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Streak is super Over Power skill

master_vanargand
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Streak is really unbalanced.
It is impossible to compete with Streak with Gap Closer.
Because Sorc who wants to escape will streak twice.
Even if you try to aim at the escaped Sorc, it is already over 30m away.

Especially with no-proc Cyrodiil, it is difficult to increase walking speed, so it is not possible to catch up with Sorc.
Furthermore, considering that there is unblockable AoE Stun, Streak is super Over Power skill.
  • relentless_turnip
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    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂
  • Jayserix
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    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂

    This is becoming quite entertaining, not gonna lie.
  • relentless_turnip
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    Jayserix wrote: »
    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂

    This is becoming quite entertaining, not gonna lie.

    I agree... Tbh I have found wardens the hardest to deal with mainly because their healing is nuts with the recent changes. I won't be creating a thread about this though... Just saying...
  • rbfrgsp
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    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂

    Nobody played as sorcs when you could trolltank stamcro or run a heal-from-health eternal warden. That's why.

    A good indicator of the overperformance of Streak is how this one skill is used as a coverall for any situation. It is offensive and defensive. It is used for evasion. It is used for navigating the map - when was the last time you saw a sorc on a horse? As a nightblade I would love a single skill that combines Surprise Attack, Ambush, and Rapid Manoeuvre all into one slot, but I'm not gonna roll a sorc just to get it.
  • Zer0_CooL
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    Dont nerf cool stuff. Rather give DK its wings back.
  • relentless_turnip
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    rbfrgsp wrote: »
    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂

    Nobody played as sorcs when you could trolltank stamcro or run a heal-from-health eternal warden. That's why.

    A good indicator of the overperformance of Streak is how this one skill is used as a coverall for any situation. It is offensive and defensive. It is used for evasion. It is used for navigating the map - when was the last time you saw a sorc on a horse? As a nightblade I would love a single skill that combines Surprise Attack, Ambush, and Rapid Manoeuvre all into one slot, but I'm not gonna roll a sorc just to get it.

    You're a nightblade that's why you hate it 😂 did someone get revealed while trying to do the ganky ganks?

    You have shade and cloak. This is arguably a much better defensive skill set. Streak doesn't do spammable damage, nor does it give you major expedition. Also what are you talking about?

    "When was the last time you saw a sorc on a horse" 😂😂😂 amazing! I use a horse on all my characters even the really fast ones, because despite your somewhat dramatic analysis, horses are faster...
  • Jayserix
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    Jayserix wrote: »
    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂

    This is becoming quite entertaining, not gonna lie.

    I agree... Tbh I have found wardens the hardest to deal with mainly because their healing is nuts with the recent changes. I won't be creating a thread about this though... Just saying...

    Amen to that, I dislike the stam ones with a passion, but hey the game comes with some good / not so good stuff. Can't have it only the way we want.
  • hands0medevil
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    Ban procsorcs!
  • Tommy_The_Gun
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    If only break free would work... I mean I can be full on stamina and press left & right mouse buttons like crazy and... nothing. Sure, once in a blue moon it will work, but PvP in general feels cheap if most often (or rather only to be precise) I die due to unbreakable CC bug. Streak's stun is most prone to cause this. I am not surprised that people were running a lot of health recovery, as a lot of times you get stunned & had to "wait it over" (as break free is busted), so it is your only way to increase time it takes to kill you. So once stun ends, you roll dodge away & healup.

    Nothing wrong with Streak itself - except for the fact it is very often causing unbreakable stun bug.
  • Thraben
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    Zer0_CooL wrote: »
    Dont nerf cool stuff. Rather give DK its wings back.

    Give the DKs their wings back AND nerf BoL.

    Streak needs a buff when used offensively, and a nerf when it's used to get away - like:

    The first activation teleports the player forward, but the second activation within 5 seconds turns the skill into a targetable gap closer. This way, chain streaking won't work AND the skill becomes more useful when used to attack (As the third activation streak- stuns again) when we want to use other weapons than a twohanded weapon (and would save us precious bar space)
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • jaws343
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    Because Sorc who wants to escape will streak twice.

    Stop chasing people.
  • relentless_turnip
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    Thraben wrote: »
    Zer0_CooL wrote: »
    Dont nerf cool stuff. Rather give DK its wings back.

    Give the DKs their wings back AND nerf BoL.

    Streak needs a buff when used offensively, and a nerf when it's used to get away - like:

    The first activation teleports the player forward, but the second activation within 5 seconds turns the skill into a targetable gap closer. This way, chain streaking won't work AND the skill becomes more useful when used to attack (As the third activation streak- stuns again) when we want to use other weapons than a twohanded weapon (and would save us precious bar space)

    No one had a problem with Streak until procs got removed... It's crazy to me.

