Seraphayel wrote: »I don’t really know how I find these posts. People playing the most OP builds (MagSorc and Werewolf, hello - maybe your Stamcro and Stamden ok top of that?) and then complain that their OP sets aren’t working and their OP build without proc sets is boring.
Maybe play something that’s hard to play, not completely overpowered and broken and see how that works out and it it’s still boring?
The entire reason there aren't any worthwhile competitors for that style of PvP gameplay is precisely because ZOS invests such an absurd amount of effort, budget, and balance changes into PvP, often at the expense of the rest of the game.
But they know that if we want this type of gameplay.... they're the only gas station for the next 100 miles, and we'll pay to fill the tank, regardless of how much it costs or how they treat us."
Seraphayel wrote: »I don’t really know how I find these posts. People playing the most OP builds (MagSorc and Werewolf, hello - maybe your Stamcro and Stamden ok top of that?) and then complain that their OP sets aren’t working and their OP build without proc sets is boring.
Maybe play something that’s hard to play, not completely overpowered and broken and see how that works out and it it’s still boring?
Seraphayel wrote: »I don’t really know how I find these posts. People playing the most OP builds (MagSorc and Werewolf, hello - maybe your Stamcro and Stamden ok top of that?) and then complain that their OP sets aren’t working and their OP build without proc sets is boring.
Maybe play something that’s hard to play, not completely overpowered and broken and see how that works out and it it’s still boring?
As a competitive gamer I will always play what allows me to win. The only difference is that before I had variaty, I had theorycrafting and 30 builds to play or play against. Now I have one class and one build to snipe them all..
If there were a competitive PvP AvAvA game out today,
Seraphayel wrote: »Seraphayel wrote: »I don’t really know how I find these posts. People playing the most OP builds (MagSorc and Werewolf, hello - maybe your Stamcro and Stamden ok top of that?) and then complain that their OP sets aren’t working and their OP build without proc sets is boring.
Maybe play something that’s hard to play, not completely overpowered and broken and see how that works out and it it’s still boring?
As a competitive gamer I will always play what allows me to win. The only difference is that before I had variaty, I had theorycrafting and 30 builds to play or play against. Now I have one class and one build to snipe them all..
30 builds to play? You realize that these builds all were fueled by the exact same handful of sets and therefore all players - more or less - worked exactly the same?
If competitive means to always play what’s overpowered, I really question how competitive this really is - to get carried by sets or OP builds doesn’t shine a good light on the skill and competitiveness of the player who‘s resorting to tactics like these.
Seraphayel wrote: »Seraphayel wrote: »I don’t really know how I find these posts. People playing the most OP builds (MagSorc and Werewolf, hello - maybe your Stamcro and Stamden ok top of that?) and then complain that their OP sets aren’t working and their OP build without proc sets is boring.
Maybe play something that’s hard to play, not completely overpowered and broken and see how that works out and it it’s still boring?
As a competitive gamer I will always play what allows me to win. The only difference is that before I had variaty, I had theorycrafting and 30 builds to play or play against. Now I have one class and one build to snipe them all..
30 builds to play? You realize that these builds all were fueled by the exact same handful of sets and therefore all players - more or less - worked exactly the same?
If competitive means to always play what’s overpowered, I really question how competitive this really is - to get carried by sets or OP builds doesn’t shine a good light on the skill and competitiveness of the player who‘s resorting to tactics like these.
Wrong. I have a completly different PVP builds on all my chars.. sometimes 3 different build per char.. not that I can use them now..
Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »I don’t really know how I find these posts. People playing the most OP builds (MagSorc and Werewolf, hello - maybe your Stamcro and Stamden ok top of that?) and then complain that their OP sets aren’t working and their OP build without proc sets is boring.
Maybe play something that’s hard to play, not completely overpowered and broken and see how that works out and it it’s still boring?
As a competitive gamer I will always play what allows me to win. The only difference is that before I had variaty, I had theorycrafting and 30 builds to play or play against. Now I have one class and one build to snipe them all..
30 builds to play? You realize that these builds all were fueled by the exact same handful of sets and therefore all players - more or less - worked exactly the same?
If competitive means to always play what’s overpowered, I really question how competitive this really is - to get carried by sets or OP builds doesn’t shine a good light on the skill and competitiveness of the player who‘s resorting to tactics like these.
