So for years and years I was paying this tax with my property taxes. Then we elected this new guy and he removed the tax.
I WANT MY MONEY BACK!
BalticBlues wrote: »+1
Half of our family STOPPED PLAYING ESO because of the TERRIBLE CP2.0 PATCH.
My daughter only plays played PvP, and it took her years to reach CP810.
She is was one of the best PvP players, does did Top10 easily, currently on CP9xx.
However, with CP2.0 her former top stats suddenly are only mediocre compared to CP1600+ players.
With CP2.0, ZOS devaluates player stats. And players stop playing ESO.
ZOS, WHY COULD YOU NOT JUST TURN ALL XP INTO CP ACCORDING TO THE NEW XP/CP RATIO?
Then former CP8xx would now be CP16xx and everything would be fine.
Seraphayel wrote: »BalticBlues wrote: »+1
Half of our family STOPPED PLAYING ESO because of the TERRIBLE CP2.0 PATCH.
My daughter only plays played PvP, and it took her years to reach CP810.
She is was one of the best PvP players, does did Top10 easily, currently on CP9xx.
However, with CP2.0 her former top stats suddenly are only mediocre compared to CP1600+ players.
With CP2.0, ZOS devaluates player stats. And players stop playing ESO.
ZOS, WHY COULD YOU NOT JUST TURN ALL XP INTO CP ACCORDING TO THE NEW XP/CP RATIO?
Then former CP8xx would now be CP16xx and everything would be fine.
[snip] don’t stress out about changes that are usually happening in a game that’s under constant development.
All of you chasing the numbers and doing the math when you’re not even held back by that is the thing that’s revealing the most. I dare to say that most players that are so focused and stubborn about 100 Champion Points here, racial changes there and proc sets everywhere are not even capable of reaching the cap they’re always trying to argue with when it comes to all of those things.
Less theorycrafting and math, more playing the game. All this talk about soft caps, hard caps etc. when all of it barely matters - play the game and spend less time calculating stuff that’s hypothetical and only on paper.
VaranisArano wrote: »Seraphayel wrote: »BalticBlues wrote: »+1
Half of our family STOPPED PLAYING ESO because of the TERRIBLE CP2.0 PATCH.
My daughter only plays played PvP, and it took her years to reach CP810.
She is was one of the best PvP players, does did Top10 easily, currently on CP9xx.
However, with CP2.0 her former top stats suddenly are only mediocre compared to CP1600+ players.
With CP2.0, ZOS devaluates player stats. And players stop playing ESO.
ZOS, WHY COULD YOU NOT JUST TURN ALL XP INTO CP ACCORDING TO THE NEW XP/CP RATIO?
Then former CP8xx would now be CP16xx and everything would be fine.
[snip] don’t stress out about changes that are usually happening in a game that’s under constant development.
All of you chasing the numbers and doing the math when you’re not even held back by that is the thing that’s revealing the most. I dare to say that most players that are so focused and stubborn about 100 Champion Points here, racial changes there and proc sets everywhere are not even capable of reaching the cap they’re always trying to argue with when it comes to all of those things.
Less theorycrafting and math, more playing the game. All this talk about soft caps, hard caps etc. when all of it barely matters - play the game and spend less time calculating stuff that’s hypothetical and only on paper.
The math quantifies what Vet players like me have done to get as far as we have...and how far the finish line moved.
No offense, but I've been playing the game. Doing the activities that were fun for me but not really lucrative in exp netted me about 1020 CP in 6000ish playing hours. Under CP 1.0, that was more than enough CP for all the combat effectiveness and QOL I needed to do anything I wanted to in ESO.
Now, at 1025 CP as of this morning, I'm below ZOS' measure of combat effectiveness (1100) and far below the point at which QOL starts to kick in (1800). Additionally, I prefer CP PVP, so my requirements are a little higher than 1100 if I really want to be at the top of my game in Cyrodiil.