    These suggestions are incredibly biased btw. I will grant you the fact it is difficult to make suggestions without bias.

    I play DK(stam and mag) and sorc(stam). I agree wings needs a buff considering what it was and what it is now.
    BOL needs adjusting as it is overloaded in the fact it absorbs all projectiles for 3 secs. It should just absorb 3 projectiles or another reasonable adjustment. Streak is fine, there is so much benefit to being cc immune in this patch that it is more fine than ever. Unless someone times it well, it isn't a big deal.
  • Chilly-McFreeze
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    Thraben wrote: »
    Zer0_CooL wrote: »
    Dont nerf cool stuff. Rather give DK its wings back.

    Give the DKs their wings back AND nerf BoL.

    Streak needs a buff when used offensively, and a nerf when it's used to get away - like:

    The first activation teleports the player forward, but the second activation within 5 seconds turns the skill into a targetable gap closer. This way, chain streaking won't work AND the skill becomes more useful when used to attack (As the third activation streak- stuns again) when we want to use other weapons than a twohanded weapon (and would save us precious bar space)

    Yes, yes. I can already imagine to setup a burst combo with a skill that I have to active three times, propels me around the battlefield and costs 7.7k magicka in accumulation.
    This will be so awesome. Especially since I fall victim to those pesky Stone Giant stun combos all the time.
    Would 100% use it instead of Dizzy.
    Edited by Chilly-McFreeze on March 11, 2021 2:40PM
  • Minalan
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    Zer0_CooL wrote: »
    Dont nerf cool stuff. Rather give DK its wings back.

    Yeah let’s stick a reflect ultimate back on a spammable skill.
  • Abyssmol
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    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂

    Because now the inbalance between classes are showing...
  • Araneae6537
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    Bring back all the ridiculous proc sets! I’d rather that than all this stupid crying to nerf sorcs. :unamused:
  • Thraben
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    Yes, yes. I can already imagine to setup a burst combo with a skill that I have to active three times, propels me around the battlefield and costs 7.7k magicka in accumulation.

    How much Magicka do we have after this patch - 15k, 16k, 17k, or even more? I don't see the issue, as long as the cost increase is deactivated. Ever since they stole our third bar from us, we were in dire need of one or two more bar spaces in order to actually make use of Light Overload attacks or our 2 new class skills without becoming a one-trick pony.

    Most StamSorcs do not cancel a medium Attack with a Crit Rush. They would not lose anything, but gain a valuable skill bar slot. Flying Blade won't make the cut for dual wielding Stamsorcs, but this could.

    Furthermore, you are competent enough that I don't need to tell you why we don't really need to streak more often than, say, every 4 seconds. We won't die from one additional second, either.

    Edited by Thraben on March 11, 2021 4:11PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • relentless_turnip
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    Abyssmol wrote: »
    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂

    Because now the inbalance between classes are showing...

    Which class are you comparing it to? Because I can think of 2 that are near inarguably stronger. I don't think stamsorc is any better than stamdk, stamplar, stamblade or magplar. Magsorc isn't as good as stamcro and stamden, but slightly better than than the 5 I mentioned above. Magdk, magcro and magblade all need love IMO.
  • relentless_turnip
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    Thraben wrote: »

    Yes, yes. I can already imagine to setup a burst combo with a skill that I have to active three times, propels me around the battlefield and costs 7.7k magicka in accumulation.

    How much Magicka do we have after this patch - 15k, 16k, 17k, or even more? I don't see the issue, as long as the cost increase is deactivated. Ever since they stole our third bar from us, we were in dire need of one or two more bar spaces in order to actually make use of Light Overload attacks or our 2 new class skills without becoming a one-trick pony.

    Most StamSorcs do not cancel a medium Attack with a Crit Rush. They would not lose anything, but gain a valuable skill bar slot. Flying Blade won't make the cut for dual wielding Stamsorcs, but this could.

    Furthermore, you are competent enough that I don't need to tell you why we don't really need to streak more often than, say, every 4 seconds. We won't die from one additional second, either.

    Your idea is terrible and kills the skill. I don't like to be that blunt, but you could suggest so many reasonable tweaks. You are instead reinventing a nice skill into something clunky and useless.
  • Chilly-McFreeze
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    Thraben wrote: »

    Yes, yes. I can already imagine to setup a burst combo with a skill that I have to active three times, propels me around the battlefield and costs 7.7k magicka in accumulation.

