spartaxoxo wrote: »Most Ball groups are 70% magicka builds and 30% Stam dudes with Whirling blades and you say a single target skill tree like 2H is the problem? Most people using 2H are solo or in very small scale groups and are skilled at the game so how does that warrant any kind of nerf to 2H?
Or is this just another case of someone who barely PvPs calling for nerfs? 🤔
If Stamina is highly usable in all forms of PVP, and Magicka is usable mostly only in ball groups, then that doesn't sound balanced. I was iffy before this post but it actually reinforced OP's point to me.
Like you've just dismissed them from like three quarters of pvp and that's supposed to indicate there's no issue?
Magicka IS usable in all forms of PvP
Seraphayel wrote: »Title.
I absolutely do not understand how it is possible that Two-Handed and Stamina builds in general are still so incredibly overpowered. Stamina is reigning PvP in battlegrounds and Cyrodiil and it hasn’t changed in the last years. Unfortunately this hasn’t to do much with sets as Two-Handed in combination with some classes is just incredibly strong and dishes out tons of damage you can neither escape nor survive.
There’s a reason why most enemies you face in PvP are Stamina builds with two-handed weapons. On top of that come the usual Stamden or Stamcro which are out of control on their own and know basically no limits. Throw some Werewolves into the mix and you have Stamina builds completely dominating each mode of PvP. Yes, you’ll find some MagSorcs on top of it as they’re as strong as they’ve been in the last years, but it’s undeniable that Two-Hander is simply overperforming.
Why is nothing done against it? You can’t escape those builds as they just have their charge or pull ability. They have their super strong burst on top of the best spammable and one of the strongest executes in game. And if that’s not enough, just throw constant dodge rolling into the mix and you create the dominance of 2h Stamina builds we have for +2 years now. This needs to get fixed ASAP or other builds brought in line. There’s a reason why everybody and their mother is playing 2h Stamina.
(I‘m not mentioning tank builds as they’re heavily reliable on proc sets and this has been disabled for the next three months, at least - but yes, tank meta is / was as bad)
Rant over. Obligatory git gut.
SshadowSscale wrote: »The 2h crowd won't allow adjustments to be made to 2h because other weapons are too weak yet when another weapon has something good going for it they immediately want it to get nerfed because nothing is allowed to be equal to 2h
SshadowSscale wrote: »The 2h crowd won't allow adjustments to be made to 2h because other weapons are too weak yet when another weapon has something good going for it they immediately want it to get nerfed because nothing is allowed to be equal to 2h
SshadowSscale wrote: »The 2h crowd won't allow adjustments to be made to 2h because other weapons are too weak yet when another weapon has something good going for it they immediately want it to get nerfed because nothing is allowed to be equal to 2h
Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
This is like the SelfAwareWolves subreddit.
He's so close to getting it... lol
Just to help spur this along, when u say adding "2H makes previously unplayable classes, competitive" it sounds like u understand that 2H is, to put it mildly a good choice.
tho more accurately, hands down the best weapon skill line for pvp.
Which is exactly OP's point.
Very related note: mag classes do not have access to 2H.
Seraphayel wrote: »e.gamemarkb14_ESO wrote: »[Quoted post was removed]
Okay, please enlighten me on how to dodge or defend against someone spamming 2h abilities all while class abilities like Blastbones, Assault etc. are coming in between - I can’t get away as I am snared, trapped, stunned - even if I manage to get away, a gap closer will bring them instantly to me again (and will stun me or deal damage, on top of that). Sure, I am able to dodge roll, but how often? As a non-Stamina build you need your Stamina to break free. Blocking barely helps. So at best I can get one or maybe two dodge rolls into the mix, all while I still have to face them because I can’t get away.
What are my options? I can’t kill them because next to their massive damage they have very high self-healing and can constantly dodge roll (more than I can) because all of their skills are cheaper than Magicka-counterparts and their Stamina regen is way higher than mine. So yes, if it’s a L2P issue, tell me how to play and win against them.
Some other arguments in this thread:
1. I specifically mentioned MagSorc as a spec that’s always been performing very good. It’s the only Magicka spec to do so since launch. So please don’t bring up MagSorc as an argument to counter my statement on 2h being too strong.
2. Why bringing ball groups / zergs into this? Every class and spec is strong when it comes in a huge zerg. It doesn’t matter if you face 10 Magicka and 10 Stamina builds in a zerg or 15 Magicka and 5 Stamina. A zerg is a zerg, winning with overwhelming the enemy is the credo here.
