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What options with 1482 CP for a Healer/DPS

majulook
majulook
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I have four (4) Characters that with the old CP using the 810 CP I could Heal or DPS with just a simple bar swap for overland and Normal Dungeons & Trials. While for some Vet Trials a one bar weapon swap and a few skill changes depending on the Vet Trial and if I am Healing or DPS.

With the new CP and the "unlocked"1482 CP can cannot do this. Since Heals and DPS are opposite side of the "Tree" and will take much more CP that I have to enable both sides.

Should I just leave one (1) to Heal only? And make the others DPS only?


Si vis pacem, para bellum
  • Pallio
    Pallio
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    1 option:
    Grind CP, then buy a race change for any serious dps.
    Then go back to enjoying the game at almost the same level of effectiveness pre-patch.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    If you could do both healing and dps without switching cp in the old system, you can also do it now.
  • majulook
    majulook
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    If you could do both healing and dps without switching cp in the old system, you can also do it now.

    No the Healing CP and the DPS CP are now are far more separate CP lines, before they were mostly merged. Cannot unlock both and the same time and have anywhere near the OLD CP stats, unless you have lots more CP that I have.
    Si vis pacem, para bellum
  • the1andonlyskwex
    the1andonlyskwex
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    If you could do both healing and dps without switching cp in the old system, you can also do it now.

    In the old system you could get 80% of the effect for 50% of the CP investment. In the new system, you get 50% of the effect for 50% of the CP investment.
  • linuxlady
    linuxlady
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    with that much cp it should be no problem.
  • Ezhh
    Ezhh
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    As someone who both heals and DDs on the same characters, I'm not seeing the issue.

    In the old system if I wanted to fully spec as one or the other, I'd have to change CP (Blessed) and therefore pay gold. But generally healing on DD CP was always fine and in many cases better.

    In the new system I would again need to change CP to fully spec as one or the other, and pay gold (once the current event ends), but again - DD CP will usually be fine to heal from.

    The huge amount of overhealing that you get with a full healer set up means you basically never need a full healer set up. With the CP you have you should be able to afford a couple of extra slottables at least to switch around if those are really an issue for you.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    In the old system, a min/maxed healer and DPS had very different CP. In the new system a min/maxed healer and DPS have very different CP. The difference is that with enough CP in the new system, you can change at no cost. That was never true in the old system.

    Unless you are healing VHM trials, just spec as a DPS and be done with it. Most healers wildly over heal anyway. You are almost always better off contributing some damage to your group rather than getting an extra few % on your heal, that likely put the person in question at full health regardless.
  • remosito
    remosito
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    similar position, except only cp 1200 but 4 healers and 6 tanks.

    posted this in another thread:


    find something else to play. in the meantime you just burn your enlightenment. With 4 chars and 100% ambrosias you only need to log in every 8 days. do 4 random dailies to burn the accumulated 3.2M enlightenment. log off.

    In a year you'll be 146M Xp further and CP 1824. With just 4 randoms every 8 days.

    Can always grind a week during double Xp events. Or do some writs. To make it less than a year. Or to get to higher CP in that year. Though at 1800 you'll hit the 50% penalty wall again...

    350 more CPs is not gonna make a humongous difference. But at least get you further there. If not just do it for 2 years. That's 300M Xp more and probably another 100-200 Cps, depending on if and when they up the penalty cap again from 1800.

    Maybe we'll even get extra slots.
    Edited by remosito on March 11, 2021 9:55PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    remosito wrote: »
    similar position, except only cp 1200 but 4 healers and 6 tanks.

    posted this in another thread:


    find something else to play. in the meantime you just burn your enlightenment. With 4 chars and 100% ambrosias you only need to log in every 8 days. do 4 random dailies to burn the accumulated 3.2M enlightenment. log off.

    In a year you'll be 146M Xp further and CP 1824. With just 4 randoms every 8 days.

    Can always grind a week during double Xp events. Or do some writs. To make it less than a year. Or to get to higher CP in that year. Though at 1800 you'll hit the 50% penalty wall again...

