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Do you think Console Enhanced version will equal pc in quality?

  • Ohnooze
    Ohnooze
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    Ohnooze wrote: »
    I'm just wondering if you think the update will bring the console version close to pc in quality at 60fps. This is not a one verses the other conversation really. I know how this works with console and pc as I'm older and have seen many gaming generations come and go. And I have been building computers long enough to get an idea of where pc stands in the gaming world.
    The new consoles are absolutely capable of maxing out eso at 1440p \ 60. The big question is will they optimize it the way they should. It really doesn't take a super pc to mac out eso and there is no reason the PS5 can't as well.

    According to the Friday Zone Developer Deep Dive the consoles will have two modes, similar to what you have today.

    One mode is locked at 30FPS but true 4K, the console standard, with all graphic effects in play. The game will look fantastic but be capped so as not to hurt performance. I can see this possibly going up to 60FPS with a future update but it establishes a baseline so as to how the game should at a minimum look and feel.

    The second mode sacrifices a bit of graphic to jump the frame rate to a more fluid 60FPS. This will be locked to a UHD resolution of just 2160p. This covers basically the majority of the gamut in terms of what the consumer base can handle.

    Very few consumers out there are playing on a 65” 4K Dolby Digital TV capable of outputting at 60FPS or even 120FPS. Because of that it’s easier to set the baseline and open up with these lower than high-end PC specs but still a sizable upgrade from the current.

    I would be curious what the graphical differences are between the two modes.

    True 4k 30fps vs 1440p 60fps upscaled to 4k would be fine provided the graphic quality is similar.
  • ThreeXB
    ThreeXB
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    I've been on PS4 console since day 1 ESO launched on it. When they came out with the PS4 PRO optimized version it made it look like a brand new game ( as long as you have a 4k tv with HDR ). If the PS5 optimized version is as good as the PS4 PRO optimized version was I'll be very happy
    Edited by ThreeXB on April 5, 2021 7:40AM
  • jtm1018
    jtm1018
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    [snip]

    Maybe it will look as good, maybe, but at 1 fps.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 5, 2021 3:28PM
  • stefj68
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    not sure PlayStation will get updated with microsoft running the show
  • Seraphayel
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    stefj68 wrote: »
    not sure PlayStation will get updated with microsoft running the show

    Xbox Series X and PS5 both get the Console Enhanced version of the game.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • stefj68
    stefj68
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    Seraphayel wrote: »
    stefj68 wrote: »
    not sure PlayStation will get updated with microsoft running the show

    Xbox Series X and PS5 both get the Console Enhanced version of the game.

    for now yes... but in 2 years! u have to see the journey ahead with microsoft running the show!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    It will likely play ESO in Ultra, you do not need a Brand New 2021 PC to play ESO on Ultra.
  • Sarousse
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    Should be quite nice on new consoles but the problem is that we can severely upgrade the look of the game on PC version thanks to Reshade et ray tracing through RTGI (check "Eso Next" on nexusmods).

  • deleted008293
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    more furniture item slots? :disappointed:
  • Ohnooze
    Ohnooze
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    jtm1018 wrote: »
    [snip]

    Maybe it will look as good, maybe, but at 1 fps.

    [snip] ESO isn't a graphical power house that takes a super computer to run it at max settings.

    The new consoles could easily max it out at 60fps if it were optimized decently.

    [snip]

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on April 5, 2021 3:27PM
  • Ohnooze
    Ohnooze
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    [snip]

    I stand by what I said, I'm primarily a pc gamer but the attitude of some of you guys is a bit much.
    These consoles are not made by Mattel or Fisher price...they are capable machines even if not at the same caliber as a high end pc.

    [Edited to remove Discussing Disciplinary Actions]
    Edited by ZOS_ConnorG on April 5, 2021 3:55PM
  • Goregrinder
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    Seraphayel wrote: »
    Eedat wrote: »
    shimm wrote: »
    Gythral wrote: »
    Now could it come close?
    New consoles are still low end gaming spec - not high!