3. Magicka builds don’t have a strong execute and spammable like 2h. Force Pulse compared to DS is the loser in almost every scenario, Executioner for Magicka builds isn’t existing. Classes have to rely on their own Magicka spammables (most of which are worse than DS) or executes (and 3 classes don’t have class executes at all). Paired with the high mobility Magicka builds have almost no way to keep distance to melees, in this case 2h players.
4. Hitting in melee range is always easier than hitting from casting range, even concerning the lag that’s plaguing all of us. Many projectiles can easily be blocked or dodge rolled as they’re highly telegraphed - good luck telling apart melee animations when you’re not fighting 1vs1. Plus melee range often isn’t even melee range due to the desync and delays. You often get hit by melee attacks (DS and Executioner in this case) when you’re already 7-10m away from your enemy. This shouldn’t be the case.
All I’ve read here are people telling others to git gud or learn to play, but I haven’t seen many responses directly talking about the huge advantages of 2h Stamina builds in PvP. There’s a reason why it’s the most played build in PvP and it’s not because everyone just loves the fantasy of being a fighter with a huge twohander. It’s because 2h / Stamina is really strong and very forgiving when it comes to execution.
Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
This is like the SelfAwareWolves subreddit.
He's so close to getting it... lol
Just to help spur this along, when u say adding "2H makes previously unplayable classes, competitive" it sounds like u understand that 2H is, to put it mildly a good choice.
tho more accurately, hands down the best weapon skill line for pvp.
Which is exactly OP's point.
Very related note: mag classes do not have access to 2H.
2h builds are some of the most predictable ones out there, in the old days wrecking blow would kcock up, have more dmg and give a buff that gave your next attack a 20% increase. All of that is gone nowadays.
Dizzy builds generally require you to be able to be somewhat beefy, there's a reason why you don't see many stamblades or stamplars with dizzy for example.
Having access to an execute is definetly a big deal in pvp, IMHO destro staff should have one as well no contest there. I mean a real one, not whatever impulse is trying to be.
Rally is very bugged atm, but it's also the only way for many Stam classes to burst heal, while most mag classes have some built in option like coag, breath etc.
I don't think 2h is out of this world op, it's a skill line that was designed from the ground up with pvp in mind, no suprise it does well there.
It does fill in the gaps for the weaknesses the Stam spec generally would have.
Half Stam classes don't have a good spammable, no burst heal, no execute.
Stam has always relied on weapons for these things, you can just start taking away these tools without compensating them elsewhere.
SshadowSscale wrote: »Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
This is like the SelfAwareWolves subreddit.
He's so close to getting it... lol
Just to help spur this along, when u say adding "2H makes previously unplayable classes, competitive" it sounds like u understand that 2H is, to put it mildly a good choice.
tho more accurately, hands down the best weapon skill line for pvp.
Which is exactly OP's point.
Very related note: mag classes do not have access to 2H.
2h builds are some of the most predictable ones out there, in the old days wrecking blow would kcock up, have more dmg and give a buff that gave your next attack a 20% increase. All of that is gone nowadays.
Dizzy builds generally require you to be able to be somewhat beefy, there's a reason why you don't see many stamblades or stamplars with dizzy for example.
Having access to an execute is definetly a big deal in pvp, IMHO destro staff should have one as well no contest there. I mean a real one, not whatever impulse is trying to be.
Rally is very bugged atm, but it's also the only way for many Stam classes to burst heal, while most mag classes have some built in option like coag, breath etc.
I don't think 2h is out of this world op, it's a skill line that was designed from the ground up with pvp in mind, no suprise it does well there.
It does fill in the gaps for the weaknesses the Stam spec generally would have.
Half Stam classes don't have a good spammable, no burst heal, no execute.
Stam has always relied on weapons for these things, you can just start taking away these tools without compensating them elsewhere.
and half of the mag classes also don't have a decent spammable or an execute..... and if they do have an execute its nothing compared to executionor...... my point being y'all complain about 2h being the only viable weapon but as soon as another weapon gets something that seems to work and is viable you all scream for it to get nerfed because suddenly something is competeting against 2h..... and on another note yeah 2h had its nerfs but the exact same can be said for other weapon who has also gotten some big time nerfs yet 2h players act like their weapon is the only one that got nerfed in the past......
SshadowSscale wrote: »Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
This is like the SelfAwareWolves subreddit.
He's so close to getting it... lol
Just to help spur this along, when u say adding "2H makes previously unplayable classes, competitive" it sounds like u understand that 2H is, to put it mildly a good choice.
tho more accurately, hands down the best weapon skill line for pvp.
Which is exactly OP's point.
Very related note: mag classes do not have access to 2H.
