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end game

  • Starlight_Whisper
    Starlight_Whisper
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    My end game...is still waiting for more slots in Houses
  • SeaArcanist
    SeaArcanist
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    Ceejengine wrote: »
    I mean, no matter what you're limited to a total of 12 stars no matter how many you have. Passive bonuses are so tiny you won't see much difference between two identically geared players.

    Sure someone with 2300 CP has more options unlocked at once, but I don't think its remotely doom & gloom. Lower levels are just more focused in their build, whereas after a point higher CPs allow you to dabble in multiple things at once.

    You still get 4 stars no matter what though. So even though 2 builds are fully unlocked, you must pick between them.

    What I think might help alleviate new player stress is to just go back to displaying your level. The level that caps at 50. So you just have a bunch of level 50s running around.

    If you really need people to show off their fictional internet points, add an 'Inspect Player' option that shows their gear + CP total + Allotment.
    That would reduce traffic to Alcast but might allow a few new folks to get a sense of the builds experienced players are running.

    I understand the function of CP, it still feels dumb to see a level 1,489 character.

    under warfare there's alot more passives that dont need slotted. such as "1,250 penetration" "-4% physical damage" "-4% amgical damage" "5% recived healing" "100 wd/100 sd". and all those do not require a slot. they are just freebie passive. suntotaling another 300-400 champ points. so 900-1,200 more champion levels total since they are found only under 1 tree.
  • SeaArcanist
    SeaArcanist
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    i think the pve damage reduction is a freebie too. its like -10% or -15%. i forget tho. anyways 100 wd/sd and an extra 1,250 penetration. thats at least a 4% dps boost. maybe 5%. the nya got the more healing, more mitigations (msotly for pvp sake tho). but i digress. all the litte stuff adds up. and players with these still do much better than players without them. you take two people of equal skill and the guy taking 4% less damage and dealing 4% more , while healing 5% more is going to win.
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