ZaroktheImmortal wrote: »I also find it odd that so many think any that aren't death matches aren't "real pvp" because they have another objective other than kill. By that standard Cyrodil isn't real pvp because if you just go around randomly killing your team won't benefit that much. Imagine if an entire alliance treated cyrodil like a death match not going for or defending keeps just trying to find people to kill. I'm pretty sure they'd lose.
ZaroktheImmortal wrote: »I also find it odd that so many think any that aren't death matches aren't "real pvp" because they have another objective other than kill. By that standard Cyrodil isn't real pvp because if you just go around randomly killing your team won't benefit that much. Imagine if an entire alliance treated cyrodil like a death match not going for or defending keeps just trying to find people to kill. I'm pretty sure they'd lose.
Imagine if the enemy alliance ran away the moment your faction tried to take their keep because it would be more beneficial/rewarding to go and take an empty keep than to defend what they already have. That's literally Domination/crazy king for you. For me that's "avoiding PvP", not playing objectives or tactical gameplay.
The entire premises (for me at least) with PvP is to engage with other players. When it's possible to win modes like Capture the Relic, Domination and to a certain degree Crazy King without barely engaging with enemy teams, without a single kill or barely any dmg or healing done, then there are huge flaws in game design. And for me it's not PvP when all you try to do is avoid the enemy teams.
I can assure you that those players who treat the non deathmatch modes as deathmatch would've no issue to win any "objective" driven mode, but people simply don't care because of how badly designed those modes are + the inability to select modes of your liking.
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »I also find it odd that so many think any that aren't death matches aren't "real pvp" because they have another objective other than kill. By that standard Cyrodil isn't real pvp because if you just go around randomly killing your team won't benefit that much. Imagine if an entire alliance treated cyrodil like a death match not going for or defending keeps just trying to find people to kill. I'm pretty sure they'd lose.
Imagine if the enemy alliance ran away the moment your faction tried to take their keep because it would be more beneficial/rewarding to go and take an empty keep than to defend what they already have. That's literally Domination/crazy king for you. For me that's "avoiding PvP", not playing objectives or tactical gameplay.
The entire premises (for me at least) with PvP is to engage with other players. When it's possible to win modes like Capture the Relic, Domination and to a certain degree Crazy King without barely engaging with enemy teams, without a single kill or barely any dmg or healing done, then there are huge flaws in game design. And for me it's not PvP when all you try to do is avoid the enemy teams.
I can assure you that those players who treat the non deathmatch modes as deathmatch would've no issue to win any "objective" driven mode, but people simply don't care because of how badly designed those modes are + the inability to select modes of your liking.
I mean that does happen I remember one time we were outnumbered and still beat them back so they went and took the keep behind the one we were defending.
Also if you don't fight at all in crazy kings or whatever you're more likely to lose but if you're one person and you have their entire group going for the flag it's often better not to engage unless you're confident about taking them all on and if you're outnumbered they can take the flag anyway since the progress of which team has the flag is based on how many of that team are standing there. Capture the relic if the other teams aren't defending theirs it's kind of their own fault if it gets taken without a fight trick here is to have people defending and trying to get other teams relics. I prefer objective driven ones because it adds more strategy to the match and quite frankly most pvpers I've come across rely on their gearing rather than actually being skilled hell most will just spam an ability and if that takes skill well......