2h builds are some of the most predictable ones out there, in the old days wrecking blow would kcock up, have more dmg and give a buff that gave your next attack a 20% increase. All of that is gone nowadays.
Dizzy builds generally require you to be able to be somewhat beefy, there's a reason why you don't see many stamblades or stamplars with dizzy for example.
Having access to an execute is definetly a big deal in pvp, IMHO destro staff should have one as well no contest there. I mean a real one, not whatever impulse is trying to be.
Rally is very bugged atm, but it's also the only way for many Stam classes to burst heal, while most mag classes have some built in option like coag, breath etc.
I don't think 2h is out of this world op, it's a skill line that was designed from the ground up with pvp in mind, no suprise it does well there.
It does fill in the gaps for the weaknesses the Stam spec generally would have.
Half Stam classes don't have a good spammable, no burst heal, no execute.
Stam has always relied on weapons for these things, you can just start taking away these tools without compensating them elsewhere.
and half of the mag classes also don't have a decent spammable or an execute..... and if they do have an execute its nothing compared to executionor...... my point being y'all complain about 2h being the only viable weapon but as soon as another weapon gets something that seems to work and is viable you all scream for it to get nerfed because suddenly something is competeting against 2h..... and on another note yeah 2h had its nerfs but the exact same can be said for other weapon who has also gotten some big time nerfs yet 2h players act like their weapon is the only one that got nerfed in the past......
Please read my comment properly before replying.
I specifically stated that I think destro staff needs a good spammable for example...
My point is that rather then nerfing everything to the lowest common denominator, we should instead buff weaker playstyles.
SshadowSscale wrote: »SshadowSscale wrote: »Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
This is like the SelfAwareWolves subreddit.
He's so close to getting it... lol
Just to help spur this along, when u say adding "2H makes previously unplayable classes, competitive" it sounds like u understand that 2H is, to put it mildly a good choice.
tho more accurately, hands down the best weapon skill line for pvp.
Which is exactly OP's point.
Very related note: mag classes do not have access to 2H.
2h builds are some of the most predictable ones out there, in the old days wrecking blow would kcock up, have more dmg and give a buff that gave your next attack a 20% increase. All of that is gone nowadays.
Dizzy builds generally require you to be able to be somewhat beefy, there's a reason why you don't see many stamblades or stamplars with dizzy for example.
Having access to an execute is definetly a big deal in pvp, IMHO destro staff should have one as well no contest there. I mean a real one, not whatever impulse is trying to be.
Rally is very bugged atm, but it's also the only way for many Stam classes to burst heal, while most mag classes have some built in option like coag, breath etc.
I don't think 2h is out of this world op, it's a skill line that was designed from the ground up with pvp in mind, no suprise it does well there.
It does fill in the gaps for the weaknesses the Stam spec generally would have.
Half Stam classes don't have a good spammable, no burst heal, no execute.
Stam has always relied on weapons for these things, you can just start taking away these tools without compensating them elsewhere.
and half of the mag classes also don't have a decent spammable or an execute..... and if they do have an execute its nothing compared to executionor...... my point being y'all complain about 2h being the only viable weapon but as soon as another weapon gets something that seems to work and is viable you all scream for it to get nerfed because suddenly something is competeting against 2h..... and on another note yeah 2h had its nerfs but the exact same can be said for other weapon who has also gotten some big time nerfs yet 2h players act like their weapon is the only one that got nerfed in the past......
Please read my comment properly before replying.
I specifically stated that I think destro staff needs a good spammable for example...
My point is that rather then nerfing everything to the lowest common denominator, we should instead buff weaker playstyles.
And my point being as soon as another weapon gets a buff to make it competitive with 2h the 2h crowd will cry out against it as has happened before.... anything that is not 2h is not allowed to be made viable
SshadowSscale wrote: »SshadowSscale wrote: »Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
This is like the SelfAwareWolves subreddit.
He's so close to getting it... lol
Just to help spur this along, when u say adding "2H makes previously unplayable classes, competitive" it sounds like u understand that 2H is, to put it mildly a good choice.
tho more accurately, hands down the best weapon skill line for pvp.
Which is exactly OP's point.
Very related note: mag classes do not have access to 2H.
2h builds are some of the most predictable ones out there, in the old days wrecking blow would kcock up, have more dmg and give a buff that gave your next attack a 20% increase. All of that is gone nowadays.
Dizzy builds generally require you to be able to be somewhat beefy, there's a reason why you don't see many stamblades or stamplars with dizzy for example.
Having access to an execute is definetly a big deal in pvp, IMHO destro staff should have one as well no contest there. I mean a real one, not whatever impulse is trying to be.
