With zero sets to directly counter it like for crit? And also buffs the damage on proc sets, which critical strikes never have? Look man, it's not balanced.Urzigurumash wrote: »Here's an Orc who thinks it should be buffed to 2500% to remind you that
- besides its interaction with procs, it of course has to provide more damage for a build that isn't specced into Crit than not wearing it, otherwise there would be no point for it whatsoever. Just spreading out the damage and freeing it from RNG is insufficient, since it prevents the user from wearing a both-bar 5/5/2 setup, or another Mythic, etc.
Urzigurumash wrote: »- regarding its interaction with procs, Caluurion's and Hunter's Venom remain as popular as any damage proc sets, and since they can't be buffed by Malacath, it isn't Malacath's interaction with procs which is the sole driver of the popularity of damage proc sets - rather it is the high tooltips on damage procs themselves
Urzigurumash wrote: »My Orc roleplay prohibits me from taking a reasonable approach to the matter, but I think all can agree those two above statements are reasonable.
With the armor changes and development, it needs to be brought down to about 15-20%.
I've been testing on and off the difference with and without it. You need 50%+ crit with at least one 10% crit damage modifier, 20% in pvp, to match it in its current form.
Have tested on parsing dummies and pvp/dummy dueling.
Of course it should be stronger on a build with no crit than nothing, but please realize that the current meta for crit builds after the recent nerf is wearing two entire critical chance sets (Medusa and Sorrow), along with 7 pieces of Medium/Light for their crit passives, with full Divines and Shadow/Thief Mundus, using Precise on weapon, popping a Spell Power Potion and slotting Backstabber/Fighting Finesse CP stars just to squeeze out enough critical chance to make running a crit build viable, and even then there are plenty of counters to it in PvP, like the baseline 20% critical resistance, Impenetrable, and the abundance of critical resistance sets like Wizard's Riposte, Impregnable, or Transmutation. Meanwhile, Malacath takes... one slot? And still allows you to critically heal? With zero sets to directly counter it like for crit? And also buffs the damage on proc sets, which critical strikes never have? Look man, it's not balanced.Urzigurumash wrote: »Here's an Orc who thinks it should be buffed to 2500% to remind you that
- besides its interaction with procs, it of course has to provide more damage for a build that isn't specced into Crit than not wearing it, otherwise there would be no point for it whatsoever. Just spreading out the damage and freeing it from RNG is insufficient, since it prevents the user from wearing a both-bar 5/5/2 setup, or another Mythic, etc.Urzigurumash wrote: »- regarding its interaction with procs, Caluurion's and Hunter's Venom remain as popular as any damage proc sets, and since they can't be buffed by Malacath, it isn't Malacath's interaction with procs which is the sole driver of the popularity of damage proc sets - rather it is the high tooltips on damage procs themselves
They can be and in fact are buffed by Malacath. Malacath provides a universal 25% damage boost to everything except Oblivion damage.Urzigurumash wrote: »My Orc roleplay prohibits me from taking a reasonable approach to the matter, but I think all can agree those two above statements are reasonable.
I think roleplaying is great, I really do, and enjoy seeing people indulge in it in-game. That doesn't mean I think it should dictate game balance. Please man, be reasonable here, I know you know Malacath is busted.
They can be and in fact are buffed by Malacath. Malacath provides a universal 25% damage boost to everything except Oblivion damage.
Of course it should be stronger on a build with no crit than nothing, but please realize that the current meta for crit builds after the recent nerf is wearing two entire critical chance sets (Medusa and Sorrow), along with 7 pieces of Medium/Light for their crit passives, with full Divines and Shadow/Thief Mundus, using Precise on weapon, popping a Spell Power Potion and slotting Backstabber/Fighting Finesse CP stars just to squeeze out enough critical chance to make running a crit build viable, and even then there are plenty of counters to it in PvP, like the baseline 20% critical resistance, Impenetrable, and the abundance of critical resistance sets like Wizard's Riposte, Impregnable, or Transmutation. Meanwhile, Malacath takes... one slot? And still allows you to critically heal? With zero sets to directly counter it like for crit? And also buffs the damage on proc sets, which critical strikes never have? Look man, it's not balanced.
StarOfElyon wrote: »Yeah but how will ZOS sell Greymoor if they nerf it?