ACamaroGuy wrote: »I agree. I don't see my self leveling from 1278 to 2200/3600 just to be where I was or slightly better then where I was at 810.
I think players need to take stock and stop worrying so much. Yes there are high CP players but there are an awful lot of low CP players.
The average player CP is 410 as per Zos.
410 is not enough and they will experience a power loss, but is that such a bad thing?
1200 is roughly the amount you need to have all the damage / mitigation CP's. Your average 410 player will reach that quicker than they would have reached 810 before due to the change in xp curve, the double xp events and all the scrolls they get thrown at them.
So the time taken to max power is reduced, they will have more health then ever before and will be able to do so called end game content quicker than before. Assuming they can actually play the game, learn a rotation, do high damage, etc.
High CP does not make a player good at this game. It helps a good player become better, it makes a bad player a potato.
There were plenty of 810 potatoes before, now they are 1250 potatoes instead
I read you, and am afraid of your logick.
1200+ low level players, 810+ cap was bad, now people need to LVL up.
I see no good in it.
A lot of players do not have such a lot of time, it was problem for them to lvl up to 500, now to 1200 ?
What if he want to play, not to grind ?
Can he ?
Or 1200- small level players do not count ?
And I do not understand what content, may be vMOL is considered like it, so it will be funny if 1200- small players are not enough for such high level content.
Change with CP was really bad, it takes time for grind from those who do not want and already take 3 time more to lvl up !
furiouslog wrote: »I read you, and am afraid of your logick.
1200+ low level players, 810+ cap was bad, now people need to LVL up.
I see no good in it.
A lot of players do not have such a lot of time, it was problem for them to lvl up to 500, now to 1200 ?
What if he want to play, not to grind ?
Can he ?
Or 1200- small level players do not count ?
And I do not understand what content, may be vMOL is considered like it, so it will be funny if 1200- small players are not enough for such high level content.
Change with CP was really bad, it takes time for grind from those who do not want and already take 3 time more to lvl up !
Newer players have it better now than anyone ever has, because they adjusted the XP required per CP level. Check this analysis for some details on why:
https://forums.elderscrollsonline.com/en/discussion/565312/why-some-of-us-are-upset-about-cp-2-0#latest
Once you hit 1800, there is little left to fill out that is not purely horizontal progression. You are good to go in vet trials at 1200 or so, although the dev team has claimed that if you were at 810 before you'd see very little change in your ability to do the same content you were doing. I disagree with that, but the upside for someone just starting today is that it will take them a lot less time to get "trial ready" than anyone else who has been playing in the past 6 years. They will get pretty close without ever really getting frustrated at the grindiness of the game, and by the time they hit an appropriate level of CP, they can realistically start challenging themselves. I just wish they granted their long term players the same consideration.
I think players need to take stock and stop worrying so much. Yes there are high CP players but there are an awful lot of low CP players.
The average player CP is 410 as per Zos.
410 is not enough and they will experience a power loss, but is that such a bad thing?
1200 is roughly the amount you need to have all the damage / mitigation CP's. Your average 410 player will reach that quicker than they would have reached 810 before due to the change in xp curve, the double xp events and all the scrolls they get thrown at them.
So the time taken to max power is reduced, they will have more health then ever before and will be able to do so called end game content quicker than before. Assuming they can actually play the game, learn a rotation, do high damage, etc.
High CP does not make a player good at this game. It helps a good player become better, it makes a bad player a potato.
There were plenty of 810 potatoes before, now they are 1250 potatoes instead
ACamaroGuy wrote: »I agree. I don't see my self leveling from 1278 to 2200/3600 just to be where I was or slightly better then where I was at 810.
Good news.
As has been said, if you are dps, with 1200 cp you can max out all your damage cp's. By 1500-1600 you have your damage and mitigation maxed. Even hardcore pvpers trying to max every 0.01% of survivability aren't gaining even that past 1800ish.
All this talk of needing 2000+ cp to be effective is utter nonsense.
ACamaroGuy wrote: »I agree. I don't see my self leveling from 1278 to 2200/3600 just to be where I was or slightly better then where I was at 810. I do like the added options the new system has to offer. I don't like how I have to waste points into things I don't want/need to unlock the ones I do want/need. They should've changed the original a bit and added some new ones with you, the player, getting to pick what you want. I feel that 1800 would've been a better CP number to work with for now until most of the ESO community got to close the gap.
It keeps being said, but I'll say it again.
The gap between low and high cp players is the lowest it has been in forever.
So much more of a character's power now comes from the increased stats they gain just by leveling, and the power cp grants is greatly reduced comparatively.