    The old consoles were low end pc (maybe worse)... the new ones are mid-high end pc... at the moment, with graphics card prices being what they are they are a better value than ever.

    New consoles are not equivalent to high end PCs. They float on the line of a new low end and medium of last gen parts but they must certainly don't touch high end. People thought they might compete with medium end PCs when announced but then the 3000 series Nvidias and 5000 series ryzens came out and dusted them again

    The Series X GPU is equivalent to a RTX 2080 TI. The 2080 TI is not new low end / medium (whatever that means).

    Series X and especially the PS5 won’t rival the 3000s, but a) they don’t need to and b) they never aimed to do that.

    The 2080 costs as much as the whole console, a 3000s costs twice or three times the amount. And it’s not like ESO even takes 1/2 of the power you get from those brand new GPUs on PC.

    Sure, XSX and PS5 won’t rival a new gaming PC build in 2021 or 2022 that costs twice as much as the console, but they’re capable enough for the next years to deliver excellent results.

    The GPU in an Xbox Series X is more like a supped up version of a 6700, with less compute units than a 6800. Both the 6700 and 6800 are slower than the 2080 ti, which would put the XB-X's Graphics performance lower than the 2080 ti, not equivalent to.
  • trackdemon5512
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    Ohnooze wrote: »
    jtm1018 wrote: »
    [snip]

    Maybe it will look as good, maybe, but at 1 fps.

    [snip] ESO isn't a graphical power house that takes a super computer to run it at max settings.

    The new consoles could easily max it out at 60fps if it were optimized decently.

    [snip]

    [Edited to remove Rude Comments]

    So currently the console version comes in three flavors:

    1) 1080p - This is how you play on base consoles. It's locked to be an approximate 30FPS outside of intensive battles. Increasing the framerate to 60FPS would significantly hamper an experience and drops would be noticeable.

    2) 1080p Enhanced - This is the default for the Pro console. The game features enhanced lighting and environmental effects. Still 30FPS but indeed prettier. The quality is more noticeable in newer content than the original content. Because it's 1080p the image is upscaled to 4K on capable monitors but results in less sharp image. These effects do not match the capabilities of PC.

    3) Native 4K/HDR - You can switch to this mode in which the game puts out a true 4k image with HDR. However it's still capped at 30FPS and the additional lighting effects are dialed back down to what the game gets on base consoles.

    The new enhanced version looks to do the following:

    4) 2160p Enhanced - Similar to God of War on PS4 Pro does but taken up a notch. The game will display in UHD which is technically 4K on most TVs or really the consumer standard of 4K. Players on 4K TVs will see a 4K image at a steady 60FPS without noticeable dips. That's a big difference because at that frame rate any dip immediately gets picked up on a 55 inch screen.

    5) True 4K Enhanced - This would jump the quality to official cinema standards of 4K. You would also get added lighting effects, draw distances, etc. But of course all of this takes a toll and as such the FPS would not be a guaranteed 60FPS. So we drop back down to 30FPS to ensure quality.

    We've seen first hand how badly a developer can screw up FPS on console. Look no further than Cyberpunk 2077 which couldn't even hit a stable 20FPS on consoles with all of its effects. I assure you that every developer wants to avoid bad press from having their game look like a janky mess when it's supposed to be beautiful.

    Can the new consoles run at 60FPS?

    Oh most definitely. But you may also recall that console makers have a say in how hard you can push a console versus something like a PC. If a game crashes a PC, the blame usually falls on the owner for not having great specs. If it crashes on console, the console manufacturer takes the heat and sales are hurt. So typically during the first years of a console release all games are directed to perform without really pushing the true capabilities of those consoles.