    That is a massive over reaction IMO. Anyone over 1000 CP is just fine. You simply dont need to grind to play this game effectively in this CP range. Accept that they nerfed everyone by a small amount and move on. Not the first blanket nerf, wont be the last. I do agree that they are throwing XP at us with the dungeon finder. I am at 1370, and I got 10 CP in a little less than two hours via the dungeon finder. At this rate, I expect to be at 1800 by may.
  • remosito
    remosito
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    Ezhh wrote: »
    As someone who both heals and DDs on the same characters, I'm not seeing the issue.

    In the old system if I wanted to fully spec as one or the other, I'd have to change CP (Blessed) and therefore pay gold. But generally healing on DD CP was always fine and in many cases better.

    In the new system I would again need to change CP to fully spec as one or the other, and pay gold (once the current event ends), but again - DD CP will usually be fine to heal from.

    The huge amount of overhealing that you get with a full healer set up means you basically never need a full healer set up. With the CP you have you should be able to afford a couple of extra slottables at least to switch around if those are really an issue for you.

    Old system had seriously diminishing results on most cp skills. putting in 50% of the point got you to 80% (not exact numbers, forgot how bad diminishing return was). New system has linear scaling on individual cp skills and requires a boatload more cp points to boot.

    In short with the old system one could make a much better healer/dps than with the new system. Unless one has a boatload of CPs.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • remosito
    remosito
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    remosito wrote: »
    similar position, except only cp 1200 but 4 healers and 6 tanks.

    posted this in another thread:


    find something else to play. in the meantime you just burn your enlightenment. With 4 chars and 100% ambrosias you only need to log in every 8 days. do 4 random dailies to burn the accumulated 3.2M enlightenment. log off.

    In a year you'll be 146M Xp further and CP 1824. With just 4 randoms every 8 days.

    Can always grind a week during double Xp events. Or do some writs. To make it less than a year. Or to get to higher CP in that year. Though at 1800 you'll hit the 50% penalty wall again...

    That is a massive over reaction IMO. Anyone over 1000 CP is just fine. You simply dont need to grind to play this game effectively in this CP range. Accept that they nerfed everyone by a small amount and move on. Not the first blanket nerf, wont be the last. I do agree that they are throwing XP at us with the dungeon finder. I am at 1370, and I got 10 CP in a little less than two hours via the dungeon finder. At this rate, I expect to be at 1800 by may.

    did you even read the OP. Topic here is wanting dual purpose chars. 1000CP is sooo not enough for halfway decent specs in both.

    10cp in 2 hours via dungeon finder? did you have enlightenment stored up?

    1370 to 1380 is 3.5M Xp. Without enlightenment that's like 14 random dailies on 14 different chars chugging 150% pots/scrolls.



    Edited by remosito on March 11, 2021 10:05PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Kalik_Gold
    Kalik_Gold
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    I know on PC the players could use an addon to switch gear and basically have a healer set, tank set, dps set. With just changing attributes and skills.

    Honestly just dedicate each character to one role, like us console guys. From my understanding 1200 CP will be enough to fulfill one role respectively.

    Just my 2¢
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • remosito
    remosito
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    Kalik_Gold wrote: »
    I know on PC the players could use an addon to switch gear and basically have a healer set, tank set, dps set. With just changing attributes and skills.

    Honestly just dedicate each character to one role, like us console guys. From my understanding 1200 CP will be enough to fulfill one role respectively.

    Just my 2¢

    quite frankly simply not interested. Been able to play all my 10 chars this way for a few thousand hours. Why should I have to change the way I enjoy playing this game to a way that feels seriously limiting and annoying.

    simply because ZOS refused to count all our earned XP and scale our CP....
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • remosito
    remosito
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    oh....might wanna hop onto the test server and use a cp 3600 template char to figure out how many cp you would need to get to the border of the promised land.

    Table I made will tell you how much Xp you need to get from 1485 to there:

    https://docs.google.com/spreadsheets/d/1uS2H-elnpVngKOMBqwl3LHytDHSOBwmDfDoQHHOtoh4/edit?usp=sharing





    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    remosito wrote: »
    remosito wrote: »
    similar position, except only cp 1200 but 4 healers and 6 tanks.

    posted this in another thread:


    find something else to play. in the meantime you just burn your enlightenment. With 4 chars and 100% ambrosias you only need to log in every 8 days. do 4 random dailies to burn the accumulated 3.2M enlightenment. log off.

    In a year you'll be 146M Xp further and CP 1824. With just 4 randoms every 8 days.