Also 2k cp for a parse is a joke. At 1500 cp I had every single passive that increased my damage maxed (with the exception of Flawless Ritual, the weakest damage cp, which was only half filled) and all mitigation passives maxed. And if you were to forgo mitigation passives you could max your parse by like 1200 cp.
needless worry.
actual skill in the game matters way more than arbitrary CP numbers. if i was looking at forming a score pushing group i wouldn't be asking for a dummy parse or CP, i'd be asking for logs of HM clears.
almost no one gets into an IR prog or TTT without people knowing who they are first and vet trial groups progging their way through vMoL are a lot less picky about max CP or dummy parses.
SeaArcanist wrote: »needless worry.
actual skill in the game matters way more than arbitrary CP numbers. if i was looking at forming a score pushing group i wouldn't be asking for a dummy parse or CP, i'd be asking for logs of HM clears.
almost no one gets into an IR prog or TTT without people knowing who they are first and vet trial groups progging their way through vMoL are a lot less picky about max CP or dummy parses.
"logs of clears" and how many new players will have content cleared?
SeaArcanist wrote: »needless worry.
actual skill in the game matters way more than arbitrary CP numbers. if i was looking at forming a score pushing group i wouldn't be asking for a dummy parse or CP, i'd be asking for logs of HM clears.
almost no one gets into an IR prog or TTT without people knowing who they are first and vet trial groups progging their way through vMoL are a lot less picky about max CP or dummy parses.
"logs of clears" and how many new players will have content cleared?
I run a vet trials guild and as long as you're CP 300 you're welcome to join. We have a specific trial night for people who are new to trials to gain experience and gear.
My logs comment is specifically targeted to people who are looking for HM and achievement clears. If you haven't done any trials at all, then this won't apply to you anyway.
My advice to anyone looking to get into vet trials is to use the guild finder and look for a vet trials guild that matches their experience level.
ACamaroGuy wrote: »SeaArcanist wrote: »needless worry.
actual skill in the game matters way more than arbitrary CP numbers. if i was looking at forming a score pushing group i wouldn't be asking for a dummy parse or CP, i'd be asking for logs of HM clears.
almost no one gets into an IR prog or TTT without people knowing who they are first and vet trial groups progging their way through vMoL are a lot less picky about max CP or dummy parses.
"logs of clears" and how many new players will have content cleared?
I run a vet trials guild and as long as you're CP 300 you're welcome to join. We have a specific trial night for people who are new to trials to gain experience and gear.
My logs comment is specifically targeted to people who are looking for HM and achievement clears. If you haven't done any trials at all, then this won't apply to you anyway.
My advice to anyone looking to get into vet trials is to use the guild finder and look for a vet trials guild that matches their experience level.
What platform and server?
Ceejengine wrote: »I mean, no matter what you're limited to a total of 12 stars no matter how many you have. Passive bonuses are so tiny you won't see much difference between two identically geared players.
Sure someone with 2300 CP has more options unlocked at once, but I don't think its remotely doom & gloom. Lower levels are just more focused in their build, whereas after a point higher CPs allow you to dabble in multiple things at once.
You still get 4 stars no matter what though. So even though 2 builds are fully unlocked, you must pick between them.
What I think might help alleviate new player stress is to just go back to displaying your level. The level that caps at 50. So you just have a bunch of level 50s running around.
If you really need people to show off their fictional internet points, add an 'Inspect Player' option that shows their gear + CP total + Allotment.
That would reduce traffic to Alcast but might allow a few new folks to get a sense of the builds experienced players are running.
I understand the function of CP, it still feels dumb to see a level 1,489 character.
SeaArcanist wrote: »as stated, nobody notices the advantages yet, hardly anyone has obtained that many champion points yet. it goes unrecognized atm. in 6 months it will ebcome noticeable and the new standard
SeaArcanist wrote: »Ceejengine wrote: »I mean, no matter what you're limited to a total of 12 stars no matter how many you have. Passive bonuses are so tiny you won't see much difference between two identically geared players.
Sure someone with 2300 CP has more options unlocked at once, but I don't think its remotely doom & gloom. Lower levels are just more focused in their build, whereas after a point higher CPs allow you to dabble in multiple things at once.
You still get 4 stars no matter what though. So even though 2 builds are fully unlocked, you must pick between them.
What I think might help alleviate new player stress is to just go back to displaying your level. The level that caps at 50. So you just have a bunch of level 50s running around.
If you really need people to show off their fictional internet points, add an 'Inspect Player' option that shows their gear + CP total + Allotment.
That would reduce traffic to Alcast but might allow a few new folks to get a sense of the builds experienced players are running.
I understand the function of CP, it still feels dumb to see a level 1,489 character.
"passive bonuses are tiny"- wd increases, damage mitigations, recieved healing increases. penetration. all costing about 300-400 to obtain these passives. thats 900- 1,200 more champion levels to get these perks under warefare. not including your 4 passives ull need to slot. sum totaling 1800 at least for maximum efficentcy pve.