    After a few years and the ownership numbers hit marks then games can start unlocking and pushing more taxing features. Both the PS3 and PS4 notably locked components of their processing power. The PS3 didn't allow use of all of it's Cell architecture cores until several years after release. PS4 did the same. Every console going back in time did this.

    So while initially the PS5 and Xbox Series X versions may not have True 4K with 60FPS I would say give it time. I'm quite sure that these versions are being held back by Sony and Microsoft's internal guidelines.
  • GreenHere
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    No shade intended for console users, as I am genuinely happy that they can enjoy ESO on the platforms they prefer... but... I just don't see how ESO is worth playing without addons, personally.

    PC vs Console wouldn't be such a big deal if we're just talking about quality & performance, since that's largely just a matter of what you're used to or okay with. The difference between 720p and 4K (or 30 fps vs 120 fps) doesn't even register for many folks (somecrazyhow) and they're completely fine with those lower settings. So apples-to-apples it's pretty subjectively determined on that front, I think.

    But for quality of life stuff? Holy hell, how do y'all even play ESO without addon authors' solutions to fixing ZOS' shortsightedness and poor game design?! Or adding essential things that are just plain missing!

    The tedium of writs? Dolgubon's got your back!
    The amateurish UI? Literally dozens of way to fix & customize it to your liking!
    The laughably unhelpful "buff tracker" that ZOS slapped in a while back? S'rendarr does it better, and so do like 8 others!
    Minimap? Yes! With like a million helpful features, if you want them!
    Basic Mail features (like Return To Sender, or collect all with one button press)? You betcha!
    Mark as Junk? Well, yeah, of course! (This one is extra stupid, as it's in the base game... as long as you're not using a controller. gg, ZOS!)
    Addons that help you learn mechanics and combat pacing? We got lots of those!
    Harvesting helpers? Yyyyyup!
    Actually useful chat box that can itemize the things you get? Only on PC, apparently!

    The list just goes on and on and on.

    I get that a lot of these things are just subjective stuff that I personally value, but without any of them the game just feels so... incomplete. Basic. Half-as...good as it should be.

    Again, I'm truly glad that console users can join the fun and have a good time with the game. I got nothing at all against them. I just have no idea how they can stomach ESO as it comes "out of the box". This goes quadruple for people who play the stock no-addon version on PC!! HOW?! WHY?!?! :P


    TL;DR -- They can enhance the Console version all they like, but ESO will never be as good as it should be without addons! But aside from that, Console Enhanced will help close the quality and performance gap some. It's nice that current-gen consoles are finally on-par with decent PCs, and it's cool for console players that ZOS is working to improve their experience some.
  • itscompton
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    Eedat wrote: »
    It's going to end up like it always does. The new console can keep up with a new low end gaming PC for a bit. Then they fall behind as the console ages and it rinses and repeats for the next console.

    That's just how it is. If you play on console you are sacrificing performance for convenience. However a high end gaming rig comes with a much higher buy-in price, but is capable of far more things outside of gaming. You also have the option to upgrade each part of a PC one at a time. Console is also far more limiting on things like mods because they have to be approved by both the dev and the platform.

    Console is never going to touch the performance of a medium to high end gaming PC without a drastic increase in price. They are two completely different design philosophies. We'll leave Mac out of this because they are absolute trash tier for gaming. They aren't designed to do it.

    My suggestion is if you want the performance of a PC and the convenience of a console is to buy a PC and treat it like a console. You can link up you Xbox or PS controller to it. You can hook up an HDMI to your TV like a console. You'll need a mouse to get things going but after that you can operate it like a console

    Lol, you write all that as if the discussion is centered around a brand new game with bleeding edge graphics. ESO is now seven years old and on PC I can max out all the settings and get 60fps @1440 and 30fps@4k with a 4gb RX570, a pretty low end GPU half as powerful as what's inside the new consoles.
    So I'm expecting the enhanced console versions to be very close to what ESO looks like maxed out on PC.
  • Ohnooze
    Ohnooze
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    Lol, you write all that as if the discussion is centered around a brand new game with bleeding edge graphics. ESO is now seven years old and on PC I can max out all the settings and get 60fps @1440 and 30fps@4k with a 4gb RX570, a pretty low end GPU half as powerful as what's inside the new consoles.
    So I'm expecting the enhanced console versions to be very close to what ESO looks like maxed out on PC.