    Can always grind a week during double Xp events. Or do some writs. To make it less than a year. Or to get to higher CP in that year. Though at 1800 you'll hit the 50% penalty wall again...

    That is a massive over reaction IMO. Anyone over 1000 CP is just fine. You simply dont need to grind to play this game effectively in this CP range. Accept that they nerfed everyone by a small amount and move on. Not the first blanket nerf, wont be the last. I do agree that they are throwing XP at us with the dungeon finder. I am at 1370, and I got 10 CP in a little less than two hours via the dungeon finder. At this rate, I expect to be at 1800 by may.

    did you even read the OP. Topic here is wanting dual purpose chars. 1000CP is sooo not enough for halfway decent specs in both.

    10cp in 2 hours via dungeon finder? did you have enlightenment stored up?

    1370 to 1380 is 3.5M Xp. Without enlightenment that's like 14 random dailies on 14 different chars chugging 150% pots/scrolls.



    I did. And I responded. Nothing has changed!!! If you wanted a duel spec last patch, you had to make compromises or respec between swapping roles. That is exactly the same as it is now. Are the compromises bigger, perhaps, but it is not the end of the world, especially considering your CP has a FAR smaller impact on your damage than it did last week.

    As to the enlightenment, nope. Maybe a days worth. I am up 20 CP since the Monday, and only thing I did on Monday was Respec my toons and run the two new dungeons one time each. I ran Random Normals on 11 Alts last night, all use XP scrolls and most are in training gear, and a lot of them were also able to complete a quest, which is also a nice chunk of XP. I was getting just under 1 cp run, average run time was about 10 minutes. There is more XP than just the groupfinder bonus.

    Total content played since patch to the best of my memory:

    Since Monday, I have run the two new dungeons a total of twice each on Vet, an Ice reach Vet HM, and a Moongrave on Vet. On Tuesday I did 6-7 random normals and on Wednesday I did 11. I also leveled a character on my Alt account to level 10 by having my Main carry him in skyreach. Did 6-7runs to get him to level 10, so throw that in there as well. All and all I was at 1360 on patch day and am at 1380 now.

    Maybe 5-6 hours of Combat playtime. I also do writs on each toon that I do a random normal, but writ XP is low. I can typically do writs and a random normal in 10 minutes, not counting load screens.
    Edited by Oreyn_Bearclaw on March 11, 2021 10:29PM
  • remosito
    remosito
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    remosito wrote: »
    remosito wrote: »
    similar position, except only cp 1200 but 4 healers and 6 tanks.

    posted this in another thread:


    find something else to play. in the meantime you just burn your enlightenment. With 4 chars and 100% ambrosias you only need to log in every 8 days. do 4 random dailies to burn the accumulated 3.2M enlightenment. log off.

    In a year you'll be 146M Xp further and CP 1824. With just 4 randoms every 8 days.

    Can always grind a week during double Xp events. Or do some writs. To make it less than a year. Or to get to higher CP in that year. Though at 1800 you'll hit the 50% penalty wall again...

    That is a massive over reaction IMO. Anyone over 1000 CP is just fine. You simply dont need to grind to play this game effectively in this CP range. Accept that they nerfed everyone by a small amount and move on. Not the first blanket nerf, wont be the last. I do agree that they are throwing XP at us with the dungeon finder. I am at 1370, and I got 10 CP in a little less than two hours via the dungeon finder. At this rate, I expect to be at 1800 by may.

    did you even read the OP. Topic here is wanting dual purpose chars. 1000CP is sooo not enough for halfway decent specs in both.

    10cp in 2 hours via dungeon finder? did you have enlightenment stored up?

    1370 to 1380 is 3.5M Xp. Without enlightenment that's like 14 random dailies on 14 different chars chugging 150% pots/scrolls.



    I did. And I responded. Nothing has changed!!! If you wanted a duel spec last patch, you had to make compromises or respec between swapping roles. That is exactly the same as it is now. Are the compromises bigger, perhaps, but it is not the end of the world, especially considering your CP has a FAR smaller impact on your damage than it did last week.