I never expected to go from max 810 of 810 CP to maxed out 3600/3600 under CP 2.0. I am disappointed to go from maxed to less than a third of the cap.
With that in mind, it all starts to look a little less hypothetical for me, you know?
In the same light, it's not really hypothetical when you say "just play the game."
It's very practical:
- Which questlines have I already done on multiple characters and which can I redo on certain alts for exp? I've played everything except Greymoor and Draghonhold at least once, so very little of this is going to be "new" content. It'll mostly be repeating old content on alts. My main Vestige doesn't have hundreds of CP worth of questing left, you know?
- Which dailies do I have time for? Can I sustain the materials to run daily writs on one or more characters to farm exp? Can I take the time to run random normal dungeons for exp?
- Am I willing to grind Skyreach (no) or the Alikr Dolmens (hell no!)?
- At what point do I accept that I'm not going to be at the top of my game in CP PVP and go out in Cyrodiil anyways?
You aren't the only person on the forums to suggest that our complaints are essentially an attitude problem that would be solved by just looking past the math/the grind/ the lost exp and just playing the game.
Ironically, "just playing the game" for 6000ish hours is what brought me to the point that I'm sitting at 1025/3600 CP, having finished the vast majority of the questlines and looking at "okay, just where is the exp for these hundreds of CP needed to get back to full combat effectiveness and desired QOL going to come from?"
Nice analysis OP, but you forgot one thing, grind is pointless coz cp doesn't mean much and they plan to even nerf it further. If you know what you're doing, you can hit 80k with 0 cp, which is enough for any content.
But have fun grinding I guess lmao
Complaints about this are all over the forums. If you are actually defending these changes involving needing to grind ridiculous amounts past the previous cap to get to a relative good standing in cp then you are supporting changes that are causing tons of players to question leaving the game if not having already left. I quit the game myself after realizing id have to run skyreach at least 1200 times to get to the cp i need to be adequate in cp pvp which is the endgame content i enjoy and frankly my time is better spent elsewhere than this money grab forced ridiculous grind.
Edit: the funniest part about these changes is that they are a blatant pay to win money grab that will probably net lose them income than gain any because people are leaving.
Seraphayel wrote: »BalticBlues wrote: »+1
Half of our family STOPPED PLAYING ESO because of the TERRIBLE CP2.0 PATCH.
My daughter only plays played PvP, and it took her years to reach CP810.
She is was one of the best PvP players, does did Top10 easily, currently on CP9xx.
However, with CP2.0 her former top stats suddenly are only mediocre compared to CP1600+ players.
With CP2.0, ZOS devaluates player stats. And players stop playing ESO.
ZOS, WHY COULD YOU NOT JUST TURN ALL XP INTO CP ACCORDING TO THE NEW XP/CP RATIO?
Then former CP8xx would now be CP16xx and everything would be fine.
[snip] don’t stress out about changes that are usually happening in a game that’s under constant development.
All of you chasing the numbers and doing the math when you’re not even held back by that is the thing that’s revealing the most. I dare to say that most players that are so focused and stubborn about 100 Champion Points here, racial changes there and proc sets everywhere are not even capable of reaching the cap they’re always trying to argue with when it comes to all of those things.
Less theorycrafting and math, more playing the game. All this talk about soft caps, hard caps etc. when all of it barely matters - play the game and spend less time calculating stuff that’s hypothetical and only on paper.
Seraphayel wrote: »VaranisArano wrote: »Seraphayel wrote: »BalticBlues wrote: »+1
Half of our family STOPPED PLAYING ESO because of the TERRIBLE CP2.0 PATCH.
My daughter only plays played PvP, and it took her years to reach CP810.
She is was one of the best PvP players, does did Top10 easily, currently on CP9xx.
However, with CP2.0 her former top stats suddenly are only mediocre compared to CP1600+ players.