    Exactly and it should because it's more than capable. The big question is will they....I hope they do!
    Edited by Ohnooze on April 5, 2021 4:25PM
  • Vlad9425
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    The new consoles are extremely powerful but they will not rival a high end PC. They won’t be too far off though so theoretically performance should be really good on the consoles.
  • AuraStorm43
    AuraStorm43
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    I mean it already gets much better load times on the PS5’s SSD, it can only get better
  • Ohnooze
    Ohnooze
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    Vlad9425 wrote: »
    The new consoles are extremely powerful but they will not rival a high end PC. They won’t be too far off though so theoretically performance should be really good on the consoles.

    But it doesn't take a high end pc to run the game at max...not even close to high end.

    The only area the console should lag behind is possibly in fps but even then 60 should not be an issue.
    Edited by Ohnooze on April 5, 2021 4:29PM
  • trackdemon5512
    trackdemon5512
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    itscompton wrote: »
    Eedat wrote: »
    It's going to end up like it always does. The new console can keep up with a new low end gaming PC for a bit. Then they fall behind as the console ages and it rinses and repeats for the next console.

    That's just how it is. If you play on console you are sacrificing performance for convenience. However a high end gaming rig comes with a much higher buy-in price, but is capable of far more things outside of gaming. You also have the option to upgrade each part of a PC one at a time. Console is also far more limiting on things like mods because they have to be approved by both the dev and the platform.

    Console is never going to touch the performance of a medium to high end gaming PC without a drastic increase in price. They are two completely different design philosophies. We'll leave Mac out of this because they are absolute trash tier for gaming. They aren't designed to do it.

    My suggestion is if you want the performance of a PC and the convenience of a console is to buy a PC and treat it like a console. You can link up you Xbox or PS controller to it. You can hook up an HDMI to your TV like a console. You'll need a mouse to get things going but after that you can operate it like a console

    Lol, you write all that as if the discussion is centered around a brand new game with bleeding edge graphics. ESO is now seven years old and on PC I can max out all the settings and get 60fps @1440 and 30fps@4k with a 4gb RX570, a pretty low end GPU half as powerful as what's inside the new consoles.
    So I'm expecting the enhanced console versions to be very close to what ESO looks like maxed out on PC.

    The original base game is 7 years old. The newer content and DLC is based upon technology and coding that is decidedly newer, is more efficient in certain areas, and at the same time can tax the game heavily in others. I'm sure a PVE experience like Frostvault or Vateshran wasn't possible without significant compromises on launch or at all.

    That said it's much easier for PC to update their rigs for future than console. Once a console is out, every game going forward has to be able to be played without issue. That's why ESO and basically every other game was locked to 30FPS. You can't suddenly release a version of a game that says users of an older model of the game machine can't play. That's the trade off you make for getting a console versus PC. You get long term stability on consoles while PCs let you do as you please but the onus is on you when things go awry.
  • MurderMostFoul
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    GreenHere wrote: »
    No shade intended for console users, as I am genuinely happy that they can enjoy ESO on the platforms they prefer... but... I just don't see how ESO is worth playing without addons, personally.

    As a primarily PVPer, the lack of add-ons is one of the reasons why I prefer console. I like knowing that the players I am fighting are all on a relatively even playing field from a software/hardware/peripheral perspective.
    “There is nothing either good or bad, but thinking makes it so.”
  • etchedpixels
    etchedpixels
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    Ohnooze wrote: »
    Vlad9425 wrote: »
    The new consoles are extremely powerful but they will not rival a high end PC. They won’t be too far off though so theoretically performance should be really good on the consoles.

