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Nords are nerfed to death?

Brander12
Brander12
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Why the only Nord race got nerfed so hard? My acc 9 characters - 5 nords. Thank you so much for buff orcs and hElves! That's insane and disgusting.
  • Brrrofski
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    It's like 2% damage mitigation.

    Hardly nerfed to death.
  • Bodycounter
    Bodycounter
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    Brander12 wrote: »
    Why the only Nord race got nerfed so hard? My acc 9 characters - 5 nords. Thank you so much for buff orcs and hElves! That's insane and disgusting.

    Nords lost some resistances because of the changes to the champion point system. Nothing to go crazy about honestly.

    But yeah, High Elves and Orcs got megabuffed for no reason. High Elves make good stamina characters whereas Orcs make pretty good magicka characters now. Both retaining their number one spot for magicka/stamina respectively.
  • nesakinter
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    @Bodycounter Funny thing is that High elves and Orcs are not the absolute number one for DPS now. Orcs are beat by Dunmer and Khajiit in stam DPS while Khajiit beats high elves in some classes like magcro for mag DPS.
    Edited by nesakinter on March 9, 2021 9:13AM
  • LeonNoir
    LeonNoir
    Nords lost some resistances because nord drink mead too much. and also hitting things
  • TwinLamps
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    LeonNoir wrote: »
    Nords lost some resistances because nord drink mead too much. and also hitting things

    and orcs became magical cause what?
    Im sure some drinking was involved, somewhere
    Awake, but at what cost
  • Sangwyne
    Sangwyne
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    Brrrofski wrote: »
    It's like 2% damage mitigation.

    Hardly nerfed to death.

    Because of the way resistances work, going from capped 33k resistances down 1360 to 31640 results in taking 52.06% instead of 50%, a 4.12% increase. Also, remember:
    Sangwyne wrote: »
    Yup, we've been saying this for a while. Even just 72 points in Ironclad/Thick Skinned and 49 points in Hardy/Elemental Defender gave 23% Direct/DOT reduction and 11% Physical/Magic reduction, for a total of 31.47% (1-0.77x0.89) damage reduction, against everything, with 28 points still left over in Warrior. Now, you can literally max out and slot Duelist's Rebuff, Unassailable, and Enduring Resolve (which combined grant 10% total damage reduction), on top of maxing Preparation, Hardy, and Elemental Aegis, plus the 10% base mitigation, and still have only 28.46% (1-0.9x0.9x0.92x0.96) damage reduction. For far more points, while taking up 3 of your 4 slots. And Bastion is no longer passive, so that's 1500 resistances gone, on top of Nord losing 1360 resistances, on top of Heavy armor now giving a penalty to magic damage taken. Tanks will now have to grind thousands of CP just to wind up being even less tanky.

    It's the nerf to Nord on top of the nerfs to tanks that really hurts, that's a ton of mitigation just gone straight out the window, and Nords did not receive anything in compensation. In terms of the value of their racial passives as compared to set bonus efficiency, Nords rank down near the bottom of the list. There are a whopping 2 other races that deal less damage than Nords now, Khajiit and Argonian, both of which are not in a good spot, although Khajiit have their 12% critical damage passive. If our resistances are being nerfed, why are we not seeing a buff to some other stat in compensation?
  • Grianasteri
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    Sangwyne wrote: »
    Brrrofski wrote: »
    It's like 2% damage mitigation.

    Hardly nerfed to death.

    Because of the way resistances work, going from capped 33k resistances down 1360 to 31640 results in taking 52.06% instead of 50%, a 4.12% increase. Also, remember:
    Sangwyne wrote: »
    Yup, we've been saying this for a while. Even just 72 points in Ironclad/Thick Skinned and 49 points in Hardy/Elemental Defender gave 23% Direct/DOT reduction and 11% Physical/Magic reduction, for a total of 31.47% (1-0.77x0.89) damage reduction, against everything, with 28 points still left over in Warrior. Now, you can literally max out and slot Duelist's Rebuff, Unassailable, and Enduring Resolve (which combined grant 10% total damage reduction), on top of maxing Preparation, Hardy, and Elemental Aegis, plus the 10% base mitigation, and still have only 28.46% (1-0.9x0.9x0.92x0.96) damage reduction. For far more points, while taking up 3 of your 4 slots. And Bastion is no longer passive, so that's 1500 resistances gone, on top of Nord losing 1360 resistances, on top of Heavy armor now giving a penalty to magic damage taken. Tanks will now have to grind thousands of CP just to wind up being even less tanky.

    It's the nerf to Nord on top of the nerfs to tanks that really hurts, that's a ton of mitigation just gone straight out the window, and Nords did not receive anything in compensation. In terms of the value of their racial passives as compared to set bonus efficiency, Nords rank down near the bottom of the list. There are a whopping 2 other races that deal less damage than Nords now, Khajiit and Argonian, both of which are not in a good spot, although Khajiit have their 12% critical damage passive. If our resistances are being nerfed, why are we not seeing a buff to some other stat in compensation?

    One suspects, as is so often the case, this may be PVP impacting PVE negatively.

    Building tanky in PVP has got to the stage people can literally build invincible 1vx characters and frankly while some folk may enjoy that merry go round catchy catchy chasey chasey game play style, there are others like myself who feel its ridiculous, immersion breaking and broken... (that said I do enjoy ruining 1vX players day with a nice full gank+ulti combo from stealth).