With CP2.0, ZOS devaluates player stats. And players stop playing ESO.
ZOS, WHY COULD YOU NOT JUST TURN ALL XP INTO CP ACCORDING TO THE NEW XP/CP RATIO?
Then former CP8xx would now be CP16xx and everything would be fine.
[snip] don’t stress out about changes that are usually happening in a game that’s under constant development.
All of you chasing the numbers and doing the math when you’re not even held back by that is the thing that’s revealing the most. I dare to say that most players that are so focused and stubborn about 100 Champion Points here, racial changes there and proc sets everywhere are not even capable of reaching the cap they’re always trying to argue with when it comes to all of those things.
Less theorycrafting and math, more playing the game. All this talk about soft caps, hard caps etc. when all of it barely matters - play the game and spend less time calculating stuff that’s hypothetical and only on paper.
The math quantifies what Vet players like me have done to get as far as we have...and how far the finish line moved.
No offense, but I've been playing the game. Doing the activities that were fun for me but not really lucrative in exp netted me about 1020 CP in 6000ish playing hours. Under CP 1.0, that was more than enough CP for all the combat effectiveness and QOL I needed to do anything I wanted to in ESO.
Now, at 1025 CP as of this morning, I'm below ZOS' measure of combat effectiveness (1100) and far below the point at which QOL starts to kick in (1800). Additionally, I prefer CP PVP, so my requirements are a little higher than 1100 if I really want to be at the top of my game in Cyrodiil.
I never expected to go from max 810 of 810 CP to maxed out 3600/3600 under CP 2.0. I am disappointed to go from maxed to less than a third of the cap.
With that in mind, it all starts to look a little less hypothetical for me, you know?
In the same light, it's not really hypothetical when you say "just play the game."
It's very practical:
- Which questlines have I already done on multiple characters and which can I redo on certain alts for exp? I've played everything except Greymoor and Draghonhold at least once, so very little of this is going to be "new" content. It'll mostly be repeating old content on alts. My main Vestige doesn't have hundreds of CP worth of questing left, you know?
- Which dailies do I have time for? Can I sustain the materials to run daily writs on one or more characters to farm exp? Can I take the time to run random normal dungeons for exp?
- Am I willing to grind Skyreach (no) or the Alikr Dolmens (hell no!)?
- At what point do I accept that I'm not going to be at the top of my game in CP PVP and go out in Cyrodiil anyways?
You aren't the only person on the forums to suggest that our complaints are essentially an attitude problem that would be solved by just looking past the math/the grind/ the lost exp and just playing the game.
Ironically, "just playing the game" for 6000ish hours is what brought me to the point that I'm sitting at 1025/3600 CP, having finished the vast majority of the questlines and looking at "okay, just where is the exp for these hundreds of CP needed to get back to full combat effectiveness and desired QOL going to come from?"
The thing is: you‘re talking about numbers on paper. They don’t exist in game. 1100 or 1200 of 1300 Champion Points, in game you would barely - if at all - recognize the difference. Sure, if you’re parsing on a dummy and see that you’re doing 200 DPS more or less you can feel it then, but ask yourself, if you’d even feel a difference if you don’t parse. And that’s exactly where the problem lies: imaginary numbers on papers vs. the real feeling in game. What you’re feeling and experiencing in game is not that you’re all of a sudden so much weaker and have less fun because of that. It’s because you’re taking your calculations from outside the game and then project them onto the game itself. Your in game feeling therefore is just a projection of the feeling you created on paper with all your calculations.
VaranisArano wrote: »That's a really nice writeup!
Your point that a new player will likely be much closer to endgame-viable CP before they leave the honeymoon phase is a good choice by the Devs and should be of great benefit to new players and the end game community in the future.
furiouslog wrote: »amm7sb14_ESO wrote: »
It's a role playing game, so the point is to 1.) play a role ("role playing") and 2.) have fun ("game")
Sitting with calculators and spreadsheets to min / max the math of the game goes against both of those things imo, because you are neither playing a role, nor is it fun. You turn the entire game into just a fancy set of mathematical equations.