    But it doesn't take a high end pc to run the game at max...not even close to high end.

    The only area the console should lag behind is possibly in fps but even then 60 should not be an issue.

    I play at 4K locked to 30fps on PC to keep my machine nice and quiet - so the equivalent to the new mode being talked about on the consoles. The PC in question is from 2011 or so (2 GHz Sandybridge, 3GHz turbo, the graphics card a bit newer: an RX580). So console really isn't comparable to anything but today's lower end PC.

    That said there isn't quite a direct comparison because a given console has near enough the same exact setup and software build as well as hardware configuration so it can be much more tightly optimized, as opposed to PC where there is a lot of variety.

    I still couldn't imagine playing without add-ons, although I can see the appeal for PvP given the amount of clearly impossible activity that happens in PC PvP zones right now.


    Too many toons not enough time
  • Seraphayel
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    Seraphayel wrote: »
    Eedat wrote: »
    shimm wrote: »
    Gythral wrote: »
    Now could it come close?
    New consoles are still low end gaming spec - not high!

    The old consoles were low end pc (maybe worse)... the new ones are mid-high end pc... at the moment, with graphics card prices being what they are they are a better value than ever.

    New consoles are not equivalent to high end PCs. They float on the line of a new low end and medium of last gen parts but they must certainly don't touch high end. People thought they might compete with medium end PCs when announced but then the 3000 series Nvidias and 5000 series ryzens came out and dusted them again

    The Series X GPU is equivalent to a RTX 2080 TI. The 2080 TI is not new low end / medium (whatever that means).

    Series X and especially the PS5 won’t rival the 3000s, but a) they don’t need to and b) they never aimed to do that.

    The 2080 costs as much as the whole console, a 3000s costs twice or three times the amount. And it’s not like ESO even takes 1/2 of the power you get from those brand new GPUs on PC.

    Sure, XSX and PS5 won’t rival a new gaming PC build in 2021 or 2022 that costs twice as much as the console, but they’re capable enough for the next years to deliver excellent results.

    The GPU in an Xbox Series X is more like a supped up version of a 6700, with less compute units than a 6800. Both the 6700 and 6800 are slower than the 2080 ti, which would put the XB-X's Graphics performance lower than the 2080 ti, not equivalent to.

    I used this source: https://www.denofgeek.com/games/playstation-5-xbox-series-x-graphics-pc-amd-nvidia/

    There’s no denying that AMD’s RX 6800 XT and NVIDIA’s RTX 3080 will offer increased performance over the GPUs featured in the PS5 and Xbox Series X. The PS5’s AMD GPU is roughly equivalent in power to an RTX 2080 Super and the Xbox Series X’s AMD GPU is about as powerful as an RTX 2080 TI. Given that those are custom GPUs, that’s a little like comparing apples to oranges (or, in our case, AMD cards to NVIDIA cards) but the point here is that the new AMD and NVIDIA cards will be about a generation ahead of what’s inside the Xbox Series X and PS5.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • B0SSzombie
    B0SSzombie
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    As someone that exclusively games on console:

    No.

    Maybe, MAYBE, if this update had been available on day one of the new console launches, it would have been close to the PC version. For a few weeks anyway. Even then it's doubtful, since consoles are not built as powerful as the best PCs in order to be affordable.

    But the entire thing with PC is that it can be incrementally upgraded, and new tech comes out almost monthly. Comparing the hardware of consoles that came out almost 6 months ago to current "Max" PC builds would be a joke.

    If you're concerned about visuals, Consoles, in the current way they are designed, will NEVER match a Strong PC.
  • Ohnooze
    Ohnooze
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    There is no reason to compare hardware on console to hardware of pc. Obviously console optimization goes much farther than pc so hardware to hardware comparison is pointless.
    These new consoles are capable of far more than ESO could ever justify.
  • itscompton
    itscompton
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    itscompton wrote: »
    Eedat wrote: »
    It's going to end up like it always does. The new console can keep up with a new low end gaming PC for a bit. Then they fall behind as the console ages and it rinses and repeats for the next console.