    It looks like (from what others are saying) the nerf hammer may have been applied to the ability to build tanky, but that of course can impact PVE tanks unnecessarily. But of course this wont help the average gamer, because the meta elites will still be able to perform as meta elites do.
    .
    Edited by Grianasteri on March 10, 2021 10:23AM
  • Seraphayel
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    TwinLamps wrote: »
    LeonNoir wrote: »
    Nords lost some resistances because nord drink mead too much. and also hitting things

    and orcs became magical cause what?
    Im sure some drinking was involved, somewhere

    I agree, Orcs getting Spell Damage makes absolutely no sense, while races like Breton / Argonian don’t have that.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Kory
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    I can confirm, Nord is still tanky and Ult regen is great
  • Kory
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    Nord character is a Warden so that might have something to do with it :D Stamina sustain is good to with bull netch
  • Sahidom
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    I didn't notice a big impact on the resistance drop to be honest. My Nord tank is still at 34/31k unbuffed resistances, and the new CP made him very resilient under any CC/status effect.

    Had a for fun duel with a guildmate and his proc damage was nothing concerning after Update 29. You can see the damage loss in procs and how resistances play into PVP survival.
    Edited by Sahidom on March 9, 2021 7:32PM
  • SeaArcanist
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    nords wasnt a "bad nerf", just offically making nord not pvp viable as a choice. that mcu hresistance was an issue in pve. and in pve nords ult gain is pretty good. but for pvp its not really useful in comparison to raw stat gains.

    nord is offically a pve class. a true tank pve class.

    gaining x ult every 10s is good for a pve tank. for pvp u;d rather have the bonus WD or regens.

    3950 resistance made it worth it for pvp, but kinda over doing it for pve. making 33k easy to get as a nord.

    lowering it by 1/3rd makes it not worth it for pvp (compared to other accumalative stat options from other races), but balanced for pve.
  • SeaArcanist
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    nords wasnt a "bad nerf", just offically making nord not pvp viable as a choice. that mcu hresistance was an issue in pve. and in pve nords ult gain is pretty good. but for pvp its not really useful in comparison to raw stat gains.

    nord is offically a pve class. a true tank pve class.

    gaining x ult every 10s is good for a pve tank. for pvp u;d rather have the bonus WD or regens.

    3950 resistance made it worth it for pvp, but kinda over doing it for pve. making 33k easy to get as a nord.

    lowering it by 1/3rd makes it not worth it for pvp (compared to other accumalative stat options from other races), but balanced for pve.

    so yeah, Nord is arguably the 1st offical balanced race for pve now. where as its pvp usefullness has diminished ever since the removal of it;s hp regen, if you ask me.
  • SeaArcanist
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    this also tells us the clear direction the dev team is taking the game. Clearly Pve catered.

    a shame since it's inital hype upon release was cyrodiil and the war. and was the major sell point. IMO a smart choice for them to finally pick a side and stick to pve.

    and the champ 2.0 system reflects pve synergy nicely where as pvp is, well, clearly in a mess. I dont LIKE IT, but it's a smart choice for the company to finally side with one or the other. pve vs pvp. and well. we have our answer.

  • Bodycounter
    Bodycounter
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    this also tells us the clear direction the dev team is taking the game. Clearly Pve catered.

    a shame since it's inital hype upon release was cyrodiil and the war. and was the major sell point. IMO a smart choice for them to finally pick a side and stick to pve.

    and the champ 2.0 system reflects pve synergy nicely where as pvp is, well, clearly in a mess. I dont LIKE IT, but it's a smart choice for the company to finally side with one or the other. pve vs pvp. and well. we have our answer.

    It would actually be fine if ZoS completely deactivated racial passives in PvP altogether. It was always bad as a Magicka DK (just an example) to face a Dunmer just by the choice of a race.

    Nords racials resistances got nerfed by 1/3. The title says "Nords are nerfed to death?". This is what i dislike in this community. Many people are exaggerating so much about the smallest changes.

    On top of that changes have been made across the board: Major and minor buffs have been adjusted, many sets have been adjusted, new champion point system is there, the base stats of every character are now higher, the armor system has been tweeked. Give the playerbase a few weeks or months and we will see when the dust settles. The Nord changes will probably mean almost nothing in the grand scheme of things.
    Edited by Bodycounter on March 10, 2021 8:31AM
  • fiftypercentgrey
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    I still like Nords because of the ult regen. They should have balanced the nerf bat a bit though. Like... if something is taken away then something else should have been added.

    Lorewise, I would like some kind of stamina/stamina-regen in combination with a food/drink buff. Like this: If you have a drink buff active, you have more ult/stamina/health/magicka or whatever regen.
    ἀπόκρυφος
  • StarOfElyon
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    TwinLamps wrote: »
    LeonNoir wrote: »
    Nords lost some resistances because nord drink mead too much. and also hitting things

    and orcs became magical cause what?
    Im sure some drinking was involved, somewhere

    Because in other Elder Scroll games your race didn't limit you from playing the way you want. ZOS is trying to make it so that every race has the ability to play almost every way and not be completely gimped.
  • Goregrinder
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    TwinLamps wrote: »
    LeonNoir wrote: »
    Nords lost some resistances because nord drink mead too much. and also hitting things

    and orcs became magical cause what?
    Im sure some drinking was involved, somewhere

    Skooma.
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