I'd rather spend time coming up with characters, designing concepts, finding playstyles that are fun and thematic, and... playing the role of that character.
XP comes as it comes. I'm not gonna sit here and be worried that XP was slower for the past however many years, and use a spreadsheet to figure out that if XP was gained at the same pace, I would be X levels higher than I am now. I'm not gonna sit here and pull out a calculator and spreadsheet to find that if I use sets A and B, that I can do X amount of damage more than the sets and skills that I am doing now, just because X > Y.
Min / Maxing goes against the entire idea of why we play games, imo.
I read an article about why we play games a week or so ago. There was a long list of reasons, and the list did not have a lot of overlap.
Min/maxing is a big part of the competitive offerings in the game. Sometimes the point of a game is to get a high score. Score depends on ability. Ability is a function of time invested. There is a lot of scoring and tallying in ESO that requires an investment of time, and because I put time in, I care about it. I acknowledge that if you are not that kind of player, that none of the stuff I was going on about would really apply to you, because the experience that you enjoy is not the same experience I am currently focused on. For the first year I played ESO, I was pretty casual, questing and pretending to be my character as part of a story. When I got to a point where I started doing trials and PVP, my focus changed. I paid real money for a target dummy. I started getting into the statistics. Full disclosure: I'm a statistical researcher by trade, so I see the world that way to start with.
But I think we both have a valid "point" to our gaming. ESO provides enough variety and depth to appeal to both of us on different levels, given the number of very different possible reasons we game in the first place, and that is okay. I don't get RP guilds. I want nothing to do with it personally, but I'm actually glad that they are there because it's nice to see that they have a role and a way they enjoy the game, and also they care about way different things than I do which offers variety when they provide input. I get that you don't see why I would even go through the effort to do this to start with. Here's why: it's because I really care about it.
That argument about someone who has finished all quests in the game and only plays one character who is now forced to grind because they can't go questing since they've already done the quests is the most compelling one I've heard. A situation like that indeed sucks and personally I have no idea how that could be elegantly resolved. I still don't think giving out free CP is the right approach to this problem though.
Perhaps ZOS could add NG+ for quest lines where you basically get to press a button, then confirm that you are really sure you want to reset the completed questline, and play through it a second time.
Every PvP player who thinks they can't compete anymore like this can check out no-CP PvP and Battlegrounds.
That argument about someone who has finished all quests in the game and only plays one character who is now forced to grind because they can't go questing since they've already done the quests is the most compelling one I've heard. A situation like that indeed sucks and personally I have no idea how that could be elegantly resolved. I still don't think giving out free CP is the right approach to this problem though.
Perhaps ZOS could add NG+ for quest lines where you basically get to press a button, then confirm that you are really sure you want to reset the completed questline, and play through it a second time.
Every PvP player who thinks they can't compete anymore like this can check out no-CP PvP and Battlegrounds.
amm7sb14_ESO wrote: »furiouslog wrote: »amm7sb14_ESO wrote: »VaranisArano wrote: »amm7sb14_ESO wrote: »If you have to pull out math and spreadsheets regarding a video game, I'm automatically tuned out.
Sometimes my students ask "When will we every use this in real life?"
I tell them, "You'd be surprised how often stats gets used in discussing video games."
Or genetics and Punnett squares, for that matter.
I'm fine with stats in games, but if you have to sit there and pull out spreadsheets and do every multiplication equation to figure out what sets to use, or how much experience you are gaining now versus earlier in the game's life cycle, then in my eyes you're doing it completely wrong and missing the entire point.
But dassjussmee
Not being defensive here, honest, but what do you see as the "point"? I'm asking because I can't tell what you mean from context.
