Thanks for stopping by; I know many folks are scratching thier head over the many changes in PVP, especially console folks that find there way here after being blown up tomorrow. I hope this information helps you better understand the environment you are now in for three months.
First; Who are you?
To survive and prosper in PVP you need to understand your level of accomplishment and awareness. So obviously this is written to new, low or medium skill players (I do hope that highly skilled players add to the conversation). Knowing you approximate level of skill is the basis of choosing where, when and how to fight. As always you have to be honest with yourself.
New players: You need a group to learn the basics, Jump when others call for LFG folks. Tanks and healers are more forgiving to new players. Stick with big groups until you feel comfortable. Bring rams, ballista, oils, and door repair kits and your already half way to the road of being useful.
Low skill: You been playing for a while and your not getting better; you need to find small scale groups that give you fights that improve your reflexes. Get out of the zerg if it begins to hold you back. Look for bridge and resource fights, learn your LOS skills
Medium skill: Most people are here and that's alright, You already got the basics but the "how do they do it?" still eludes you when you measure yourself against your betters.
Second; The Return of real roles on mass PVP.
Understand with the new update, it is much more difficult to completely encompass the MMO role triad. This means most folks can not be a dsp/tank and healer all at once and that is a great thing. You will likely need to change your role based on what's need for your group if your organized. You dont need a lot of tanks or healersm, but you probably want a few
Tank: You take hits, you stay in front, you block for your squishes so they don't get chunked. !!!You can no longer be unsupported!!!! Tanks really require a set of Brass or likely better impregnable armor, resistance and health give you time to react to dangers, stamina also is needed. Your skill bar should include stuns, debuffs, charges, heals and a spammable. Your not there to kill people anymore, and this is a big change. If your tanky and your lighter folks are being chunked, you will die after they do because you did not support them and they can no longer support you. Word to the wise, Magical dps is increased against you, so if your facing magfolks , retreat behind your stamina dps.
Healers We are back to the glory days of healers, !!!cross healing is back!!!! Everyone is going to need you know, most of them don't know it yet. Being a healer is not easy, every enemy is gonna hate you the most. So how do you heal in a high damage environment? First you don't need penetration so take off the spinners, little inside joke. Going max magicka and/or crit is perfect and a set like law of juilanos can be crafted in a mixture of light and heavy armor. A little defense goes a long ways though it might seem it. Speaking of defense, the most important things on your skill bar will be SHIELDS. In a high damage environment shields are the best defense in stopping your buddy from croaking. You also need burst heals, hots, buffs, drains, stuns or immobilize. If folks are dying it is your fault because they will need you more than ever, and if you are dying then its their fault and they need to protect you better.
Stamina DPS You get to kill people from all over, go bow, go DW, go 2-H , keep a SnB for defense; stamina are the front line killers and or flankers. This is the easiest one as you need high burst spammables, and lockdown skills such as stuns and immobilize. If you don't have an escape skill, you need to have an escape plan. In high damage those front lines should take spriggans and defense sets but those who flank or gank can stay double offense. Penetration is easy to get for everyone, so its just as likely that your armor is as paper thin as light armor users so do not get carried away.
Magicka DPS For a year you have hidden away because of the meta, but now you think your gonna run out those gate and wombo combo the enemy.... Wrong, your in light armor and their is literally a ganker at every gate waiting just for you. Your armor is really paper thin and any attempts to alleviate this results in drastic loss of damage potential. Yes you can run spinners and rattlecage but do you want to really not use crafy aliq or mothers sorrow? More than ever you need to choose your fight carefully. Its is safer to rain the high magicka damage where the stamina folks cant reach you and chunk you with their big swords, that's in the middle of a crowd or up high. Things you'll likely need on your bar are shields, Escape skills, A detect stealth skill or potion, stuns and or immobilize, and a high damage spammable.
Third; Fighting in Cyrodiil
1. A high damage environment favors the ganker, he is going to wait in stealth nearby a resource, fort or castle and attack you when you are either picking your nose on your horse or you are the back of the line in your group. They're there, you know they're there, so don't be complacent. Everyone should have a means of detect stealth be it potion, flare or guild tree (which they give crit and are awesome just for crit... equip them, now!).
2. Its not gonna be as easy to soak damage while attempting to siege a keep, anyone shooting down on you might start dropping players faster than oils can. getting counter siege to hit the balconies will be more important. Like wise high damage favors defenders and you can rain more death and doom faster on peoples heads.
3. Your gonna die more. Even the pros are having harder fighting groups of nubs. Don't get upset, don't get angry and don't come to the forums and say "nerf what killed me now".
4. Group up more, even the best players are realizing that you need to have good communication and folks you can trust to cover your rear. Do not try to go alone unless your a pro and don't need to listen to me anyway. And the best group is the one that talks; being able to let them know your getting jumped and by whom, has a better chance of saving your bacon or preventing them from dying; than a group with no coms.
I hope this helps folks going into no proc pvp understand the mindset changes you need to have to prosper in the high damage environment. Being aware of the fundamental mechanics of the game will help ensure that the next three months are higher adrenaline and greater experience than the previous meta. Please "PROs" remember the skill levels of whom you are talking to when you add your comments.