Big disagree honestly. I to have played since launch, and this is one the BEST patches since OT. The previous CP system allowed you to have it all, with little to no sacrifice. This system makes it to where you have to actually make choices and sacrifices to in turn make large power gains in other places. I hear you on crafting and collecting to some degree, but overall this was a big win the for the community at large. Hybrid builds are viable, fishing builds, cheaper transit for quicker travel, good stamina healers, fast crafting leveling, an actual expansion on the crime system. Way to many good things for a small niche. I respect your opinion, I just think your leaving the game over that small part of the game is a little silly.
VaranisArano wrote: »Big disagree honestly. I to have played since launch, and this is one the BEST patches since OT. The previous CP system allowed you to have it all, with little to no sacrifice. This system makes it to where you have to actually make choices and sacrifices to in turn make large power gains in other places. I hear you on crafting and collecting to some degree, but overall this was a big win the for the community at large. Hybrid builds are viable, fishing builds, cheaper transit for quicker travel, good stamina healers, fast crafting leveling, an actual expansion on the crime system. Way to many good things for a small niche. I respect your opinion, I just think your leaving the game over that small part of the game is a little silly.
I think having additional options to grow into as we gain CP is great. I'm looking forward to getting my fishing stars.
I also think that having a slottable like "Professional Upkeep" that literally only needs to be slotted for the couple seconds it takes for me to repair my armor at a vendor is dumb. "Infamous" is only needed when fencing goods. There's no meaningful choice or sacrifice to slotting something for a couple seconds and then switching it out for something more useful.
Yes, and hopefully someone at ZOS realizes this and they are willing to change it.
Yes, and hopefully someone at ZOS realizes this and they are willing to change it.
Alas, I very much doubt it. Either they reckoned we play discrete game styles with plenty of time to transition between those styles or they just wanted to slow us down to 'save the servers'.
In either case it implies to me they just don't really play the game; the case described by the OP and @VaranisArano replicates my own and others experience - I generally don't stand still in game unless afk getting a coffee refill.
I park in a zone while waiting for a queue to pop or friends/guildies to be ready for some planned/impromptu event and during the wait fish,steal, pick-pocket, assasinate, grab torch-bugs, farm mats, fish, vendor stuff, decon, refine mats....
And that kind of open, flexible and fluid game play that was seamless and easy before this update is now utterly and completely devasted by the green tree micromanagement horror.
Yes, and hopefully someone at ZOS realizes this and they are willing to change it.
Alas, I very much doubt it. Either they reckoned we play discrete game styles with plenty of time to transition between those styles or they just wanted to slow us down to 'save the servers'.
In either case it implies to me they just don't really play the game; the case described by the OP and @VaranisArano replicates my own and others experience - I generally don't stand still in game unless afk getting a coffee refill.
I park in a zone while waiting for a queue to pop or friends/guildies to be ready for some planned/impromptu event and during the wait fish,steal, pick-pocket, assasinate, grab torch-bugs, farm mats, fish, vendor stuff, decon, refine mats....
And that kind of open, flexible and fluid game play that was seamless and easy before this update is now utterly and completely devasted by the green tree micromanagement horror.
They play the game a lot more than people think. PVP and PVE, from what I have seen. Some of them are better at the game than most other players.
"Saving the servers" If anything, this new Craft constellation does the opposite when we swap slotted items. That is why they had to put the 30 second cooldown in at the last second. People were using addons that could change these things much faster than intended.
I think that the intention is to slot something that you like and leave it alone. I think most players will be playing that way. I don't think that ZOS is intending for people to swap, do a task, swap, do another task, etc.
Anyway, it actually isn't the micromanagement that bothers me. I am one of those people who will just throw my hands up, pick something I like, and take the hit. It is that hit that bothers me. I don't want to feel like I have to change slotted items to reach a parity with what I had before, or take the hit and lose what I had before.
Contrary to popular belief, ZOS does listen to what people complain about. Whether they change it depends on a lot more than what people want. I can only hope that they agree that something needs to be done, and before they revisit the system in 2 or 3 years.
This I believe.vamp_emily wrote: »I don't think I've killed anyone in pvp since the last update unless I had help.
AlextheMuspel wrote: »
Who are "they"? The devs or the directors? I doubt very much the decision makers actually play the game, too busy making money I guess.
They play the game a lot more than people think. PVP and PVE, from what I have seen. Some of them are better at the game than most other players.
"Saving the servers" If anything, this new Craft constellation does the opposite when we swap slotted items. That is why they had to put the 30 second cooldown in at the last second. People were using addons that could change these things much faster than intended.
I think that the intention is to slot something that you like and leave it alone. I think most players will be playing that way. I don't think that ZOS is intending for people to swap, do a task, swap, do another task, etc.
Anyway, it actually isn't the micromanagement that bothers me. I am one of those people who will just throw my hands up, pick something I like, and take the hit. It is that hit that bothers me. I don't want to feel like I have to change slotted items to reach a parity with what I had before, or take the hit and lose what I had before.
Contrary to popular belief, ZOS does listen to what people complain about. Whether they change it depends on a lot more than what people want. I can only hope that they agree that something needs to be done, and before they revisit the system in 2 or 3 years.
TheKillaBunny wrote: »I always thought that I’d be on this server the day they switched it off, like you’d have to drag me away from ESO. I never would have guessed that years down the line they would make a change like this that would put me off playing at all, but here we are.
I think that the intention is to slot something that you like and leave it alone. I think most players will be playing that way. I don't think that ZOS is intending for people to swap, do a task, swap, do another task, etc.
vamp_emily wrote: »I personally think ESO is like a good show gone bad. The first few seasons were great but as the show goes on its unbearable to watch.
I don't think I've killed anyone in pvp since the last update unless I had help.