Wrong. I have a completly different PVP builds on all my chars.. sometimes 3 different build per char.. not that I can use them now..
Yet all of them somehow only worked with procs that kept you alive or killed your enemy and therefore aren’t working anymore?
If they had told me ahead of time that they were planning to deny me access to 95% of the gear I have worked so hard and spent so much to get for at least half a year
....
PvP is not the only aspect of this game. Many changes have been made to the detriment of PvE players over the years as a direct result of complaints in PvP; the current no-proc test is entirely due to player feedback regarding PvP as well. ZOS does clearly listen to concerns in PvP, far more so than the flip side of the game, despite it making up a relatively small portion of the population compared to PvE players, and I'm not sure how you are unable to see that. The entire reason there aren't any worthwhile competitors for that style of PvP gameplay is precisely because ZOS invests such an absurd amount of effort, budget, and balance changes into PvP, often at the expense of the rest of the game. Please just be happy that you are their golden child, you already draw so much attention from them that is desperately needed to address other areas.
tsaescishoeshiner wrote: »Procs are still allowed in IC. If you're really that confident, there's nothing like the thrill of fighting someone with a few thousand Tel Var on the line. Or tens of thousands. Or a hundred thousand.
I'm not good enough to run around with more than 5k Tel Var comfortably, but it does really push the excitement to have money on the line. I recommend topside for more action and faster rezzes, downstairs for more adventure
DjinnAeternam wrote: »I completely agree with OP here, also played during tests to "help" getting numbers with the idea they would get to the conclusion we all have by now - game performance is bad even with no-procs.
If they listened to players like they said, regarding fairness and balance of PvP, why didn't they disabled procsets for all PVP areas? Doesn't add up right? - They argument with one reason for a change, and then same reason isn't valid anymore for other cases.
PvP in Cyro is boring now, the lack of sets exacerbated the class meta, everyone runs in the same builds, no diversity to theorycraft upon, and i do mean even not considering broken procsets like mala/crimson/vate/brp staff/etc..
There's a lot more sets that experienced players lost to this "test", and some have nothing to do with no-skills builds.
Cyrodiil seems to be pushed more and more to casuals, with these changes, as some of us are getting bored and tired of non-sense changes.
Just to make it clear, Cyrodiil still lags and altough performance got a bit better, it's still bad (PC-EU nCP), AoE check skills also struggle to work in busy areas during primetime, sometimes they don't even work at all.
(Ex: Shuffle ; Braided Tether ; Necrotic Potency ; just to name a few)
DjinnAeternam wrote: »I completely agree with OP here, also played during tests to "help" getting numbers with the idea they would get to the conclusion we all have by now - game performance is bad even with no-procs.
If they listened to players like they said, regarding fairness and balance of PvP, why didn't they disabled procsets for all PVP areas? Doesn't add up right? - They argument with one reason for a change, and then same reason isn't valid anymore for other cases.
PvP in Cyro is boring now, the lack of sets exacerbated the class meta, everyone runs in the same builds, no diversity to theorycraft upon, and i do mean even not considering broken procsets like mala/crimson/vate/brp staff/etc..
There's a lot more sets that experienced players lost to this "test", and some have nothing to do with no-skills builds.
Cyrodiil seems to be pushed more and more to casuals, with these changes, as some of us are getting bored and tired of non-sense changes.
Just to make it clear, Cyrodiil still lags and altough performance got a bit better, it's still bad (PC-EU nCP), AoE check skills also struggle to work in busy areas during primetime, sometimes they don't even work at all.
(Ex: Shuffle ; Braided Tether ; Necrotic Potency ; just to name a few)
But that's what all the people posting complaints about PVP wanted all of us running around with the same rock and stick beating each other senseless. No we just have to outthink the competition and use bigger sticks and rocks.
[Edited for Misinformation]
Seraphayel wrote: »I don’t really know how I find these posts. People playing the most OP builds (MagSorc and Werewolf, hello - maybe your Stamcro and Stamden ok top of that?) and then complain that their OP sets aren’t working and their OP build without proc sets is boring.
Maybe play something that’s hard to play, not completely overpowered and broken and see how that works out and it it’s still boring?
