Why am I feeling that every "challenge" thing (like HM, speedrun or 3in1) that was designed for dungeons and trials are ignore DPS nerfs and still focused on top-DDs which ZoS wants to nerf?
Wouldn't it be easier to set a cap for DPS? Because with every step to nerf top-DD there's also nerfing everyone without those crazy numbers.
Bodycounter wrote: »Why am I feeling that every "challenge" thing (like HM, speedrun or 3in1) that was designed for dungeons and trials are ignore DPS nerfs and still focused on top-DDs which ZoS wants to nerf?
Wouldn't it be easier to set a cap for DPS? Because with every step to nerf top-DD there's also nerfing everyone without those crazy numbers.
Does it really matter if bad players drop from 22k DPS to 20k DPS? No. Does it matter when good players drop from 110k DPS to 90k DPS? Yes. Since ZoS buffed many base stats bad players may actually end up with higher DPS than before whereas good players have been tuned down with this patch. Exactly what ZoS wanted.
There will still be a huge gap between good and bad players so the whole point of OP is not based on logic but just on emotions, so meh. And healers becoming relevant again is a good thing in my opinion. It has become pretty bad with 3 DPS setups and several mechanics in dungeons that can either be completely skipped by high enough DPS or are punishing you directly if you are playing with a healer in your goup.
I'm an average player. Average players lost damage (again), lost sustain (again), lost acceptable survivability. Is that a Top-DDs nerf? No.Bodycounter wrote: »Does it really matter if bad players drop from 22k DPS to 20k DPS? No. Does it matter when good players drop from 110k DPS to 90k DPS? Yes. Since ZoS buffed many base stats bad players may actually end up with higher DPS than before whereas good players have been tuned down with this patch. Exactly what ZoS wanted.
honey_badger82 wrote: »I dont like LA weaving as it is. I find no skill behind it, it's not fun period. Anything you have to practice for hours on end and time near perfectly is not fun, its mindless. I so much prefer the combat of Dark Souls but I have burned those games out playing through them several times over. Besides the considerably lengthier content of ESO I really stay around for the outfit system and that's pretty much it. I like being able to have my characters running around looking the way I want and still being effective unlike attempting fashion souls at NG++
In all honesty: I actually have no idea how you lost sustain and damage with the current patch. Survivability is different but not directly worse in my opinion.I'm an average player. Average players lost damage (again), lost sustain (again), lost acceptable survivability. Is that a Top-DDs nerf? No.
Bodycounter wrote: »In all honesty: I actually have no idea how you lost sustain and damage with the current patch. Survivability is different but not directly worse in my opinion.I'm an average player. Average players lost damage (again), lost sustain (again), lost acceptable survivability. Is that a Top-DDs nerf? No.
FantasticFreddie wrote: »honey_badger82 wrote: »I dont like LA weaving as it is. I find no skill behind it, it's not fun period. Anything you have to practice for hours on end and time near perfectly is not fun, its mindless. I so much prefer the combat of Dark Souls but I have burned those games out playing through them several times over. Besides the considerably lengthier content of ESO I really stay around for the outfit system and that's pretty much it. I like being able to have my characters running around looking the way I want and still being effective unlike attempting fashion souls at NG++
"There is no skill behind light attack weaving, you just have to practice for hours to be good at it"
????
honey_badger82 wrote: »FantasticFreddie wrote: »honey_badger82 wrote: »I dont like LA weaving as it is. I find no skill behind it, it's not fun period. Anything you have to practice for hours on end and time near perfectly is not fun, its mindless. I so much prefer the combat of Dark Souls but I have burned those games out playing through them several times over. Besides the considerably lengthier content of ESO I really stay around for the outfit system and that's pretty much it. I like being able to have my characters running around looking the way I want and still being effective unlike attempting fashion souls at NG++
"There is no skill behind light attack weaving, you just have to practice for hours to be good at it"
????
practice does not = skill. Some people practice shooting long range for thousands and thousands of rounds and will never possess the skill of anything other than an average marksman.
square, r2, triangle, r2, circle, r2, L1, r2, bar swap, square, r2.... yadda yadda yadda. This is memorization not skill. Go ahead and play dark souls and do invasions. That takes skill. You have to assess how the player moves, what armor they are wearing, is he over aggressive in his attacks or turtleling behind a shield(is said shield a parry shield, medium or tower?) what weapons is he using...etc. You cannot memorize anything and use it to get through 90% of your encounters only varying for emergency heals.