    That's just how it is. If you play on console you are sacrificing performance for convenience. However a high end gaming rig comes with a much higher buy-in price, but is capable of far more things outside of gaming. You also have the option to upgrade each part of a PC one at a time. Console is also far more limiting on things like mods because they have to be approved by both the dev and the platform.

    Console is never going to touch the performance of a medium to high end gaming PC without a drastic increase in price. They are two completely different design philosophies. We'll leave Mac out of this because they are absolute trash tier for gaming. They aren't designed to do it.

    My suggestion is if you want the performance of a PC and the convenience of a console is to buy a PC and treat it like a console. You can link up you Xbox or PS controller to it. You can hook up an HDMI to your TV like a console. You'll need a mouse to get things going but after that you can operate it like a console

    Lol, you write all that as if the discussion is centered around a brand new game with bleeding edge graphics. ESO is now seven years old and on PC I can max out all the settings and get 60fps @1440 and 30fps@4k with a 4gb RX570, a pretty low end GPU half as powerful as what's inside the new consoles.
    So I'm expecting the enhanced console versions to be very close to what ESO looks like maxed out on PC.

    The original base game is 7 years old. The newer content and DLC is based upon technology and coding that is decidedly newer, is more efficient in certain areas, and at the same time can tax the game heavily in others. I'm sure a PVE experience like Frostvault or Vateshran wasn't possible without significant compromises on launch or at all.

    That said it's much easier for PC to update their rigs for future than console. Once a console is out, every game going forward has to be able to be played without issue. That's why ESO and basically every other game was locked to 30FPS. You can't suddenly release a version of a game that says users of an older model of the game machine can't play. That's the trade off you make for getting a console versus PC. You get long term stability on consoles while PCs let you do as you please but the onus is on you when things go awry.

    New areas look better because they have more detailed textures in the models for objects but when you're in those areas the game is still running on the same graphics engine and lighting system that was in place when Imperial City was the newest expansion. When I say 60fps@1440 and 30fps@4K I got those numbers while running around Vivic City and Summerset Isle, both of which have the upgraded textures compared to the base game.
  • itscompton
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    B0SSzombie wrote: »
    As someone that exclusively games on console:

    No.

    Maybe, MAYBE, if this update had been available on day one of the new console launches, it would have been close to the PC version. For a few weeks anyway. Even then it's doubtful, since consoles are not built as powerful as the best PCs in order to be affordable.

    But the entire thing with PC is that it can be incrementally upgraded, and new tech comes out almost monthly. Comparing the hardware of consoles that came out almost 6 months ago to current "Max" PC builds would be a joke.

    If you're concerned about visuals, Consoles, in the current way they are designed, will NEVER match a Strong PC.

    Sigh, I'll say it again. The discussion is not "Is a PS5/XboxX as powerful as a brand new high end gaming PC". The discussion is "Can a PS5/XboxX run max settings on a game that came out 7 years ago?"
  • Goregrinder
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Eedat wrote: »
    shimm wrote: »
    Gythral wrote: »
    Now could it come close?
    New consoles are still low end gaming spec - not high!

    The old consoles were low end pc (maybe worse)... the new ones are mid-high end pc... at the moment, with graphics card prices being what they are they are a better value than ever.

    New consoles are not equivalent to high end PCs. They float on the line of a new low end and medium of last gen parts but they must certainly don't touch high end. People thought they might compete with medium end PCs when announced but then the 3000 series Nvidias and 5000 series ryzens came out and dusted them again

    The Series X GPU is equivalent to a RTX 2080 TI. The 2080 TI is not new low end / medium (whatever that means).