As a competitive gamer I will always play what allows me to win. The only difference is that before I had variaty, I had theorycrafting and 30 builds to play or play against. Now I have one class and one build to snipe them all..
"Today in Cyro I played my magsorc (half the players in no proc Cyro are sorcerers) and got my Kill 40 done in three minutes. I also played my 55k HP and 6k HP regen werewolf and ran around kiting and trolling 10 players until I got tired of it and went back in the keep. And this is all with "no proc" sets. And it's boring as hell!
What they didn't tell me is that they had a hidden agenda that they were going to spring on us out of the blue, before the test period was even over. If they had told me ahead of time that they were planning to deny me access to 95% of the gear I have worked so hard and spent so much to get for at least half a year, I would never have taken part in the "test."
+1"I've spent hundreds of dollars and hundreds of hours farming different sets that I could theorycraft with. The most fun for me is testing out different combinations of gear"
Kiralyn2000 wrote: »What they didn't tell me is that they had a hidden agenda that they were going to spring on us out of the blue, before the test period was even over. If they had told me ahead of time that they were planning to deny me access to 95% of the gear I have worked so hard and spent so much to get for at least half a year, I would never have taken part in the "test."
Welcome to MMOs. Either due to "balance" patches, expansions that change the mechanics, or other things; they regularly "mess up" people's carefully theorycrafted builds and make them go back to the drawing board.
I've been seeing this happen, in multiple games, for over 15 years. It's part of the genre. Be happy you're playing ESO, so each expansion doesn't up the level cap and entirely invalidate 100% of the gear you collected in the 1-2 years since the last level cap increase.
AlextheMuspel wrote: »Kiralyn2000 wrote: »What they didn't tell me is that they had a hidden agenda that they were going to spring on us out of the blue, before the test period was even over. If they had told me ahead of time that they were planning to deny me access to 95% of the gear I have worked so hard and spent so much to get for at least half a year, I would never have taken part in the "test."
Welcome to MMOs. Either due to "balance" patches, expansions that change the mechanics, or other things; they regularly "mess up" people's carefully theorycrafted builds and make them go back to the drawing board.
I've been seeing this happen, in multiple games, for over 15 years. It's part of the genre. Be happy you're playing ESO, so each expansion doesn't up the level cap and entirely invalidate 100% of the gear you collected in the 1-2 years since the last level cap increase.
Except for ESO isn’t WOW, and for ESO players, a update that invalidates everything they’ve worked hard for is NOT something they’d expect.
Kiralyn2000 wrote: »Welcome to MMOs. Either due to "balance" patches, expansions that change the mechanics, or other things; they regularly "mess up" people's carefully theorycrafted builds and make them go back to the drawing board.
I've been seeing this happen, in multiple games, for over 15 years. It's part of the genre. Be happy you're playing ESO, so each expansion doesn't up the level cap and entirely invalidate 100% of the gear you collected in the 1-2 years since the last level cap increase.
DjinnAeternam wrote: »I completely agree with OP here, also played during tests to "help" getting numbers with the idea they would get to the conclusion we all have by now - game performance is bad even with no-procs.
If they listened to players like they said, regarding fairness and balance of PvP, why didn't they disabled procsets for all PVP areas? Doesn't add up right? - They argument with one reason for a change, and then same reason isn't valid anymore for other cases.
PvP in Cyro is boring now, the lack of sets exacerbated the class meta, everyone runs in the same builds, no diversity to theorycraft upon, and i do mean even not considering broken procsets like mala/crimson/vate/brp staff/etc..
There's a lot more sets that experienced players lost to this "test", and some have nothing to do with no-skills builds.
Cyrodiil seems to be pushed more and more to casuals, with these changes, as some of us are getting bored and tired of non-sense changes.
Just to make it clear, Cyrodiil still lags and altough performance got a bit better, it's still bad (PC-EU nCP), AoE check skills also struggle to work in busy areas during primetime, sometimes they don't even work at all.
(Ex: Shuffle ; Braided Tether ; Necrotic Potency ; just to name a few)
But that's what all the people posting complaints about PVP wanted all of us running around with the same rock and stick beating each other senseless. No we just have to outthink the competition and use bigger sticks and rocks.
[Edited for Misinformation]
The character building was the most interesting part of this game. Taking it away almost kills the game for me and a lot of people.