Yes magcro... because I totally use stick waivers... wait I dont, I have one magicka character and it's a healer. The other 12 are stamina, 3 tanks rest dps.FantasticFreddie wrote: »honey_badger82 wrote: »FantasticFreddie wrote: »honey_badger82 wrote: »I dont like LA weaving as it is. I find no skill behind it, it's not fun period. Anything you have to practice for hours on end and time near perfectly is not fun, its mindless. I so much prefer the combat of Dark Souls but I have burned those games out playing through them several times over. Besides the considerably lengthier content of ESO I really stay around for the outfit system and that's pretty much it. I like being able to have my characters running around looking the way I want and still being effective unlike attempting fashion souls at NG++
"There is no skill behind light attack weaving, you just have to practice for hours to be good at it"
????
practice does not = skill. Some people practice shooting long range for thousands and thousands of rounds and will never possess the skill of anything other than an average marksman.
square, r2, triangle, r2, circle, r2, L1, r2, bar swap, square, r2.... yadda yadda yadda. This is memorization not skill. Go ahead and play dark souls and do invasions. That takes skill. You have to assess how the player moves, what armor they are wearing, is he over aggressive in his attacks or turtleling behind a shield(is said shield a parry shield, medium or tower?) what weapons is he using...etc. You cannot memorize anything and use it to get through 90% of your encounters only varying for emergency heals.
Post your parse and info page, show us how easy hitting 100k on a magcro is.
Or, you prefer content? Fine, show us an 110k parse on Yandir in vKA.
"I mean pvp!"
Well, link a video of yourself light weaving during a 1vX fight then.
I'm not saying light attack weaving is right or wrong. I'm saying that it takes time, practice, and dedication to do well, and yes, I would call that skill.
If you prefer Dark Souls so much, why are you playing eso?
honey_badger82 wrote: »Yes magcro... because I totally use stick waivers... wait I dont, I have one magicka character and it's a healer. The other 12 are stamina, 3 tanks rest dps.FantasticFreddie wrote: »honey_badger82 wrote: »FantasticFreddie wrote: »honey_badger82 wrote: »I dont like LA weaving as it is. I find no skill behind it, it's not fun period. Anything you have to practice for hours on end and time near perfectly is not fun, its mindless. I so much prefer the combat of Dark Souls but I have burned those games out playing through them several times over. Besides the considerably lengthier content of ESO I really stay around for the outfit system and that's pretty much it. I like being able to have my characters running around looking the way I want and still being effective unlike attempting fashion souls at NG++
"There is no skill behind light attack weaving, you just have to practice for hours to be good at it"
????
practice does not = skill. Some people practice shooting long range for thousands and thousands of rounds and will never possess the skill of anything other than an average marksman.
square, r2, triangle, r2, circle, r2, L1, r2, bar swap, square, r2.... yadda yadda yadda. This is memorization not skill. Go ahead and play dark souls and do invasions. That takes skill. You have to assess how the player moves, what armor they are wearing, is he over aggressive in his attacks or turtleling behind a shield(is said shield a parry shield, medium or tower?) what weapons is he using...etc. You cannot memorize anything and use it to get through 90% of your encounters only varying for emergency heals.
Post your parse and info page, show us how easy hitting 100k on a magcro is.
Or, you prefer content? Fine, show us an 110k parse on Yandir in vKA.
"I mean pvp!"
Well, link a video of yourself light weaving during a 1vX fight then.
I'm not saying light attack weaving is right or wrong. I'm saying that it takes time, practice, and dedication to do well, and yes, I would call that skill.
If you prefer Dark Souls so much, why are you playing eso?
You wont ever see said links from me as in your opinion I am such an unskilled player due to not being sooo dedicated to the video game that I spend hours and hours and hours of play time in front of a practice dummy honing my amazing digital skills. I prefer to actually spend my time doing content and not showing everyone how great I am at the content by making parse videos.
Literally the first post in this thread you decided to quote stated why I am playing ESO and not playing dark souls series anymore or at least not as often. If your going to call something out might as well carefully read everything.
Bodycounter wrote: »In all honesty: I actually have no idea how you lost sustain and damage with the current patch. Survivability is different but not directly worse in my opinion.I'm an average player. Average players lost damage (again), lost sustain (again), lost acceptable survivability. Is that a Top-DDs nerf? No.