    Series X and especially the PS5 won’t rival the 3000s, but a) they don’t need to and b) they never aimed to do that.

    The 2080 costs as much as the whole console, a 3000s costs twice or three times the amount. And it’s not like ESO even takes 1/2 of the power you get from those brand new GPUs on PC.

    Sure, XSX and PS5 won’t rival a new gaming PC build in 2021 or 2022 that costs twice as much as the console, but they’re capable enough for the next years to deliver excellent results.

    The GPU in an Xbox Series X is more like a supped up version of a 6700, with less compute units than a 6800. Both the 6700 and 6800 are slower than the 2080 ti, which would put the XB-X's Graphics performance lower than the 2080 ti, not equivalent to.

    I used this source: https://www.denofgeek.com/games/playstation-5-xbox-series-x-graphics-pc-amd-nvidia/

    There’s no denying that AMD’s RX 6800 XT and NVIDIA’s RTX 3080 will offer increased performance over the GPUs featured in the PS5 and Xbox Series X. The PS5’s AMD GPU is roughly equivalent in power to an RTX 2080 Super and the Xbox Series X’s AMD GPU is about as powerful as an RTX 2080 TI. Given that those are custom GPUs, that’s a little like comparing apples to oranges (or, in our case, AMD cards to NVIDIA cards) but the point here is that the new AMD and NVIDIA cards will be about a generation ahead of what’s inside the Xbox Series X and PS5.

    They're basing it strictly on the GPU's teraflops rating...which is not an accurate way to measure performance. Teraflops don't equate to graphical performance, not since 2002. They don't even have any benchmarks to back up their claim, but I can tell you It's definitely not as fast as a 2080 ti, but it's close. Close enough for most people who buy an Xbox I would gather. But not as fast.
  • Orm_embar
    Orm_embar
    GreenHere wrote: »
    No shade intended for console users, as I am genuinely happy that they can enjoy ESO on the platforms they prefer... but... I just don't see how ESO is worth playing without addons, personally.

    PC vs Console wouldn't be such a big deal if we're just talking about quality & performance, since that's largely just a matter of what you're used to or okay with. The difference between 720p and 4K (or 30 fps vs 120 fps) doesn't even register for many folks (somecrazyhow) and they're completely fine with those lower settings. So apples-to-apples it's pretty subjectively determined on that front, I think.

    But for quality of life stuff? Holy hell, how do y'all even play ESO without addon authors' solutions to fixing ZOS' shortsightedness and poor game design?! Or adding essential things that are just plain missing!

    The tedium of writs? Dolgubon's got your back!
    The amateurish UI? Literally dozens of way to fix & customize it to your liking!
    The laughably unhelpful "buff tracker" that ZOS slapped in a while back? S'rendarr does it better, and so do like 8 others!
    Minimap? Yes! With like a million helpful features, if you want them!
    Basic Mail features (like Return To Sender, or collect all with one button press)? You betcha!
    Mark as Junk? Well, yeah, of course! (This one is extra stupid, as it's in the base game... as long as you're not using a controller. gg, ZOS!)
    Addons that help you learn mechanics and combat pacing? We got lots of those!
    Harvesting helpers? Yyyyyup!
    Actually useful chat box that can itemize the things you get? Only on PC, apparently!

    The list just goes on and on and on.

    I get that a lot of these things are just subjective stuff that I personally value, but without any of them the game just feels so... incomplete. Basic. Half-as...good as it should be.

    Again, I'm truly glad that console users can join the fun and have a good time with the game. I got nothing at all against them. I just have no idea how they can stomach ESO as it comes "out of the box". This goes quadruple for people who play the stock no-addon version on PC!! HOW?! WHY?!?! :P


    TL;DR -- They can enhance the Console version all they like, but ESO will never be as good as it should be without addons! But aside from that, Console Enhanced will help close the quality and performance gap some. It's nice that current-gen consoles are finally on-par with decent PCs, and it's cool for console players that ZOS is working to improve their experience some.