    As to the enlightenment, nope. Maybe a days worth. I am up 20 CP since the Monday, and only thing I did on Monday was Respec my toons and run the two new dungeons one time each. I ran Random Normals on 11 Alts last night, all use XP scrolls and most are in training gear, and a lot of them were also able to complete a quest, which is also a nice chunk of XP. I was getting just under 1 cp run, average run time was about 10 minutes. There is more XP than just the groupfinder bonus.

    Total content played since patch to the best of my memory:

    Since Monday, I have run the two new dungeons a total of twice each on Vet, an Ice reach Vet HM, and a Moongrave on Vet. On Tuesday I did 6-7 random normals and on Wednesday I did 11. I also leveled a character on my Alt account to level 10 by having my Main carry him in skyreach. Did 6-7runs to get him to level 10, so throw that in there as well. All and all I was at 1360 on patch day and am at 1380 now.

    Maybe 5-6 hours of Combat playtime. I also do writs on each toon that I do a random normal, but writ XP is low. I can typically do writs and a random normal in 10 minutes, not counting load screens.

    so you were basicslly doing pretty focused xp grinding by running almost 30 random dailies. with pots and in training gear. plus first kills and quests.

    good for you. anybody who does not have as many chars like OP is not gonna see that amount of cp progress.

    neither are people like me who can't stomach doing more than 5 random dailies. twice a week.

    as for the first part. yes compromises one has to do now are much bigger. it's barely comparable. due to diminishing returns on old system and linear scaling now. and much higher cp count needed now.

    you seem to be ok with that. I am not. and op is neither it seems.
    Edited by remosito on March 11, 2021 10:42PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Ezhh
    Ezhh
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    remosito wrote: »

    Old system had seriously diminishing results on most cp skills. putting in 50% of the point got you to 80% (not exact numbers, forgot how bad diminishing return was). New system has linear scaling on individual cp skills and requires a boatload more cp points to boot.

    In short with the old system one could make a much better healer/dps than with the new system. Unless one has a boatload of CPs.

    Old system: If you wanted to optimise yourself as an all out healer, you put CP into Blessed, regardless of whether you maxed it out or not. Likewise if you wanted to be a DD you did not put CP into Blessed. So if you put anything at all into Blessed while healing, you would need to adjust your CP when moving to DD.

    New system: With high enough CP you max out Blessed even on a DD and no longer need to switch CP ever. If you don't have this CP, then okay, you have to switch, but that's exactly the same as the old system.

    If what you are talking about is a healer who also outputs damage (not what the OP seems to have been asking about): just use DD CP or pick a balance you are happy with between the two. It wasn't possible to get everything in the old system either. (Now it is, just most of us aren't close to it.)

    Regarding the old system's diminishing returns - the difference now is all CP is worth less than it used to be because more raw stats are given at base than before. That extra 1k or so spell damage you now get at base boosts healing as well as damage after all.
  • AlnilamE
    AlnilamE
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    So, while I have not dual purposed officially, I feel like my Templar healer is hitting a lot harder than she used to. I put her points mainly into the healing CP,, and the passives are common ground. I'm at 1450 CP right now.
    The Moot Councillor
  • cynicalbutterfly
    cynicalbutterfly
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    I dual on my necro as a dps in pve and a healer in dungeons. From experience, all I ever needed was to spec as a dps build. My heals are awesome as is thanks to all the lovely spell damage I acquire. I actually forsee that things aren't going to change much for my dual necro in the new system. But with enough cp you should have no problems to place points how you want.
  • Kurat
    Kurat
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    CP 2.0 buffs are so meh that you can do all 3 roles on the same toon. Just spec it as a dps and you can heal just fine.
    Some 10% extra healing doesn't make you or break you as healer, same for tanking. You take 10% less dmg, wow lmao.
    If you're hardcore endgame player looking to push scores then sure you should min max but for more casual play and pug runs you can do anything. Since the patch dropped I've been pugging vet dlc dungeons with the same toon and no problems tanking or healing on dps cp setup.
  • remosito
    remosito
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    Ezhh wrote: »

    Old system: If you wanted to optimise yourself as an all out healer, you put CP into Blessed, regardless of whether you maxed it out or not.

    Nope, that would be if you wanted to maximise yourself as an all out healer. Old system with diminishing returns you could just put way less points into Blessed and barely loose anything. And maybe not be a maximised healer. But damn close enough. With plenty points saved up to definitely not be a maximised DD either. But much better than the fullout healer and much closer to a maxed out DD than is possible with new system. Unless you have a boatload of CP.