It's a role playing game, so the point is to 1.) play a role ("role playing") and 2.) have fun ("game")
Sitting with calculators and spreadsheets to min / max the math of the game goes against both of those things imo, because you are neither playing a role, nor is it fun. You turn the entire game into just a fancy set of mathematical equations.
I'd rather spend time coming up with characters, designing concepts, finding playstyles that are fun and thematic, and... playing the role of that character.
XP comes as it comes. I'm not gonna sit here and be worried that XP was slower for the past however many years, and use a spreadsheet to figure out that if XP was gained at the same pace, I would be X levels higher than I am now. I'm not gonna sit here and pull out a calculator and spreadsheet to find that if I use sets A and B, that I can do X amount of damage more than the sets and skills that I am doing now, just because X > Y.
Min / Maxing goes against the entire idea of why we play games, imo.
Seraphayel wrote: »BalticBlues wrote: »+1
Half of our family STOPPED PLAYING ESO because of the TERRIBLE CP2.0 PATCH.
My daughter only plays played PvP, and it took her years to reach CP810.
She is was one of the best PvP players, does did Top10 easily, currently on CP9xx.
However, with CP2.0 her former top stats suddenly are only mediocre compared to CP1600+ players.
With CP2.0, ZOS devaluates player stats. And players stop playing ESO.
ZOS, WHY COULD YOU NOT JUST TURN ALL XP INTO CP ACCORDING TO THE NEW XP/CP RATIO?
Then former CP8xx would now be CP16xx and everything would be fine.
[snip] don’t stress out about changes that are usually happening in a game that’s under constant development.
All of you chasing the numbers and doing the math when you’re not even held back by that is the thing that’s revealing the most. I dare to say that most players that are so focused and stubborn about 100 Champion Points here, racial changes there and proc sets everywhere are not even capable of reaching the cap they’re always trying to argue with when it comes to all of those things.
Less theorycrafting and math, more playing the game. All this talk about soft caps, hard caps etc. when all of it barely matters - play the game and spend less time calculating stuff that’s hypothetical and only on paper.
trackdemon5512 wrote: »My experience:
- Started in October 2017. Fresh off the boat in Morrowind without a clue of what to do. Witches Festival was going on. Halfway through I discovered that if you drink the brew you get 2x XP.
- November 1st, 2017 - I hit Lvl 50. Woo Hoo. Time to realize that means the training wheels are off and I need to learn about the game.
- December 9, 2017 - I clear vet Asylum Sanctorium
- Jan 20th, 2018 - I hit CP 450
- Anniversary April/May 2018. I hit max CP AND get learn every motif in the game.
6 MONTHS AND I WAS CP 690 OR 720 (can't remember).
I wasn't hardcore grinding XP or looking for exploits. I was just playing the game as the developers intended. I participated in the events and got 2x XP and most importantly I had fun. I took my time and enjoyed the stories and spoken dialogue.
I hit CP 1000 for my first anniversary. 1 year of playing.
I hit CP 1500 for my second anniversary.
Fast forward to this year and I'm CP 2K+ on PS4. I enjoyed every minute of playing and earned that XP through questing and experiencing the game.
The leveling is what you make of it. You don't have to set anniversary thresholds like I do but I didn't make CP leveling a chore, it just came naturally. And I've earned far more XP in getting to my current CP than new players will see in getting to 3000+
I don't feel my time is wasted because like I said I enjoyed every minute of my experience (outside of the Dragonhold update which I'm quite sure destroyed my PS4 hard drive from blue screens).
If you don't want to put effort in like I did you don't have to. But please don't complain that playing X amount of time means you deserve a certain level or CP. If you want those stats then put in the work for it. Because if I can get CP720/810 in 6 months back in 2018 then a new player enjoying the events can definitely get to 1200 in less than that.
And for the older player who have been around, I hope that outside of Cyrodiil it has been a good ride. Because if you spent the road trip just reading the odometer instead of taking in the scenery then what was the point?