    How much Magicka do we have after this patch - 15k, 16k, 17k, or even more? I don't see the issue, as long as the cost increase is deactivated. Ever since they stole our third bar from us, we were in dire need of one or two more bar spaces in order to actually make use of Light Overload attacks or our 2 new class skills without becoming a one-trick pony.

    Most StamSorcs do not cancel a medium Attack with a Crit Rush. They would not lose anything, but gain a valuable skill bar slot. Flying Blade won't make the cut for dual wielding Stamsorcs, but this could.

    Furthermore, you are competent enough that I don't need to tell you why we don't really need to streak more often than, say, every 4 seconds. We won't die from one additional second, either.

    I just don't see the benefit you're trying to shove in here.
    Currently streak already stuns. So if I don't want to use Dizzy I'm not lacking a stun when using streak. I'd sorely lack other things.
    With your idea I'd need to streak two additional times for the same effect as now. Not bar slot gained. Again, I don't see the benefit.
    Or are you pointing on overshooting?

    If you want to nerf streak defensively, you could go for a more delicate change. Just a two examples:
    - fatigue increase to 50% if your streak doesn't damage anyone
    - reduce the stun radius at the starting point

    If anything needs a look at defensively it's Ball of Lightning. Turnip's idea to limit the number of absorbed effects is on spot. Anything else would bend the skill out of shape.
    While we're add it, NB's strife (both morph's= and DK's Unrelenting Grip (the ordinary gap closer) shouldn't be handled as projectile. These few changes alone would go a long way.
  • Thraben
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    I don't understand what the problem is. If i want to streak through, I streak through. That's exactly 1 streak. The difference is, that you can immediately turn around, press another streak, and you can at once attack the target while it is still stunned.

    The only way to do this on live is by using CritCharge, and not every StamSorc has the bar space (or the weapons) to equip this skill.

    It would fit perfectly to the jousting style of attack that is the trademark of our class.

    Your idea is terrible and kills the skill. I don't like to be that blunt, but you could suggest so many reasonable tweaks. You are instead reinventing a nice skill into something clunky and useless.

    I can understand your point, you want a simple and effective class, but please do not use the word "clunky and useless" when describing StamSorc playstyles you neither like nor know. People used these words to enforce a change upon the old Overload, and within one year our third bar was gone, Implosion was nerfed, we were replaced by Stamwardens in groups, and the class was reduced to a meme status. In the end, there were only very few of us left.
    Edited by Thraben on March 11, 2021 5:25PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • jaws343
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    Thraben wrote: »

    I don't understand what the problem is. If i want to streak through, I streak through. That's exactly 1 streak. The difference is, that you can immediately turn around, press another streak, and you can at once attack the target while it is still stunned.

    The only way to do this on live is by using CritCharge, and not every StamSorc has the bar space (or the weapons) to equip this skill.

    It would fit perfectly to the jousting style of attack that is the trademark of our class.

    Your idea is terrible and kills the skill. I don't like to be that blunt, but you could suggest so many reasonable tweaks. You are instead reinventing a nice skill into something clunky and useless.

    I can understand your point, you want a simple and effective class, but do not use the word "clunky and useless" when describing StamSorc playstyles you neither like nor know. People used these words to enforce a change upon the old Overload, and within one year our third bar was gone, Implosion was nerfed, we were replaced by Stamwardens in groups, and the class was reduced to a meme status. In the end, there were only very few of us left.

    If you are streaking through a target and then streaking back through them, you are just putting yourself into the same position as you started. Only now, your back is to your target, and they have broken free of the stun. So it was essentially useless to do that.
  • Thraben
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    jaws343 wrote: »

    If you are streaking through a target and then streaking back through them, you are just putting yourself into the same position as you started. Only now, your back is to your target, and they have broken free of the stun. So it was essentially useless to do that.

    Not when the first streak- stun is just intended to prevent the target from blocking your burst combo; if it has succeeded, you need to return for an execute skill. But I think this is too technical to be of interest, and it derails the thread. People can just pm me or write to me in-game, if they want to do something different than Dizzy.

    In practice, the only thing that would change if my "terrible" suggestion would come true is that instead of the 3,x seconds you typically wait between the streaks as an experienced StamSorc, you would have to wait 5 seconds. After this time, the timer would reset anyway.

    No one would be forced to use the second activation, we all would just be forced to wait 1,5 seconds longer before we streak again. Which would be fair to other classes, I think.

    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Galarthor
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    Seems like proc sets not only did all the damage, but also all the aiming for many people on here.