    Basically a playstyle that ppl like me or OP have enjoyed for thousands of hours is now gone. And we'll only get it back in another thousands of hours when we have enough CP for dual spec in new system.


    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • remosito
    remosito
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    AlnilamE wrote: »
    So, while I have not dual purposed officially, I feel like my Templar healer is hitting a lot harder than she used to. I put her points mainly into the healing CP,, and the passives are common ground. I'm at 1450 CP right now.

    How was she specced before? Full-out healer with no DD cps taken? Then yes, that wouldn't be surprising. new system did lift the dps floor for low cp players (which you essentially are as far as DD is concerned without many points into DD skills).

    I am CP1200 and specced all my healers full into dps as I dont plan to run anything but random normals every 10 days in the next year or two (and certainly wont need heal cps for those). And tbh. Damage wise it's feels the same as before when I actually had cp points in DD and healing.

    Did feel like quite a bit more incoming damage.
    Edited by remosito on March 12, 2021 6:52AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • remosito
    remosito
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    But with enough cp you should have no problems to place points how you want.

    That's the issue. With zos nuking thousands of hours of playtime with the 1:1 no scaling cp move. And setting the mulitpurpose char cp requirements so high.

    We don't have enough CP points. And we won't for another thousands of hours of playtime.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Hotdog_23
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    remosito wrote: »
    oh....might wanna hop onto the test server and use a cp 3600 template char to figure out how many cp you would need to get to the border of the promised land.

    Table I made will tell you how much Xp you need to get from 1485 to there:

    https://docs.google.com/spreadsheets/d/1uS2H-elnpVngKOMBqwl3LHytDHSOBwmDfDoQHHOtoh4/edit?usp=sharing





    Nice table thanks for sharing.

    Stay strong and safe and enjoy the journey :)
  • AyaDark
    AyaDark
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    majulook wrote: »
    I have four (4) Characters that with the old CP using the 810 CP I could Heal or DPS with just a simple bar swap for overland and Normal Dungeons & Trials. While for some Vet Trials a one bar weapon swap and a few skill changes depending on the Vet Trial and if I am Healing or DPS.

    With the new CP and the "unlocked"1482 CP can cannot do this. Since Heals and DPS are opposite side of the "Tree" and will take much more CP that I have to enable both sides.

    Should I just leave one (1) to Heal only? And make the others DPS only?


    You may be do not need all to healing ?

    Is it to nesessary 10% more healing or dps ? Just take the one you need most.
  • Ezhh
    Ezhh
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    remosito wrote: »
    Ezhh wrote: »

    Old system: If you wanted to optimise yourself as an all out healer, you put CP into Blessed, regardless of whether you maxed it out or not.

    Nope, that would be if you wanted to maximise yourself as an all out healer. Old system with diminishing returns you could just put way less points into Blessed and barely loose anything. And maybe not be a maximised healer. But damn close enough. With plenty points saved up to definitely not be a maximised DD either. But much better than the fullout healer and much closer to a maxed out DD than is possible with new system. Unless you have a boatload of CP.

    Basically a playstyle that ppl like me or OP have enjoyed for thousands of hours is now gone. And we'll only get it back in another thousands of hours when we have enough CP for dual spec in new system.

    Nothing changes that if you put any CP into Blessed at all to heal in the old system, then you needed to switch them if playing an "optimised" DD build on that character at other times. I was not talking about hybrid builds - given I mention "optimised".

    With that said, so far I've been running healing/DD set-ups in dungeons on DD CP with no issue since the update.

    Please note that this doesn't mean I think the new system is right or great, or that these crazy high level requirements for things are fine. I just don't see any more of an issue for switching between a DD build and healer build than there was before.
  • Xuhora
    Xuhora
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    to remosito: maybe leave one thread alone with your copy pasted overreaction about leaving the game? its about a healer dualspeccing, not about how we are screwed to hell and back through the CP2.0

    to the OP: i do it with my healer (did both new Dungeons vet HM as healer and as DD on my main templar)
    locate the 2 healing slottables that fits your character (for me its + healing on HoTs and + healing on AoEs) then specc out 2 DD slottables (for me it was +dmg on Dots (Z'en setup) and + dmg on AoEs (blockade, blazing spear) this is the specc you use for heals. there should be enough CPs to specc out the +healing and dmg on crits which is viable on both specs, so you just change 1 healer slot to this slot and you are good to do DPS.