    I play on console and writs aren’t tedious at all. There’s a little arrow next to what we need to use to create for the writ so it literally takes 30 seconds. That was an add on thing for pc forever but we have it on console as well. Just one example how over the years they’ve added a lot of quality of life fixes to console. The combat addons like light attack tracker and all those are extremely helpful and makes it much easier to get high dps on pc compared to console though and there are other great addons I’d like to have on console but it’s not worth the switch for me. I personally always prefer console over pc for any open world type of game since I like playing these types of games on my tv. I use my pc for other types of games.
  • trackdemon5512
    trackdemon5512
    ✭✭✭✭✭
    itscompton wrote: »
    itscompton wrote: »
    Eedat wrote: »
    It's going to end up like it always does. The new console can keep up with a new low end gaming PC for a bit. Then they fall behind as the console ages and it rinses and repeats for the next console.

    That's just how it is. If you play on console you are sacrificing performance for convenience. However a high end gaming rig comes with a much higher buy-in price, but is capable of far more things outside of gaming. You also have the option to upgrade each part of a PC one at a time. Console is also far more limiting on things like mods because they have to be approved by both the dev and the platform.

    Console is never going to touch the performance of a medium to high end gaming PC without a drastic increase in price. They are two completely different design philosophies. We'll leave Mac out of this because they are absolute trash tier for gaming. They aren't designed to do it.

    My suggestion is if you want the performance of a PC and the convenience of a console is to buy a PC and treat it like a console. You can link up you Xbox or PS controller to it. You can hook up an HDMI to your TV like a console. You'll need a mouse to get things going but after that you can operate it like a console

    Lol, you write all that as if the discussion is centered around a brand new game with bleeding edge graphics. ESO is now seven years old and on PC I can max out all the settings and get 60fps @1440 and 30fps@4k with a 4gb RX570, a pretty low end GPU half as powerful as what's inside the new consoles.
    So I'm expecting the enhanced console versions to be very close to what ESO looks like maxed out on PC.

    The original base game is 7 years old. The newer content and DLC is based upon technology and coding that is decidedly newer, is more efficient in certain areas, and at the same time can tax the game heavily in others. I'm sure a PVE experience like Frostvault or Vateshran wasn't possible without significant compromises on launch or at all.

    That said it's much easier for PC to update their rigs for future than console. Once a console is out, every game going forward has to be able to be played without issue. That's why ESO and basically every other game was locked to 30FPS. You can't suddenly release a version of a game that says users of an older model of the game machine can't play. That's the trade off you make for getting a console versus PC. You get long term stability on consoles while PCs let you do as you please but the onus is on you when things go awry.

    New areas look better because they have more detailed textures in the models for objects but when you're in those areas the game is still running on the same graphics engine and lighting system that was in place when Imperial City was the newest expansion. When I say 60fps@1440 and 30fps@4K I got those numbers while running around Vivic City and Summerset Isle, both of which have the upgraded textures compared to the base game.

    Yes the newer content has upgraded textures. But while the base game engine is the same significant modifications have been made on top of it to optimize poor performance in areas and yet can tax in other areas. Dragonhold used a lot of new textures and assets and I’m sure it ran ok on PC. On PS4 it caused so many problems that blue screens were commonplace and Sony stopped ZOS from offering pre-orders for Greymoor due to the poor performance.

    The consoles play a delicate balance with graphics and still actually can’t handle it all. Detailed player and npc models don’t load in with all details until you’re close and staring at them for a few second. Player mounts don’t load in at all. Unless you are looking at your own Mount or in a home all player mounts are low resolution.

    These are all compromises made while still trying to run at just 30FPS. The new console upgrades look to remove those limitations while running at a steady 60FPS. That’s a huge jump in quality without having to have incredible and potentially costly internal PC parts.
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