Rally is very bugged atm, but it's also the only way for many Stam classes to burst heal, while most mag classes have some built in option like coag, breath etc.
I don't think 2h is out of this world op, it's a skill line that was designed from the ground up with pvp in mind, no suprise it does well there.
It does fill in the gaps for the weaknesses the Stam spec generally would have.
Half Stam classes don't have a good spammable, no burst heal, no execute.
Stam has always relied on weapons for these things, you can just start taking away these tools without compensating them elsewhere.
and half of the mag classes also don't have a decent spammable or an execute..... and if they do have an execute its nothing compared to executionor...... my point being y'all complain about 2h being the only viable weapon but as soon as another weapon gets something that seems to work and is viable you all scream for it to get nerfed because suddenly something is competeting against 2h..... and on another note yeah 2h had its nerfs but the exact same can be said for other weapon who has also gotten some big time nerfs yet 2h players act like their weapon is the only one that got nerfed in the past......
Please read my comment properly before replying.
I specifically stated that I think destro staff needs a good spammable for example...
My point is that rather then nerfing everything to the lowest common denominator, we should instead buff weaker playstyles.
And my point being as soon as another weapon gets a buff to make it competitive with 2h the 2h crowd will cry out against it as has happened before.... anything that is not 2h is not allowed to be made viable
Chilly-McFreeze wrote: »SshadowSscale wrote: »SshadowSscale wrote: »Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
This is like the SelfAwareWolves subreddit.
He's so close to getting it... lol
Just to help spur this along, when u say adding "2H makes previously unplayable classes, competitive" it sounds like u understand that 2H is, to put it mildly a good choice.
tho more accurately, hands down the best weapon skill line for pvp.
Which is exactly OP's point.
Very related note: mag classes do not have access to 2H.
2h builds are some of the most predictable ones out there, in the old days wrecking blow would kcock up, have more dmg and give a buff that gave your next attack a 20% increase. All of that is gone nowadays.
Dizzy builds generally require you to be able to be somewhat beefy, there's a reason why you don't see many stamblades or stamplars with dizzy for example.
Having access to an execute is definetly a big deal in pvp, IMHO destro staff should have one as well no contest there. I mean a real one, not whatever impulse is trying to be.
Rally is very bugged atm, but it's also the only way for many Stam classes to burst heal, while most mag classes have some built in option like coag, breath etc.
I don't think 2h is out of this world op, it's a skill line that was designed from the ground up with pvp in mind, no suprise it does well there.
It does fill in the gaps for the weaknesses the Stam spec generally would have.
Half Stam classes don't have a good spammable, no burst heal, no execute.
Stam has always relied on weapons for these things, you can just start taking away these tools without compensating them elsewhere.
and half of the mag classes also don't have a decent spammable or an execute..... and if they do have an execute its nothing compared to executionor...... my point being y'all complain about 2h being the only viable weapon but as soon as another weapon gets something that seems to work and is viable you all scream for it to get nerfed because suddenly something is competeting against 2h..... and on another note yeah 2h had its nerfs but the exact same can be said for other weapon who has also gotten some big time nerfs yet 2h players act like their weapon is the only one that got nerfed in the past......
Please read my comment properly before replying.
I specifically stated that I think destro staff needs a good spammable for example...
My point is that rather then nerfing everything to the lowest common denominator, we should instead buff weaker playstyles.
And my point being as soon as another weapon gets a buff to make it competitive with 2h the 2h crowd will cry out against it as has happened before.... anything that is not 2h is not allowed to be made viable
How do you come up with this?
All I see stam players complaining about is how ZOS butchered SnB and DW.
Seraphayel wrote: »SshadowSscale wrote: »The 2h crowd won't allow adjustments to be made to 2h because other weapons are too weak yet when another weapon has something good going for it they immediately want it to get nerfed because nothing is allowed to be equal to 2h
Some classes are completely unplayable without 2h in a competitive environment so why would anyone in their right mind want 2h nerfed?
How about getting everything else in line then? Seems like a similar issue with proc sets where some classes just need them to perform competitively. The problem is, Stamina is already the way better option for PvP. And having the most OP PvP weapon on top of it doesn’t help, it just makes the problems worse.
MurderMostFoul wrote: »Simple solution:
Give DW better Major Brut and spammable.
SnB/Bow can stay as is. I don't mind them as support/niche options rather than main stam damage options.
MurderMostFoul wrote: »Simple solution:
Give DW better Major Brut and spammable.
SnB/Bow can stay as is. I don't mind them as support/niche options rather than main stam damage options.
Better solution. Give magicka access to universal execute, gap closer and major sorcery.