    Is it top notch? no, but then again, in the old system you had to change CPs as well if you would want to be fully optimized (blessed vs elemental dmg)
    the big big difference to CP2.0 is: you will eventually be able to do both speccs at full efficiency without changing CPs, that is something that was not possible with CP1.0
    until then, just go with an optimized setup for healing and a semi optimized DD setup, which is by far enough to pull your weight in Vet DLC dungeons and trials (as long as its not trifecta runs)
  • remosito
    remosito
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    Ezhh wrote: »
    remosito wrote: »
    Ezhh wrote: »

    Old system: If you wanted to optimise yourself as an all out healer, you put CP into Blessed, regardless of whether you maxed it out or not.

    Nope, that would be if you wanted to maximise yourself as an all out healer. Old system with diminishing returns you could just put way less points into Blessed and barely loose anything. And maybe not be a maximised healer. But damn close enough. With plenty points saved up to definitely not be a maximised DD either. But much better than the fullout healer and much closer to a maxed out DD than is possible with new system. Unless you have a boatload of CP.

    Basically a playstyle that ppl like me or OP have enjoyed for thousands of hours is now gone. And we'll only get it back in another thousands of hours when we have enough CP for dual spec in new system.

    Nothing changes that if you put any CP into Blessed at all to heal in the old system, then you needed to switch them if playing an "optimised" DD build on that character at other times. I was not talking about hybrid builds - given I mention "optimised".

    what's the point of doing that in a thread that is clearly not about 100% minmax optimised dd or heal thread? but about builds that can do both without respecc.

    for those builds anybody that doesnt have crazy amounts of cp. new system is a nerf.

    as annoying as diminishing returns were for minmaxers. they were as well a great enabler.
    Edited by remosito on March 12, 2021 7:32AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Xuhora
    Xuhora
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    remosito wrote: »
    Ezhh wrote: »
    remosito wrote: »
    Ezhh wrote: »

    Old system: If you wanted to optimise yourself as an all out healer, you put CP into Blessed, regardless of whether you maxed it out or not.

    Nope, that would be if you wanted to maximise yourself as an all out healer. Old system with diminishing returns you could just put way less points into Blessed and barely loose anything. And maybe not be a maximised healer. But damn close enough. With plenty points saved up to definitely not be a maximised DD either. But much better than the fullout healer and much closer to a maxed out DD than is possible with new system. Unless you have a boatload of CP.

    Basically a playstyle that ppl like me or OP have enjoyed for thousands of hours is now gone. And we'll only get it back in another thousands of hours when we have enough CP for dual spec in new system.

    Nothing changes that if you put any CP into Blessed at all to heal in the old system, then you needed to switch them if playing an "optimised" DD build on that character at other times. I was not talking about hybrid builds - given I mention "optimised".

    what's the point of doing that in a thread that is clearly not about 100% minmax optimised dd or heal thread? but about builds that can do both without respecc.

    see my post above, which clearly shows you that is is possible with the new CP, and i only have 1200 CP to build with.
    on a sidenote: everything is possible if you leave out the premise of "optimized" you know? because a DD with 3 heal slotables is clearly not optimized, but does dmg.....
  • remosito
    remosito
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    Hotdog_23 wrote: »
    remosito wrote: »
    oh....might wanna hop onto the test server and use a cp 3600 template char to figure out how many cp you would need to get to the border of the promised land.

    Table I made will tell you how much Xp you need to get from 1485 to there:

    https://docs.google.com/spreadsheets/d/1uS2H-elnpVngKOMBqwl3LHytDHSOBwmDfDoQHHOtoh4/edit?usp=sharing





    Nice table thanks for sharing.

    Stay strong and safe and enjoy the journey :)

    thanks. and you are most welcome. :-)

    though part of me wishes I'd never made it. been hearing cypher a lot in my head ever since. the numbers are pretty brutal..

    and will sure enjoy the journey. only a 5 randoms session every 10 days will free up a lot of time. And 200 bucks a year saved too. Decided to put this years zos money into new tracks.
    Edited by remosito on March 12, 2021 7:41AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
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