    Streak needs 2-3 Global Cooldowns to be out of range. If you can't manage to aim or to press the gap closer button by yourself within 2-3 GCDs then you don't deserve to catch that sorc ... or anything else getting away from you for that matter.
  • thatESOdude
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    Jayserix wrote: »
    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂

    This is becoming quite entertaining, not gonna lie.

    I agree... Tbh I have found wardens the hardest to deal with mainly because their healing is nuts with the recent changes. I won't be creating a thread about this though... Just saying...

    Mind you you were streaking constantly away from 1v1 yesterday from me
  • rbfrgsp
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    You are instead reinventing a nice skill into something clunky and useless.
    Welcome to ESO.

    But I have a suggestion for a 'healthy' respec of the skill below. See what you think.
    Galarthor wrote: »
    Seems like proc sets not only did all the damage, but also all the aiming for many people on here.

    Streak needs 2-3 Global Cooldowns to be out of range. If you can't manage to aim or to press the gap closer button by yourself within 2-3 GCDs then you don't deserve to catch that sorc ... or anything else getting away from you for that matter.
    This is an important point as skilful use of Streak should require skill to counter it too.

    The situation you've described here is exactly right: two GCDs to get out of range. A good opponent should be able to gap close this. However, the problem of Streak is the stun and - even more specifically - the stun radius. It is enough so that you can have an enemy behind you, Streak directly away from them, and they are still stunned. This means they first need to break free, and then launch their gap closer. By which time the sorc has hit their second Streak even if the break free was hit instantly (and worked first time which isn't likely).

    I suggested in a previous thread that requiring a target on Streak would require a more skilful play to be this effective. You pivot into the attacker, Streak through them, and then Streak a second time. They in turn still need to break free, now turn 180° and close the gap. This is preferable to just having a button which does all that for you and would raise the skill ceiling for actual good sorc players to rise into.
  • Chilly-McFreeze
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    Requiring a target would kill the skill as an mobility tool. Then it would be nothing more than an ordinary gap closer with the wrong dmg type for stam and stacking costs.

    If your issue lies in the stun-on-getting away, why not suggest to reduce the radius at the beginnig - or adding a minimum distance for the stun?

    There is an obvious contest on who can overshoot further with his nerf ideas. No need for that, as streak already does that.
  • rbfrgsp
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    If you want it purely as a mobility tool why wouldn't you use the BoL morph?

    But your idea - Minimum travel distance on a stun - would actually achieve the same skill window without trampling on sorcerers' flowers. So I would happily see something like that instead.
    Edited by rbfrgsp on March 11, 2021 10:56PM
  • relentless_turnip
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    Jayserix wrote: »
    No one cared about Streak during the proc meta. All of sudden I see at least 2 nerf sorc threads appear daily😂

    This is becoming quite entertaining, not gonna lie.

    I agree... Tbh I have found wardens the hardest to deal with mainly because their healing is nuts with the recent changes. I won't be creating a thread about this though... Just saying...

    Mind you you were streaking constantly away from 1v1 yesterday from me

    Where? @thatESOdude 😂 Maybe... it depends what was going on. Were you one of the people chasing me round kings? That would not have been a 1 v 1.

    We can 1 v 1 now if you like? No bravado etc... Just if you'd like to.
    Edited by relentless_turnip on March 12, 2021 12:58AM
  • relentless_turnip
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    rbfrgsp wrote: »
    You are instead reinventing a nice skill into something clunky and useless.
    Welcome to ESO.

    But I have a suggestion for a 'healthy' respec of the skill below. See what you think.
    Galarthor wrote: »
    Seems like proc sets not only did all the damage, but also all the aiming for many people on here.

    Streak needs 2-3 Global Cooldowns to be out of range. If you can't manage to aim or to press the gap closer button by yourself within 2-3 GCDs then you don't deserve to catch that sorc ... or anything else getting away from you for that matter.
    This is an important point as skilful use of Streak should require skill to counter it too.

    The situation you've described here is exactly right: two GCDs to get out of range. A good opponent should be able to gap close this. However, the problem of Streak is the stun and - even more specifically - the stun radius. It is enough so that you can have an enemy behind you, Streak directly away from them, and they are still stunned. This means they first need to break free, and then launch their gap closer. By which time the sorc has hit their second Streak even if the break free was hit instantly (and worked first time which isn't likely).

    I suggested in a previous thread that requiring a target on Streak would require a more skilful play to be this effective. You pivot into the attacker, Streak through them, and then Streak a second time. They in turn still need to break free, now turn 180° and close the gap. This is preferable to just having a button which does all that for you and would raise the skill ceiling for actual good sorc players to rise into.

    Nope, I like what we have. Tweak it, but don't change it IMO.
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