Seraphayel wrote: »Title.
I absolutely do not understand how it is possible that Two-Handed and Stamina builds in general are still so incredibly overpowered. Stamina is reigning PvP in battlegrounds and Cyrodiil and it hasn’t changed in the last years. Unfortunately this hasn’t to do much with sets as Two-Handed in combination with some classes is just incredibly strong and dishes out tons of damage you can neither escape nor survive.
There’s a reason why most enemies you face in PvP are Stamina builds with two-handed weapons. On top of that come the usual Stamden or Stamcro which are out of control on their own and know basically no limits. Throw some Werewolves into the mix and you have Stamina builds completely dominating each mode of PvP. Yes, you’ll find some MagSorcs on top of it as they’re as strong as they’ve been in the last years, but it’s undeniable that Two-Hander is simply overperforming.
Why is nothing done against it? You can’t escape those builds as they just have their charge or pull ability. They have their super strong burst on top of the best spammable and one of the strongest executes in game. And if that’s not enough, just throw constant dodge rolling into the mix and you create the dominance of 2h Stamina builds we have for +2 years now. This needs to get fixed ASAP or other builds brought in line. There’s a reason why everybody and their mother is playing 2h Stamina.
(I‘m not mentioning tank builds as they’re heavily reliable on proc sets and this has been disabled for the next three months, at least - but yes, tank meta is / was as bad)
Rant over. Obligatory git gut.
orion_1981usub17_ESO wrote: »They were once even more powerful when dizzy swings did a debuff and a stun. Anyway stamina really only seem to overperform when chunking squishies...which their suppose to do, They are a big weapon hitting you. The real issue is who is using them. If you got a heavy armor two hander using speed buffs that move insanely quickly for those not sporting immobilize, your gonna have a bad day. A two hander is always gonna choose the player they can chunk quickly to the other heavy two hander.
The major issue is not their damage but your willingness to be near enough to get hit. And I wish magicka had more range, like the bow snipe. But no light armor should expect to take more than a few uppercuts before the executioner. and if their a warden or necro your gonna get hit by the skelly or the bugs at the same time because your fighting a two hander who in melee.
If your ranged squishy and your not on a wall or a roof or have folks blocking with immobilize for you, your gonna have a bad day, you cant stand toe to toe with competent heavies using two-handers out where they're gonna charge you and put pressure on you... unless your a magsorc... then port away!
e.gamemarkb14_ESO wrote: »[Quoted post was removed]
Most Ball groups are 70% magicka builds and 30% Stam dudes with Whirling blades and you say a single target skill tree like 2H is the problem? Most people using 2H are solo or in very small scale groups and are skilled at the game so how does that warrant any kind of nerf to 2H?
Most Ball groups are 70% magicka builds and 30% Stam dudes with Whirling blades and you say a single target skill tree like 2H is the problem? Most people using 2H are solo or in very small scale groups and are skilled at the game so how does that warrant any kind of nerf to 2H?
Or is this just another case of someone who barely PvPs calling for nerfs? 🤔
spartaxoxo wrote: »Most Ball groups are 70% magicka builds and 30% Stam dudes with Whirling blades and you say a single target skill tree like 2H is the problem? Most people using 2H are solo or in very small scale groups and are skilled at the game so how does that warrant any kind of nerf to 2H?
Or is this just another case of someone who barely PvPs calling for nerfs? 🤔
If Stamina is highly usable in all forms of PVP, and Magicka is usable mostly only in ball groups, then that doesn't sound balanced. I was iffy before this post but it actually reinforced OP's point to me.
Like you've just dismissed them from like three quarters of pvp and that's supposed to indicate there's no issue?
I think if SnB and DW had better sourcing for Major Brutality there would be a lot more diversity. Major Brutality is basically required to kill anyone competent, and the only reliable way for some classes to get it is Rally.